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Intro to Tech Programming for Teens
Intro to Tech Programming for Teens
Intro to Tech Programming for Teens
Intro to Tech Programming for Teens
Intro to Tech Programming for Teens
Intro to Tech Programming for Teens
Intro to Tech Programming for Teens
Intro to Tech Programming for Teens
Intro to Tech Programming for Teens
Intro to Tech Programming for Teens
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Intro to Tech Programming for Teens

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Transcript

  • 1. INTRODUCTION Tech Programming for Teens
  • 2. TALKING ‘BOUT THE ‘NET GENERATION
  • 3. MILLENNIALS
    • Born with a chip?
    • Trophy kids
    • Direct
    • Smarter
    • Healthier
    • More liberal
    • More conservative
    • Well-balanced
  • 4. GAMERS
    • 97% play video games
    • 81% of teens play games online
    • 32% of households own a handheld gaming device
    Gaming is the medium of choice for millennials: 3-D, digital, interactive.
  • 5. MILLENIALS & MEDIA
    • 90% own a home computer
    • 85% spend at least 1 hour a day online
    • 75% have a TV in their room
    • 57% are content creators
    • 55% have a cell phone
    Millennials consume multiple medias at once
  • 6. PLATFORM AGNOSTIC Millennials consume media in any format; if they love a franchise, will move seamlessly from format to format.
  • 7. TEEN CONTENT CREATORS
    • http://www.pewinternet.org/PPF/r/166/report_display.asp
  • 8. MICROMEDIA CONSUMERS
    • iTunes
    • Ringtones
    • Podcasts
    • YouTube
    • RuneScape
    • Sims 3
    • Twitter
  • 9. WHY SO POPULAR?
    • It’s all about ME!
    • Customizable
    • Music-heavy
    • Social
  • 10. TEEN DEVELOPMENT
    • Biological
    • Psychological
    • Social
    • Assets!

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