For the Sega Mega Drive
Som B
   e ackst or y

 Released 1992
 Developed by Sega Technical institute and
  Sonic Team in USA
 Runs on the same ...
N abl e D
 ot      evel opment
St af f
 Masaharu Yoshii – Director
 Judy Toyota – Character Design
 Hirokazu Yasuhara –...
The G e
     am
C e G epl ay
 or  am
 Simple 2d platformer
 Gameplay is designed to give
the feeling of speed
 50 rings= chance for spe...
Stages                Most zones
                                                                   has 2
                ...
Speci al St ages
 Like a racing game
 Collect enough rings
to win a chaos emerald
 Collect all chaos
emeralds and Sonic...
Shel l

 Beautiful, colorful Graphics
 Different themes in every zone gives a new,
  fresh experience every time you adv...
H st or y of Soni c 2
 i
Sega’s first mascot was Alex Kidd, but Sega
wanted to appeal to the american audience
and felt that they needed a mascot w...
Sonic 2 utilizes ”Blast Processing”, a term
created by Sega as a method to overshadow
the Nintendo 8-bit system, this kind...
Thank You f or r eadi ng my
         pr esent at i on!




Tobias Viklund
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Viklund Tobias Sonic 2 2003

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Final assignment presentation by Tobias Viklund for the course Introduction to Game Design.

Published in: Entertainment & Humor
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Viklund Tobias Sonic 2 2003

  1. 1. For the Sega Mega Drive
  2. 2. Som B e ackst or y  Released 1992  Developed by Sega Technical institute and Sonic Team in USA  Runs on the same engine as the first sonic game
  3. 3. N abl e D ot evel opment St af f  Masaharu Yoshii – Director  Judy Toyota – Character Design  Hirokazu Yasuhara – Game Designer  Yuji Naka – Lead Programmer  Masato Nakamura - Composer
  4. 4. The G e am
  5. 5. C e G epl ay or am  Simple 2d platformer  Gameplay is designed to give the feeling of speed  50 rings= chance for special stage, 100= 1 extra life  Single player is a great experience, multiplayer is…  not so good
  6. 6. Stages Most zones has 2 stages 11 zones Every zone total has a different theme Except one zone  Every zone ends with a boss fight Stage 1 Stage 2 Stage 1 Stage 2 Stage 1 Stage 2
  7. 7. Speci al St ages  Like a racing game  Collect enough rings to win a chaos emerald  Collect all chaos emeralds and Sonic will be able to transform into Super Sonic during the stages
  8. 8. Shel l  Beautiful, colorful Graphics  Different themes in every zone gives a new, fresh experience every time you advance  Inclusion of a new character (Tails) is good  Music is well done and fits every zone good
  9. 9. H st or y of Soni c 2 i
  10. 10. Sega’s first mascot was Alex Kidd, but Sega wanted to appeal to the american audience and felt that they needed a mascot with more attitude. When Sonic 2 was released, it became a commercial success for Sega, and it enabled Sega to seriously compete with Nintendo in the market.
  11. 11. Sonic 2 utilizes ”Blast Processing”, a term created by Sega as a method to overshadow the Nintendo 8-bit system, this kind of advertising was a common thing for Sega during the early 90’s.
  12. 12. Thank You f or r eadi ng my pr esent at i on! Tobias Viklund

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