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NHLA Core Collections

NHLA Core Collections

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  • 1. CORE COLLECTIONS: Circulating Games at the Library
  • 2. SLIDES & LINKS will be posted on my BLOG: http://infogdss.wordpress.com
    • Beth Gallaway
    • CONTACT:
    • 603.247.3196
    • [email_address]
    • http://informationgoddess.info
    • http://del.icio.us/informationgoddess29
  • 3. DOES YOUR LIBRARY CIRCULATE VIDEO GAMES?* *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf YES NO
  • 4. WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf
  • 5. GAMING COLLECTION DEVELOPMENT
    • Magazines
    • Strategy guides
    • Nonfiction about gaming
    • Fiction with gaming as a plot or subplot
  • 6. COLLECTION POLICY CONSIDERATIONS
    • Formats
    • Breadth & Depth
    • Budget
  • 7. FORMATS
    • Console
      • XBox / XBox 360
      • Sony PlayStation 2/3
      • Nintendo Gamecube/Wii
    • Handhelds
      • Nintendo DS (DS)
      • Playstation Portable (PSP)
    • PC
  • 8. BREADTH & DEPTH
    • Genres
    • Styles
    • Age ranges
    • Ratings
  • 9. HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE?
    • YES
    • NO
  • 10. WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
  • 11. GAME POLICY QUESTIONS
    • Who is the collection for?
    • What formats will you collect?
    • What genres will you collect?
    • What is your selection criteria?
    • What resources will you use to select?
    • Where will you purchase from?
    • Is there a donation policy?
    • How will the collection be classified/cataloged?
    • Where will the collection be stored?
    • How will it be displayed?
    • What security measures need to be taken?
    • What is the procedure for materials challenge?
    Gaming, Learning & Libraries July 2007
  • 12. SAMPLE VIDEO GAME POLICY
    • Schwarzwalder, Jami. “Video Game Collection Development Policy.” Super Mario Brothers Memorial Public Library. November 2005. http://www.mbmpl.org/vg/?page_id=6 .
    Gaming, Learning & Libraries July 2007
  • 13. PURCHASING GAMES
    • From game stores
      • Game Stop, EB Games, Game Crazy
    • From library companies
      • Baker & Taylor, Thomas Kline/Crimson Multimedia, S&S Worldwide
    • From retailers
      • Amazon.com, Comp USA, Best Buy, Circuit City, Wal*Mart
    • Direct from the publisher
      • Red Octane
    • Online
      • Game Tap, PlayFirst, Direct2Drive, Overdrive
    Gaming, Learning & Libraries July 2007
  • 14. COLLECTION MANAGEMENT
    • Storage depends on:
      • format
      • staff
      • space
      • Budget
    • Issues
      • replacement/repair
      • resistance
    • Theft
      • start with programs
      • start small
  • 15. THEFT
    • Choose secure storage
    • Build community
    • Examine circulation policies
    Gaming, Learning & Libraries July 2007
  • 16. SECURE STORAGE
    • Kwik Cases
    • Locking Caps
    • Locking Security Straps
    Gaming, Learning & Libraries July 2007
  • 17. BEST PRACTICES: COLLECTIONS
    • Rockridge
    • Ages 13-18 year olds
    • PS2 games
    • 2 games/patron
    • No holds/renewals
    • 7 day free checkout
    • $1/day late fee
    • $50/replacement fee
    • Genres: sports, adventure, racing, fighting, and shooters.
    • Helen McGraw
    • E, E10+ and T
    • PS2 and PC games
    • 14 day circ
    • $.25/day late fee
    • game cost+$5/replacement fee
    • Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • 18. WHAT MAKES A GOOD GAME?
    • Replayability
    • Plot
    • Setting
    • Character
    • Graphics
    • Sound track
    • Modification/Customization
    • Uniqueness
  • 19. ASTEROIDS
  • 20. ZORK
  • 21. STAR WARS: KNIGHTS OF THE OLD REPUBLIC
  • 22.  
  • 23. SETTING
  • 24. REALISTIC SETTINGS
  • 25. CHARACTER
  • 26. PHYSICS
  • 27. SUPPORT
  • 28. SOUND
  • 29. GAME AWARDS
    • BAFTA - http://www.bafta.org/
    • IGN - http://bestof.ign.com
    • Academy of Interactive Arts and Sciences http://www.interactive.org/
    • GameSpot - http://www.gamespot.com
    • GameSpy - http://goty.gamespy.com
    • Game Developer’s Choice Awards - http://www.gamechoiceawards.com/
    • Game Critics Awards http://www.gamecriticsawards.com/
  • 30. OTHER RESOURCES
    • Gamer Dad - http://www.gamingwithchildren.com/
    • Video Game Librarian – http://www.videogamelibrarian.com/
    • Video Game Report Card by National Institute on Media and the Family http://www.mediafamily.org/
  • 31. GAME REVIEWS
    • School Library Journal
    • Voice of Youth Advocates “Get Your Game On” column
    • Gaming Magazines
    • Tech Magazines
  • 32. EXERCISE #3 WHAT MAKES A GOOD GAME?
  • 33. PC GAMES FOR CHILDREN
    • Civ City: Rome (Take Two Interactive, 2006) 
    • Finding Nemo (Disney/Pixar, 2005)
    • I Spy Spooky Mansion Deluxe (Riverhillsoft, 2005
    • Nancy Drew: Legend of the Crystal Skull (ValuSoft Inc., 2008).
    • Rollercoaster Tycoon 3 (Atari, 2004)
  • 34. PC GAMES FOR TEENS
    • The Lord of the Rings II: The Battle for Middle-earth (EA, 2006)
    • Medal of Honor: Allied Assault (EA Games, 2002)
    • The Movies (Lionhead, 2005)
    • Psychonauts (Majesco, 2005)
    • Sid Meier’s Pirates! (2K Games, 2005)
  • 35. PLAYSTATION 3 GAMES FOR CHILDREN
    • FIFA Soccer 08 (EA Games, 2007)
    • Kung Fu Panda the Game (Activision/Dreamworks, 2008)
    • Ratchet & Tank: Tools of Destruction (Sony/Insomniac, 2007)
    • MX vs ATV: Untamed (THQ, 2007)
    • Spyro: Dawn of the Dragon (Sierra, 2008)
  • 36. PLAYSTATION 3 GAMES FOR TEENS
    • American Idol Karaoke Revolution. (Konami/Blitz, 2007)
    • Guitar Hero III (Red Octane, 2008)
    • Lair. (SCEA, 2007)
    • The Simpsons Game. (EA, 2007)
    • Tiger Woods PGA Tour 07 (EA, 2007)
  • 37. WII GAMES FOR CHILDREN
    • Boom Blox. (EA, 2008)
    • MarioKart (Nintendo, 2008)
    • Elebits (Konami, 2006)
    • Super Paper Mario (Nintendo, 2007)  
    • Tony Hawk’s Downhill Jam (Activision, 2006)
  • 38. WII GAMES FOR TEENS
    • Legend of Zelda: Twilight Princess (Nintendo 2006)  
    • Rayman Raging Rabbids (Ubisoft, 2007)
    • Super Smash Brothers Brawl (Nintendo, 2008) Fighting.  
    • Tony Hawk’s Downhill Jam (Activision, 2006)
    • Trauma Center: Second Opinion
    •  
  • 39. XBOX 360 GAMES FOR CHILDREN
    • Beijing 2008: The Official Video Game of the Olympic Games (Sega, 2008)
    • Bionicle Heroes (TT Games, Inc, 2006)
    • Harry Potter and the Order of the Phoenix (EA, 2007)
    • Robo Blitz (Naked Sky, 2006)
    • Viva Pinata (Microsoft, 2007)
  • 40. XBOX 360 GAMES FOR TEENS
    • Beautiful Katamari. (Namco, 2007)
    • Fight Night Round 3 (EA, 2006)
    • Lego Star Wars: The Complete Saga (Eidos, Traveller’s Tales, 2008)
    • Lost Odyssey (Mistwalker/Microsoft Studios, 2007)
    • Project Gotham Racing 3 (Microsoft Game Studios/Bizarre Creations, 2005)
  • 41. CORE COLLECTIONS
    • http://del.icio.us/informationgoddess29/corecollections