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Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
Iste2010 secondlife
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Iste2010 secondlife

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Presentation made by Dr Jason Zagami to International Society for Technology in Education (ISTE) conference on 30 June 2010 in Denver, USA

Presentation made by Dr Jason Zagami to International Society for Technology in Education (ISTE) conference on 30 June 2010 in Denver, USA

Published in: Education, Technology, Business
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Transcript

  • 1. Second Life as an environment for education
  • 2. Griffith University Dr Jason Zagami www.zagami.info
  • 3. Second Life
  • 4. Zolt Wind
  • 5. Griffith Oh
  • 6. Avatars
  • 7.  
  • 8.  
  • 9.
    • Distance and Flexible Education; Presentations, Panels and Discussions; Training and Skills Development; Self-paced Tutorials; Displays and Exhibits; Immersive Exhibits; Roleplays and Simulations; Data Visualisations and Simulations; Libraries, Art Galleries and Museums; H istorical Re-creations and Re-enactments, Living and Immersive Archaeology; Computer Programming; Artificial Intelligence Projects; Artificial Life Projects; Multimedia and Games Design; Art and Music Projects; Literature, Composition and Creative Writing; Theatre and Performance Art; Photostories and Photo Scenarios; Machinima; Treasure Hunts and Quests; Virtual Tourism, Cultural Immersion and Cultural Exchange; Language Teaching and Practice, and Language Immersion; Social Science and Anthropological Research; Awareness/Consciousness Raising and Fund Raising; Support and Opportunities for People with Disabilities; Politics, Governance, Civics and Legal Practice; Business, Commerce, Financial Practice and Modelling; Real Estate Practice; Product Design, Prototyping, User-testing and Market Research; Interior Design; Architectural Design and Modelling; and Urban Planning and Design
    SLED, 2008
  • 10. www.simteach.com
  • 11.  
  • 12.  
  • 13.  
  • 14.  
  • 15.  
  • 16.  
  • 17.  
  • 18.  
  • 19.  
  • 20. Study 1
  • 21.  
  • 22. 2007 LMS VLE Attendance 75% 88% Discussion Contribution (discrete discussion threads generated) 64 98 Discussion Sustainment (average number of characters contributed to a discussion thread) 87 210 Discussion Inclusion (mean contribution in characters (SD)) 25 (8) 57 (15) Average time before response (seconds) 35 8 Average length of response (characters) 139 40
  • 23. 2008 LMS VLE Attendance 80% 85% Discussion Contribution (discrete discussion threads generated) 43 67 Discussion Sustainment (average number of characters contributed to a discussion thread) 68 96 Discussion Inclusion (mean contribution in characters (SD)) 22 (8) 43 (10) Average time before response (seconds) 33 9 Average length of response (characters) 110 58
  • 24. Study 2
  • 25.
    • Creativity of the final product, as measured by self and peer evaluation;
    • Effectiveness of the DDE process as measured by individual perceptions;
    • Time taken to generate design;
    • Time taken to develop product;
    • Complexity of design (number of primary shapes comprising product); and
    • Similarity of product to design.
  • 26.  
  • 27.  
  • 28.  
  • 29. Indiv Pairs Creativity (1-5) 3 4 DDE Effectiveness (1-5) 4 5 Design Time (minutes) 11 24 Development Time (minutes) 12 23 Complexity (objects) 6 8 Similarity (1-5) 2 4
  • 30. Study 3
  • 31. Second Life Arts Education
  • 32.  
  • 33.  
  • 34.  
  • 35.  
  • 36.  
  • 37.  
  • 38.  
  • 39.  
  • 40.  
  • 41.  
  • 42.  
  • 43.  
  • 44.  
  • 45.  
  • 46.  
  • 47.  
  • 48. Workshop Group Pre Post Change Dance 16.7% 67.2% +50.5% Drama 12.2% 62.9% +50.7% Media 26.0% 68.2% +42.2% Music 18.2% 70.1% +51.9% Visual Arts 22.4% 75.6% +53.2% Overall 19.1% 68.8% +49.7%
  • 49. Second Life Group Pre Post Change Dance 16.5% 72.1% +55.6% Drama 12.0% 80.0% +68.0% Media 26.3% 69.9% +43.6% Music 18.0% 69.8% +51.8% Visual Arts 22.2% 64.2% +42.0% Overall 19.0% 71.2% +52.2%
  • 50. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5%
  • 51. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5%
  • 52. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5%
  • 53.  
  • 54. Questions ? I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions.
  • 55.  

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