The museum is more than 200 years old and holds collections of millions of objects and images – and huge amounts of data.Significant amounts of resources are spent here as well.
And all our efforts are guide by this statement:Our mission: to embody and develop the prerequisites for everyone to be able to gain insight into cultural heritage.It might seem a little clunky, but that’s my poor translation.
“Let’s get real!”Concrete cases on
opening up and collaborating with the public!Challenges engaging with people we dont normally reach?How do vision and reality interact?What are the keys to success?Biggest barriers when letting go of control over “our” assets?
WHAT CAN WE DO NOW?Pick
principles and tactics + do stuffGovernment 2.0, Linked Open Data, CopyrightPolicy, Infrastructure development, Digitisation, Metadataproduction, Devops, Lean Startup methodologies
”This hackathon is a good
example that (…)cultural institutions have embraced the digitalchallenge.In my view, culture has great potential tobecome a much larger force in the Danishsociety, and free access to culture data is abig step in the right direction.“ - Uffe Elbæk, Minister of Culture
OUTCOMES “for us”Deployment of Natmus
API (beta)Documentation of Royal Library APIDeplyment of CPH City Archive API (alpha)Real-world application of DK Heritage Agency APIRaised awareness of the value of open data
#HACK4DK 2013 MORE DATA, MORE
TIME, MORE FOCUSNEW PARTICIPANTS MORE THEMESNEW PARTICIPANTSInstitutions MORE THEMES GamingDevelopersInstitutions Culture GamingDesigners (GFX, UX, UI)Developers Turism CultureConcept designers UI)Designers (GFX, UX, ”Borgerservice” TurismStorytellersConcept designers ”Borgerservice” EducationTeachersStorytellers EducationEditorsTeachersEditors
THE DIGITAL NATIONAL MUSEUM Full
digitisation and accessibility Massive representation in Europeana Infrastructure development Collection crowdsourcing Open Source Tools ...and many other things!
WE CAN’T DO THIS ALONE!
Collaboration with DK museums Collaboration with ”regular people” heritage enthusiasts audiences and communities education and learning institutions start-ups and commercial businesses