Swfln Get Your Game On!

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  • This is just brilliant. Definitive guide to gaming in libraries. Really appreciate the research and presentation of the stats. Looks like it could be expanded into a book. I'm setting it for the gaming week of my 23 Things program.<br /><br/>
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  • 1. Get Your Game On: Video Gaming @ the Library Instructor: Beth Gallaway [email_address] A SWFLN Workshop Fall 2007
  • 2. Introductions
    • Name
    • Library
    • Position
    • What games do you play?
  • 3. What is a Game?
    • GAME: activity engaged in for diversion or amusement; synonym: see FUN
    • VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action
    Merriam-Webster Online. http://www.m-w.com
  • 4. Game Components
    • Console/Playing Device
      • PC, Xbox, Playstation, Nintendo
    • Screen or Monitor
    • Controller
      • mouse, joystick, keyboard, peripheral device
    • Power Source
    • Game
      • CD-Rom, cartridge, digital
  • 5. Game Play Devices
    • Xbox
    • Playstation
    • Nintendo
    • PC
  • 6. Game Controllers
    • Keyboard
    • Mouse
    • Mat
    • Guitar
    • Steering Wheel
    • Drum
    • Joystick
    • Camera
    • Controllers
  • 7. Game Screens
    • Monitor
    • Television
    • Projector/Screen
  • 8. Ways to Play Video Games
    • At an Arcade
    • On a PC or Mac
    • On a Plug ‘n’ Play Device
    • On a Mobile Device
    • On a Handheld Device
    • On a Console
  • 9. Arcade Games
  • 10. Plug ‘n’ Play
    • Plugs into your TV
    • Play begins immediately
  • 11. PC/Mac Gaming
    • Computer with a hard drive
    • PC or Mac Platform
  • 12. Console Gaming Devices
    • Video Game Charts. http://www.vgcharts.org . October 6, 2007
  • 13. Handheld Gaming Devices Video Game Charts. http://www.vgcharts.org. October 6, 2007
  • 14. Console Gaming Devices
  • 15. Mobile Gaming Devices
    • Mobile gaming is expected to quadruple to 11.2 billion by 2010
  • 16. For Discussion: What Are Some Benefits of Games?
  • 17. Why Games at the Library? Games …
    • Are just like books, they are just another new format
    • Are the medium of choice for the millennial generation
    • Meet developmental needs of teens
    • Build adolescents developmental assets
    • Are literary
    • Reinforce new literacies
  • 18. Gaming = literacy
    • Environmental print
      • signage
      • labels
      • maps
    • Reading about the game
      • instructions
      • walkthroughs
    • Writing about the game
      • forums
      • websites
    • Chat:
      • “ WTS, Mageweave cloth, 15g”
  • 19. “ Leet” & 4 // 3 I2 5 G A M E R S
  • 20. Gaming is the medium of choice for the millennial generation
  • 21. Gaming by the Numbers: An Interactive Quiz
  • 22. 1. What is the average age of a gamer? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
  • 23. 2. What % of teens report playing games online*? * Pew Internet & American Life Project. Teens and Technology, July 2005. 81 %
  • 24. 3. What percent of people over 50 play games?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24% 24 %
  • 25. 4. What % of gamers are female? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
  • 26. 5. How much money did computer & video game sales gross in 2005?* $7.6 Billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
  • 27. 6. What % of gamers play on handhelds? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 %
  • 28. 7. What percentage of games sold in 2005 were rated M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
  • 29. 8. X% fewer mistakes are made by laproscopic surgeons.* 37% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 30. 9. Laproscopic surgery is completed X% faster by surgeons who play video games.* 27% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 31. 10. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 32. 11. What % of public libraries circulate video games?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 33. 12. What % of public libraries host video game programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 34. What Developmental Needs/Assets Are Being Met?
  • 35. Gaming Meets Developmental Needs of Young Adolescents
    • Positive social interaction with adults & peers
    • Structure and clear limits
    • Physical activity
    • Creative expression
    • Competence and achievement
    • Meaningful participation in families, school, communities
    • Opportunities for self-definition
    NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
  • 36. Gaming Builds Developmental Assets of Adolescents
    • Support
    • Empowerment
    • Boundaries & Expectations
    • Constructive Use of Time
    • Commitment to Learning
    • Positive Values
    • Social Competencies
    • Positive Identity
    The Search Institute. http://www.search-institute.org
  • 37. What Developmental Needs/Assets Are Being Met?
  • 38. Does This Sound Like Any Gamers You Know?
    • Social
    • Competitive
    • Wired
    • Self-aware
    • Always On
    • Heroic
    • Multi-taskers
    • Global
    • Collaborative
    • Risk Takers
    Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
  • 39. Learning Principles in Games*
    • Risk –taking in a “safe” environment
    • Rewards practice
    • Use of affinity groups
    • Probing cycles
    • Situated meaning
    • Self-knowledge
    • Identity formation
    *** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
  • 40. Gaming Reinforces New Literacies
    • Exposing knowledge
    • Employing information
    • Expressing ideas compellingly
    • Ethics on the Internet
    Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005 http://www.scholastic.com/administrator/marapr05/articles.asp?article= newlit
  • 41. 1. Exposing Knowledge
    • Find information
    • Understand and explain found information regardless of its format
    • Evaluate information
    • Organize information
  • 42. Runescape
  • 43. Ways Games Expose Knowledge
  • 44. 2. Employing Information
    • Computation
    • Measurement
    • Analysis
    • Application
  • 45.
    • Estimating
    • Basic arithmetic
    • Averages
    • Statistics
    Lemonade Stand
  • 46. Let's Try Set Game!
  • 47. 3. Expressing Ideas Compellingly
    • Mechanics matter
    • Creativity & efficiency highly rated
    • Text, images, audio, and video are used to express ideas in many digital formats
  • 48. Ways Gamers Express Ideas Compellingly
    • Fan Fiction
    • Machinima
    • Web Comics
    • Fan Forums
    • Clan Websites
  • 49. FanFiction
  • 50. Warcraft Tutorial
  • 51. Ethics on the Internet
    • Modding – recreating game content
    • FanFic – writing stories about characters created/owner by someone else
    • Machina – films/videos created through recording video game play
  • 52. How Can Libraries Tie Literacy to Gaming?
    • Use games to do readers advisory  
    • Do gaming collection development
    • Offer gaming programs
  • 53. 1. Reader’s Advisory to Gamers
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read and enjoyed?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • 54. Reader’s Advisory to Gamers 
  • 55. Roleplaying/MMORPG Games
    • Games:
      • Everquest
      • Runescape
      • World of Warcraft
      • Dark Age of Camelot
      • Ultima
    • Characteristics
      • epic fantasy setting
      • good vs. evil theme
    • Suggest?
  • 56. Historical Sim Games
    • Games:
      • Civilization
      • Caesar
      • Age of Empires
      • Oregon Trail
      • America’s Army
    • Characteristics
      • Simulation elements
      • Historical setting
      • Alternative history possibility
    • Suggest?
  • 57. Sports Games
    • Games:
      • Madden Football
      • NBA Street
      • Need for Speed
      • Tiger Woods
      • Golf
    • Characteristics
      • Sports theme
      • Competition
    • Suggest?
  • 58. Strategy & Puzzle Games
    • Games:
      • Myst
      • Tetris
      • Bejeweled
      • Where in the World is Carmen San Diego?
    • Characteristics:
      • Problem to solve
      • Logic, math, reasoning
    • Suggest?
  • 59. First Person Shooters (FPS)‏
    • Games:
      • Doom
      • Quake
      • Halo
    • Characteristics
      • Warfare
      • Strategy
      • Violent
    • Suggest?
  • 60. Simulations
    • Games:
      • The Sims
      • The Urbz
    • Characteristics:
      • Character driven
    • Suggest?
  • 61. Japanese/Manga tie-in
    • Games:
      • Katamari Damacy
      • Final Fantasy
      • Dragonball Z
      • Pokemon
    • Characteristics
      • Anime style
      • Japanese culture
    • Suggest?
  • 62. Superhero Games
    • Games:
      • Spider-Man
      • Fantastic Four
      • City of Heros
    • Characteristics
      • Heroes/villains setting
      • Good vs. evil theme
      • Film tie-ins
    • Suggest?
  • 63. Don’t Forget Print Resources for Gamers
    • Magazines
    • Strategy guides
    • Nonfiction about gaming
    • Fiction with gaming as a plot or subplot
  • 64. 2. Be a Strategy Guide -- Not an Information Maven
    • Don’t be a level boss
    • Show, don’t tell
    • Make it interactive
    • Get them started with a free-for-all
    • Ask for a demo of expertise
    • Be open-minded
  • 65. 3. Embrace Your Inner Technogeek
    • Upgrade
    • Get a screen name
    • You can’t break it
    • Pilot projects
    • Read tech news
  • 66. 4. Be Flexible… Embrace Change!
    • Change the space
    • Flexible furnishings
    • Say yes
    • Go meta
    • Customize
    • Change yourself
  • 67. It’s a stool It’s a table It’s a storage unit
  • 68. Flexible seating
  • 69. Video Rockers
  • 70. 5. Immerse Yourself in Pop Culture…
    • Pop Culture
    • Hot High Tech
    • Crossovers
  • 71. … Especially Video Game Culture
    • Watch Red Vs. Blue
    • Read Penny Acade
    • Read PvP
    • Set a Google Alert
    • Subscribe to a gaming podcast or blog
    • Skim gaming magazines
    • Pay attention to gaming around you in public spaces
  • 72. More Ways to Immerse!
    • Join the LibGaming Google Group
      • Email discussion for gaming in libraries
    • Game On! Video Games in Libraries blog
      • Blog about gaming news of interest to libraries
    • Join YALSA and the Teen Gaming Interest Group
      • YALSA interest group dedicated to gaming
    • Celebrate Teen Tech Week
      • Annual celebration of teens + technology in libraries, March 4-10, 2007
  • 73. 6. Try Some Games
    • On the Internet
    • On a Console
  • 74. Evaluating Games
    • Plot
    • Setting
    • Character
    • Graphics
    • Sound track
    • Modification/Customization
    • Uniqueness
    • ________________
    • Replayability
  • 75. Asteroids Vector graphics in Asteroids
  • 76. ZORK Text RPG Zork
  • 77. Star Wars: Knights of the Old Republic
  • 78. Plot
    • Unique plot
    • Compelling story
    • Creative gameplay
    • Multiple modes of play
  • 79. Setting
  • 80. Realistic Settings CA
  • 81. Character
    • Customizable
    • Diverse
    • Representation of the player
  • 82. Graphics and Game Physics
    • Smooth
    • Seamless
    • Realistic
    • Appropriate
  • 83. Soundtrack
    • Music
    • Speech
    • Ambient Noise
  • 84. Support
  • 85. Collecting Games
  • 86. Game Policy Questions
    • Who is the collection for?
    • What formats will you collect?
    • What genres will you collect?
    • What is your selection criteria?
    • What resources will you use to select?
    • Where will you purchase from?
    • Is there a donation policy?
    • How will the collection be classified/cataloged?
    • Where will the collection be stored?
    • How will it be displayed?
    • What security measures need to be taken?
    • What is the procedure for materials challenge?
  • 87. Sample Video Game Policy
    • Schwarzwalder, Jami. “Video Game Collection Development Policy.” Super Mario Brothers Memorial Public Library. November 2005. http://www.mbmpl.org/vg/?page_id=6 . July 23, 2007.
  • 88. Purchasing Games
    • From game stores
      • Game Stop, EB Games, Game Crazy
    • From library companies
      • Baker & Taylor, Thomas Kline/Crimson Multimedia, S&S Worldwide
    • From retailers
      • Amazon.com, Comp USA, Best Buy, Circuit City, Wal*Mart
    • Direct from the publisher
      • Red Octane
    • Online
      • Game Tap, PlayFirst, Direct2Drive, Overdrive
  • 89. Review Sources
    • Game Reviews
      • Magazines
      • Library Journals
      • Gaming Websites
      • “ Family Friendly” Review Sites
    • Game Awards
      • Websites
      • Magazines
      • Organizations
      • Networks
  • 90. Library Journals
    • Voice of Youth Advocates (VOYA)
    • School Library Journal
  • 91. Magazines
    • Electronic Gaming Monthly $12.00/yr
    • Game Informer $19.99/yr
    • Games For Windows, $12.00/yr
    • Nintendo Power $19.95/yr
    • Official Xbox Magazine $24.95/yr
    • PC Gamer $19.95/yr
    • PlayStation Monthly (PSM) $10.00/yr
  • 92. General Interest Magazines
    • Geek Monthly $19.95/yr
    • Reader's Digest $24.98/yr
    • PC Magazine $19.97/yr
    • Play $17.95/yr
    • Wired $10.00/yr
  • 93. Review Sites
    • IGN
    • GameRankings
    • GameSpot
    • GameSpy
  • 94. “ Family Friendly” Review Sites
    • Children's Technology Review
    • Common Sense Media
    • Edutaining Kids
    • Gamer Dad
    • Parent's Choice
  • 95. Awards
    • • IGN Game of the Year (Jan)‏
    • AIAS Game of the Year (Feb)
    • • Game Developer’s Choice Awards (Mar)‏
    • • Game Critics Awards (May)‏
    • • BAFTA Excellence in Video Games (Oct)
    • • GameSpot Game of the Year (Dec)‏
    • • GameSpy G ame of the Year (Dec)‏
  • 96. Ratings
    • The Entertainment Software Ratings Board
    • (ESRB) is a self-regulating body established by the Entertainment Software Association (ESA). ESRB applies and enforces game ratings, advertising and online privacy principles. They are primarily know for evaluating games for violence, sex, language, substance abuse and other characteristics
  • 97. Collection Management
    • Storage depends on:
      • format
      • staff
      • space
      • budget
    • Theft
      • start with programs
      • start small
    • Troubleshooting
      • replacement/repair
  • 98. Theft
    • Choose secure storage
    • Build community
    • Examine circulation policies
  • 99. Secure Storage
    • Kwik Cases
    • Locking Caps
    • Locking Security Straps
  • 100. Troubleshooting
    • Clearly label format
    • Collections are self weeding collection
    • Games can be cleaned with rubbing alcohol
    • Scratches can be removed with cleaning devices for use with CDs & DVDs
  • 101. Cataloging Issues
    • Vocabulary/Genre
    • Sources for game information
    • System Requirements
    • Extra content (manual, maps, etc)‏
    • Compatibility
    • Bugs
    • Title screen vs. main menu?
  • 102. More Cataloging Issues
    • “ Formally presented information&quot;
    • Credits
    • Updates
    • Mods
    • Unlockable content?
  • 103. Best Practices: Collections
  • 104. Helen McGraw Branch Irondequit (NY) Public Library
    • Ratings: Games rated E, E10+ and T
    • Platforms: PS2 and PC
    • Loan Period: 14 day circ
    • Late fee: $.25/day
    • Replacement Fee: Game cost+$5
    • Genres:
      • compilations
      • sports
      • racing games
      • platformers
      • unique and quirky titles
  • 105. Rockridge Branch, Oakland (CA) Public Library
    • Ages: 13-18 year olds
    • Platform: PS2
    • Loan Period: 7 day free checkout
    • Late fee: $1/day
    • Replacement fee: $50
    • Limits: 2 games per patron; no holds
    • Genres:
      • sports
      • adventure
      • racing
      • fighting
      • shooteers
  • 106. Core Collections
  • 107. PC Games for Children
    • Finding Nemo (Disney/Pixar, 2005)‏
    • Fisher Price Little People Discovery Games (Vivendi Universal, 2003)
    • I Spy Spooky Mansion Deluxe (Riverhillsoft, 2005)
    • Lemony Snicket's A Series of Unfortunate Events: Mini Games (Activision, 2004)
    • Nancy Drew: White Wolf of Icicle Creek (HerInteractive, 2007)
    • Rollercoaster Tycoon (Hasbro/InfoGrames, 1999)
  • 108. PC Games for Teens
    • Age of Empires (Ensemble Studios/Microsoft, 2002)‏
    • F-15 (Origin/Janes Combat, 1998)‏
    • Guild Wars (NCSoft/ArenaNet, 2006)‏
    • The Lord of the Rings: The Battle for Middle-earth (EA, 2004)‏
    • Sid Meier’s Pirates! (2K Games, 2005)‏
    • The Sims 2 (Maxis/EA 2005)‏
  • 109. PC Games for Adults
    • Civilization IV (Firaxis/Infogrames, 2005)‏
    • Medal of Honor: Allied Assault (EA Games, 2002)‏
    • Space Invaders Anniversary (Empire Interactive, 2003)‏
    • SWAT 4 (Irrational Games/Vivendi, 2005)‏
    • Ultimate Mahjongg 20 (ValuSoft Inc.)‏
    • Unreal (Epic/GT Interactive, 1999)
  • 110. XBox360 for Children
    • Cars Mater National (THQ, 2006)‏
    • FIFA Soccer 08 (Electronic Arts, 2007)‏
    • Lego Star Wars II (Eidos, Traveller’s Tales, 2007)‏
    • Harry Potty and the Goblet of Fire (Electronic Arts, 2005)‏
    • Viva Pinata (Rare LTD, 2006)‏
  • 111. XBox360 for Teens
    • Lego Star Wars II: The Original Trilogy (LusasArts, 2007)‏
    • Guitar Hero II(RedOctane, 2007)‏
    • Madden NFL 2006 (Electronic Arts, 2005)
    • Need for Speed Underground (EA, 2003)
    • Tony Hawk's Underground THUG (Activision/Neversoft, 2003)‏
  • 112. Xbox360 for Adults
    • Fable (Microsoft Game Studios/ Big Blue Box, 2004)‏
    • Tom Clancy's Rainbow Six 3 (Ubisoft, 2003)‏
    • Call of Duty 2 (Activision/Infinity Ward 2005)
    • Halo 3 (Bungie, 2007)
    • Madden NFL 2007 (EA, 2006)
    • Project Gotham Racing 3 (Microsoft Game Studios/Bizarre Creations, 2005)
  • 113. PS2 for Children
    • Crash Bandicoot: The Wrath of Cortex (Traveller's Tales/ Universal Interactive Studios, 2002)
    • Gran Turismo 4 (Polyphony, 2005)‏
    • Harry Potter: Quidditch World Cup (EA/ Griptonite Games, 2005)‏
    • Katamari Damacy (Namco, 2005)
  • 114. PS2 for Teens
    • Call of Duty: Finest Hour (Activision, 2004)
    • DDR Extreme 2 (Konami)‏
    • Dragon Ball Z: Budokai 3 (Atari, 2004)
    • Final Fantasy XII (Square Enix, 2006)
    • Kingdom Hearts (Square Enix/Disney, 2002)
    • The Incredibles ( THQ, Inc, 2004)
    • Need for Speed Underground (EA, 2003)
  • 115. PS2 for Adults
    • Metal Gear Solid II: Sons of Liberty (Konami, 2001)‏
    • Mortal Kombat: Armageddon (Midway, 2006)‏
    • Namco Museum 50th Anniversary Arcade Collection (Namco 2006)‏
    • Prince of Persia: Sands of Time (Ubisoft, 2006)‏
    • WWE SmackDown 4! Shut Your Mouth (THQ Inc )
  • 116. Wii
    • Animal Crossings (Nintendo, 2006)‏
    • Big Brain Academy: Wii Degree (Nintendo, 2006)‏
    • Legend of Zelda (Nintendo, 2006)‏
    • Rayman Raving Rabbids (Ubisoft, 2006)‏
    • Super Paper Mario (Nintendo, 2007)‏
    • Trauma Center: Second Opinion (Nintendo, 2006)‏
    • Wii Play (Nintendo, 2006) 
  • 117. Digital Downloads for Gamers
  • 118. Prima Strategy Guides
    • eGuides in PDF format
    • 504 titles
    • $12.99 each
  • 119.  
  • 120.  
  • 121.  
  • 122. Subscription Services
  • 123. GameTap
    • GameTap is an online arcade of 900+ video games from Turner
    • Platform: PC
    • Cost: $6.95-9.95/month
    • Accounts: 8 logins per location
    • Limit: No public performance
  • 124. GameTap Collection
    • Atari 2600 (104)
    • Commodore 64 (55)
    • Sega Dreamcast (7)‏
    • Sega Genesis (81)
    • Intellivision (12)
    • Windows (377)‏
    • ... and more!
  • 125. GameTap Membership
  • 126. Games On Demand: Unlimited
    • Games on demand: Unlimited Play is a monthly subscription service from Comcast
    • Platform: PC
    • Ratings: E 10+ T M
    • 500 titles
    • Cost: $14.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 127. Games On Demand: Kids Play
    • Games on Demand: Kids Play is a monthly game subscription service from Comcast
    • Platform: PC
    • Ratings: EC/E
    • 72 Titles
    • Cost: $7.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 128. PlayFirst
    • Playfirst is a game site from Viacom with free demos and full versions for sale
    • Platform: Mac/PC
    • Ratings: N/A
    • Cost: $19.95
    http://www.playfirst.com/
  • 129. Direct To Drive
    • Direct to Drive provides game downloads from IGN.
    • Platform: PC
    • Titles:
    • Ratings E-M
    • Cost: $20-$49.99
    http://www.direct2drive.com
  • 130. Shockwave Unlimited
    • Shockwave unlimited provides ad-free access to downloadable games from Atom Entertainment
    • Platform: PC
    • Cost: $4.95-$9.95/month
  • 131. Direct to Drive Bargains
  • 132. Overdrive
    • Overdrive has a collection of productivity and arcade games accessible via library card
    • Platform: PC
    • Titles: 70
    • Cost: ???
    http://www.overdrive.com/products/dlr/mediaformats/games.asp
  • 133. Download to Library Computer
  • 134. StepMania
    • DDR for your fingers... unless you plug in a USB pad
    http://www.stepmania.com/
  • 135. Snood
    • Puzzle game... or shooter?
    http://www.womgames.com/games /
  • 136. Games to Bookmark for Children
  • 137. Apple Corp
    • Premise: Mr. Potato Head, but with other fruits & vegetables
    http://apple-corps.westnet.com/apple_corps.2.html
  • 138. Fun Brain
    • Educational games with math, science & reading themes
    http://www.funbrain.com/
  • 139. Girls Go Tech
    • Girl Scout website with games related to badgework on codes & communication
    http://www.girlsgotech.org/games.html
  • 140. Neopets
    • Raise a virtual, electronic pet. Highly commercial.
    http://www.neopets.com/
  • 141. WebKinz
    • Webkinz pets are lovable plush pets that each come with a unique Secret Code. With it, you enter Webkinz World where you care for your virtual pet, answer trivia, earn KinzCash, and play the best kids games on the net!
    http://www.webkinz.com/
  • 142. Games to Bookmark for Teens & Adults
  • 143. Darfur is Dying
    • A serious simulation game about genocide. Keep your refugee camp stable in the face of many threats
    http://www.darfurisdying.com/
  • 144. Runescape
    • Medieval styled MMORGP
    http://www.runescape.com/
  • 145. Kingdom of Loathing
    • Free and funny turn-based RPG with online chat/group option
    http://www.kingdomofloathing.com
  • 146. IFiction
    • Archive of over 250 text adventure games, also called Interactive Fiction.
    http://www.ifiction.org/
  • 147. Set Game
    • Goal: locate 6 set from the 12 cells by selecting 3 cells to create a set
      • http://www.addictinggames.com
  • 148. Shockwave
    • Free online games including arcade games, action games, sports games, puzzle games, flash games and more.
    http://www.shockwave.com/home.jsp
  • 149. Chicktionary
    • Word Scramble Game
    http://www.shockwave.com/gamelanding/chicktionary.jsp
  • 150. Addicting Games
    • Free online games including arcade games, action games, sports games, puzzle games, flash games and more.
      • http://www.addictinggames.com
  • 151. Bob the Blob
    • Premise: Bob the Blob is sucked into a 3rd dimension while eating his hamburger. Can you help him escape this world of endless possibilites?
    http://www.addictinggames.com/blobbob.html
  • 152. Bonus
    • Free online games including arcade games, action games, sports games, puzzle games, flash games and more.
    http://www.bonus.com/
  • 153. Education Arcade
    • Learning through authentic and engaging play
    http://www.educationarcade.org
  • 154. Games for Change
    • The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector; games in education, training, health, and public policy.
    http://www.gamesforchange.org
  • 155. Gaia Online
    • 3-D digital community. Play games to earn points to customize your avatar.
    http://www.gaiaonline.com
  • 156. Second Life
    • 3-D virtual world created and owned by it's residents
    http://secondlife.com
  • 157. What Makes a Successful Gaming Program?
    • Do your homework
    • Provide variety
    • Open up to the community
    • Spread the word
    • Play!
  • 158. Choose a Game That is...
    • Multiplayer
    • Short Rounds
    • Rated E or T
    • Easy to Learn
    • Challenging to Master
    • Appealing to a wide demographic
  • 159. Model Gaming Programs:
    • Santa Monica Public Library, CA Counterstrike LAN party
      • After hours program
      • 50 teens lined up around the block to play
    • After School Zone, Benicia Public Library , CA
      • Hanging out, snacks and playing games encourages
      • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
      • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • 160. More Model Gaming Programs
    • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
      • Tournaments for all ages
      • Regular programs
      • Online community
    • North Hunterdon High School (NJ)
      • Student-run game night in the cafeteria
  • 161. Program Planning
    • Date/Time/Location
    • Audience
    • Style
    • Games
    • Food
    • Prizes
  • 162. “ Ddr+gutiart hero= fun”
    • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething (sic). Plus guitar hero is a wicked rad game.”
  • 163. “ I loved ddr”
    • “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
  • 164. Evaluations
    • Beth Gallaway
    • [email_address]
    • 603.247.3196
    • del.icio.us/ informationgoddess29/ swfln