iQU.com Presents: Online Game Marketing Under Pressure: How to Work Smarter, Not Harder in F2P Online Games
by iQU on Feb 13, 2012
- 6,890 views
At iQU we have developed 42 gamer segments, based on Richard Bartle’s player archetypes. We are working with game companies across the globe to help them identify and evaluate their gamers according ...
At iQU we have developed 42 gamer segments, based on Richard Bartle’s player archetypes. We are working with game companies across the globe to help them identify and evaluate their gamers according to these segments.
You can start on a small scale yourself: Use the 4 player-archetypes as your initial segments and I can promise you very useful and interesting insights. The better you understand your gamers the better you will be able to target them.
Accessibility
Categories
Upload Details
Uploaded via SlideShare as Microsoft PowerPoint
Usage Rights
© All Rights Reserved
Statistics
- Likes
- 12
- Downloads
- 119
- Comments
- 0
- Embed Views
- Views on SlideShare
- 6,265
- Total Views
- 6,890