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Gamified Presentation V0.5 10 9 10
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Gamified Presentation V0.5 10 9 10

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This are the slides of the \'presentation\' I gave on 9-13-10 to students of the minor Game Design @ the NHL. …

This are the slides of the \'presentation\' I gave on 9-13-10 to students of the minor Game Design @ the NHL.

It\'s not a standard presentation, but invites the crowd to play using their mobile phones, pen and paper.


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  • Skill film on youtube, gamerscore, achievements, pimping cars
  • Transcript

    • 1. This is no Game Design “Presentation”
      Press to play
      Tutorial
      V0.5
    • 2. Game Design
      Isaak Kraft van Ermel
      ikraft89@gmail.com
      @isaak_kve
    • 3. Achievements to Get
      + a few more...
    • 4. What is Game Design?
      “Game Design is evoking emotions through means of play.”
    • 5. What does this mean?
      “Evoking Emotions...”:
      Emotions are why we play (games)
    • 6. Evoking Emotions...
      For Example: Fiero
    • 7. Fiero = Challenge
      Flow:
    • 8. Fiero = Challenge
    • 9. Evoking Emotions...
      For Example: Naches
    • 10. Naches = Pride
    • 11. Naches =
    • 12. Naches =
    • 13. Naches =
    • 14. More to explore...
      Like...
      Curiosity
      Wonderment
      Nervosity...
      More:
    • 15. ...Through Means of Play
      Means?
      Not just games. Games are very strict and focused acts of play
    • 16. ...Through Means of Play
      Means?
      A child who plays fireman has little in the sense of rules, only the make-believe of being a fireman.
      More:
    • 17. Short Walkthrough
    • 18. Fiero in Burnout Paradise
      Everything is Challenging
    • 19. Fiero in Burnout Paradise
      Everything is Challenging
    • 20. Naches in Burnout Paradise
      Everything can be shown off
    • 21. Naches in Burnout Paradise
      Everything can be shown off
    • 22. Naches in Burnout Paradise
      Everything can be shown off
    • 23. Tip of the iceberg...
      This was a videogame...
    • 24. Tip of the iceberg...
    • 25. Tip of the iceberg...
    • 26. Tip of the iceberg...
    • 27. Tip of the iceberg...
    • 28. Tip of the iceberg...
    • 29. What does this Mean?
      Game Design is...
    • 30. What does this Mean?
      Game Design is...
      EVERYWHERE
    • 31. What does this Mean?
      Game Design is applicable to...
    • 32. What does this Mean?
      Game Design is applicable to...
      ANYTHING
    • 33. Continue?
    • 34. Continue?
      [Q Achievement 2: Second Shot]
    • 35. Continue?
      [Q Achievement 2: Second Shot]
    • 36. Continue?
      [Q Achievement 2: Second Shot]
    • 37. 3 Big Achievements
      Name?
    • 38. 3 Big Achievements
      Name?
    • 39. 3 Big Achievements
      Awkward photos?
    • 40. 3 Big Achievements
      Awkward photos?
    • 41. 3 Big Achievements
      Brains?
    • 42. 3 Big Achievements
      Brains?
    • 43. Final Achievement
    • 44. New Game?