Masterclass in Self-Publishing by Nicholas Lovell (part 3)

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At Interactive Scotland's Digital 2011 conference in Glasgow, Nicholas Lovell from Games Brief presented a workshop about self-publishing computer games, which has relevance for all digital media content creators. This is part one of three.

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Masterclass in Self-Publishing by Nicholas Lovell (part 3)

  1. 1. Masterclass in self-publishing <ul><li>Nicholas Lovell, GAMES brief </li></ul>
  2. 2. Session 3: Concluding discussion: what makes games sell? what makes games sell?
  3. 3. Social Proof
  4. 4. Reciprocity
  5. 5. Commitment and Consistency
  6. 6. Likability
  7. 7. Authority
  8. 8. Time Sensitivity
  9. 9. End of session 3

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