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iQU.com Presents: Online Game Marketing Under Pressure: How to Work Smarter, Not Harder in F2P Online Games

by on Feb 13, 2012

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At iQU we have developed 42 gamer segments, based on Richard Bartle’s player archetypes. We are working with game companies across the globe to help them identify and evaluate their gamers according ...

At iQU we have developed 42 gamer segments, based on Richard Bartle’s player archetypes. We are working with game companies across the globe to help them identify and evaluate their gamers according to these segments.

You can start on a small scale yourself: Use the 4 player-archetypes as your initial segments and I can promise you very useful and interesting insights. The better you understand your gamers the better you will be able to target them.

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iQU.com Presents: Online Game Marketing Under Pressure: How to Work Smarter, Not Harder in F2P Online Games iQU.com Presents: Online Game Marketing Under Pressure: How to Work Smarter, Not Harder in F2P Online Games Presentation Transcript