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Davor Hunski, Alen Ladavac (Croteam) - Serious Sam HD - Behind the scenes (IT Showoff)
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Davor Hunski, Alen Ladavac (Croteam) - Serious Sam HD - Behind the scenes (IT Showoff)

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Za njegov deseti rođendan, legendarni Serious Sam vraća se jednako opak i nepobjediv, ovoga puta u HD tehnologiji. Prikazat ćemo kratku demonstraciju kako Serious Sam HD: The First Encounter izgleda …

Za njegov deseti rođendan, legendarni Serious Sam vraća se jednako opak i nepobjediv, ovoga puta u HD tehnologiji. Prikazat ćemo kratku demonstraciju kako Serious Sam HD: The First Encounter izgleda na Xbox 360 platformi, zatim proći u kratkim crtama proces izrade jedne Next-Gen igre te pokazati u akciji neke in-house alate koje koristimo u izradi 3D igara. Za kraj, mali pogled na to što se sprema u skoroj budućnosti.

Published in: Technology, Art & Photos
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  • 1. Serious Sam HD - Behind the Scenes  Tko je Croteam?  Što je Serious Sam?  Kako se rade igre?
  • 2. Serious Sam HD - Xbox 360 “Next Gen”
  • 3. The Game Serious Editor Lightwave, “Project” Photoshop, Mesh Anim ... ZBrush, Game Entities Menus Sound Forge, GUI GISolver ... World & Entities Networking GameEnv: matchmaking, presence, achievements, Rendering: visibility, Collision Navigation savegames... models, lights, Xlive Steam n/a particles,... Sounds Physics Graphics: shaders, textures, Sound: channels, Input: bindings, Scripting lights, fonts, movies,... streaming, 3D effects,... commands DX OpenGL software XAudio OpenAL EAX XInput Win32 Lua Core: memory, strings, threads, math, streams, templates, Metadata, resources, windowing... Environment: Perforce, Jam, build scripts (Lua), compilers (Vc/Gcc), platform tools
  • 4. Engine & Tools code Game code: entities, menus,... Game data: parameters, SHIP IT! World visuals: destructions, :D meshes, textures, mechanisms, layout, lighting,... effects,... Design Models: mesh, World gameplay: skeleton, anim, enemies, items, textures,... scripts, cutscenes... Packaging/ Installer Misc: sounds, UI graphics, ... Testing
  • 5. Serious Editor 3  WYSWYG game testing  GIsolver  view types  fizika  "god mode"  real HDR  multiplayer unutar editora  editiranje mesheva, itd.  two-way export contenta
  • 6. Pitanja?

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