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Mobile Technology and Digital Humanities

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It’s an interesting challenge to build something interactive and usable on a device that fits in the palm of your hand. At THATCamp CHNM and THATCamp Philly 2012, we presented on the topic of mobile …

It’s an interesting challenge to build something interactive and usable on a device that fits in the palm of your hand. At THATCamp CHNM and THATCamp Philly 2012, we presented on the topic of mobile devices meets digital humanities. How can these rich projects port to smartphones? What technology is out there, and what would work best for your project.

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  • 1. DIGITAL HUMANITIES AND MOBILE DEVICES DIGITAL HUMANITIES AND MOBILE DEVICES 1
  • 2. Were a mobile society. DIGITAL HUMANITIES AND MOBILE DEVICES 2
  • 3. Dont believe me? DIGITAL HUMANITIES AND MOBILE DEVICES 3
  • 4. Dont believe me? DIGITAL HUMANITIES AND MOBILE DEVICES 4
  • 5. The Mobile Era 232,000,000 TWO-THIRDS OF THE U.S. POPULATION HAVE CELL PHONES DIGITAL HUMANITIES AND MOBILE DEVICES 5
  • 6. The Mobile Era 105,000,000 OVER 45% OF ALL CELL PHONE USERS HAVE A SMARTPHONE DIGITAL HUMANITIES AND MOBILE DEVICES 6
  • 7. Device Market Share 29% DIGITAL HUMANITIES AND MOBILE DEVICES 7
  • 8. Device Market Share 29% 44% DIGITAL HUMANITIES AND MOBILE DEVICES 8
  • 9. Device Market Share 29% 44% 17% DIGITAL HUMANITIES AND MOBILE DEVICES 9
  • 10. Device Market Share 29% 44% 17% 5% DIGITAL HUMANITIES AND MOBILE DEVICES 10
  • 11. Total Applications 585,000 500,000 25 BILLION DOWNLOADS 15 BILLION DOWNLOADS DIGITAL HUMANITIES AND MOBILE DEVICES 11
  • 12. Native Apps vs. Mobile Web DIGITAL HUMANITIES AND MOBILE DEVICES 12
  • 13. Native Applications • BUILT FOR AN INDIVIDUAL PLATFORM (IOS, ANDROID) • REQUIRES A SPECIFIC DEVELOPMENT ENVIRONMENT • SOME STORES REQUIRE A FEE • MORE FLUID, INTUITIVE APPLICATIONS DIGITAL HUMANITIES AND MOBILE DEVICES 13
  • 14. Mobile Web • BUILT LIKE A TYPICAL WEBSITE/WEB APP • UNIVERSAL ACROSS MANY TYPES OF DEVICES • CANNOT BE DISTRIBUTED TO APP STORES • ACCESSED IN A MOBILE BROWSER • CAN BE ADDED TO HOMESCREEN FROM BROWSER DIGITAL HUMANITIES AND MOBILE DEVICES 14
  • 15. Hybrid Apps • BUILT USING WEB STANDARD TECHNOLOGY • CAN SUBMIT TO MANY STORES FROM ONE CODE BASE • STILL NEED TO PAY INDIVIDUAL FEES • MANY TECHNOLOGY OPTIONS AVAILABLE DIGITAL HUMANITIES AND MOBILE DEVICES 15
  • 16. Designing for Mobile Devices DIGITAL HUMANITIES AND MOBILE DEVICES 16
  • 17. Application Design WorkflowBRAINSTORM &CONCEPTUALIZE DIGITAL HUMANITIES AND MOBILE DEVICES 17
  • 18. Application Design WorkflowBRAINSTORM & CREATECONCEPTUALIZE WIREFRAMES DIGITAL HUMANITIES AND MOBILE DEVICES 18
  • 19. Application Design WorkflowBRAINSTORM & CREATE VISUALCONCEPTUALIZE WIREFRAMES DESIGN DIGITAL HUMANITIES AND MOBILE DEVICES 19
  • 20. Application Design WorkflowBRAINSTORM & CREATE VISUAL BEGINCONCEPTUALIZE WIREFRAMES DESIGN DEVELOPMENT DIGITAL HUMANITIES AND MOBILE DEVICES 20
  • 21. Application Design WorkflowBRAINSTORM & CREATE VISUAL BEGINCONCEPTUALIZE WIREFRAMES DESIGN DEVELOPMENT DIGITAL HUMANITIES AND MOBILE DEVICES 21
  • 22. Mobile ConsiderationsSCREEN SIZE/RESOLUTION 320x480 768x1024 1680x1050 (640x960) (1536x2048) (or higher!) DIGITAL HUMANITIES AND MOBILE DEVICES 22
  • 23. Mobile ConsiderationsTOUCH SCREEN INTERFACE DIGITAL HUMANITIES AND MOBILE DEVICES 23
  • 24. Mobile ConsiderationsSLOW CONNECTIONS DIGITAL HUMANITIES AND MOBILE DEVICES 24
  • 25. mLearning DIGITAL HUMANITIES AND MOBILE DEVICES 25
  • 26. mLearning DIGITAL HUMANITIES AND MOBILE DEVICES 26
  • 27. mLearning DIGITAL HUMANITIES AND MOBILE DEVICES 27
  • 28. mLearning • CONTINUOUS AND LIFE-LONG LEARNING • BREAK BOUNDARIES • EXPAND EDUCATIONAL OPPORTUNITIES • SOCIAL COLLABORATION VS. SELF-LEARNING DIGITAL HUMANITIES AND MOBILE DEVICES 28
  • 29. Sample Applications DIGITAL HUMANITIES AND MOBILE DEVICES 29
  • 30. American Revolution CenterINTERACTIVE TIMELINE IPAD APPLICATION DIGITAL HUMANITIES AND MOBILE DEVICES 30
  • 31. American Revolution CenterINTERACTIVE TIMELINE IPAD APPLICATION DIGITAL HUMANITIES AND MOBILE DEVICES 31
  • 32. Visualizing EmancipationUNIVERSITY OF RICHMOND WEB APP DIGITAL HUMANITIES AND MOBILE DEVICES 32
  • 33. Visualizing EmancipationUNIVERSITY OF RICHMOND WEB APP DIGITAL HUMANITIES AND MOBILE DEVICES 33
  • 34. Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY DIGITAL HUMANITIES AND MOBILE DEVICES 34
  • 35. Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY DIGITAL HUMANITIES AND MOBILE DEVICES 35
  • 36. Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY DIGITAL HUMANITIES AND MOBILE DEVICES 36
  • 37. History of MapsHIGH RES MAPPING APPLICATION DIGITAL HUMANITIES AND MOBILE DEVICES 37
  • 38. History of MapsHIGH RES MAPPING APPLICATION DIGITAL HUMANITIES AND MOBILE DEVICES 38
  • 39. So, what are your ideas? DIGITAL HUMANITIES AND MOBILE DEVICES 39
  • 40. Application Design WorkflowBRAINSTORM & CREATE VISUAL BEGINCONCEPTUALIZE WIREFRAMES DESIGN DEVELOPMENT DIGITAL HUMANITIES AND MOBILE DEVICES 40
  • 41. Brainstorming & Conceptualizing CREATE BRAIN AND CONCEPT PERSONAS GAMESTORMING SKETCHING DIGITAL HUMANITIES AND MOBILE DEVICES 41

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