Convergence of Emergent Technologies for the Digital Home<br />Celia Gutiérrez, Sara Pérez<br />PT2<br />Madrid,  22 de ju...
 Convergence of Emergent Technologies for the Digital Home<br />Accessibility and Inredis<br />Importance of accessibility...
 Convergence of Emergent Technologies for the Digital Home<br />Ambient Intelligence<br />Scenario for a better quality of...
 Convergence of Emergent Technologies for the Digital Home<br />Digital Home<br />One of the main scenarios of application...
 Convergence of Emergent Technologies for the Digital Home<br />Digital Home scenario<br />Traditional home devices: <br /...
 Convergence of Emergent Technologies for the Digital Home<br />Digital Home scenario<br />Examples of services from the D...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (Connectivity)<br />Wide coverage and deplo...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (Connectivity)<br />Next Generation Network...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (Connectivity)<br />IPv6 protocol:<br />Six...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (Connectivity)<br />Wireless technologies u...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Materials, Microsystems and Sensors)<b...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Materials, Microsystems and Sensors)<b...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Materials, Microsystems and Sensors)<b...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Interfaces)<br />Posible by the advanc...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Interfaces)<br />Augmented reality:<br...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Interfaces)<br />Embodied Conversation...
 Convergence of Emergent Technologies for the Digital Home<br />Physical level (Support and Security Technologies)<br />Su...
 Convergence of Emergent Technologies for the Digital Home<br />Context Aware Middleware Level<br />Intermediate layer in ...
 Convergence of Emergent Technologies for the Digital Home<br />Service Level<br />Responsible for the provision of servic...
Gracias por su atención<br />
Shape Memory Fabrics to Improve Quality Life to People with Disability (PWD) <br />Juan-Carlos Chicote; Santiago Perez<br ...
Índice<br />I. Tarea de trabajo.<br />II. Metodología <br />III. Modelos experimentales <br />IV. Campos de aplicación <br...
I. Tarea de trabajo<br />PT4.  Interacción persona máquina. Líder: TMT Factory<br />Tarea 4.7.-  tecnologías basadas en Te...
II. Metodología<br />1/3.- Estado del arte<br />2/3.- Plataforma genérica.<br />3/3.-  Modelos experimentales <br />
II. Metodología<br />Tecnologías consolidadas (tecla textil, fibra óptica)<br />Tecnologías emergentes (sensorización, act...
III. Modelos experimentales<br />a.- Muñequera con Nitinol.<br />b.- Muñequera  con  vibración <br />c.- cinturón eléctric...
Muñequera de Nitinol<br /> <br /><ul><li>Strengths:
 Force
 Flexibility
 Easy to control
 Weaknesses:
 Heat.
 Cost.
 Recovery time</li></li></ul><li>Muñequera con vibración<br /> <br /><ul><li> Strengths:
 Very Intuitive
 Cheap
 Low consumption
 Weaknesses:
 Less Fabrics Features.</li></li></ul><li>Cinturón eléctrico<br /> <br /><ul><li> Strengths:
 100% Textile
 Very Fast.
 Very modulable.
 Weaknesses:
 Need to be in contact with skin
 Medical Level of electronics</li></li></ul><li>Cinturón con pistón<br /> <br /><ul><li> Strengths:
 Intuitive
 Cheap
 Easy to control
 Weaknesses:
 Less Fabrics Features.</li></li></ul><li>Aproximación EAP<br /> <br /><ul><li> Emerging  Technology without market
 High Price in this moment
 Low force (No perception)
 Low stability in time
 Technology with great future</li></li></ul><li>IV. Campos de aplicación<br />Señales de orientación<br />AAC.<br />Estimu...
V. Conclusiones<br />Materiales inteligentes y nuevos modos de interacción.<br />EAP tecnología incipiente, y costosa.<br ...
GRACIAS POR SU ATENCIÓN<br />
ICIW 2010 - The Fifth International Conference <br />on Internet and Web Applications and Services<br />May 9 - 15, 2010 -...
Management of distributed services that offer the capability of processing and synthesizing multiple modalities of interac...
INREDIS ICD<br />
DISTRIBUTED INTERACTION SERVICES<br />Voice services<br />Voice recognition<br />Via microphone, real-time streaming  con...
DISTRIBUTED SERVICES<br />SIGN LANGUAGE SERVICES<br />
DISTRIBUTED SERVICES<br />VOICE SERVICES<br />
How to consume multimodal distributed services offered by an ICD?<br />
W3C MMI Architecture<br />W3C MMI Architecture<br />http://www.w3.org/TR/mmi-arch/<br />
W3C MMI Framework<br />http://www.w3.org/TR/mmi-framework/<br />
Proposed multimodal interactionframework<br />
ICD ARCHITECTURE<br />ICD Architecture<br />
USER–CENTERED DESIGN<br />User profiles (Personas)<br />Blind users<br />Deaf users<br />Unable to read<br />People living...
ICD DESIGN and INTERFACES<br />(1) Interactionidentification<br />(2) Main page<br />- Mapor avatar<br />- Commandbuttons<...
CONCLUSIONS and FUTURE WORK<br />Implementation based on the W3C MMI Architecture idea<br />Platform able to integrate mul...
MOBILE PHONES?<br />http://www.slideshare.net/nokiaconversations/younghee-jung-and-jan-chipchase-presentation-for-nokia-de...
Gracias por su atención<br />
Arquitectura orientada a servicios para proporcionar accesibilidad<br />Marta Alvargonzález, Esteban Etayo,Jose Antonio Gu...
Arquitectura orientada a servicios para proporcionar accesibilidad<br />Servicios y herramientas de accesibilidad y usuari...
Integración de productos de apoyo en una arquitectura SOA <br />Arquitectura orientada a servicios para proporcionar acces...
Arquitectura de la solución y acceso a los productos de apoyo<br />Arquitectura orientada a servicios para proporcionar ac...
Caso de uso: un usuario con discapacidad visual accede a un servicio de e-gobierno<br />Arquitectura orientada a servicios...
Conclusiones<br />Arquitectura orientada a servicios para proporcionar accesibilidad<br />Propuesta novedosa: solución glo...
Gracias por su atención<br />
Ontology-driven Adaptive Accessible Interfaces in the INREDIS project<br />RaúlMiñón, AmaiaAizpurua, Idoia Cearreta, <br /...
60<br />Contents<br />Introduction<br />INREDIS project<br />Modelling<br />Interface Generator – IG<br />Interface Genera...
61<br />Introduction<br />Services offered through Internet should be accessible, ubiquitous and interoperable<br />Not th...
62<br />Includes all the elements necessary to allow ubiquitous, wireless, seamless interaction<br />Aims to provide unive...
63<br />Modelling<br />User<br />Technologicalcontext<br />Includingdevicehandledbyuser, type of networksupportingcommunic...
64<br />Interface Generator - IG<br />Aim: providing universal accesstoeveryone, regardlessuseddeviceoraccessedservice<br ...
65<br />Ontologies in the INREDIS Framework<br />
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  1. 1. Convergence of Emergent Technologies for the Digital Home<br />Celia Gutiérrez, Sara Pérez<br />PT2<br />Madrid, 22 de junio de 2010<br />Liderado por: <br />
  2. 2. Convergence of Emergent Technologies for the Digital Home<br />Accessibility and Inredis<br />Importance of accessibility technologies.<br />Scope of Inredis project<br />INterfaces for Relationships between environment and DISabled people.<br />Leadership by Technosite.<br />Structured in 9 packages.<br />Package 2.1: State of the art.<br />
  3. 3. Convergence of Emergent Technologies for the Digital Home<br />Ambient Intelligence<br />Scenario for a better quality of life<br />Enriched with devices and infrastructures<br />personalized according to users’ preferences <br />can detect users' needs<br />anticipate to their behavior<br />react before their presence <br />A pervasive or ubiquitous component: set of services provided<br />anywhere<br />anyway<br />at any moment<br />Architecture: services coexist within the network.<br />
  4. 4. Convergence of Emergent Technologies for the Digital Home<br />Digital Home<br />One of the main scenarios of application for Ambient Intelligence. <br />Convergence of technologies at three levels: Physical, Middleware, and Services:<br />Physical level:<br />Components that interact with users, New Interaction Devices.<br /> Components that perceive the user context,New Materials, Microsystems and Sensors.<br /> Ad-hoc networks that connect them, Connectivity.<br />Support and Security.<br />Middleware level: Context Aware Middleware<br /> Service level<br />
  5. 5. Convergence of Emergent Technologies for the Digital Home<br />Digital Home scenario<br />Traditional home devices: <br />Brown goods<br />White goods<br />Digital home: convergence of <br />Telecommunications<br />Audiovisual<br />computer science<br />consumer electronics<br />
  6. 6. Convergence of Emergent Technologies for the Digital Home<br />Digital Home scenario<br />Examples of services from the Digital Home:<br />Communication services: voice, voice over IP (VoIP),…<br />Home telemanagement services: domotic telemanagement (lights, etc.), telesurveillance, …<br />Personal services: device sharing, …<br />Extended home or network of homes<br />Professional services: social and sanitary teleassistance,…<br />Information and content access services: Internet, …<br />Security services: firewall, antivirus, antispam, …<br />Digital Entertainment: television on IP (IPTV), online games, …<br />
  7. 7. Convergence of Emergent Technologies for the Digital Home<br />Physical level (Connectivity)<br />Wide coverage and deployment: Accessibility to services at different places and through different kinds of devices<br />Operability among them based on standardization processes <br />Convergence to unique models<br />Technologies: <br />Next Generation Networks (NGN) <br />Wireless Technologies<br />
  8. 8. Convergence of Emergent Technologies for the Digital Home<br />Physical level (Connectivity)<br />Next Generation Networking (NGN):<br />All kind of information and services (e.g., voice, multimedia, data) as packages through a global network<br />Based on IP (all-IP)<br />Though just started off, they present:<br /> an integrated profile of fixed and mobile networks<br />the assumption of using package commutation instead of circuit commutation.<br />Integration and ubiquity => improve disabled people’ access to information<br />Integration of technologies over a common base<br />Well defined layered architecture<br />IMS (Identity Management Systems) enables communication: <br />on several ways<br />adapted to the particular users' needs.<br />
  9. 9. Convergence of Emergent Technologies for the Digital Home<br />Physical level (Connectivity)<br />IPv6 protocol:<br />Sixth and most recent version of IP (Internet Protocol).<br />Standardized by IETF (Internet Engineering Task Force)<br />Features:<br />Wider range of IP addresses<br />Multicast addressing<br />Self-configuration<br />Roaming<br />Digital Home: Suitable environment for the IPv6. There is the convergence of any kind of device and their access by remote control. Self-configuration needed to make all devices connected. <br />These characteristics make IPv6 a base technology for the NGN.<br />
  10. 10. Convergence of Emergent Technologies for the Digital Home<br />Physical level (Connectivity)<br />Wireless technologies used in domestics enviroment: <br />WPAN (Wireless Personal Area Network) and WBAN (Wireless Body Area Network)<br />Ad-hoc networks<br />Sensor networks<br />Universal Mobile Telecommunications System (UMTS) networks<br />
  11. 11. Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Materials, Microsystems and Sensors)<br />Digital Home specially profited by this kind of technology<br />Most emergent technologies<br />Micro Electro Mechanic Systems (MEMS)<br />Nano Electro Mechanic Systems (NEMS)<br />
  12. 12. Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Materials, Microsystems and Sensors)<br />Micro Electro Mechanic Systems (MEMS)<br />Greater integration using 3D processes of fabrication and new materials<br />Using techniques of intelligent energetic management, new microarchitectures of micronucleus nature, and complete systems integrated in a chip, SoC (System On Chip).<br />
  13. 13. Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Materials, Microsystems and Sensors)<br />Nano Electro Mechanic Systems (NEMS)<br />Base of one of the technological jumps of next decade<br />Take advantage of <br />microelectronic fabrication <br />manipulation of the materials at molecular level <br />Development of complete electro optic mechanic systems into a chip, as well as chemical and biological sensors, energy collectors and microbatteries. <br />Limitless possibilities: it will allow changing the material properties as the designer likes<br />Examples for Digital Home:<br />Micromirrors for DLP (Digital Light Processing) televisions<br />gyroscopes for the stabilization of camera trembles<br />GPS (Geographical Positioning Systems) localization dead reckoning<br />Interaction devices in video consoles<br />
  14. 14. Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Interfaces)<br />Posible by the advances on new materials, signal processing, microelectronics, graphic acceleration and Artificial Intelligence.<br />Types:<br />Augmented reality<br />Haptic (based on the active tact)<br />Voice<br />Body gestures<br />Look<br />Sense of smell<br />Brain signal<br />Multimodal interfaces<br />Development of more natural and versatile user interfaces => for the disabled people<br />Strong tendency towards multimodal interfaces => improve the sensorial perception<br />
  15. 15. Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Interfaces)<br />Augmented reality:<br />Complements the real world with virtual objects (generated by computer)<br />They appear to live within the same space of the real world.<br />Featured by the combination and alignment of virtual and real objects<br />Interactively and real time run<br />Not restricted to the visual modality =>all sensorial channels <br />Disadvantage: technical and ergonomic problems that make it difficult to sell <br />Digital Home:entertainment and displays in mobile phones<br />
  16. 16. Convergence of Emergent Technologies for the Digital Home<br />Physical level (New Interfaces)<br />Embodied Conversational Agent (ECA):<br />Belong to the multimodal interfaces<br />Offers affective and intellectual human-humanoid interactions<br />Increasing interest academic, industrial, specially video game market<br />Future for the Digital Home: provide a more efficient and affective interaction specially for people with difficulties in the computer management<br />
  17. 17. Convergence of Emergent Technologies for the Digital Home<br />Physical level (Support and Security Technologies)<br />Support technologies:<br />Soften any kind of limitation <br />Development of accessible software for mobile phones and software for PCs (screen readers, magnifiers, dialing and activation, big and braille keyboard keys,…)<br />Compact solutions<br />Easy the way to access to the digital contents because of their flexibility and their personalization capacity <br />Digital Home: they provide transparency in the use of the technology to the end user.<br />Security technologies:<br />Biometric solutions most important ones<br />Identification and authentication of users<br />Digital Home: applied to get into the house automatically<br />Recognition of physiological or behavioral characteristics, like the facial thermography, hand palm scan, or keyboard tap.<br />
  18. 18. Convergence of Emergent Technologies for the Digital Home<br />Context Aware Middleware Level<br />Intermediate layer in the infrastructures that develop Ambient Intelligence applications<br />Incorporates the user's context<br />Deal with big, complex and heterogeneous distributed systems<br />New requirements like the capacity to adapt, self-configure and self-manage in changing environments<br />Digital Home:provides accessibility features:sensors collect context information, this information is interpreted and, as response, operations are sent to the effectors, in order to adapt to the user's needs<br />Technologies of publish and subscribe services are of great importance, specially UPnP (Universal Plug and Play)<br />
  19. 19. Convergence of Emergent Technologies for the Digital Home<br />Service Level<br />Responsible for the provision of services adapted to the user. <br />Detect actions, perform, and even anticipate personalized services. <br />Several AI (Artificial Intelligence):<br />AI identification of actions involves the task of matching them with patterna (Learning and Adaptive Systems)<br />Multi-agent Systems can be considered as an integration technology that may provide adaptivity, learning, multimodality, distribution and interaction<br />Cognitive Vision used for biometric recognition, video surveillance and Domotics.<br />
  20. 20. Gracias por su atención<br />
  21. 21. Shape Memory Fabrics to Improve Quality Life to People with Disability (PWD) <br />Juan-Carlos Chicote; Santiago Perez<br />IWANN 2009, Part II, LNCS 5518-0889. proceedings<br />PT4<br />Madrid, 22 de junio de 2010<br />Liderado por: <br />
  22. 22. Índice<br />I. Tarea de trabajo.<br />II. Metodología <br />III. Modelos experimentales <br />IV. Campos de aplicación <br />V. Conclusiones <br />
  23. 23. I. Tarea de trabajo<br />PT4. Interacción persona máquina. Líder: TMT Factory<br />Tarea 4.7.- tecnologías basadas en Textil Inteligente:Desarrollo de la plataforma Experimental.Socios: Vía Libre. Technosite.Centro Tecnológico. Cetemmsa.<br />
  24. 24. II. Metodología<br />1/3.- Estado del arte<br />2/3.- Plataforma genérica.<br />3/3.- Modelos experimentales <br />
  25. 25. II. Metodología<br />Tecnologías consolidadas (tecla textil, fibra óptica)<br />Tecnologías emergentes (sensorización, actuadores)<br />Selección de tecnología: Textil con actuadores<br />
  26. 26. III. Modelos experimentales<br />a.- Muñequera con Nitinol.<br />b.- Muñequera con vibración <br />c.- cinturón eléctrico<br />d.- cinturón con pistón<br />e.- Aproximación EAP (Electro Active Polimers) <br />
  27. 27. Muñequera de Nitinol<br /> <br /><ul><li>Strengths:
  28. 28. Force
  29. 29. Flexibility
  30. 30. Easy to control
  31. 31. Weaknesses:
  32. 32. Heat.
  33. 33. Cost.
  34. 34. Recovery time</li></li></ul><li>Muñequera con vibración<br /> <br /><ul><li> Strengths:
  35. 35. Very Intuitive
  36. 36. Cheap
  37. 37. Low consumption
  38. 38. Weaknesses:
  39. 39. Less Fabrics Features.</li></li></ul><li>Cinturón eléctrico<br /> <br /><ul><li> Strengths:
  40. 40. 100% Textile
  41. 41. Very Fast.
  42. 42. Very modulable.
  43. 43. Weaknesses:
  44. 44. Need to be in contact with skin
  45. 45. Medical Level of electronics</li></li></ul><li>Cinturón con pistón<br /> <br /><ul><li> Strengths:
  46. 46. Intuitive
  47. 47. Cheap
  48. 48. Easy to control
  49. 49. Weaknesses:
  50. 50. Less Fabrics Features.</li></li></ul><li>Aproximación EAP<br /> <br /><ul><li> Emerging Technology without market
  51. 51. High Price in this moment
  52. 52. Low force (No perception)
  53. 53. Low stability in time
  54. 54. Technology with great future</li></li></ul><li>IV. Campos de aplicación<br />Señales de orientación<br />AAC.<br />Estimulación sensorial.<br />Interfaz silla-cuerpo.<br />Tejidos activos: actuadores + sensores <br />
  55. 55. V. Conclusiones<br />Materiales inteligentes y nuevos modos de interacción.<br />EAP tecnología incipiente, y costosa.<br />Elementos mecánicos con bajo consumo y bajo coste.<br />Interfaces hápticos aumentando modos de interacción.<br />
  56. 56. GRACIAS POR SU ATENCIÓN<br />
  57. 57. ICIW 2010 - The Fifth International Conference <br />on Internet and Web Applications and Services<br />May 9 - 15, 2010 - Barcelona, Spain <br />Multimodal Interaction in Distributed and Ubiquitous Computing<br />Marc Pous y Luigi Ceccaroni <br />PT4 <br />Madrid, 22 de junio de 2010<br />Liderado por: <br />
  58. 58. Management of distributed services that offer the capability of processing and synthesizing multiple modalities of interaction<br />
  59. 59. INREDIS ICD<br />
  60. 60. DISTRIBUTED INTERACTION SERVICES<br />Voice services<br />Voice recognition<br />Via microphone, real-time streaming  converting the voice signal into text<br />Voice synthesis<br />Sign language service<br />Spanish sign language recognition<br />Via webcam, real-time streaming  converting the image into text<br />Emotion service<br />Emotion recognition (voice + image)<br />Via webcam and microphone, real-time streaming<br />Avatar service<br />Emotional avatar<br />Sign-language speaker avatar<br />
  61. 61. DISTRIBUTED SERVICES<br />SIGN LANGUAGE SERVICES<br />
  62. 62. DISTRIBUTED SERVICES<br />VOICE SERVICES<br />
  63. 63. How to consume multimodal distributed services offered by an ICD?<br />
  64. 64. W3C MMI Architecture<br />W3C MMI Architecture<br />http://www.w3.org/TR/mmi-arch/<br />
  65. 65. W3C MMI Framework<br />http://www.w3.org/TR/mmi-framework/<br />
  66. 66. Proposed multimodal interactionframework<br />
  67. 67. ICD ARCHITECTURE<br />ICD Architecture<br />
  68. 68. USER–CENTERED DESIGN<br />User profiles (Personas)<br />Blind users<br />Deaf users<br />Unable to read<br />People living or visiting a city<br />Scenarios<br />Context-aware informative scenario<br />Emergency scenario<br />
  69. 69. ICD DESIGN and INTERFACES<br />(1) Interactionidentification<br />(2) Main page<br />- Mapor avatar<br />- Commandbuttons<br />- Content<br /> - Scenariooptions<br />(3) Contextualizedmapwithservices<br />(4) Avatar withmap and Street View service<br />
  70. 70. CONCLUSIONS and FUTURE WORK<br />Implementation based on the W3C MMI Architecture idea<br />Platform able to integrate multimodal interactive distributed services and offer interaction in real-time<br />Web-based applications and device-independent implementation<br />Improvement of the user experience and accessibility of people with special needs<br />What are we working on now?<br />Real-time interaction: delay reduction between interactions<br />Browser-based apps not being able to easily access device hardware<br />Synchronous interaction vs. Asynchronous technologies<br />Improvement of the distributed services orchestration<br />Enhancement of the mobile usability<br />
  71. 71. MOBILE PHONES?<br />http://www.slideshare.net/nokiaconversations/younghee-jung-and-jan-chipchase-presentation-for-nokia-design-london-studio-event-london-29th-april-2008<br />
  72. 72. Gracias por su atención<br />
  73. 73. Arquitectura orientada a servicios para proporcionar accesibilidad<br />Marta Alvargonzález, Esteban Etayo,Jose Antonio Gutiérrez, Jaisiel Madrid<br />JSWEB2010, Valencia 8-9 de septiembre de 2010<br />PT5 y PT7+8<br />Madrid, 22 de junio de 2010<br />Liderado por: <br />
  74. 74. Arquitectura orientada a servicios para proporcionar accesibilidad<br />Servicios y herramientas de accesibilidad y usuarios con discapacidad <br />Requisitos de los productos de apoyo: interoperabilidad y ubicuidad<br />Requisitos adicionales: transparencia al usuario y escalabilidad<br />
  75. 75. Integración de productos de apoyo en una arquitectura SOA <br />Arquitectura orientada a servicios para proporcionar accesibilidad<br />Arquitectura de la solución y acceso a los productos de apoyo<br />Esquema de funcionamiento simplificado<br />
  76. 76. Arquitectura de la solución y acceso a los productos de apoyo<br />Arquitectura orientada a servicios para proporcionar accesibilidad<br />Componentes internos de la plataforma <br />
  77. 77. Caso de uso: un usuario con discapacidad visual accede a un servicio de e-gobierno<br />Arquitectura orientada a servicios para proporcionar accesibilidad<br />
  78. 78.
  79. 79. Conclusiones<br />Arquitectura orientada a servicios para proporcionar accesibilidad<br />Propuesta novedosa: solución global de accesibilidad<br />Requisitos de productos de apoyo y requisitos adicionales<br />Caso de uso<br />
  80. 80. Gracias por su atención<br />
  81. 81. Ontology-driven Adaptive Accessible Interfaces in the INREDIS project<br />RaúlMiñón, AmaiaAizpurua, Idoia Cearreta, <br />Nestor Garay, Julio Abascal <br />Laboratory of HCI for Special Needs (UPV/EHU)<br />PT6<br />Madrid, 22 de junio de 2010<br />Liderado por: <br />
  82. 82. 60<br />Contents<br />Introduction<br />INREDIS project<br />Modelling<br />Interface Generator – IG<br />Interface Generator: Ontologies<br />Proposedarchitecture<br />Developedprototype<br />Conclusions<br />Acknowledgements<br />
  83. 83. 61<br />Introduction<br />Services offered through Internet should be accessible, ubiquitous and interoperable<br />Not the current situation: most interfaces do not take into account users’ needs nor the interaction context<br />Specific characteristics of the device to request service are also frequently ignored<br />Negative impact on the accessibility, usability, ubiquity and interoperability of the service<br />Adaptation is very helpful to overcome accessibility barriers, with user modelling based on relevant user (skills, preferences, interests, …) and context (task, objetive, …) features to optimize adaptation process<br />Framework: INREDIS project<br />
  84. 84. 62<br />Includes all the elements necessary to allow ubiquitous, wireless, seamless interaction<br />Aims to provide universal accessibility, interoperability and ubiquity to allow people with disabilities controlling service machines, vending machines, home appliances, …<br />Here we depict the architecture of the Interface Generator module used to produce adaptive interfaces<br />Ontologies are used to perform modelling parameters<br />INREDIS project<br />
  85. 85. 63<br />Modelling<br />User<br />Technologicalcontext<br />Includingdevicehandledbyuser, type of networksupportingcommunication, …<br />Non-technologicalcontext<br />Including place, activity, objectives, …<br />
  86. 86. 64<br />Interface Generator - IG<br />Aim: providing universal accesstoeveryone, regardlessuseddeviceoraccessedservice<br />Ontologicalmodelchosen (automatedreasoning, dynamicclassification, consistencechecking, …)<br />Different ontologies designed and others in conceptualizationphase<br />Modular enoughtoencompassfuture ontologies<br />
  87. 87. 65<br />Ontologies in the INREDIS Framework<br />
  88. 88. 66<br />Designed ontologies (I)<br />Userontology: tomodelusers’ skills and characteristics<br />Allowsmodalities of informationusers can produce and receivetobeconsulted<br />Createsuserstereotypes and mapseachusertoappropriatestereotypes<br />Alsomodelssociodemographicfeatures<br />Target ontology: tomodelcharacteristics of thepossible targets orservicesthat can beintegrated (ATMs, vending machines, …)<br />
  89. 89. 67<br />Designed ontologies (II)<br />Userdeviceontology: togatherallinformationaboutthedeviceusedtointeractwiththesystem<br />Devicefeatures are classifiedinto hardware and software features<br />Severalrelevantcharacteristics: platform, displaysize, mark-up languagessupported, peripheralsavailable<br />
  90. 90. 68<br />Ontologies in conceptualizationphase<br />Interface ontology: to guide process of deciding interface mark-up language and components<br />Adaptationontology: tomodelthebestadaptationsforeachuserstereotype<br />Assistivetechnologiesontology: tomodelthediverseassistivetechnologiesaccessiblethrough INREDIS framework<br />
  91. 91. 69<br />Ontologies population<br />When ontologies are readytheymustbepopulatedwithrelevant data<br />Implicittechniques (data mining) and explicittechniques (filling in forms) willbeused<br />Userprivacy has tobetakenintoaccount<br />Alsoprivacyregulations<br />
  92. 92. 70<br />Proposedarchitecture<br />Diverse modules, eachwithspecificfunctionalitiestoperformspecifictasks<br />Highly flexible toenableincorporation of new modules providing new functionalities in thefuture<br />
  93. 93. Modules in thearchitecture (I)<br />IG Manager Module: orchestrator thatmanagesthewholeprocess and thefunctionalities of the IG<br />Controls and leads interactionsbetween IG sub-modules<br />Constructor Module: responsibleforcreating a default interface in anabstractlanguage<br />Resources Manager Module: analysesresourcesprovidedbythe target to determine whethertheseresources are compatible withtheuser and her/hisdevice<br />71<br />
  94. 94. Modules in thearchitecture (II)<br />Selector Module: to decide whichadaptationsmustbeperformedtoobtainanaccessible interface, style sheet that will be used to represent the content and final mark-up language that will be used to generate the interface<br />Adapter Module: appliesadaptationsselectedby Selector Module tothe default interface supportedbyuser, her/hisdevice and ableto control target functionalities<br />Data Injector Module: checkswhetherthereisan interface previouslygeneratedforthecurrentuserdevice and target. Itinjectsspecificvalues of thecomponentsintothe interface and theend of wholetheprocess<br />72<br />
  95. 95. 73<br />Developedprototype<br />Focused on generating an adaptive interface that can be accessed through the UCH technology<br />It also adapts the content of the user interface to two different types of users according to their capabilities<br />Usertype 1 has less visual capacitythanusertype 2<br />User’sdeviceis a PC and the target deviceto control is a TV set<br />
  96. 96. 74<br />Conclusions<br />Developedprototypeshowedthefunctionality and thevalidity of each module<br />Italsodetectsinconsistencies and deficiencies of each module<br />Currentlydeveloping a more complete version of the IG thatextentsitsfeaturestoallowadaptationtoallstereotypesprovidedbythe general ontology, regardlessdevice and target using UIML<br />
  97. 97. 75<br />Acknowledgements<br />This research is being developed under a research contract within the INREDIS project <br />The involved work has received financial support from the Department of Education, Universities and Research of the Basque Government<br />
  98. 98. Gracias por su atención<br />
  99. 99. A Semantic Matching Process for Detecting and Reducing Accessibility Gaps in an Ambient Intelligence Scenario<br />Rafael González-Cabero<br />PT6<br />Madrid, 22 de junio de 2010<br />Liderado por: <br />
  100. 100. A Semantic Matching Process for Detecting and Reducing Accessibility Gaps in an Ambient Intelligence Scenario<br />Objective and Motivating Scenario<br />
  101. 101. The INREDIS Knowledge Lifecycle<br />A Semantic Matching Process for Detecting and Reducing Accessibility Gaps in an Ambient Intelligence Scenario<br />
  102. 102. Considered Elements<br />A Semantic Matching Process for Detecting and Reducing Accessibility Gaps in an Ambient Intelligence Scenario<br />
  103. 103. A Semantic Matching Process for Detecting and Reducing Accessibility Gaps in an Ambient Intelligence Scenario<br />Considered Discrepancies<br />Medium Discrepancy<br />Channel Discrepancy<br />Capability Discrepancy<br />Code Discrepancy <br />
  104. 104. A Semantic Matching Process for Detecting and Reducing Accessibility Gaps in an Ambient Intelligence Scenario<br />
  105. 105. Gracias por su atención<br />
  106. 106. Securingthe Universal Control HubArchitecture<br />F. Heras, R. Giménez, X. Trabado<br />PT7+8<br />Madrid, 22 de junio de 2010<br />Liderado por: <br />
  107. 107. Securingthe Universal Control HubArchitecture<br />Presentación<br />Póster presentado en la 3rd EuropeanConferenceonAmbientIntelligence, noviembre de 2009, Salzburg (Austria). Organizado por la Universidad de Salzburg y Philips<br />
  108. 108. Securingthe Universal Control HubArchitecture<br />Motivación<br />Analizar las carencias de la arquitectura UCH respecto a sus aspectos de seguridad<br />Proponer mejoras específicas para cada uno de los puntos detectados<br />
  109. 109. Securingthe Universal Control HubArchitecture<br />Principales carencias de seguridad<br />Autenticación<br />Comunicaciones seguras<br />Encriptación de datos<br />Integridad del sistema<br />
  110. 110. Securingthe Universal Control HubArchitecture<br />Estrategia de securización<br />Optimización de los tres ámbitos básicos de la arquitectura de interoperabilidad: comunicaciones controlador arquitectura, componentes internos de la arquitectura y comunicaciones arquitectura objetivo <br />
  111. 111. Securingthe Universal Control HubArchitecture<br />Puntos de securización: comunicaciones controlador arquitectura<br />Integración de servicios federados de identificación (OpenID)<br />Seguridad a nivel de enlace gracias a la utilización de canales seguros para la comunicación<br />Seguridad a nivel de aplicación gracias al despliegue de componentes complementarios para la encriptación de las comunicaciones<br />
  112. 112. Securingthe Universal Control HubArchitecture<br />Puntos de securización: componentes internos arquitectura<br />Explotación de los objetos de sesión propios de UCH para las operaciones de seguridad<br />Integración de time-outs para el control de la interacción entre componentes<br />Implementación de los componentes internos necesarios para asegurar la integridad de los datos<br />
  113. 113. Securingthe Universal Control HubArchitecture<br />Puntos de securización: comunicaciones arquitectura objetivo<br />Para dispositivos objetivo con capacidad de computación, integración de componentes de seguridad a nivel de aplicación <br />Especificación de nuevos estándares de interoperabilidad segura <br />Para dispositivos objetivo no móviles, utilización de canales cableados para las comunicaciones<br />
  114. 114. Gracias por su atención<br />

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