Inversini__eTreasure@Athens_March2008

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    Inversini__eTreasure@Athens_March2008 - Presentation Transcript

    1. eTREASURE: ENHANCING TOURISTS EXPERIENCE BY PLAYING A TREASURE HUNT Alessandro Inversini NewminE Lab University of Lugano Switzerland [email_address]    Lorenzo Cantoni NewminE Lab University of Lugano Switzerland [email_address] e-Business in Travel, Tourism and Hospitality, 14 March 2008, Athens, Greece
    2. AGENDA
      • Background and Objectives
      • Structure and Technology
      • User Experience
      • Relevant Issues
      • Wath’s on Now
      • Future development
    3. BACKGROUND & OBJECTIVES
      • Tourism Goods Consumption
      • eTreasure objectives
      • To offer a playfulness way to enjoy cultural heritage consumption, hence promoting informal learning
      • To provide the user with relevant information on the cultural places s/he encounters
      • To promote collaborative experiences
      • To draw users’ attention to a given Point Of Interest, exploiting the concept of economy of attention
      • To offer to tourists ad hoc commercial information during the city visit
    4. STRUCTURE & TECHNOLOGY (I)
      • Main requirements
        • Assists/Guide tourists while visiting a cultural site or a city (consumption phase).
        • Find an easy and well known way to engage with tourists.
      • Publics
        • The eTreasure project has been designed for two specific publics of reference: tourists and schools enjoying a visit to a city.
      • Technology
        • SMS and MMS
    5. STRUCTURE & TECHNOLOGY (II) Orange CH, is eTreasure Technical Partner
    6. USER EXPERIENCE
      • Users Motivations
        • Age and gender;
        • Interests: players are required to choose a path (e.g. cultural or natural);
        • Time: player choose the number of POI to be enclose in the treasure hunt.
    7. RELEVANT ISSUES
      • Treasure Hunt?
        • The issue of Time
      • Informal Learning
        • “ incidental learning, unstructured, unpurposeful but the most extensive and most important part of all the learning that all of us do everyday of our lives”
        • Rogers, 2004
      • Economy of the attention
      • Location Based Services
        • “ the key aspects of LCBS are their inherent relations between location coordinates or activity-contexts and applications”.
        • Kühn,2004
    8. USAGES (I)
    9. USAGES (II)
      • Strength:
        • Creative & different
        • “ City visit that includes outdoor activities coupled with challenging (interesting) tasks”
        • Interaction with the system: the easiness of use, SMS technology is fast and common, easy to answer and to get the next tips
      • Weaknesses:
        • Event communication and promotion
        • Interaction within the path: users need more information about the specific places, monuments and so on.
        • Errors management
    10. WHAT’S ON NOW
      • Carlo Cattaneo Association Award
        • Regional development
      • Schools
        • Projects with schools (11 to15 years old)
      • DMOs integration
        • Lugano Tourism
    11. FUTURE DEVELOPMENTS
      • Coupling each eTreasure hunt with already available paper based guides for tourists, so that they can read them while playing
      • Offering podcast material on the website
      • Providing brief textual or audio information via MMS when a player is in a given place
      • Web portal for eTreasure creators
      • Structured Feedbacks
    12. eTREASURE: ENHANCING TOURISTS EXPERIENCE BY PLAYING A TREASURE HUNT Alessandro Inversini NewminE Lab University of Lugano Switzerland [email_address]    Lorenzo Cantoni NewminE Lab University of Lugano Switzerland [email_address] e-Business in Travel, Tourism and Hospitality, 14 March 2008, Athens, Greece

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