Augmented reality and digital storytelling

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Presented 19 March 2011 at the Griffith University Centre for Continuing Professional Learning Teachers Strategic Network at Brisbane Girls’ Grammar School, Brisbane, Australia by Dr Jason Zagami

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Augmented reality and digital storytelling

  1. 1. Augmented Reality and Digital Storytelling
  2. 2. Dr Jason Zagami Griffith University www.zagami.info
  3. 3. augmented reality n. the use oftechnology which allows theperception of the physical world to beenhanced or modified by computer-generated stimuli perceived with theaid of special equipment;reality as perceived in this way.
  4. 4. One Year or Less: Mobile ComputingOne Year or Less: Open ContentTwo to Three Years: Electronic BooksTwo to Three Years: Simple Augmented RealityFour to Five Years: Gesture-Based ComputingFour to Five Years: Visual Data Analysis
  5. 5. Sutherland’s 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real, feels real
  6. 6. AR is the closest to the real environment because it consistsmostly of real world images, with a minority of the imagesbeing computer-generated. Augmented virtuality is a term forapplications that create a mostly virtual world, but whichincludes a few images from the real world. (Milgram, 1994)
  7. 7. http://ge.ecomagination.com/
  8. 8. www.zooburst.com
  9. 9. Resource Links http://ge.ecomagination.com/smartgrid/#/augmented_reality http://www.hallmark.com/webapp/wcs/stores/servlet/article%7C10001%7C10051%7C/HallmarkSite/Cards/AUGMENTED_REALITY http://www.tobi.com/editorial/tobi-blog/1039-try-it-on-in-our- virtual-dressing-room http://www.inglobetechnologies.com/en/new_products/ arplugin_su/info.php http://www.zooburst.com http://augmentation.hoppala.eu http://www.layar.com

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