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Core Audio in iOS 6 (CocoaConf Portland, Oct. '12)

by on Oct 27, 2012

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Core Audio gets a bunch of neat new tricks in iOS 6, particularly for developers working with Audio Units. New effect units include an improved ability to vary pitch and playback speed, a digital ...

Core Audio gets a bunch of neat new tricks in iOS 6, particularly for developers working with Audio Units. New effect units include an improved ability to vary pitch and playback speed, a digital delay unit, and OS X's powerful matrix mixer. There's now a new place to use units too, as the Audio Queue now offers developers a way to "tap" into the data being queued up for playback. To top it all off, a new "multi-route" system allows us to play out of multiple, multi-channel output devices at the same time.

Want to see, and hear, how all this stuff works? This section is the place to find out.

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  • jamesawhite180 James White at NATO C3 Agency Chris, I'm a PC software developer who is tinkering with iPad programming... I have a great idea, but I don't have the skills to do it. I thought I would give it to you since I think you could probably write it. What I am looking for is a wireless microphone using iOS devices. The ultimate app would be to enable an iPod to be able to connect to one (or more) bluetooth microphones (headsets) and output the audio from the headphone jack on the iPod... this way, I could plug the iPod into my video camera and have an inexpensive wireless microphone. In an ideal app, I would be able to connect more than one microphone and the app would include a mixer giving me a multi-channel capability. If you could write such an app, I would certainly buy it and I think you would have a huge potential market for people who want a wireless microphone for their home video cameras. Just a thought... not sure if this is up your alley, but thought I would share the idea with you. Thx! James 2 months ago
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Core Audio in iOS 6 (CocoaConf Portland, Oct. ’12) Core Audio in iOS 6 (CocoaConf Portland, Oct. ’12) Presentation Transcript