Gamified Presentation V0.5 10 9 10

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This are the slides of the \'presentation\' I gave on 9-13-10 to students of the minor Game Design @ the NHL.

It\'s not a standard presentation, but invites the crowd to play using their mobile phones, pen and paper.

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  • Skill film on youtube, gamerscore, achievements, pimping cars
  • Gamified Presentation V0.5 10 9 10

    1. 1. This is no Game Design “Presentation”<br />Press to play <br />Tutorial<br />V0.5<br />
    2. 2. Game Design<br />Isaak Kraft van Ermel<br />ikraft89@gmail.com<br />@isaak_kve<br />
    3. 3. Achievements to Get<br />+ a few more...<br />
    4. 4. What is Game Design?<br />“Game Design is evoking emotions through means of play.”<br />
    5. 5. What does this mean?<br />“Evoking Emotions...”:<br />Emotions are why we play (games)<br />
    6. 6. Evoking Emotions...<br />For Example: Fiero<br />
    7. 7. Fiero = Challenge<br />Flow:<br />
    8. 8. Fiero = Challenge<br />
    9. 9. Evoking Emotions...<br />For Example: Naches<br />
    10. 10. Naches = Pride<br />
    11. 11. Naches =<br />
    12. 12. Naches =<br />
    13. 13. Naches =<br />
    14. 14. More to explore...<br />Like...<br />Curiosity<br />Wonderment<br />Nervosity...<br />More:<br />
    15. 15. ...Through Means of Play<br />Means?<br />Not just games. Games are very strict and focused acts of play<br />
    16. 16. ...Through Means of Play<br />Means?<br />A child who plays fireman has little in the sense of rules, only the make-believe of being a fireman.<br /> More:<br />
    17. 17. Short Walkthrough<br />
    18. 18. Fiero in Burnout Paradise<br />Everything is Challenging<br />
    19. 19. Fiero in Burnout Paradise<br />Everything is Challenging<br />
    20. 20. Naches in Burnout Paradise<br />Everything can be shown off<br />
    21. 21. Naches in Burnout Paradise<br />Everything can be shown off<br />
    22. 22. Naches in Burnout Paradise<br />Everything can be shown off<br />
    23. 23. Tip of the iceberg...<br />This was a videogame...<br />
    24. 24. Tip of the iceberg...<br />
    25. 25. Tip of the iceberg...<br />
    26. 26. Tip of the iceberg...<br />
    27. 27. Tip of the iceberg...<br />
    28. 28. Tip of the iceberg...<br />
    29. 29. What does this Mean?<br />Game Design is...<br />
    30. 30. What does this Mean?<br />Game Design is...<br />EVERYWHERE<br />
    31. 31. What does this Mean?<br />Game Design is applicable to...<br />
    32. 32. What does this Mean?<br />Game Design is applicable to... <br />ANYTHING<br />
    33. 33. Continue?<br />
    34. 34. Continue?<br />[Q Achievement 2: Second Shot]<br />
    35. 35. Continue?<br />[Q Achievement 2: Second Shot]<br />
    36. 36. Continue?<br />[Q Achievement 2: Second Shot]<br />
    37. 37. 3 Big Achievements<br />Name?<br />
    38. 38. 3 Big Achievements<br />Name?<br />
    39. 39. 3 Big Achievements<br />Awkward photos?<br />
    40. 40. 3 Big Achievements<br />Awkward photos?<br />
    41. 41. 3 Big Achievements<br />Brains?<br />
    42. 42. 3 Big Achievements<br />Brains?<br />
    43. 43. Final Achievement<br />
    44. 44. New Game?<br />

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