eTREASURE: ENHANCING TOURISTS EXPERIENCE BY PLAYING A TREASURE HUNT Alessandro Inversini NewminE Lab University of Lugano Switzerland [email_address] Lorenzo Cantoni NewminE Lab University of Lugano Switzerland [email_address] e-Business in Travel, Tourism and Hospitality, 14 March 2008, Athens, Greece
AGENDA
Background and Objectives
Structure and Technology
User Experience
Relevant Issues
Wath’s on Now
Future development
BACKGROUND & OBJECTIVES
Tourism Goods Consumption
eTreasure objectives
To offer a playfulness way to enjoy cultural heritage consumption, hence promoting informal learning
To provide the user with relevant information on the cultural places s/he encounters
To promote collaborative experiences
To draw users’ attention to a given Point Of Interest, exploiting the concept of economy of attention
To offer to tourists ad hoc commercial information during the city visit
STRUCTURE & TECHNOLOGY (I)
Main requirements
Assists/Guide tourists while visiting a cultural site or a city (consumption phase).
Find an easy and well known way to engage with tourists.
Publics
The eTreasure project has been designed for two specific publics of reference: tourists and schools enjoying a visit to a city.
Technology
SMS and MMS
STRUCTURE & TECHNOLOGY (II) Orange CH, is eTreasure Technical Partner
USER EXPERIENCE
Users Motivations
Age and gender;
Interests: players are required to choose a path (e.g. cultural or natural);
Time: player choose the number of POI to be enclose in the treasure hunt.
RELEVANT ISSUES
Treasure Hunt?
The issue of Time
Informal Learning
“ incidental learning, unstructured, unpurposeful but the most extensive and most important part of all the learning that all of us do everyday of our lives”
Rogers, 2004
Economy of the attention
Location Based Services
“ the key aspects of LCBS are their inherent relations between location coordinates or activity-contexts and applications”.
Kühn,2004
USAGES (I)
USAGES (II)
Strength:
Creative & different
“ City visit that includes outdoor activities coupled with challenging (interesting) tasks”
Interaction with the system: the easiness of use, SMS technology is fast and common, easy to answer and to get the next tips
Weaknesses:
Event communication and promotion
Interaction within the path: users need more information about the specific places, monuments and so on.
Errors management
WHAT’S ON NOW
Carlo Cattaneo Association Award
Regional development
Schools
Projects with schools (11 to15 years old)
DMOs integration
Lugano Tourism
FUTURE DEVELOPMENTS
Coupling each eTreasure hunt with already available paper based guides for tourists, so that they can read them while playing
Offering podcast material on the website
Providing brief textual or audio information via MMS when a player is in a given place
Web portal for eTreasure creators
Structured Feedbacks
eTREASURE: ENHANCING TOURISTS EXPERIENCE BY PLAYING A TREASURE HUNT Alessandro Inversini NewminE Lab University of Lugano Switzerland [email_address] Lorenzo Cantoni NewminE Lab University of Lugano Switzerland [email_address] e-Business in Travel, Tourism and Hospitality, 14 March 2008, Athens, Greece
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