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Emotion Mapping: Tech for Youth Resilience
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Emotion Mapping: Tech for Youth Resilience


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Fred Dillon and Janxin Leu of HopeLab explore the science of resilience, our ability to bounce back from adversity and how mobile technology can be designed to support resilience in young people. …

Fred Dillon and Janxin Leu of HopeLab explore the science of resilience, our ability to bounce back from adversity and how mobile technology can be designed to support resilience in young people. Learn about one app development project in particular that combined insights from a proven school-based program, user-centered design approaches, and collaboration with researchers to design a new tech tool that helps youth build resilience-enhancing skills. Presented at YTH Live 2014.

Published in: Health & Medicine, Technology

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  • 1. EMOTIONMAPPING Tech for Youth Resilience Fred Dillon, Director of Product Development Janxin Leu, Ph.D., Director of Product Innovation YTH Live April 8, 2014 / San Francisco
  • 2. noun. The ability to bounce back from adversity, challenge, insult or injury. Resilience
  • 3. to support health & well-being!Resilience
  • 4. + Resilience
  • 5. Purpose Connection Control
  • 6. Frederickson et al. (2013). A functional genomic perspective on human well-being. Proceedings of the National Academy of Sciences, 110 (33), 13684-13689. Damon, W. (2008). The Path To Purpose: How Young People Find Their Calling in Life. New York, NY: Free Press. A far-reaching steady goal; something personally meaningful and self-transcending. Purpose
  • 7. View  footage  on  YouTube  
  • 8. Happiness
  • 9. Feeling Good!
  • 10. Feeling Good! Doing Good!
  • 11. Feeling Good! Doing Good! Happy! Depressed!
  • 12. Feeling Good! Doing Good! Happy! Depressed!
  • 13. Healthy! Risky! Doing Good!
  • 14. Healthy! Risky! Doing Good! Feeling Good!
  • 15. Doing Good!
  • 16. Cohen, S., & Janicki-Deverts, D. (2009). Can we improve our physical health by altering our social networks? Perspectives on Psychological Science, 4, 375-378. Cacioppo, J. T., & Patrick, B. (2008). Loneliness: human nature and the need for social connection. New York: W. W. Norton & Company. Authentic relationship with others, a sense of belonging, the opposite of loneliness. Connection
  • 17. Watch  footage  on  YouTube  
  • 18. -VS-! In! OUT!
  • 19. In! OUT! Lifespan 3 years
  • 20. Cole et al. (2012). Interactivity and Reward-Related Neural Activation during a Serious Videogame. PLOS ONE, 7 e33909. Kato et al. (2008). A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial. Pediatrics, 122, e305-e317. Schwarzer, R., & Jerusalem, M. (1995). Generalized Self-Efficacy scale. In J. Weinman, S. Wright, & M. Johnston (Eds.), Measures in health psychology: A user’s portfolio. Causal and control beliefs (pp. 35–37). Windsor, England: NFER-NELSON. Our belief in our power to affect our destinies, the engine of motivation. Control
  • 21. View  footage  on  YouTube  
  • 22. Purpose Connection Control
  • 23. To boost resilience!EmotionMapping
  • 24. Educating the mind without educating the heart is no education at all. – Aristotle
  • 25. An evidence-based approach to teaching emotional intelligence skills ! to people of all ages, from preschoolers to CEOs. What is emotional intelligence? Recognizing emotions Understanding causes and consequences Labeling accurately Expressing appropriately Regulating effectively
  • 26. -5 -4 -3 -2 -1 +1 +2 +3 +4 +5 +5 +4 +3 +2 +1 -1 -2 -3 -4 -5 Pleasantness Energy The Mood Meter How are you feeling?
  • 27. Sourcing design options
  • 28. As described in Decisive (2013), by Chip Heath & Dan Heath Sourcing Design Options
  • 29. Ask users!
  • 30. •  Plot%your%feelings% •  Describe%why%you%have%that%feeling% •  Select%a%strategy%to%shi7%your%feeling% •  Gain%insights%with%reports% •  Receive%reminders%
  • 31. TextMessageInterventionstoReducePeerAggression/BullyingandIncreaseEmpathy •  Drs. Dorothy Espelage (University of Illinois at Urbana-Champaign) and Michelle Ybarra (The Center for Innovative Public Health Research) •  Dr. Sara Konrath, University of Michigan GatewaytotheGreaterGood •  Greater Good Science Center, University of California, Berkeley WellnessAppsBenchmarkStudy HopeLabResilienceProjects
  • 32. @FredDillon! @JLeuHope! @HopeLab!!!