Slideshow transcript
Slide 1: Re-inventing Casual Game and Educational Software PLAY!
Slide 3: School Tool
Slide 4: Learn With This!
Slide 6: 21 Century Tech Tool st
Slide 7: Work and Play With This!
Slide 8: Workplace Tools
Slide 9: Work Break Tools
Slide 10: Play With This… At work? More Work Break Tools
Slide 11: Screens and Our Culture Speak Up Now! Comments?
Slide 12: Consider FootGaming TM
Slide 13: School Tool?
Slide 14: Play With This
Slide 15: Why Play This Way?
Slide 17: Screens and Our Culture Speak Up Now! Comments?
Slide 18: Brain Research for Humans • In addition to burning fat, exercise can make the brain function better — and combats stress, depression and anxiety.
Slide 19: Brain Research for Humans • In addition to burning fat, exercise can make the brain function better — and might combat depression and anxiety. • A fast-paced workout boosts the production of “brain-derived neurotrophic factor,” a protein Dr. John Ratey (author of SPARK) calls Miracle- Gro for the brain.
Slide 20: Brain Research for Humans • In addition to burning fat, exercise can make the brain function better — and might combat depression and anxiety. • A fast-paced workout boosts the production of “brain-derived neurotrophic factor,” a protein Dr. John Ratey (author of SPARK) calls Miracle- Gro for the brain. • Physical activity is the best way to release this brain nourishment.
Slide 21: Humans will play!
Slide 22: Why Sit?
Slide 23: Learning Can Be Fun • Kids fill their brains at school • But – here is a tough question….
Slide 24: How Do We Learn!
Slide 25: The Brain and Heart are a GREAT Learning Team • Physical exercise increases blood flow in the brain • Active Exercise – getting the heart pumping- increases brain chemicals known as neurotransmitters
Slide 26: Feeding Our Brain • Remember this one: Our BRAIN is hungry for BDNF.
Slide 27: Miracle Gro for the Brain? • Physical activity is the best way to release lots of BDNF
Slide 28: School Tool
Slide 29: Too Much SEAT TIME
Slide 30: • DEFINE: http://exerlearning.blogspot.com/
Slide 33: 6-10 hours of screen time per day
Slide 34: 6-10 hours of screen time per day 3+ hours of computer games per day
Slide 35: 6-10 hours of screen time per day 3+ hours of computer games per day Advergames: $12 billion annually
Slide 36: Junk Food Advergames
Slide 37: Screens and Our Culture Speak Up Now! Comments?
Slide 39: Why Sit?
Slide 40: Why sit and learn?
Slide 41: Humans need to MOVE
Slide 42: Benefits: Casual games reduce stress
Slide 43: Benefits: List more benefits of “casual games” or PC delivered games
Slide 44: Question: What’s an “Exergame?”
Slide 45: Question: What’s an “Exergame?”
Slide 46: Imagine….. Possibilities +
Slide 47: WHY Sit?
Slide 49: Imagine….. Possibilities +
Slide 50: At school At Work At Home
Slide 51: Play with your feet ™
Slide 53: Judy Shasek Author: Generation FIT ExerLearning ® info@generation-fit.com www.generation-fit.com Copyright 2008 invenTEAM




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