Leadership, Ingenuity, and Technology Interaction: Accelerators of Innovation


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This is Part 7 of an eight part series of presentations entitled Leadership in the Interactive Age, originally presented over the National Technological University's satellite network in January and February, 1995 by Paul Schumann, Donna Prestwood and Barbara Benjamin. Some of the topical references are out of date but the concepts are still valid. They're probably more apparently valid now then they were at the time of the original production.

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  • Consideration and selection of music throughout the program Possibility of a theme song for the series Look for potential props and set design for this series Go to UT video and film library Ask for 5x7 color photo plus any graphics of each speaker
  • Leadership, Ingenuity, and Technology Interaction: Accelerators of Innovation

    1. 1. Leadership in the Interactive Age Leadership, Ingenuity, and Technology Interaction: Accelerators of Innovation Part 7 Paul Schumann
    2. 2. Leadership, Ingenuity, and Technology Interaction <ul><li>Introductions & Announcements </li></ul><ul><li>Last Program </li></ul><ul><li>This Program </li></ul>Accelerators of Innovation
    3. 3. Leadership is a State of Mind, Not a Position <ul><li>Ingenuity and Leadership </li></ul><ul><li>Motivating Others </li></ul><ul><li>Shaping Values </li></ul><ul><li>Interacting Responsively </li></ul><ul><li>Building Community </li></ul><ul><li>Voices of Today’s Interactive Leaders </li></ul>
    4. 4. Topics <ul><li>Ingenuity, Technology and Innovation </li></ul><ul><li>Helping Organizations Learn to Innovate </li></ul><ul><li>Establishing Innovation Strategies </li></ul><ul><li>Delighting Customers </li></ul>
    5. 5. Organizations <ul><li>The Purpose of Organizations is to Create Wealth </li></ul><ul><ul><li>Prosperity </li></ul></ul><ul><ul><li>Well Being </li></ul></ul><ul><ul><li>Happiness </li></ul></ul><ul><li>Innovation is the Means by Which Organizations Create Wealth </li></ul>
    6. 6. Innovation <ul><li>Innovation Endows Resources With a New Capacity to Create Wealth, or it Creates a New Resource </li></ul><ul><li>Innovation is the Result of the Implementation of New Ideas </li></ul><ul><li>Innovation is the Way of Turning Ingenuity Into Realities </li></ul>
    7. 7. Innovation <ul><li>Innovation Can </li></ul><ul><ul><li>Cause Change </li></ul></ul><ul><ul><li>Exploit Change </li></ul></ul><ul><li>Innovation Can Be </li></ul><ul><ul><li>Accidental </li></ul></ul><ul><ul><li>Systematic </li></ul></ul><ul><li>Systematic Innovation That Exploits Change is Generally the Most Effective </li></ul>
    8. 8. Types of Innovation <ul><li>Nature </li></ul><ul><ul><li>Product </li></ul></ul><ul><ul><li>Process </li></ul></ul><ul><ul><li>Procedure </li></ul></ul><ul><li>Class </li></ul><ul><ul><li>Incremental </li></ul></ul><ul><ul><li>Distinctive </li></ul></ul><ul><ul><li>Breakthrough </li></ul></ul>
    9. 9. The Nature of Innovation Its Interaction Product Thing to Thing Process Person to Thing Procedure Person to Person
    10. 10. The Class of Innovation Breakthrough Distinctive Incremental
    11. 11. The InnoVantage Grid Product Process Procedure Incremental Distinctive Breakthrough
    12. 12. Ingenuity, Technology and Innovation <ul><li>Individuals or Teams Interact With the Environment in Which They Live and Work </li></ul><ul><ul><li>With Each Other and the Organization’s Resources Within a Culture and Community </li></ul></ul><ul><ul><li>With Customers, Competitors and External Technologies </li></ul></ul><ul><ul><li>With the Team’s and Organization’s Stakeholders </li></ul></ul>
    13. 13. Ingenuity, Technology and Innovation <ul><li>Develop Technologies </li></ul><ul><li>Use Technologies to Innovate </li></ul>
    14. 14. Ingenuity, Technology and Innovation Team Org. Stake. Market Tech. Cust. Comp. Tech. Innovation Culture
    15. 15. Helping Teams Learn to Innovate <ul><li>Learn and Integrate the Principles of Innovation </li></ul><ul><li>Gain Skill in the Tools and Techniques of Innovation </li></ul><ul><li>Apply the Principles, Tools and Techniques to Solve Your Problems </li></ul>
    16. 16. Helping Teams Learn to Innovate <ul><li>Teach and Mentor Others on Your Team </li></ul><ul><li>Apply the Principles, Tools and Techniques to Solve Team Problems </li></ul>
    17. 17. Helping Teams Learn to Innovate Vision & Commitment Mastery of Resources Team Vision Innovation Integration of Resources Innovation Skills Confidence & Clarity Innovation Principles Goal Oriented Promote Personal Development Utilize Creative Tension
    18. 18. Principles of Innovation <ul><li>Seek Change </li></ul><ul><li>Gain the Vantage Point </li></ul><ul><li>Motivate Freedom </li></ul><ul><li>Delight People </li></ul>
    19. 19. Seek Change <ul><li>Identify Time Frame </li></ul><ul><li>Describe Market for the Work of Your Team </li></ul><ul><ul><li>Customers </li></ul></ul><ul><ul><li>Competitors </li></ul></ul><ul><ul><li>Technologies </li></ul></ul>
    20. 20. Seek Change <ul><li>Identify Driving Forces Affecting the Market </li></ul><ul><ul><li>Social </li></ul></ul><ul><ul><li>Political </li></ul></ul><ul><ul><li>Economic </li></ul></ul><ul><ul><li>Demographic </li></ul></ul><ul><ul><li>Scientific </li></ul></ul>
    21. 21. Seek Change <ul><li>Discover Changes in the Market (Opportunities and Threats) </li></ul><ul><ul><li>Customers Needs </li></ul></ul><ul><ul><li>Competitive Responses </li></ul></ul><ul><ul><li>Technological Capabilities </li></ul></ul>
    22. 22. Seek Change The Market Customers Competitors Technologies Social Political Economic Demographic Scientific
    23. 23. Seek Change Customers Competitors Technologies Social Political Economic Demographic Scientific Opportunity Threat
    24. 24. Seek Change Customers Competitors Technologies Social Political Economic Demographic Scientific Opportunity Threat
    25. 25. Gain the Vantage Point <ul><li>Create the Vision </li></ul><ul><li>Select the Mission </li></ul><ul><li>Establish Goals </li></ul><ul><li>Discern the Values </li></ul><ul><li>Develop the Plan </li></ul>Ingenuity
    26. 26. Gain the Vantage Point Vision Mission Goals Plan Values Values Values Ingenuity Ingenuity Ingenuity
    27. 27. A Vision <ul><li>Is a Target That Beckons </li></ul><ul><li>Provides a Bridge from Present to Future State </li></ul><ul><li>Is a Future State That Does Not Exist and Never Existed Before </li></ul><ul><li>Bridges Between the Market, Stakeholders and Team </li></ul>
    28. 28. Characteristics of a Vision <ul><li>Clear and Unambiguous </li></ul><ul><li>Has Meaning to Individual(s) </li></ul><ul><li>Leads to Distinctiveness </li></ul><ul><li>Innovation Rich </li></ul><ul><li>Provides Reason for Extraordinary Effort </li></ul><ul><li>Sustainable Through Other Changes </li></ul><ul><li>Identifiable With a Greater Good </li></ul>
    29. 29. Guidelines for Creating a Vision <ul><li>Focus on Truly Strategic Advantages </li></ul><ul><li>Think About How You Add Value to Others </li></ul><ul><li>Make it Useful for Decisions </li></ul><ul><li>State in the Present Tense </li></ul><ul><li>Create Excitement </li></ul><ul><li>Gain a Broad Base of Support </li></ul>
    30. 30. Guidelines for Holding a Vision <ul><li>Keep Your Eye On the Prize </li></ul><ul><li>Restate in a Thousand Different Ways </li></ul><ul><li>Transfer Crisis Into Opportunity </li></ul><ul><li>Incorporate Diversity of Opinion </li></ul><ul><li>Continue the Conversation </li></ul><ul><li>Have Patience and Persistence </li></ul>
    31. 31. Gaining the Vantage Point Ingenuity Know Be Create Intellectual Responsive Intuitive Ingenuity Customers Competition Technology Team Vantage Point
    32. 32. Motivate Freedom <ul><li>Ennoble </li></ul><ul><li>Enable </li></ul><ul><li>Empower </li></ul><ul><li>Encourage </li></ul>
    33. 33. Motivation Ennobling Enabling Empowering Encouraging
    34. 34. Ennoblement <ul><li>Show Respect </li></ul><ul><li>Nurture Dignity </li></ul><ul><li>Expect Excellence </li></ul><ul><li>Provide Connectivity </li></ul>
    35. 35. Enablement <ul><li>Provide </li></ul><ul><ul><li>Knowledge </li></ul></ul><ul><ul><li>Skills </li></ul></ul><ul><ul><li>Tools </li></ul></ul><ul><li>Develop Key Values </li></ul>
    36. 36. Empowerment <ul><li>Grant License for Action </li></ul><ul><li>Invoke Responsibility </li></ul>
    37. 37. Encouragement <ul><li>Inspire Confidence </li></ul><ul><li>Stimulate Further Action </li></ul><ul><li>Provide Feedback </li></ul><ul><li>Mentor </li></ul>
    38. 38. Motivating Freedom in Others Know Be Create Ennoble Enable Empower Becoming Knowing Creating Ingenuity Encourage
    39. 39. Motivate Freedom Ennoble Enable Empower Encourage nergize njoy
    40. 40. Delight People <ul><li>Anticipate Needs </li></ul><ul><li>Meet the “Window of Opportunity” </li></ul><ul><li>Deliver at the Appropriate Quality Level </li></ul><ul><li>Continuously Change </li></ul>
    41. 41. Delighting Customers Customers Technology Competition Team
    42. 42. Tools and Techniques for Innovation <ul><li>Self Assessment </li></ul><ul><li>Creativity </li></ul><ul><li>Communication </li></ul><ul><li>Information Puzzle Solving </li></ul><ul><li>Technology Forecasting </li></ul><ul><li>Market Research </li></ul>
    43. 43. Tools and Techniques for Innovation <ul><li>Competitive Analysis </li></ul><ul><li>Stakeholder Analysis </li></ul><ul><li>Problem Solving </li></ul><ul><li>Team and Organizational Assessment </li></ul><ul><li>Leadership </li></ul>
    44. 44. The Innovate! Perspective Market Stakeholders Team Capability Team Capacity Strategy Ingenuity Know Be Create
    45. 45. Glocal Vantage, Inc. <ul><li>Paul Schumann </li></ul><ul><li>PO Box 161475, Austin, TX 78716 </li></ul><ul><li>[email_address] </li></ul><ul><li>Glocal vantage: http://www.glocalvantage.com </li></ul><ul><li>Insights – Intelligence – Innovation Collaborative: http://incollaboration.ning.com </li></ul><ul><li>Twitter: innovant2003 </li></ul>Attribution: http://creativecommons.org/licenses/by/3.0/