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ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
ACEC2010 Second Life As An Environment For Higher Education
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ACEC2010 Second Life As An Environment For Higher Education

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Presented at ACEC2010 conference 7 April 2010 Melbourne, Australia by Dr Jason Zagami

Presented at ACEC2010 conference 7 April 2010 Melbourne, Australia by Dr Jason Zagami

Published in: Education
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  • Transcript

    • 1. Second Life as an environment for higher education Wednesday, 7 April 2010
    • 2. Dr Jason Zagami Griffith University Wednesday, 7 April 2010
    • 3. Second Life Wednesday, 7 April 2010
    • 4. Wednesday, 7 April 2010
    • 5. Avatars Wednesday, 7 April 2010
    • 6. Zolt Wind Wednesday, 7 April 2010
    • 7. Griffith Oh Wednesday, 7 April 2010
    • 8. Wednesday, 7 April 2010
    • 9. Distance and Flexible Education; Presentations, Panels and Discussions; Training and Skills Development; Self-paced Tutorials; Displays and Exhibits; Immersive Exhibits; Roleplays and Simulations; Data Visualisations and Simulations; Libraries, Art Galleries and Museums; Historical Re-creations and Re-enactments, Living and Immersive Archaeology; Computer Programming; Artificial Intelligence Projects; Artificial Life Projects; Multimedia and Games Design; Art and Music Projects; Literature, Composition and Creative Writing; Theatre and Performance Art; Photostories and Photo Scenarios; Machinima; Treasure Hunts and Quests; Virtual Tourism, Cultural Immersion and Cultural Exchange; Language Teaching and Practice, and Language Immersion; Social Science and Anthropological Research; Awareness/ Consciousness Raising and Fund Raising; Support and Opportunities for People with Disabilities; Politics, Governance, Civics and Legal Practice; Business, Commerce, Financial Practice and Modelling; Real Estate Practice; Product Design, Prototyping, User-testing and Market Research; Interior Design; Architectural Design and Modelling; and Urban Planning and Design SLED, 2008 Wednesday, 7 April 2010
    • 10. Wednesday, 7 April 2010
    • 11. Wednesday, 7 April 2010
    • 12. Wednesday, 7 April 2010
    • 13. Wednesday, 7 April 2010
    • 14. Wednesday, 7 April 2010
    • 15. Wednesday, 7 April 2010
    • 16. Wednesday, 7 April 2010
    • 17. Wednesday, 7 April 2010
    • 18. Wednesday, 7 April 2010
    • 19. Wednesday, 7 April 2010
    • 20. Study 1 Wednesday, 7 April 2010
    • 21. Wednesday, 7 April 2010
    • 22. 2007 LMS VLE Attendance 75% 88% Discussion Contribution (discrete discussion threads generated) 64 98 Discussion Sustainment (average number of characters contributed to a discussion thread) 87 210 Discussion Inclusion (mean contribution in characters (SD)) 25 (8) 57 (15) Average time before response (seconds) 35 8 Average length of response (characters) 139 40 Wednesday, 7 April 2010
    • 23. 2008 LMS VLE Attendance 80% 85% Discussion Contribution (discrete discussion threads generated) 43 67 Discussion Sustainment (average number of characters contributed to a discussion thread) 68 96 Discussion Inclusion (mean contribution in characters (SD)) 22 (8) 43 (10) Average time before response (seconds) 33 9 Average length of response (characters) 110 58 Wednesday, 7 April 2010
    • 24. Study 2 Wednesday, 7 April 2010
    • 25. 1. Creativity of the final product, as measured by self and peer evaluation; 2. Effectiveness of the DDE process as measured by individual perceptions; 3. Time taken to generate design; 4. Time taken to develop product; 5. Complexity of design (number of primary shapes comprising product); and 6. Similarity of product to design. Wednesday, 7 April 2010
    • 26. Wednesday, 7 April 2010
    • 27. Wednesday, 7 April 2010
    • 28. Wednesday, 7 April 2010
    • 29. Indiv Pairs Creativity (1-5) 3 4 DDE Effectiveness (1-5) 4 5 Design Time (minutes) 11 24 Development Time (minutes) 12 23 Complexity (objects) 6 8 Similarity (1-5) 2 4 Wednesday, 7 April 2010
    • 30. Study 3 Wednesday, 7 April 2010
    • 31. Second Life Arts Education Wednesday, 7 April 2010
    • 32. Wednesday, 7 April 2010
    • 33. Wednesday, 7 April 2010
    • 34. Wednesday, 7 April 2010
    • 35. Wednesday, 7 April 2010
    • 36. Wednesday, 7 April 2010
    • 37. Wednesday, 7 April 2010
    • 38. Wednesday, 7 April 2010
    • 39. Wednesday, 7 April 2010
    • 40. Wednesday, 7 April 2010
    • 41. Wednesday, 7 April 2010
    • 42. Wednesday, 7 April 2010
    • 43. Wednesday, 7 April 2010
    • 44. Wednesday, 7 April 2010
    • 45. Wednesday, 7 April 2010
    • 46. Wednesday, 7 April 2010
    • 47. Wednesday, 7 April 2010
    • 48. Workshop Group Pre Post Change Dance 16.7% 67.2% +50.5% Drama 12.2% 62.9% +50.7% Media 26.0% 68.2% +42.2% Music 18.2% 70.1% +51.9% Visual Arts 22.4% 75.6% +53.2% Overall 19.1% 68.8% +49.7% Wednesday, 7 April 2010
    • 49. Second Life Group Pre Post Change Dance 16.5% 72.1% +55.6% Drama 12.0% 80.0% +68.0% Media 26.3% 69.9% +43.6% Music 18.0% 69.8% +51.8% Visual Arts 22.2% 64.2% +42.0% Overall 19.0% 71.2% +52.2% Wednesday, 7 April 2010
    • 50. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5% Wednesday, 7 April 2010
    • 51. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5% Wednesday, 7 April 2010
    • 52. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5% Wednesday, 7 April 2010
    • 53. Wednesday, 7 April 2010
    • 54. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. Questions? Wednesday, 7 April 2010
    • 55. Wednesday, 7 April 2010

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