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Augmented Reality
Dr Jason Zagami
  Griffith University
    www.zagami.info
augmented reality n. the use of
technology which allows the
perception of the physical world to be
enhanced or modified by...
One Year or Less: Mobile Computing
One Year or Less: Open Content
Two to Three Years: Electronic Books
Two to Three Years:...
Sutherland’s 1965 Vision
Display as a window into a virtual world
Improve image generation until the picture looks real
Co...
AR is the closest to the real environment because it consists
mostly of real world images, with a minority of the images
b...
http://ge.ecomagination.com/smartgrid/#/augmented_reality

 http://www.hallmark.com/webapp/wcs/stores/servlet/article
%7C1...
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Augmented reality

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presented by Dr Jason Zagami at the Seventh National Interactive Teaching and Learning Conference at St Stephen's College, Upper Coomera, Australia on the 13th of August 2010

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Transcript of "Augmented reality"

  1. 1. Augmented Reality
  2. 2. Dr Jason Zagami Griffith University www.zagami.info
  3. 3. augmented reality n. the use of technology which allows the perception of the physical world to be enhanced or modified by computer- generated stimuli perceived with the aid of special equipment; reality as perceived in this way.
  4. 4. One Year or Less: Mobile Computing One Year or Less: Open Content Two to Three Years: Electronic Books Two to Three Years: Simple Augmented Reality Four to Five Years: Gesture-Based Computing Four to Five Years: Visual Data Analysis
  5. 5. Sutherland’s 1965 Vision Display as a window into a virtual world Improve image generation until the picture looks real Computer maintains world model in real time User directly manipulates virtual objects Manipulated objects move realistically Immersion in virtual world via head-mounted display Virtual world also sounds real, feels real
  6. 6. AR is the closest to the real environment because it consists mostly of real world images, with a minority of the images being computer-generated. Augmented virtuality is a term for applications that create a mostly virtual world, but which includes a few images from the real world. (Milgram, 1994)
  7. 7. http://ge.ecomagination.com/smartgrid/#/augmented_reality http://www.hallmark.com/webapp/wcs/stores/servlet/article %7C10001%7C10051%7C/HallmarkSite/Cards/AUGMENTED_REALITY http://www.tobi.com/editorial/tobi-blog/1039-try-it-on-in-our- virtual-dressing-room
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