ACEC2010 Second Life As An Environment For Higher Education

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Presented at ACEC2010 conference 7 April 2010 Melbourne, Australia by Dr Jason Zagami

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  • ACEC2010 Second Life As An Environment For Higher Education

    1. 1. Second Life as an environment for higher education Wednesday, 7 April 2010
    2. 2. Dr Jason Zagami Griffith University Wednesday, 7 April 2010
    3. 3. Second Life Wednesday, 7 April 2010
    4. 4. Wednesday, 7 April 2010
    5. 5. Avatars Wednesday, 7 April 2010
    6. 6. Zolt Wind Wednesday, 7 April 2010
    7. 7. Griffith Oh Wednesday, 7 April 2010
    8. 8. Wednesday, 7 April 2010
    9. 9. Distance and Flexible Education; Presentations, Panels and Discussions; Training and Skills Development; Self-paced Tutorials; Displays and Exhibits; Immersive Exhibits; Roleplays and Simulations; Data Visualisations and Simulations; Libraries, Art Galleries and Museums; Historical Re-creations and Re-enactments, Living and Immersive Archaeology; Computer Programming; Artificial Intelligence Projects; Artificial Life Projects; Multimedia and Games Design; Art and Music Projects; Literature, Composition and Creative Writing; Theatre and Performance Art; Photostories and Photo Scenarios; Machinima; Treasure Hunts and Quests; Virtual Tourism, Cultural Immersion and Cultural Exchange; Language Teaching and Practice, and Language Immersion; Social Science and Anthropological Research; Awareness/ Consciousness Raising and Fund Raising; Support and Opportunities for People with Disabilities; Politics, Governance, Civics and Legal Practice; Business, Commerce, Financial Practice and Modelling; Real Estate Practice; Product Design, Prototyping, User-testing and Market Research; Interior Design; Architectural Design and Modelling; and Urban Planning and Design SLED, 2008 Wednesday, 7 April 2010
    10. 10. Wednesday, 7 April 2010
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    18. 18. Wednesday, 7 April 2010
    19. 19. Wednesday, 7 April 2010
    20. 20. Study 1 Wednesday, 7 April 2010
    21. 21. Wednesday, 7 April 2010
    22. 22. 2007 LMS VLE Attendance 75% 88% Discussion Contribution (discrete discussion threads generated) 64 98 Discussion Sustainment (average number of characters contributed to a discussion thread) 87 210 Discussion Inclusion (mean contribution in characters (SD)) 25 (8) 57 (15) Average time before response (seconds) 35 8 Average length of response (characters) 139 40 Wednesday, 7 April 2010
    23. 23. 2008 LMS VLE Attendance 80% 85% Discussion Contribution (discrete discussion threads generated) 43 67 Discussion Sustainment (average number of characters contributed to a discussion thread) 68 96 Discussion Inclusion (mean contribution in characters (SD)) 22 (8) 43 (10) Average time before response (seconds) 33 9 Average length of response (characters) 110 58 Wednesday, 7 April 2010
    24. 24. Study 2 Wednesday, 7 April 2010
    25. 25. 1. Creativity of the final product, as measured by self and peer evaluation; 2. Effectiveness of the DDE process as measured by individual perceptions; 3. Time taken to generate design; 4. Time taken to develop product; 5. Complexity of design (number of primary shapes comprising product); and 6. Similarity of product to design. Wednesday, 7 April 2010
    26. 26. Wednesday, 7 April 2010
    27. 27. Wednesday, 7 April 2010
    28. 28. Wednesday, 7 April 2010
    29. 29. Indiv Pairs Creativity (1-5) 3 4 DDE Effectiveness (1-5) 4 5 Design Time (minutes) 11 24 Development Time (minutes) 12 23 Complexity (objects) 6 8 Similarity (1-5) 2 4 Wednesday, 7 April 2010
    30. 30. Study 3 Wednesday, 7 April 2010
    31. 31. Second Life Arts Education Wednesday, 7 April 2010
    32. 32. Wednesday, 7 April 2010
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    46. 46. Wednesday, 7 April 2010
    47. 47. Wednesday, 7 April 2010
    48. 48. Workshop Group Pre Post Change Dance 16.7% 67.2% +50.5% Drama 12.2% 62.9% +50.7% Media 26.0% 68.2% +42.2% Music 18.2% 70.1% +51.9% Visual Arts 22.4% 75.6% +53.2% Overall 19.1% 68.8% +49.7% Wednesday, 7 April 2010
    49. 49. Second Life Group Pre Post Change Dance 16.5% 72.1% +55.6% Drama 12.0% 80.0% +68.0% Media 26.3% 69.9% +43.6% Music 18.0% 69.8% +51.8% Visual Arts 22.2% 64.2% +42.0% Overall 19.0% 71.2% +52.2% Wednesday, 7 April 2010
    50. 50. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5% Wednesday, 7 April 2010
    51. 51. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5% Wednesday, 7 April 2010
    52. 52. Concept Trad SL Difference Dance +50.5% +55.6% +5.1% Drama +50.7% +68.0% +17.3% Media +42.2% +43.6% +1.4% Music +51.9% +51.8% -0.1% Visual Arts +53.2% +42.0% -11.2% Overall +49.7% +52.2% +2.5% Wednesday, 7 April 2010
    53. 53. Wednesday, 7 April 2010
    54. 54. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. Questions? Wednesday, 7 April 2010
    55. 55. Wednesday, 7 April 2010
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