Educause Project Parlor Presentation

4,906
-1

Published on

An overview of Second Life, how it works for education, and examples of SL uses for a selection of subjects.

Published in: Economy & Finance, Education

Educause Project Parlor Presentation

  1. 1. Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education ELI 2007 Spring Focus Session March 27, 2007 Sarah “Intellagirl” Robbins PhD Candidate Rhetoric and Writing Ball State University, Muncie IN
  2. 2. M ulti U ser V irtual E nvironment
  3. 3. Chat Instant Messaging Inventory Friends List MiniMap Motion Controls Camera Controls Building Tools Chat Window Media Controls
  4. 4. The World
  5. 5. The Economy <ul><li>L$ = Real Money </li></ul><ul><li>$1 = approx. 266 L$ </li></ul>
  6. 6. Business
  7. 7. Avatars Rhetorical choices in action
  8. 8. Infinitely Adjustable Avatars
  9. 9. Higher Ed in SL Ball State University Bradley University California State University Central Missouri State University Columbia University Elon University Fullerton College Harvard University Idaho State University Illinois State University Indiana University Mayville State University Minneapolis College of Art and Design Newcastle University Newcastle Northern Illinois University Ohio University Ohio State University Oregon State University Pennsylvania State University Pepperdine University San Diego State University San Francisco State University Seton Hall University Stanford University Temple University Texas State University Trinity University University of California Berkeley University of Cincinnati University of Connecticut University of Florida University of Massachusetts University of Missouri - Kansas City University of Nevada, Reno University of Southern California University of Sydney University of Washington Vassar College
  10. 10. BSU ’s Presence in SL
  11. 11. History of ENG104 in SL <ul><li>Funded by The Center for </li></ul><ul><li>Media Design at Ball State </li></ul><ul><li>18 Students (300 applied ) </li></ul>
  12. 12. Recreating Reality
  13. 13. Traditional Spaces
  14. 14. Nontraditional Learning Spaces
  15. 15. Creating Versatile Spaces
  16. 16. Integrating Media
  17. 17. Mass Media in New Forms
  18. 18. New Work Spaces
  19. 19. What Subjects are Suitable to Second Life?
  20. 20. Art
  21. 21. Biology <ul><li>UK National Physics Lab – Color Blindness </li></ul>
  22. 22. Business
  23. 23. Architecture
  24. 24. Chemistry
  25. 25. Communication <ul><li>CMC </li></ul><ul><li>Verbal and NonVerbal </li></ul><ul><li>Small Group </li></ul><ul><li>Interpersonal </li></ul>
  26. 26. Education <ul><li>GlobalKids.org </li></ul>
  27. 27. English
  28. 28. Apparel Design
  29. 29. Geography: Climatology, Tourism
  30. 30. History <ul><li>Roma </li></ul>
  31. 31. Journalism
  32. 32. Modern Languages
  33. 33. Music <ul><li>Streaming live music </li></ul>
  34. 34. Physics
  35. 35. Political Science
  36. 36. Psychology <ul><li>UC Davis Schizophrenia Simulator </li></ul>
  37. 37. Sociology
  38. 38. Telecommunications Streaming Radio, Podcasts
  39. 39. Theatre <ul><li>New Globe Theatre </li></ul>
  40. 40. Benefits Collaboration Creativity Authenticity Community Engagement
  41. 41. Sarah Robbins [email_address] www.intellagirl.com www.secondlife.intellagirl.com

×