Published on

Presentation for LIS631, spring 2013

Published in: Education
  • Be the first to comment

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • Talk about the maker movement as the culmination of individuals being allowed to experiment with technology in an environment where time, money and skill are no longer the primary restrictions to development. Makerspaces allow materials and resources to be centralized.
  • The Industrial revolution was borne out of a need for efficient production, leading to faster economic development. The information revolution came from a critical mass of widely available documentation, literature and composition. The imagination revolution is what happens to ideas when industry and information are commonplace.
  • 3d Printing – MakerbotCNC – ShopbotLasercuttingCircuitry – Arduino and MakeyMakey
  • Convergence is the literal center of the libraries’ function. A library must be able to accommodate the needs of many stakeholders, across many pursuits.To research is to pull from those who have established conclusions, but to research is to discover new ones as well.Patrons will always have intellectual needs, but those needs change over time.The role of the library is to fulfill those needs in a manner that best suits the whole community.
  • Makerspaces

    1. 1. MAKERSPACES Who are these makers & what are they doing in my IN LIBRARIES stacks?
    2. 2. DEFINE TERMS:Maker Movement: what happens when the limits of cost and complexity areremoved from imagination.Makerspace: an area devoted to the development of ideas by giving usersaccess to technology, equipment and an engaged community.Maker: anyone who makes something.
    3. 3. CULTURAL IMPLICATIONSIndustrial RevolutionInformation RevolutionImagination Revolution?
    4. 4. MAKER TECHCommonly associated with,but definitely not limited to:3D PrintingComputer Numerical Control (CNC)Laser Cutting/EngravingCircuitry
    5. 5. WHY IN THE LIBRARY?A library is a natural convergence of curriculums and communities.Research is not just about reading, but experiential learning.As the technologies evolve, so do the needs of the users.As needs evolve, so must the library.
    6. 6. CURRICULUM IDEASArts: dynamic and interactive displays and presentationsAstronomy: detailed models of celestial objectsBiology: scanning and reproduction of bones, muscles and organsChemistry: systems for data measurement and processingEducation: educational manipulativesPhysics: creation of complex gears and machinesMathematics: tangible representations of theoretical objects.
    7. 7. WHAT ARE WE DOING ATUNCG?CAMStudio: an off-campus segment of the Interior Architecturedepartment.Currently has: CNC routers 3D Printers 3D scanners Laser cutterDigital Media Commons: the lower level of the library.
    8. 8. FUTURE PLANS & IDEASDepending on funding and scope 3D Printers: and 3D Scanning: Arduino kits MakeyMakey: Snap Circuits: Legos: Sugru:
    9. 9. OTHER EXAMPLE LIBRARIESWestport Public Library - Connecticut : of Nevada, Reno – DeLaMare Science and Engineering Library: State University – Hunt Library Makerspace:
    10. 10. QUESTIONS?
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.