Augmented reality game with OpenStreetMap

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  • 1. Mobile Augmented reality
    Jaak Laineste, State of the Map 2010
  • 2. About Nutiteq
    Part 1
  • 3. About Nutiteq
    Established in 2006
    Consultancy, software, services
    Expertise areas:
    GIS, Mapping, OpenStreetMap
    Mobile development: Java ME (J2ME), Android, BlackBerry, iPhone
    Background
    Location-Based Services (LBS) for 12+ mobile operators around the world
    About 20 Android, BlackBerry, J2ME and iPhone developers
  • 4. What Nutiteq does
    Mobile mapping SDK
    Mobile Java mapping toolkit, base platform
    20,000+ downloads, over 30,000end-users/day
    Partners: CloudMade, Enough Software
    White-label mobile solution kits
    Mobile Mapping
    Mobile Tourist - Audio+Video+MapsGuide
    Mobile Fleet Tracking
    Implementation and customization
    Server-side tools
    SDK extensions
    Map-based mobile apps
  • 5.
  • 6. Developer geography
    Top 5: India, US, UK, China, Indonesia
    130 countries total
  • 7. Avataara: mobile augmented reality game
    Part 2
  • 8. Mobile LBS games
    Games and Entertainment: 51+% of AppStore app downloads
    Nicelocation-basedgames
    Geocaching: web and GPS
    Keitai Kunitori Gassen (Battle for the Countries), Japan
    Parallel Kingdom - the first GPS-based MMORPG
    Treasure hunts
    BotFighters by It’s alive! - Mobile, SMS, MMS
    Action games
    Nil?
  • 9. First person shooting
  • 10. Game idea
    Imagine playing DOOM:
    In real world
    With real persons
    friends, enemies
  • 11. Avataara demo video
    Video
  • 12. Avataara and OSM
    Visuals
    Invisible walls, on top of phone camera preview image
    Background map: for location reference
    GPS, compass and G-sensors for location and orientation
    Map data
    CloudMade SVG HTTP service, OSM data
    Buildings only
    Fake 3D: walls 20 m up and down
    Business case
    Free multi-player app, buyvirtual goods
    Developer: yrgel.com, students from Tallinn Technical Univ.
  • 13. OSM for augmented reality
    Part 3
  • 14. AR requirements
    Mobile Device
    Hardware: camera, GPS, compass, G-sensors
    Software APIs: 3D API (OpenGL), APIs for camera and all the sensors
    Geographical data
  • 15. Mapdata for AR
    Simple case
    E.g. info services
    POI locations are enough
    For advanced case
    e.g. Games
    Visibility: buildings in 3D
    Visualization: detailed 3D data (also roads, trees, land use, building textures/colors etc)
    Match improvement
  • 16. Challenges
    Devices
    Sensors are not precise: GPS, compass, G-sensors
    No indoor location
    Phone screen darkness (e.g. Nexus One)
    No paint gun extension
    Software
    Image matching tools
    Maps
    No 3D in OSM
    Standard tag: floors=X
  • 17. Thank you!
    Jaak Laineste
    CEO, Nutiteq
    www.nutiteq.com
    jaak@nutiteq.com
    Mob: +372 509 2586
    Skype: jaakl3000
    twitter.com/nutiteq