In the last 30 years, the desktop metaphor has become the standard user interface for workstations, with
its pros (e.g., ease of learning) and cons (e.g., interaction constraints for skilled users, lack of context
awareness). In this tutorial we present itsme, an initiative to create the next-generation workstation –
especially designed for users who think that what they do holds value. Much of what we present derives
from CSCW research, while Interaction Design research shapes the project, as well as the involvement of
a wide and heterogeneous community of contributing people. The early design phases of the project led to
the definition of a new metaphor for personal computing, called ‘stories and venues’. The metaphor is
being adopted for the development of a radically new front-end for the Linux operating system.
The tutorial illustrates (through the itsme case) how CSCW research can drive the design and
development of an innovative project
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