Digital  Bootcamp @Silverdocs 2011
19th century culture was defined by the novel,  20th century culture was defined by cinema,The culture of the 21st century w...
here there be  monsters
read/writeparticipatory web
old white guysdiscovered & labeled       things
now we all get to     do it!
People protested and broughtdown governments beforeFacebook was invented. They didit before the Internet came along.- Malc...
One To One               One to ManyMany To Many                 Many To Many
convergence culture
the people formerly   known as the     audience
social media?
WEBSITE            BLOG      RESOURCES      EMAIL SIGNUP                                                          Widgets ...
website       + social media       =engagement &  interaction
1% collaborators  9% sharers90% spectators      9
embed and spread
crowdsourcing the    hive mind
crowdsourcing crisis    information
crowdsourcing funds
crowdsourcingfootage (+ more)
crowdsourcing   solutions
digital access &     mobile
location-basedsocial networking
connecting the web  to the world of       things
augmented reality
games + gamificationgamification is the “game layer”: badges, points, virtual                     currency etc.     examples...
serious games
data is hot(+ storified)
extending the storytelling experience
flexiblestorytelling
collaboration +         participationBut remember: if you build it they probably won’t comeunless you give them lots of go...
design (or,      encouraging good      things to happen)“Design is not just what it looks like and feels like.      Design...
learn to                  code   code as art, developers as artists         iterative approaches      release early releas...
mess around withthe web like a kid
http://www.bethkanter.org
technology giveth and technology   taketh away
obscurity is a far greater threat toauthors and creative artists than piracy             - tim o’reilly
how do you support artists   without fighting the       technology?
what’s better                           than free?                          http://springboardmedia.blogspot.com/Wednesday...
what tools arealready available?    and free!
TEDization      -Access to ideas-Silos between content and disciplines breaking down
be visible & createsense of inevitability
following newdevelopments
Wednesday, May 26, 2010
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
Digital Bootcamp Silverdocs
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Digital Bootcamp Silverdocs

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Digital Bootcamp given at Silverdocs 2011 on new ways of telling stories, using the web and finding and engaging audiences.

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Digital Bootcamp Silverdocs

  1. 1. Digital Bootcamp @Silverdocs 2011
  2. 2. 19th century culture was defined by the novel, 20th century culture was defined by cinema,The culture of the 21st century will be defined by the interface. - Lev Manovich
  3. 3. here there be monsters
  4. 4. read/writeparticipatory web
  5. 5. old white guysdiscovered & labeled things
  6. 6. now we all get to do it!
  7. 7. People protested and broughtdown governments beforeFacebook was invented. They didit before the Internet came along.- Malcolm GladwellNew Yorker, Feb 2nd, 2011
  8. 8. One To One One to ManyMany To Many Many To Many
  9. 9. convergence culture
  10. 10. the people formerly known as the audience
  11. 11. social media?
  12. 12. WEBSITE BLOG RESOURCES EMAIL SIGNUP Widgets Facebook Video Twitter channels profile Social Email BulletinsBookmark ing Other sites Other blogs
  13. 13. website + social media =engagement & interaction
  14. 14. 1% collaborators 9% sharers90% spectators 9
  15. 15. embed and spread
  16. 16. crowdsourcing the hive mind
  17. 17. crowdsourcing crisis information
  18. 18. crowdsourcing funds
  19. 19. crowdsourcingfootage (+ more)
  20. 20. crowdsourcing solutions
  21. 21. digital access & mobile
  22. 22. location-basedsocial networking
  23. 23. connecting the web to the world of things
  24. 24. augmented reality
  25. 25. games + gamificationgamification is the “game layer”: badges, points, virtual currency etc. examples: Foursquare, FarmVille, SCVNGR
  26. 26. serious games
  27. 27. data is hot(+ storified)
  28. 28. extending the storytelling experience
  29. 29. flexiblestorytelling
  30. 30. collaboration + participationBut remember: if you build it they probably won’t comeunless you give them lots of good reasons to do so (and they know you exist in the first place).
  31. 31. design (or, encouraging good things to happen)“Design is not just what it looks like and feels like. Design is how it works.” - Steve Jobs
  32. 32. learn to code code as art, developers as artists iterative approaches release early release often collaborative work across disciplines hacking film rethinking the film team
  33. 33. mess around withthe web like a kid
  34. 34. http://www.bethkanter.org
  35. 35. technology giveth and technology taketh away
  36. 36. obscurity is a far greater threat toauthors and creative artists than piracy - tim o’reilly
  37. 37. how do you support artists without fighting the technology?
  38. 38. what’s better than free? http://springboardmedia.blogspot.com/Wednesday, May 26, 2010
  39. 39. what tools arealready available? and free!
  40. 40. TEDization -Access to ideas-Silos between content and disciplines breaking down
  41. 41. be visible & createsense of inevitability
  42. 42. following newdevelopments
  43. 43. Wednesday, May 26, 2010
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