Your SlideShare is downloading. ×
Viklund Tobias Sonic 2 2003
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

Viklund Tobias Sonic 2 2003

349
views

Published on

Final assignment presentation by Tobias Viklund for the course Introduction to Game Design.

Final assignment presentation by Tobias Viklund for the course Introduction to Game Design.

Published in: Entertainment & Humor

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
349
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. For the Sega Mega Drive
  • 2. Som B e ackst or y  Released 1992  Developed by Sega Technical institute and Sonic Team in USA  Runs on the same engine as the first sonic game
  • 3. N abl e D ot evel opment St af f  Masaharu Yoshii – Director  Judy Toyota – Character Design  Hirokazu Yasuhara – Game Designer  Yuji Naka – Lead Programmer  Masato Nakamura - Composer
  • 4. The G e am
  • 5. C e G epl ay or am  Simple 2d platformer  Gameplay is designed to give the feeling of speed  50 rings= chance for special stage, 100= 1 extra life  Single player is a great experience, multiplayer is…  not so good
  • 6. Stages Most zones has 2 stages 11 zones Every zone total has a different theme Except one zone  Every zone ends with a boss fight Stage 1 Stage 2 Stage 1 Stage 2 Stage 1 Stage 2
  • 7. Speci al St ages  Like a racing game  Collect enough rings to win a chaos emerald  Collect all chaos emeralds and Sonic will be able to transform into Super Sonic during the stages
  • 8. Shel l  Beautiful, colorful Graphics  Different themes in every zone gives a new, fresh experience every time you advance  Inclusion of a new character (Tails) is good  Music is well done and fits every zone good
  • 9. H st or y of Soni c 2 i
  • 10. Sega’s first mascot was Alex Kidd, but Sega wanted to appeal to the american audience and felt that they needed a mascot with more attitude. When Sonic 2 was released, it became a commercial success for Sega, and it enabled Sega to seriously compete with Nintendo in the market.
  • 11. Sonic 2 utilizes ”Blast Processing”, a term created by Sega as a method to overshadow the Nintendo 8-bit system, this kind of advertising was a common thing for Sega during the early 90’s.
  • 12. Thank You f or r eadi ng my pr esent at i on! Tobias Viklund