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SECOND LIFE IN HIGHER EDUCATION Sarah “Intellagirl” Robbins Presentation for Houghton Mifflin July 24, 2007
A Little About Me <ul><li>97: BA in Literature </li></ul><ul><li>‘ 99-’02: Macmillan/Que </li></ul><ul><li>‘ 03: MA in Lit...
MediaSauce.com Internal and External Digital Communication and Marketing Strategist
Understanding Virtual Environment Communication Mechanics: A Developing Taxonomy of Digital Spaces
10 Qualities of Virtual Environments that Impact Communication
Access and Relationship to Others Limited Access Freer Access Limited Relationships Freer Relationships
THE CURRENT SITUATION
Who are our  STUDENTS ? Where   do they  LIVE ? How do they  LEARN  outside  the classroom?
89% USE EMAIL
67% GET NEWS ONLINE
70% RESEARCH FOR  SCHOOL ONLINE
64% SEND IMs
74% WATCH VIDEOS ONLINE
43% PLAY ONLINE GAMES
56% DOWNLOAD MUSIC
91% INTERNET  SEARCH FOR ANSWERS
52% READ BLOGS
60% SEND/RECEIVE TEXT MESSAGES
57% SEARCHED FOR INFO ABOUT COLLEGE
Wikipedia Traditional  Encyclopedia
WHERE WE TEACH THEM
HOW WE DELIVER INFORMATION
LET’S  COMPARE
VS.
VS.
A POSSIBLE  SOLUTION
What is Second Life? M ulti U ser V irtual E nvironment
History of Second Life April ‘03 : Second Life founded by Linden Lab, SF CA June ‘03 : Second Life goes live March ‘06 : I...
Gartner’s Hype Cycle changes when applied to Second Life education Start here? Start here? Start here?
Components of Second Life
Infinitely Adjustable Avatars
The Map
Chat Instant  Messaging Inventory Friends List MiniMap Motion  Controls Camera  Controls Building Tools Chat Window Media ...
LEARNING METHODS  IN SECOND LIFE
ENCOURAGING  SPECIFIC BEHAVIORS
PLAYING A  ROLE
CHANGING ROLES IN  DRAMATIC WAYS
DISORIENTATION
INTERACTING  WITH  FANTASY
CRITIQUE AND PARODY
WHAT SUBJECTS ARE SUITABLE TO  SECOND LIFE?
Art
Biology <ul><li>UK National Physics Lab – Color Blindness </li></ul>
Business
Architecture
Communication <ul><li>CMC </li></ul><ul><li>Verbal and NonVerbal </li></ul><ul><li>Small Group </li></ul><ul><li>Interpers...
Education <ul><li>GlobalKids.org </li></ul>
English
Apparel Design
Geography: Climatology, Tourism
History <ul><li>Roma </li></ul>
Journalism
Modern Languages
Physics
Political Science
Psychology <ul><li>UC Davis Schizophrenia Simulator </li></ul>
Sociology
Theatre/Literature <ul><li>New Globe Theatre </li></ul>
Literature <ul><li>Literature Alive’s  Inferno </li></ul>
Implications <ul><li>Appeal to today’s student </li></ul><ul><li>Collaboration between campuses, disciplines, students/non...
What SL Educators Need <ul><li>Reliable content </li></ul><ul><li>A trusted guide </li></ul><ul><li>Safe spaces </li></ul>...
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Second Life Education Presentation

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A presentation I gave on 7/24 in Boston to discuss what higher ed publishers should know about Second Life education.

Published in: Economy & Finance, Technology
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  • This is very interesting. You have presented nicely.
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  • Really its a good article with colorful slides. Here is a good site about higher education http://www.slideshare.net/alysaally/higher-education/
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Transcript of "Second Life Education Presentation"

  1. 1. SECOND LIFE IN HIGHER EDUCATION Sarah “Intellagirl” Robbins Presentation for Houghton Mifflin July 24, 2007
  2. 2. A Little About Me <ul><li>97: BA in Literature </li></ul><ul><li>‘ 99-’02: Macmillan/Que </li></ul><ul><li>‘ 03: MA in Literature </li></ul><ul><li>Now: PhD Candidate </li></ul><ul><li>in Rhetoric and Writing </li></ul><ul><li>Director of Emerging </li></ul><ul><li>Technologies at MediaSauce.com </li></ul>
  3. 3. MediaSauce.com Internal and External Digital Communication and Marketing Strategist
  4. 4. Understanding Virtual Environment Communication Mechanics: A Developing Taxonomy of Digital Spaces
  5. 5. 10 Qualities of Virtual Environments that Impact Communication
  6. 6. Access and Relationship to Others Limited Access Freer Access Limited Relationships Freer Relationships
  7. 7. THE CURRENT SITUATION
  8. 8. Who are our STUDENTS ? Where do they LIVE ? How do they LEARN outside the classroom?
  9. 9. 89% USE EMAIL
  10. 10. 67% GET NEWS ONLINE
  11. 11. 70% RESEARCH FOR SCHOOL ONLINE
  12. 12. 64% SEND IMs
  13. 13. 74% WATCH VIDEOS ONLINE
  14. 14. 43% PLAY ONLINE GAMES
  15. 15. 56% DOWNLOAD MUSIC
  16. 16. 91% INTERNET SEARCH FOR ANSWERS
  17. 17. 52% READ BLOGS
  18. 18. 60% SEND/RECEIVE TEXT MESSAGES
  19. 19. 57% SEARCHED FOR INFO ABOUT COLLEGE
  20. 20. Wikipedia Traditional Encyclopedia
  21. 21. WHERE WE TEACH THEM
  22. 22. HOW WE DELIVER INFORMATION
  23. 23. LET’S COMPARE
  24. 24. VS.
  25. 25. VS.
  26. 26. A POSSIBLE SOLUTION
  27. 27. What is Second Life? M ulti U ser V irtual E nvironment
  28. 28. History of Second Life April ‘03 : Second Life founded by Linden Lab, SF CA June ‘03 : Second Life goes live March ‘06 : Intellagirl Tully is born October ‘06 : Second Life reaches 1 million January ‘06 : Second Life reaches 2 million
  29. 29. Gartner’s Hype Cycle changes when applied to Second Life education Start here? Start here? Start here?
  30. 30. Components of Second Life
  31. 31. Infinitely Adjustable Avatars
  32. 32. The Map
  33. 33. Chat Instant Messaging Inventory Friends List MiniMap Motion Controls Camera Controls Building Tools Chat Window Media Controls
  34. 34. LEARNING METHODS IN SECOND LIFE
  35. 35. ENCOURAGING SPECIFIC BEHAVIORS
  36. 36. PLAYING A ROLE
  37. 37. CHANGING ROLES IN DRAMATIC WAYS
  38. 38. DISORIENTATION
  39. 39. INTERACTING WITH FANTASY
  40. 40. CRITIQUE AND PARODY
  41. 41. WHAT SUBJECTS ARE SUITABLE TO SECOND LIFE?
  42. 42. Art
  43. 43. Biology <ul><li>UK National Physics Lab – Color Blindness </li></ul>
  44. 44. Business
  45. 45. Architecture
  46. 46. Communication <ul><li>CMC </li></ul><ul><li>Verbal and NonVerbal </li></ul><ul><li>Small Group </li></ul><ul><li>Interpersonal </li></ul>
  47. 47. Education <ul><li>GlobalKids.org </li></ul>
  48. 48. English
  49. 49. Apparel Design
  50. 50. Geography: Climatology, Tourism
  51. 51. History <ul><li>Roma </li></ul>
  52. 52. Journalism
  53. 53. Modern Languages
  54. 54. Physics
  55. 55. Political Science
  56. 56. Psychology <ul><li>UC Davis Schizophrenia Simulator </li></ul>
  57. 57. Sociology
  58. 58. Theatre/Literature <ul><li>New Globe Theatre </li></ul>
  59. 59. Literature <ul><li>Literature Alive’s Inferno </li></ul>
  60. 60. Implications <ul><li>Appeal to today’s student </li></ul><ul><li>Collaboration between campuses, disciplines, students/nonstudents </li></ul><ul><li>Distributed learning </li></ul><ul><li>Authenticity </li></ul><ul><li>Seamless integration from school to work </li></ul>
  61. 61. What SL Educators Need <ul><li>Reliable content </li></ul><ul><li>A trusted guide </li></ul><ul><li>Safe spaces </li></ul><ul><li>Understanding of SL in context of other technologies </li></ul>
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