GET YOUR GAME ON! GAMING AT THE LIBRARY Presented for NHLA by Beth Gallaway, http://informationgoddess.info May 2008
SLIDES & LINKS will be posted on my BLOG: http://infogdss.wordpress.com
WHAT IS A GAME?
GAME : activity engaged in for diversion or amusement; synonym: see FUN
VIDEO GAME : an electronic game played by means of images on a video screen and often emphasizing fast action
Merriam-Webster Online. http://www.m-w.com
DO YOU PLAY GAMES OF ANY KIND?
WHY GAMES AT THE LIBRARY? BECAUSE GAMES …
Are just like books, they are just another new format
Are the medium of choice for the millennial generation
Meet developmental needs of teens
Reinforce new literacies
GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
WHAT IS THE AVERAGE AGE OF A GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS
Positive social interaction with adults & peers
Structure and clear limits
Competence and achievement
Meaningful participation in families, school, communities
Opportunities for self-definition
NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)
WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
GAMING = LITERACY
Reading about the game
Writing about the game
“ WTS, Mageweave cloth, 15g”
GAMING REINFORCES NEW LITERACIES
Expressing ideas compellingly
Ethics on the Internet
Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
1. EXPOSING KNOWLEDGE
Understand and explain found information regardless of its format
2. EMPLOYING INFORMATION
HOW MANY BILLIONS DID COMPUTER & VIDEO GAME SALES GROSS IN THE US IN 2006?* $7.4 * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
3. EXPRESSING IDEAS COMPELLINGLY
Creativity & efficiency highly rated
Text, images, audio, and video are used to express ideas in many digital formats
WAYS GAMERS EXPRESS IDEAS COMPELLINGLY
ETHICS ON THE INTERNET
Modding – recreating game content
FanFic – writing stories about characters created/owner by someone else
Machinima – films/videos created through recording video game play
HOW CAN LIBRARIES SERVE GAMERS?
Connect games with “traditional” materials
Think like a gamer
Become a strategy guide
Research video game culture
Try some games!
Create a gaming experience:
USE GAMES IN READER'S ADVISORY
What authors do you like to read?
What are the last 3 books you read?
What did you like about them?
What movies do you like?
What TV shows do you watch?
What games do you play?
IF YOU LIKE CITY OF HEROES
THINK LIKE A GAMER
Get a screen name
It's all about YOU
You can’t break it
Everything is in BETA
Fail early, fail often
BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!
Show, don’t tell
Make learning interactive
Have a free-for-all
Ask for a demo of expertise
RESEARCH VIDEO GAME CULTURE
Watch Red Vs. Blue
Read Penny Acade or PvP
Skim gaming magazines
Link to gaming sites
Pay attention to gaming around you
Join the LibGaming Google group: http://groups.google.com/group/ libgaming
TRY SOME GAMES
Bob the Blob
DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS?
POLL #9: WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
AND … CREATE A GAMING EXPERIENCE
DOES YOUR LIBRARY HOST VIDEO GAME PROGRAMS?
*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
WHAT MAKES A SUCCESSFUL GAMING PROGRAM?
Do your homework
Open up to the community
Spread the word
FOR PROGRAMS, CHOOSE A GAME THAT IS...
Rated E or T
Easy to Learn
Challenging to Master
Appealing to a wide demographic
WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
EASY, FREE PROGRAMS!
Cell phone clinic
Nintendo DS Gamefest
RUNESCAPE DISCUSSION GROUP, LACKMAN BRANCH LIBRARY JOHNSON COUNTY, KS
Runescape discussion group after hours
Discussion focused on character levels, quests completed, items obtained, play style, enemies defeated
Group more excited about individual challenges than tournament or competitive play
Program concluded with playing Runescape
GAME NIGHT, NORTH HUNTERDON HIGH SCHOOL NORTH HUNTERDON, NJ
Student-run game night in the cafeteria
DANCE DANCE REVOLUTION, HAVERHILL PUBLIC LIBRARY HAVERHILL, MA
One PS2 console ($130)
2 dance pads ($160)
1 DDR game ($40)
1 LCD projector and screen/white wall OR
AFTER SCHOOL ZONE, BENICIA PUBLIC LIBRARY BENICIA, CA
Hanging out, snacks and playing games encouraged
Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
Mario Kart and Super Smash Bros. Melee are popular on Wii
Everyone must agree to the gaming policy before playing
SUPER SMASH/DOUBLE DASH TOURNAMENT, ANN ARBOR DISTRICT LIBRARY ANN ARBOR, MI
Tournaments for all ages
“ DDR+GUTIART HERO= FUN”
“ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.”
“ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
Libraries are about access to stories, and access to information – in any format.