Designing Rich Web Experience

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    Designing Rich Web Experience - Presentation Transcript

    1. Designing the Rich Web Experience Principles and patterns for rich interaction design on the web Bill Scott Director, UI Engineering netflix.com b.scott@yahoo.com 1
    2. background 2
    3. developer.yahoo.com/ypatterns 3
    4. background 4
    5. protoscript.com 5
    6. 7,000,000 5,000 Netflix subscribers Instant Watching titles 55,000,000 2 billion+ DVDs in inventory user ratings 90,000 2 million DVD titles movies rated daily by users 1.6 million 100+ shipped on average daily shipping points 95% of inventory shipped each quarter 6
    7. surfacing vocabulary 7
    8. current patterns. developer.yahoo.com/ypatterns 8
    9. rich patterns Drag and Drop. Drag and Drop Modules. In Page Editing. In Page Custom Editing. Direct State Editing. Grid Cell Editing. Inline Custom Editing. Inline Tag Editing. Popup Custom Editing. Slide-out Custom Editing. Inline Text Editing. Persistent Portals. Inline Reordering. Indication. Busy Indication. Cursor Busy. In Context Busy. In Context Progress. Inline Status. Auto Complete. Balloon Error Tip. Deferred Content Loading. Dynamic Goal. Narrowing Choices. Refining Search. Live Search. Dynamic Filter. Invitation. Cursor Invitation. Drop Invitation. Tool Tip Invitation. Hover Invitation. Detail Zoom. Opacity Focus. Configurable Module - Faceplate. Configurable Module - Flip It. Configurable Module - Inline Configure. Configurable Module - Slide Out Drawer. Slide Out. Flip. Opacity Fade. Endless Scrolling. Expandable Paging Boundary. Fresh Content. Hover Detail. In Place Drill Down. Inline Assistant. Inline Validation. Validate Then Suggest. On Demand Refresh. Periodic Refresh. Resizable Modules. Scrolling Modules. Auto Save. In Context Tools. Remembered Collection. Remembered Preferences. Auto Form Fill. Rating an Object. Transition. Brighten Transition. Cross Fade Transition. Dim Transition. Expand Transition. Fade In Transition. Fade Out Transition. Flip Transition. Move Transition. Self-Healing Transition. Collapse Transition. Slide Transition. Rich Internet Object. Available. Selected. 9
    10. classic model. rich model. Http My Profile Response Photo Name Joe Smith Server Name Gender Male Gender Age 27 Age Submit Http Edit Request My Profile Name Joe Smith Tim Jones XHR Object Server Gender Male Age 27 Save 10
    11. interaction. feedback. information. page Interaction Info Info Feedback refresh boundary 11
    12. interaction + feedback + information = richness Interaction Info Feedback 12
    13. Interaction Feedback Info design principles for richness 13
    14. Interaction Feedback Info interaction principles 14
    15. principle. make it direct. pattern. in-page action. pattern. inline editing. pattern. drag & drop. pattern. in-context tools. 15
    16. make it direct Inline Editing Use inline forms where possible Use lightweight popups for ancillary information 16
    17. make it direct In-context tools Same as context menus Only good for single objects Can actually slow you down 17
    18. make it direct Use Drag & Drop where appropriate Not for simply setting an attribute Don’t construct artificial visual constructs 18
    19. make it direct Use Drag & Drop where appropriate Not for simply setting an attribute Don’t construct artificial visual constructs Good for layout changes/re-organizing 19
    20. make it direct Use Drag & Drop where appropriate Not for simply setting an attribute Don’t construct artificial visual constructs Good for layout changes/re-organizing Good for grabbing items 20
    21. make it direct Drag and Drop Modules - Interesting Moments Grid Currently on beta.my.yahoo.com ID: Bill Scott & Eric Miraglia Date: Nov-0 Mouse Drag Over Drag Over Drag Over Drop Drop Hover Mouse Down Drag Initiated Valid Target Invalid Target Parent Container Accepted Rejected Cursor CSS CSS Move cursor Move cursor CSS Move cursor CSS Move cursor CSS Move cursor CSS Move cursor Normal Cursor Normal Cursor N Tool Tip Drag Object Modules animates into the area Modules animates back to M Full Opacity Reduced Opacity Reduced Opacity Reduced Opacity & Invalid Badge Reduced Opacity just below insertion bar the home area t Module comes to rest in new Module comes back to rest M area at full opacity r Modules slide up in a self-healing transition to close hole Drop Target I Insertion bar is removed as first Insertion bar is removed a No insertion bar, just a gap No insertion bar, just a gap Insertion bar showing where it will drop No insertion bar, just a gap No insertion bar, just a gap & original holeframe of animation as first frame of animation a Take care of the interesting moments 21
    22. Drag and Drop Modules - Interesting Moments Grid ID: Bill Scott & Eric Miraglia Date: Drag Over Drag Over Drag Over Drop Initiated Valid Target Invalid Target Parent Container Accepted CSS Move cursor CSS Move cursor CSS Move cursor Normal Cursor N Modules animates into the area M Reduced Opacity Reduced Opacity & Invalid Badge Reduced Opacity just below insertion bar t Module comes to rest in new M area a Modules slide up in a self-healing transition to close hole Insertion bar is removed as first I st a gap Insertion bar showing where it will drop No insertion bar, just a gap No insertion bar, just a gap & original holeframe of animation a 22
    23. principle. keep a light footprint. pattern. in page action. pattern. rating an object. Key to digg’s early success - Kevin Rose Netflix introduced in 2000. 2 billion+ ratings. 2 million per day pattern. remembered collections. 23
    24. keep a light footprint Remove the “pain points” Shorten the path Keep actions immediate and light Use hover, blur, focus; avoid heavy events 24
    25. keep a light footprint Design for engagement Use invitations & feedback Treat it like an impusle aisle Do it in context 25
    26. principle. cross borders reluctantly. pattern. on-demand scrolling. pattern. in-context expand. pattern. inline assistant. pattern. hover details. pattern. lightweight popup + lightbox. 26
    27. cross borders reluctantly Rethink process flows It’s the user’s mental model, not the page model Every page jump is a mental speed bump But some things are still step-by-step 27
    28. cross borders reluctantly Re-think paging Use scrolling for “owned” data Watch out for dual scroll bar issue Hybrid of paging & scrolling 28
    29. cross borders relunctantly Use Overlays For more information Replace page transition When editing an individual, more complex item Be symmetrical Try not to disturb the page 29
    30. 30
    31. cross borders relunctantly Use in-context expands For editing part of a collection Need to see surrounding context For managing content modules 31
    32. cross borders relunctantly Use real-estate creatively Use slideouts Use in-place zoom Remember the backstage 32
    33. key principle Interaction prefer direct, lightweight, in-page interaction 33
    34. Interaction Feedback Info feedback principles 34
    35. principle. give live feedback. pattern. live suggest. pattern. periodic refresh. pattern. auto complete. pattern. busy indicator. pattern. live previews. 35
    36. give live feedback Keep the goal in mind Design for relevancy Is it narrowing or distracting 36
    37. give live feedback Keep the goal in mind Design for relevancy Is it narrowing or distracting? Use feedback to boost confidence Let the user iterate where possible 37
    38. 38
    39. give live feedback Shape user perception Make time pass faster Make application feel more responsive Continuous feedback: just-in-time directions 39
    40. give live feedback Prevent errors before-hand Ounce of preventive design worth pound of error-handling Look before you leap Use live-previews 40
    41. give live feedback Keep feedback focused Avoid side-noise (peripheral distractions) Use laws of proximity in context feedback Respect feedback bandwidth 41
    42. principle. offer an invitation. pattern. hover invitation. pattern. drag invitation. drop invitation. pattern. tour invitation. pattern. tooltip invitation + hover invitation + cursor invitation. 42
    43. offer an invitation Discoverability No easy answer Use the hover to reveal interaction Use the familar to teach the new Tours are generally a band-aid Can’t flag all interactions 43
    44. offer an invitation Bridge the new with the old Hyperlinks as actions Reveal with hovers Drop down clues 44
    45. offer an invitation Make it inviting Treat it as a welcome mat Use hover, cursor, tooltip, and page Keep the noise down 45
    46. offer an invitation Keep actions out of it Let the user feel free to explore Don’t proselytize 46
    47. principle. show transitions. pattern. fade transition + self-healing transition. pattern. slide transition. pattern. zoom box. pattern. active spotlight. 47
    48. show transitions Speak to the brain Understanding attention processing 48
    49. show transitions Speak to the brain Understanding attention processing Sending the wrong message 49
    50. show transitions Less is more “Cut it in-half ” rule of thumb Use “contrast knob” approach 50
    51. show transitions What you can communicate... Speed up time Slow down interaction Show state change Show relationships between objects Focus attention 51
    52. key principle Feedback Provide invitations beforehand, transitions during, and feedback after interaction 52
    53. Interaction Feedback Info information principles 53
    54. principle. think in objects. pattern. shareable object. 54
    55. think in objects 55
    56. principle. tie information to interactivity. pattern. multi-variate views. 56
    57. tie information to interactivity Think “deeper interaction” Multi-variate data focus + context 57
    58. tie information to interactivity Think “deeper interaction” Multi-variate data focus + context Interesting relationships 58
    59. Think “deeper interaction” Multi-variate data focus + context Interesting relationships Relevant recommendations 59
    60. key principle Info Think in objects, tie information to interactivity 60
    61. key principles for richness Interaction Prefer direct, lightweight, in-page interactions Feedback Provide invitations beforehand, transitions during and feedback after interaction Info Think in objects and tie information to interactivity 61
    62. My talk at 4pm: Anti-Patterns big ball of mud. meandering way. borg idiom. tiny targets. mystery meat. buried treasure. hover and cover. pogo stick navigation. novel notions. against the flow. metaphor mismatch. double duty. linkitus. blind type. windows aplenty. animation gone wild. misguided misdirections. unmarked hazards. missed moments. missing scene. one at a time. non-symmetrical actions. Note: anti-patterns denoted in bold are discussed in this talk. 62
    63. my blog. looksgoodworkswell.com this prez. billwscott.com/share/presentations/2007/wb2.0/ NETFLIX is hiring! UI Engineers Visual/Interaction Designers Graphic Designer 63

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