Minion Camera Angles
and Mise-en-Scene
High angle, framing and POV
Establishing shot, setting &
Two Shot and proxemics
Low angle, costume & props
Rule of thirds & facial expression
Wide shot & high key
Long shot
Close up & Canted angle
Camera Angles & Mise-en-Scene
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Camera Angles & Mise-en-Scene


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  • Opening
  • High angle shot to make them look vulnerable. Also frame within a frame. Also a point of view of a person or minion.
  • An establishing scene is distant framing and shows the location of the characters. It also relates to Mise-en-Scene showing the setting.
  • This is a two shot showing 2 characters in the shot. It also relates to proxemics because of their position and the way they are looking at each other. It also shows the relationship of the characters.
  • This is a low angle to show the power that he has with the golfclub. It also relates to Mise-en-Scene because it is the main subject of the shot and is the prop. The costume shows that he is ready to play.
  • The rule of thirds is an imaginary grid that divides the frame into 3 equal sections vertically and horizontally. The lines and intersections of this grid are used to design an orderly composition. In this picture the minion in the middle is the main subject because he is in the middle of the grid, with the other 2 minions equally spaced either side of him. It also relates to Mise-en-Scene because of their facial expressions showing their surprise and joy.
  • This is a wide shot which is covering a wide angle. It relates to Mise-en-Scene because it is high key. This is also another example of rule of thirds.
  • This is a long shot because there is so much surrounding him.
  • This is a clip from the minion rush game showing a tracking shot.
  • This is a close up because we can only see his head. It is also a canted angle because it is on it’s side.
  • Camera Angles & Mise-en-Scene

    1. 1. Minion Camera Angles and Mise-en-Scene
    2. 2. High angle, framing and POV
    3. 3. Establishing shot, setting & Mise-en-Scene
    4. 4. Two Shot and proxemics
    5. 5. Low angle, costume & props
    6. 6. Rule of thirds & facial expression
    7. 7. Wide shot & high key
    8. 8. Long shot
    9. 9. Close up & Canted angle
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