Digital Technologies 2014 (ICTENSW)

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Presentation by Dr Jason Zagami to the Information Communication Technology Educators New South Wales (ICTENSW) conference on 15 March 2014 in Sydney, NSW.

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Digital Technologies 2014 (ICTENSW)

  1. 1. Digital Technologies Australian Curriculum: Technologies
  2. 2. Dr Jason Zagami jason.zagami.info
  3. 3. Lecturer Griffith University School of Education and Professional Studies Gold Coast
  4. 4. Teaching
  5. 5. Research
  6. 6. ADE Apple Distinguished Educator Google Certified Teacher Australian HP Innovations In Education Mentor
  7. 7. Queensland Society for Information Technology in Education Immediate Past President Australian Council for Computers in Education Editor Australian Educational Computing Australian College of Educators (Gold Coast Region) President
  8. 8. Curriculum Development
  9. 9. Technologies Learning Area
  10. 10. Engineering a Software Engineering Mathematics a Computer Science Business a Information Systems
  11. 11. Engineering a Software Engineering Mathematics a Computer Science Business /Graphics a ICT
  12. 12. Engineering a Software Engineering Mathematics a Computer Science Business /Graphics a ICT
  13. 13. Engineering a Software Engineering Mathematics a Computer Science Business /Graphics a ICT
  14. 14. Software Engineering Digital Technologies a Computer Science ICT General Capability a ICT
  15. 15. UK dis-application ! ICT as a subject name carries negative connotations of a dated and unchallenging curriculum that does not serve the needs and ambitions of pupils. Changing the subject name of ICT to computing will not only improve the status of the subject but also more accurately reflect the breadth of content included in the proposed new programmes of study
  16. 16. ! ! ! I remember being at school and using early computers. Yes, I was in computer club - and I loved it. I think we’ve lost some of that sense of joy and excitement in computing, and have just become focused on just training kids to use Windows. We want to bring some of that excitement back. September 2013 ! Elizabeth Truss Parliamentary Under Secretary of State for Education and Childcare
  17. 17. ! ! ! Coding - one of the essential skills of the 21st century - will now start at age 5. We are aiming to develop one of the most rigorous computing curricula in the world, where pupils will learn to handle detailed, abstract computing processes and over-11s will learn 2 programming languages (one of which must be textual). September 2013 ! Elizabeth Truss Parliamentary Under Secretary of State for Education and Childcare
  18. 18. Developmental Curriculum Foundation Year 10
  19. 19. Processes and production skills Collecting, managing and analysing data / Creating digital solutions by: ! defining designing implementing evaluating collaborating and managing
  20. 20. Knowledge and understanding Digital systems the components of digital systems: hardware, software and networks and their use Representation of data how data are represented and structured symbolically
  21. 21. Abstraction ! Data Collection, Data Representation and Data Interpretation ! Specification, Algorithms and Implementation ! Digital Systems ! Interactions and Impacts
  22. 22. Abstraction which underpins all content, particularly the content descriptions relating to the concepts of data representation and specification, algorithms and implementation
  23. 23. Computational Thinking which underpins all content, particularly the content descriptions relating to the concepts of data representation and specification, algorithms and implementation
  24. 24. Data: Collection, Representation and Interpretation Data collection (properties, sources and collection of data), data representation (symbolism and separation) and data interpretation (patterns and contexts)
  25. 25. Information Systems Data collection (properties, sources and collection of data), data representation (symbolism and separation) and data interpretation (patterns and contexts)
  26. 26. Specification, Algorithms and Implementation Specification (descriptions and techniques), algorithms (following and describing) and implementation (translating and programming)
  27. 27. Software Development Specification (descriptions and techniques), algorithms (following and describing) and implementation (translating and programming)
  28. 28. Digital Systems Digital systems (hardware, software, and networks and the internet)
  29. 29. Computer Systems Digital systems (hardware, software, and networks and the internet)
  30. 30. Interactions and Impacts Interactions (people and digital systems, data and processes) and impacts (sustainability and empowerment).
  31. 31. Human Computer Interactions Interactions (people and digital systems, data and processes) and impacts (sustainability and empowerment).
  32. 32. Multimedia?
  33. 33. Indicative Timings F-2 10 Hours 3-4 20 Hours 5-6 30 Hours 7-10 40 Hours
  34. 34. Resources?
  35. 35. Code Academy Turtle Logo Construct 2
  36. 36. Tynker Komodo Alice Code Monster
  37. 37. Snap Scratch Scratch Junior MIT App Inventor
  38. 38. Daisy the Dinosaur Hopscotch BeeBot Sphero
  39. 39. Raspberry Pi Servers Minecraft Minecraft Pi RaspberryJuice Minecraft Pi API Blockly Minecraft Minecraft Python Script
  40. 40. Arduino Shrimp CodeBender Coder for Raspberry Pi
  41. 41. Romotive Mindstorms Lollybot Aibo
  42. 42. MaKey MaKey Code Spell Cubelets
  43. 43. MaKey MaKey ProBots/BeeBots Scratch
  44. 44. CoderDojo Kids learning to Code CodeHeroes Mobile Software Developers
  45. 45. CS Unplugged
  46. 46. Project Based Learning
  47. 47. Information Systems?
  48. 48. SQL Fiddle
  49. 49. Futures Thinking ! Systems Thinking ! Design Thinking ! Computational Thinking
  50. 50. Computational Thinking ! "Computational thinking is a fundamental skill for everyone, not just for computer scientists. To reading, writing, and arithmetic, we should add computational thinking to every child’s analytical ability." ! Jannette Wing
  51. 51. Computational Thinking Skills
  52. 52. Analysis - the process of breaking the complex into smaller parts to gain a better understanding of it.
  53. 53. Decomposition
  54. 54. Pattern recognition
  55. 55. Pattern generalisation and abstraction !
  56. 56. Algorithm Design
  57. 57. Computational Fairy Tales The Ant and the Grasshopper: A Fable of Algorithms (Algorithms) ! Bullies, Bubble Sort, and Soccer Tickets (Bubble Sort) ! Hunting Dragons with Binary Search (Binary Search) ! Binary Searching for Cinderella (Binary Search) ! Goldilocks and the Two Boolean Bears (Boolean) ! The Tortoise, the Hare, and 50000 Ants (Parallel Algorithms)
  58. 58. Computational Fairy Tales The ant paused for a moment while he thought. "It is the algorithm that we use," he finally replied. ! "Algorithm?" asked the grasshopper. ! "A set of steps or instructions for accomplishing a task," explained the ant. "Like when a carpenter builds a chair, he uses an algorithm that includes measuring, cutting, smoothing, and hammering." ! "What task does your algorithm solve?" asked the grasshopper. "Does it solve the problem of having too much time during the summer?" He chuckled out loud at his own joke.
  59. 59. Who is going to teach it?
  60. 60. What about Senior?
  61. 61. Is computer education working?
  62. 62. Griffith University Dr Jason Zagami www.zagami.info

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