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Nhlacollections

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NHLA Core Collections

NHLA Core Collections


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    • 1. CORE COLLECTIONS: Circulating Games at the Library
    • 2. SLIDES & LINKS will be posted on my BLOG: http://infogdss.wordpress.com
      • Beth Gallaway
      • CONTACT:
      • 603.247.3196
      • [email_address]
      • http://informationgoddess.info
      • http://del.icio.us/informationgoddess29
    • 3. DOES YOUR LIBRARY CIRCULATE VIDEO GAMES?* *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf YES NO
    • 4. WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf
    • 5. GAMING COLLECTION DEVELOPMENT
      • Magazines
      • Strategy guides
      • Nonfiction about gaming
      • Fiction with gaming as a plot or subplot
    • 6. COLLECTION POLICY CONSIDERATIONS
      • Formats
      • Breadth & Depth
      • Budget
    • 7. FORMATS
      • Console
        • XBox / XBox 360
        • Sony PlayStation 2/3
        • Nintendo Gamecube/Wii
      • Handhelds
        • Nintendo DS (DS)
        • Playstation Portable (PSP)
      • PC
    • 8. BREADTH & DEPTH
      • Genres
      • Styles
      • Age ranges
      • Ratings
    • 9. HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE?
      • YES
      • NO
    • 10. WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
    • 11. GAME POLICY QUESTIONS
      • Who is the collection for?
      • What formats will you collect?
      • What genres will you collect?
      • What is your selection criteria?
      • What resources will you use to select?
      • Where will you purchase from?
      • Is there a donation policy?
      • How will the collection be classified/cataloged?
      • Where will the collection be stored?
      • How will it be displayed?
      • What security measures need to be taken?
      • What is the procedure for materials challenge?
      Gaming, Learning & Libraries July 2007
    • 12. SAMPLE VIDEO GAME POLICY
      • Schwarzwalder, Jami. “Video Game Collection Development Policy.” Super Mario Brothers Memorial Public Library. November 2005. http://www.mbmpl.org/vg/?page_id=6 .
      Gaming, Learning & Libraries July 2007
    • 13. PURCHASING GAMES
      • From game stores
        • Game Stop, EB Games, Game Crazy
      • From library companies
        • Baker & Taylor, Thomas Kline/Crimson Multimedia, S&S Worldwide
      • From retailers
        • Amazon.com, Comp USA, Best Buy, Circuit City, Wal*Mart
      • Direct from the publisher
        • Red Octane
      • Online
        • Game Tap, PlayFirst, Direct2Drive, Overdrive
      Gaming, Learning & Libraries July 2007
    • 14. COLLECTION MANAGEMENT
      • Storage depends on:
        • format
        • staff
        • space
        • Budget
      • Issues
        • replacement/repair
        • resistance
      • Theft
        • start with programs
        • start small
    • 15. THEFT
      • Choose secure storage
      • Build community
      • Examine circulation policies
      Gaming, Learning & Libraries July 2007
    • 16. SECURE STORAGE
      • Kwik Cases
      • Locking Caps
      • Locking Security Straps
      Gaming, Learning & Libraries July 2007
    • 17. BEST PRACTICES: COLLECTIONS
      • Rockridge
      • Ages 13-18 year olds
      • PS2 games
      • 2 games/patron
      • No holds/renewals
      • 7 day free checkout
      • $1/day late fee
      • $50/replacement fee
      • Genres: sports, adventure, racing, fighting, and shooters.
      • Helen McGraw
      • E, E10+ and T
      • PS2 and PC games
      • 14 day circ
      • $.25/day late fee
      • game cost+$5/replacement fee
      • Genres: compilations, sports, racing games, platformers, unique and quirky titles
    • 18. WHAT MAKES A GOOD GAME?
      • Replayability
      • Plot
      • Setting
      • Character
      • Graphics
      • Sound track
      • Modification/Customization
      • Uniqueness
    • 19. ASTEROIDS
    • 20. ZORK
    • 21. STAR WARS: KNIGHTS OF THE OLD REPUBLIC
    • 22.  
    • 23. SETTING
    • 24. REALISTIC SETTINGS
    • 25. CHARACTER
    • 26. PHYSICS
    • 27. SUPPORT
    • 28. SOUND
    • 29. GAME AWARDS
      • BAFTA - http://www.bafta.org/
      • IGN - http://bestof.ign.com
      • Academy of Interactive Arts and Sciences http://www.interactive.org/
      • GameSpot - http://www.gamespot.com
      • GameSpy - http://goty.gamespy.com
      • Game Developer’s Choice Awards - http://www.gamechoiceawards.com/
      • Game Critics Awards http://www.gamecriticsawards.com/
    • 30. OTHER RESOURCES
      • Gamer Dad - http://www.gamingwithchildren.com/
      • Video Game Librarian – http://www.videogamelibrarian.com/
      • Video Game Report Card by National Institute on Media and the Family http://www.mediafamily.org/
    • 31. GAME REVIEWS
      • School Library Journal
      • Voice of Youth Advocates “Get Your Game On” column
      • Gaming Magazines
      • Tech Magazines
    • 32. EXERCISE #3 WHAT MAKES A GOOD GAME?
    • 33. PC GAMES FOR CHILDREN
      • Civ City: Rome (Take Two Interactive, 2006) 
      • Finding Nemo (Disney/Pixar, 2005)
      • I Spy Spooky Mansion Deluxe (Riverhillsoft, 2005
      • Nancy Drew: Legend of the Crystal Skull (ValuSoft Inc., 2008).
      • Rollercoaster Tycoon 3 (Atari, 2004)
    • 34. PC GAMES FOR TEENS
      • The Lord of the Rings II: The Battle for Middle-earth (EA, 2006)
      • Medal of Honor: Allied Assault (EA Games, 2002)
      • The Movies (Lionhead, 2005)
      • Psychonauts (Majesco, 2005)
      • Sid Meier’s Pirates! (2K Games, 2005)
    • 35. PLAYSTATION 3 GAMES FOR CHILDREN
      • FIFA Soccer 08 (EA Games, 2007)
      • Kung Fu Panda the Game (Activision/Dreamworks, 2008)
      • Ratchet & Tank: Tools of Destruction (Sony/Insomniac, 2007)
      • MX vs ATV: Untamed (THQ, 2007)
      • Spyro: Dawn of the Dragon (Sierra, 2008)
    • 36. PLAYSTATION 3 GAMES FOR TEENS
      • American Idol Karaoke Revolution. (Konami/Blitz, 2007)
      • Guitar Hero III (Red Octane, 2008)
      • Lair. (SCEA, 2007)
      • The Simpsons Game. (EA, 2007)
      • Tiger Woods PGA Tour 07 (EA, 2007)
    • 37. WII GAMES FOR CHILDREN
      • Boom Blox. (EA, 2008)
      • MarioKart (Nintendo, 2008)
      • Elebits (Konami, 2006)
      • Super Paper Mario (Nintendo, 2007)  
      • Tony Hawk’s Downhill Jam (Activision, 2006)
    • 38. WII GAMES FOR TEENS
      • Legend of Zelda: Twilight Princess (Nintendo 2006)  
      • Rayman Raging Rabbids (Ubisoft, 2007)
      • Super Smash Brothers Brawl (Nintendo, 2008) Fighting.  
      • Tony Hawk’s Downhill Jam (Activision, 2006)
      • Trauma Center: Second Opinion
      •  
    • 39. XBOX 360 GAMES FOR CHILDREN
      • Beijing 2008: The Official Video Game of the Olympic Games (Sega, 2008)
      • Bionicle Heroes (TT Games, Inc, 2006)
      • Harry Potter and the Order of the Phoenix (EA, 2007)
      • Robo Blitz (Naked Sky, 2006)
      • Viva Pinata (Microsoft, 2007)
    • 40. XBOX 360 GAMES FOR TEENS
      • Beautiful Katamari. (Namco, 2007)
      • Fight Night Round 3 (EA, 2006)
      • Lego Star Wars: The Complete Saga (Eidos, Traveller’s Tales, 2008)
      • Lost Odyssey (Mistwalker/Microsoft Studios, 2007)
      • Project Gotham Racing 3 (Microsoft Game Studios/Bizarre Creations, 2005)
    • 41. CORE COLLECTIONS
      • http://del.icio.us/informationgoddess29/corecollections

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