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Masterclass in Self-Publishing by Nicholas Lovell (part 3)
Masterclass in Self-Publishing by Nicholas Lovell (part 3)
Masterclass in Self-Publishing by Nicholas Lovell (part 3)
Masterclass in Self-Publishing by Nicholas Lovell (part 3)
Masterclass in Self-Publishing by Nicholas Lovell (part 3)
Masterclass in Self-Publishing by Nicholas Lovell (part 3)
Masterclass in Self-Publishing by Nicholas Lovell (part 3)
Masterclass in Self-Publishing by Nicholas Lovell (part 3)
Masterclass in Self-Publishing by Nicholas Lovell (part 3)
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Masterclass in Self-Publishing by Nicholas Lovell (part 3)

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At Interactive Scotland's Digital 2011 conference in Glasgow, Nicholas Lovell from Games Brief presented a workshop about self-publishing computer games, which has relevance for all digital media …

At Interactive Scotland's Digital 2011 conference in Glasgow, Nicholas Lovell from Games Brief presented a workshop about self-publishing computer games, which has relevance for all digital media content creators. This is part one of three.

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  • 1. Masterclass in self-publishing <ul><li>Nicholas Lovell, GAMES brief </li></ul>
  • 2. Session 3: Concluding discussion: what makes games sell? what makes games sell?
  • 3. Social Proof
  • 4. Reciprocity
  • 5. Commitment and Consistency
  • 6. Likability
  • 7. Authority
  • 8. Time Sensitivity
  • 9. End of session 3

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