Australian Digital Technologies Leaders

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Australian Digital Technologies Leaders …

Australian Digital Technologies Leaders

Presentation by Dr Jason Zagami to the Australian Digital Technologies Leaders (EdTechSA) on 13 April 2014 in Adelaide, SA.

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  • 1. Australian Digital Technologies Leaders Australian Curriculum: Technologies
  • 2. jason.zagami.info Dr Jason Zagami Bruce Fuda
  • 3. 9am 10 min Introductions and overview of the ADTL project (Jason and Bruce) ! 10 min Overview of Technologies Learning Area (Jason) ! 10 min Overview of the Digital Technologies subject (Jason) ! 9:30am 15 min Introduction to programming - Google Blockly activities (Jason) ! 15 min Unplugged activity 1 (Bruce) ! 10am 15 min Repurposing programs in Scratch and interfacing with MakeyMakeys (Jason) ! 15 min Unplugged activity 2 (Bruce) ! 10:30am Morning Tea 11am 30min Unpacking and combining the Digital Technologies elaborations (Bruce) ! 30min Combining into a unit activity (Bruce) ! 30min Unit Planning (Bruce and Jason) ! 12:30pm Lunch ! 1:15pm ! 15min Unplugged activity (Bruce) if needed ! 15min Programming activity (Jason) if needed ! 45min - 75min Unit Planning ! 2:30pm 30min Sharing unit ideas (Participants) ! 3pm Close
  • 4. Monday 28 April 2014 6pm to 8pm Google+ Hangout 23 June 2014 Units
  • 5. Melbourne Declaration 2008 on Educational Goals for Young Australians
  • 6. Melbourne Declaration Information and Communication Technology and Design and Technology
  • 7. Technologies Learning Area
  • 8. Engineering a Software Engineering Mathematics a Computer Science Business a Information Systems
  • 9. Engineering a Software Engineering Mathematics a Computer Science Business /Graphics a ICT
  • 10. Engineering a Software Engineering Mathematics a Computer Science Business /Graphics a ICT
  • 11. Engineering a Software Engineering Mathematics a Computer Science Business /Graphics a ICT
  • 12. Software Engineering Digital Technologies a Computer Science ICT General Capability a ICT
  • 13. 0:18
  • 14. UK dis-application ! ICT as a subject name carries negative connotations of a dated and unchallenging curriculum that does not serve the needs and ambitions of pupils. Changing the subject name of ICT to computing will not only improve the status of the subject but also more accurately reflect the breadth of content included in the proposed new programmes of study Education secretary Michael Gove MP ! January 2012
  • 15. Developmental Curriculum Foundation Year 10
  • 16. Processes and production skills Collecting, managing and analysing data / Creating digital solutions by: ! defining designing implementing evaluating collaborating and managing
  • 17. Knowledge and understanding Digital systems the components of digital systems: hardware, software and networks and their use Representation of data how data are represented and structured symbolically
  • 18. Abstraction ! Data Collection, Data Representation and Data Interpretation ! Specification, Algorithms and Implementation ! Digital Systems ! Interactions and Impacts
  • 19. Abstraction which underpins all content, particularly the content descriptions relating to the concepts of data representation and specification, algorithms and implementation
  • 20. Computational Thinking which underpins all content, particularly the content descriptions relating to the concepts of data representation and specification, algorithms and implementation
  • 21. Data: Collection, Representation and Interpretation Data collection (properties, sources and collection of data), data representation (symbolism and separation) and data interpretation (patterns and contexts)
  • 22. Information Systems Data collection (properties, sources and collection of data), data representation (symbolism and separation) and data interpretation (patterns and contexts)
  • 23. Specification, Algorithms and Implementation Specification (descriptions and techniques), algorithms (following and describing) and implementation (translating and programming)
  • 24. Software Development Specification (descriptions and techniques), algorithms (following and describing) and implementation (translating and programming)
  • 25. Digital Systems Digital systems (hardware, software, and networks and the internet)
  • 26. Computer Systems Digital systems (hardware, software, and networks and the internet)
  • 27. Interactions and Impacts Interactions (people and digital systems, data and processes) and impacts (sustainability and empowerment).
  • 28. Human Computer Interactions Interactions (people and digital systems, data and processes) and impacts (sustainability and empowerment).
  • 29. Multimedia?
  • 30. Indicative Timings F-2 10 Hours 3-4 20 Hours 5-6 30 Hours 7-10 40 Hours
  • 31. 1:08
  • 32. Resources?
  • 33. 1:46
  • 34. Blockly Scratch Scratch Junior MIT App Inventor
  • 35. 0:36
  • 36. Daisy the Dinosaur Hopscotch BeeBots
  • 37. Romotive Mindstorms Lollybot Sphero
  • 38. Arduino Shrimp Raspberry Pi MaKey MaKey
  • 39. 1:17
  • 40. CS Unplugged
  • 41. Computational Fairy Tales The Ant and the Grasshopper: A Fable of Algorithms (Algorithms) ! Bullies, Bubble Sort, and Soccer Tickets (Bubble Sort) ! Hunting Dragons with Binary Search (Binary Search) ! Binary Searching for Cinderella (Binary Search) ! Goldilocks and the Two Boolean Bears (Boolean) ! http://computationaltales.blogspot.com.au
  • 42. Computational Fairy Tales The ant paused for a moment while he thought. "It is the algorithm that we use," he finally replied. ! "Algorithm?" asked the grasshopper. ! "A set of steps or instructions for accomplishing a task," explained the ant. "Like when a carpenter builds a chair, he uses an algorithm that includes measuring, cutting, smoothing, and hammering." ! "What task does your algorithm solve?" asked the grasshopper. "Does it solve the problem of having too much time during the summer?" He chuckled out loud at his own joke.
  • 43. Information Systems?
  • 44. SQL Fiddle
  • 45. Futures Thinking ! Systems Thinking ! Design Thinking ! Computational Thinking
  • 46. Project Based Learning
  • 47. Processes and production skills Collecting, managing and analysing data / Creating digital solutions by: ! defining designing implementing evaluating collaborating and managing
  • 48. 0:40
  • 49. Computational Thinking ! "Computational thinking is a fundamental skill for everyone, not just for computer scientists. To reading, writing, and arithmetic, we should add computational thinking to every child’s analytical ability." ! Jannette Wing
  • 50. Computational Thinking Skills
  • 51. Analysis - the process of breaking the complex into smaller parts to gain a better understanding of it.
  • 52. Decomposition
  • 53. Pattern recognition
  • 54. Pattern generalisation and abstraction !
  • 55. Algorithm Design
  • 56. Who is going to teach it?
  • 57. What about Senior?
  • 58. Is computer education working?
  • 59. Griffith University Dr Jason Zagami www.zagami.info
  • 60. Blockly blockly-demo.appspot.com
  • 61. Scratch http://scratch.mit.edu/