1. Creating Authentic and Engaging Community-Oriented Learning Spaces: Using Second Life in Higher Education Classrooms Sarah “Intellagirl” Robbins UNC-CH March 26, 2007 www.intellagirl.com [email_address]
2. We all have multiple identities. What identities do you have?
13. Gee’s Three Identities <ul><li>Virtual: One’s identity as a virtual character </li></ul>Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . New York: Palgrave. 2003. <ul><li>Real: The identity of the user behind the character </li></ul><ul><li>Projective: The real as the virtual. The US we put in a character </li></ul>
14. What are the identities expressed in a learning space?
29. <ul><ul><li>Selfe and Selfe (1994) </li></ul></ul><ul><ul><li>Interfaces express a set of dominant identities and relations within a given social context. </li></ul></ul><ul><ul><li>A limited set of options for self-representation , expression , and interaction , shapes the kinds of identity and modes of communication that are possible. </li></ul></ul>
30. In Second Life , WE create the interface . What politics , social constraints , and potential identities are we building in to our learning spaces?
31. To learn authentically, we must be allowed to be our real selves.
32. To be engaged, we must work toward a virtual , ideal, identity.
33. To form community, we must share our projected potentials.