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A Look at the Near Future

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A look at what the impact will be in 2020 to: social dynamics, personal entertainment, intelligent networks, gadgets and ubiquitous content.

A look at what the impact will be in 2020 to: social dynamics, personal entertainment, intelligent networks, gadgets and ubiquitous content.

Published in: Design, Technology, Business

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  • 1. A Look At The Near FuturePhil McKinneyemail: philip.mckinney@hp.com p p y@ ptwitter: @philmckinney
  • 2. Innovations From Complexity
  • 3. Device Complexity Computers 10 7 H dh ld Devices & Vehicle 108 Handheld D i V hi l 9 Machinery 10 Home Appliances 1010 Pallets & Cases 1011 Consumer Items 1012
  • 4. The Complexityof Networks fN t k
  • 5. Complexity of ExperienceYesterday Today 6am 7am 8am 10am 11am 12pm 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 10pmDay in the Life Work/Personal
  • 6. Looking Back to Look Forward
  • 7. Rewind 2000
  • 8. Freeze Frame Today
  • 9. Fast Forward Tomorrow 2020
  • 10. 10 Year Outlook
  • 11. What is Going to Change?Social DynamicsPersonal E t t iP l Entertainment tIntelligent NetworksGadgetsUbiquitous Content
  • 12. Social Dynamics
  • 13. Social Dynamics2010 – Social MediaReshapes Societies
  • 14. Social Dynamics2010 – Social MediaReshapes Societies.2013 – Social MediaExperiences Converge
  • 15. Social Dynamics2010 – Social MediaReshapes Societies2013 – Social MediaExperiences Converge2016 – Social Commerce
  • 16. Social Dynamics2010 – Social MediaReshapes Societies2013 – Social MediaExperiences Converge2016 – Social Commerce2019 – Visual Collaboration
  • 17. Personal ExperiencePersonal Experience
  • 18. Personal Experience2010 – Smart TV’s/SmartEntertainment
  • 19. Personal Experience2010 – Smart TV’s/SmartEntertainment2013 – S Smart House
  • 20. Personal Experience2010 – Smart TV’s/SmartEntertainment2013 – S Smart House2016 – Sensor NetworksEnvelop UsE l U
  • 21. Personal Experience2010 – Smart TV’s/SmartEntertainment2013 – S Smart House2016 – Sensor NetworksEnvelop UsE l U2019 – Intelligent Solutions
  • 22. Intelligent Networks
  • 23. Intelligent Networks2010 - Always Connected
  • 24. Intelligent Networks2010 - Always Connected2013 – Bandwidth ConstraintForces A Change InExperiences
  • 25. Intelligent Networks2010 - Always Connected2013 – Bandwidth ConstraintForces A Change InExperiences2016 – Network Of Things
  • 26. Intelligent Networks2010 - Always Connected2013 – Bandwidth ConstraintForces A Change InExperiences2016 – Network Of Things2019 – Pervasive Connectivity
  • 27. Gadgets
  • 28. Gadgets2010 – Mobile Dominance
  • 29. Gadgets2010 – Mobile Dominance2013 – Family of Devices
  • 30. Gadgets2010 – Mobile Dominance2013 – Family of Devices2016 – Mobile Becomes The PC
  • 31. Gadgets2010 – Mobile Dominance2013 – Family of Devices2016 – Mobile Becomes The PC2019 – Ambient Intelligence
  • 32. Ubiquitous Content/Information
  • 33. Ubiquitous Content/Information2010 – Digitization of Content
  • 34. Ubiquitous Content/Information2010 – Digitization of Content2013 – Emergence of DigitalFortress
  • 35. Ubiquitous Content/Information2010 – Digitization of Content2013 – Emergence of DigitalFortress2016 – PersonalizedInformation/Content
  • 36. Ubiquitous Content/Information2010 – Digitization of Content2013 – Emergence of DigitalFortress2016 – PersonalizedInformation/Content2019 – A Augmented IQ t d
  • 37. The Impact
  • 38. The ImpactFamily of Devices
  • 39. The ImpactFamily of DevicesCloud
  • 40. The ImpactFamily of DevicesCloudConnectivity
  • 41. The ImpactFamily of DevicesCloudConnectivityExperience
  • 42. For More Information:Blog: www.philmckinney.comPodcast: Killer Innovations in iTunesTwitter: @philmckinneyEmail:E il philip.mckinney@hp.com hili ki @h