Universal Design for Learning

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Universal Design for Learning

  1. 1. Inspiration for UDL  Traditional teaching methods do not address the needs of diverse learners  All students deserve the opportunity to be successful in the classroom  Educating students with disabilities is a collective responsibility
  2. 2. UDL’s First Principle: Provide Multiple Means of Representation  Explanation: Teachers must PRESENT INFORMATION IN VARIED WAYS especially for today’s digital learners  Examples: Smart Boards, digital stories, audio-visual devices, Promethean
  3. 3. UDL’s Second Principle: Provide Multiple Means of Action/Expression  Explanation: Educators must give students alternatives means of EXPRESSING COMPREHENSION  Examples: - Assistive technology - Options for expressing skills and fluency - Options that support goal- setting, planning, and self- monitoring
  4. 4. UDL’s Third Principal: Provide Multiple Means of Engagement  Explanation: Maintain student interest and motivation  Examples: - Student response systems - Laptop computers - Digital images
  5. 5. Technology’s Role  Digital technology offers flexibility to display content differently Examples
  6. 6. UDL’s Potential Impact  Using UDL helps teachers address issues in their classroom  UDL opens learning opportunities for ALL students  UDL builds maximum flexibility into the curriculum
  7. 7. Brain Research and Diverse Learning  Teachers need to pay attention to individual differences in students to identify their strengths and weaknesses  To do this effectively, we must address the three networks of the brain
  8. 8. Brain Networks  Recognition- responsible for processing patterns  Strategic- responsible for processing actions  Affective-responsible for processing emotions
  9. 9. Implications for Diverse Learners  Each learner is unique and sees the world in different ways. We all come from different cultures and ethnic, linguistic, and academic backgrounds  The dream of UDL is for each student to have access to the curriculum in a way that promotes the most learning for that individual
  10. 10. Technology’s Role  Technology can be used to address the three brain networks  Technology provides limitless ways to: - offer many forms of information (recognition) - offer means of expression of learning (strategic) - offer numerous types of engagement (affective)
  11. 11. Tools and Resources  The CAST (Center for Applied Science Technology) website provides many tools and resources for UDL including: - “UDL Curriculum Self-check” which enables educators to identify their strengths and weakness in applying UDL in the classroom - “Teaching Every Student” which provides activities, model lessons, and toolkits to support educators - “UDL Book Builder” which enables educators to develop their own digital books to support reading instruction literacy learning
  12. 12. CAST Tools and Resources in my School “Curriculum Self- check” • Teachers can use to identify areas of focus “Teaching Every Student” • Contains ideas for supporting new and veteran teachers “Book Builder” • Enables teachers to create and share books that support diverse learners
  13. 13. References  CAST: Center for Applied Special Technology website  Howard, K. L. (2004). Universal design for learning: Meeting the needs of all students. International Society for Technology in Education, 31(5), 26–29.  Laureate Education, Inc. (Executive Producer). (2009). Universal Design for Learning. [Educational video]. Baltimore: Author  Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/

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