The document discusses augmenting education through augmented reality technologies. It provides timelines for when different augmented reality and mobile technologies may become widely used in education, ranging from one to five years. These include electronic books, simple augmented reality, gesture-based computing, and learning analytics. The document also provides background information on augmented reality, virtual reality, and how augmented reality can enhance the real world with computer-generated stimuli. It provides several examples of current educational applications that use augmented reality.