Itsme UX Australia

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Invited presentation at UX Australia, the annual australian conference on user experience.

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Itsme UX Australia

  1. 1. BEYOND THE DESKTOP METAPHOR
  2. 2. INTERACTION DESIGN TEAM: .CHIARA DIANA .CLAUDIO MODERINI .GUIDO PARLATO .ROBERTA TASSI WWW.ITSME.IT Itsme S.r.l., Viale Sarca 336/F. 20126, Milano. Italy
  3. 3. TO DESIGN A NEW WORKSTATION BASED ON AN OPEN SOURCE OS AND A NEW METAPHOR FOR THE ORGANIZATION AND INTERACTION WITH PERSONAL CONTENTS
  4. 4. BEYOND THE DESKTOP METAPHOR AN OPERATIVE SYSTEM BASED ON STORIES AND VENUES REFERENCE: http://evaluation.itsme.it/download/ITSME_storiesandvenues.pdf
  5. 5. STORIES AND VENUES: .EVERY ACTION THE USERS DO TAKES PLACE IN THE CONTEXT OF DIFFERENT STORIES .STORIES ARE POPULATED BY MANY ITEMS (MESSAGES, DOCUMENTS, MEDIA, BOOKMARKS ...) .STORIES ARE SHARED WITH OTHER PEOPLE .VENUES REPRESENT THE VIRTUAL CONTEXT IN WHICH A STORY TAKES PLACE
  6. 6. LEGENDA LEGENDA ACTORS ELEMENTS USER REPLYER MESSAGE ATTACHMENT VENUE FLAG
  7. 7. LEGENDA LEGENDA ACTORS ELEMENTS USER REPLYER MESSAGE ATTACHMENT VENUE FLAG
  8. 8. INTERACTION DESIGN
  9. 9. COMMUNICATION ITSME IDENTITY MAP MANAGING MAIN FUNCTION ACCESS ACCESS TO DOCUMENTS AND RESOURCES - MAIN FUNCTION racts with processes and activities by exploring INTERACTION and navigating the visualization space. Access to information is supported by way of visual repre- KEYWORDS: SEAMLESS INTERACTION / SUPPORTIVE OS / sentations of OS - N MULTIPLE INTERACTION PARADIGMS / POINT OF VIEW elements and by metadata generated through ACCESS TO DOCUMENTS the IO the interaction process that help organizing CT AND RESOURCES RA TE IN - MANAGING AND EDITING VISUALIZATION MANAGING AND EDITING KEYWORDS: VENUES AND STORIES / HYPER ICONICITY I ON AT L IZ UA COMMUNICATION S VI AND SHARING STRUCTURE COMMUNICATION KEYWORDS: SYMBIOTIC IDENTITY / RULED OPENESS URE CT LAYERS RU ST
  10. 10. INTERFACE MODEL SPACE
  11. 11. INTERFACE LAYERS TIM EA XIS
  12. 12. VENUE SINGLE CHANNEL VIEW
  13. 13. VENUE HIGHLIGHT
  14. 14. VENUE CREATE A MESSAGE
  15. 15. VENUE ACTIVE PREVIEW
  16. 16. HOME MULTIPLE VIEW TIME BAR
  17. 17. FRAME
  18. 18. FRAME LIMBO PROACTIVITY AWARENESS
  19. 19. PROCESS
  20. 20. ROADMAP 15.10.08 ASSESSMENT CONCEPT INTERFACE ID MANUAL DRAFT 0.2 ID MANUAL DRAFT 0.1 1 CORE 17’’ LAPTOP ITSME INTERACTION DESIGN SHARING SCENARIOS 05.03.08 PROBLEM 01.04.08 INTERACTION 31.07.08 INTERFACE SETTING DESIGN MODEL DEVELOPMENT VISION 2 WEB INTEGRATION SEAMLESS INTERACTION REFERENCE: http://evaluation.itsme.it/download/ITSME_innovatingworkstations.pdf
  21. 21. WHERE DID WE START FROM accessos PROJECT LEADER: CHIARA DIANA, CLAUDIO MODERINI ASSISTANTS: RENZO GIUSTI, SIGRID WIEDERHECKER VISUAL ADVISOR: ALESSANDRO BUSSENI DOMUS ACADEMY I-Design 2008 Master Course WORKSHOP:INVESTIGATION 1 March 10 - April 04
  22. 22. ASSESSMENT SCENARIOS REFERENCE: http://evaluation.itsme.it/
  23. 23. ONLINE EMULATOR REFERENCE: http://emulator.itsme.it/
  24. 24. WHAT’S NEXT
  25. 25. WHAT’S NEXT NEVER FALL IN LOVE WITH THE FIRST DESIGN SOLUTION
  26. 26. THANK YOU CONTACTS@ITSME.IT WWW.ITSME.IT

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