NHLA Get Your Game On

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    NHLA Get Your Game On - Presentation Transcript

    1. GET YOUR GAME ON! GAMING AT THE LIBRARY Presented for NHLA by Beth Gallaway, http://informationgoddess.info May 2008
    2. SLIDES & LINKS will be posted on my BLOG: http://infogdss.wordpress.com
      • Beth Gallaway
      • CONTACT:
      • 603.247.3196
      • [email_address]
      • http://informationgoddess.info
      • http://del.icio.us/informationgoddess29
    3. WHAT IS A GAME?
      • GAME : activity engaged in for diversion or amusement; synonym: see FUN
      • VIDEO GAME : an electronic game played by means of images on a video screen and often emphasizing fast action
      Merriam-Webster Online. http://www.m-w.com
    4. DO YOU PLAY GAMES OF ANY KIND?
      • YES
      • NO
    5. WHY GAMES AT THE LIBRARY? BECAUSE GAMES …
      • Are just like books, they are just another new format
      • Are the medium of choice for the millennial generation
      • Meet developmental needs of teens
      • Are literary
      • Reinforce new literacies
    6. GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
    7. GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
    8. WHAT IS THE AVERAGE AGE OF A GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
    9. WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
    10. GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS
      • Positive social interaction with adults & peers
      • Structure and clear limits
      • Physical activity
      • Creative expression
      • Competence and achievement
      • Meaningful participation in families, school, communities
      • Opportunities for self-definition
      NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)
    11. WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
    12. WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
    13. GAMING = LITERACY
      • Environmental print
        • signage
        • labels
        • maps
      • Reading about the game
        • instructions
        • walkthroughs
      • Writing about the game
        • forums
        • websites
      • Chat:
        • “ WTS, Mageweave cloth, 15g”
    14. GAMING REINFORCES NEW LITERACIES
      • Exposing knowledge
      • Employing information
      • Expressing ideas compellingly
      • Ethics on the Internet
      Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
    15. 1. EXPOSING KNOWLEDGE
      • Find information
      • Understand and explain found information regardless of its format
      • Evaluate information
      • Organize information
    16. 2. EMPLOYING INFORMATION
      • Computation
      • Measurement
      • Analysis
      • Application
    17. HOW MANY BILLIONS DID COMPUTER & VIDEO GAME SALES GROSS IN THE US IN 2006?* $7.4 * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
    18. 3. EXPRESSING IDEAS COMPELLINGLY
      • Mechanics matter
      • Creativity & efficiency highly rated
      • Text, images, audio, and video are used to express ideas in many digital formats
    19. WAYS GAMERS EXPRESS IDEAS COMPELLINGLY
      • Fan Fiction
      • Machinima
      • Web Comics
      • Fan Forums
      • Clan Websites
    20. ETHICS ON THE INTERNET
      • Modding – recreating game content
      • FanFic – writing stories about characters created/owner by someone else
      • Machinima – films/videos created through recording video game play
    21. HOW CAN LIBRARIES SERVE GAMERS?
      • Connect games with “traditional” materials
      • Think like a gamer
      • Become a strategy guide
      • Research video game culture
      • Support gaming
      • Try some games!
      • Create a gaming experience:
        • Gaming programs
        • Game collections
    22. USE GAMES IN READER'S ADVISORY
      • INSTEAD OF:
      • What authors do you like to read?
      • What are the last 3 books you read?
      • What did you like about them?
      • ASK:
      • What movies do you like?
      • What TV shows do you watch?
      • What games do you play?
    23. IF YOU LIKE CITY OF HEROES
    24. THINK LIKE A GAMER
      • Get a screen name
      • It's all about YOU
      • You can’t break it
      • Everything is in BETA
      • Fail early, fail often
    25. BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!
      • Show, don’t tell
      • Make learning interactive
      • Have a free-for-all
      • Ask for a demo of expertise
    26. RESEARCH VIDEO GAME CULTURE
      • Watch Red Vs. Blue
      • Read Penny Acade or PvP
      • Skim gaming magazines
      • Link to gaming sites
      • Pay attention to gaming around you
      • Attend GLLS2008
      • Join the LibGaming Google group: http://groups.google.com/group/ libgaming
    27. TRY SOME GAMES
      • Set Game
      • Penguin Baseball
      • Bejeweled
      • Chicktionary
      • Bob the Blob
      • Club Penguin
      • Runescape
      • Diner Dash
      • Snood
      • http://del.icio.us/informationgoddess29/games
    28. DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS?
      • YES
      • NO
    29. POLL #9: WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    30. AND … CREATE A GAMING EXPERIENCE
      • Programs
      • Collections
    31. DOES YOUR LIBRARY HOST VIDEO GAME PROGRAMS?
      • YES
      • NO
      *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    32. WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    33. WHAT MAKES A SUCCESSFUL GAMING PROGRAM?
      • Do your homework
      • Provide variety
      • Open up to the community
      • Spread the word
      • Play
    34. FOR PROGRAMS, CHOOSE A GAME THAT IS...
      • Multiplayer
      • Short Rounds
      • Rated E or T
      • Easy to Learn
      • Challenging to Master
      • Appealing to a wide demographic
    35. WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
    36. EASY, FREE PROGRAMS!
      • Cell phone clinic
      • PSP Gamefest
      • Nintendo DS Gamefest
      32 %
    37. RUNESCAPE DISCUSSION GROUP, LACKMAN BRANCH LIBRARY JOHNSON COUNTY, KS
        • Runescape discussion group after hours
        • 14 attendees
        • Discussion focused on character levels, quests completed, items obtained, play style, enemies defeated
        • Group more excited about individual challenges than tournament or competitive play
        • Program concluded with playing Runescape
        • SITE: http://www.ckls.org/gaming/runelackman.html
    38. GAME NIGHT, NORTH HUNTERDON HIGH SCHOOL NORTH HUNTERDON, NJ
        • Student-run game night in the cafeteria
        • Fundraiser
    39. DANCE DANCE REVOLUTION, HAVERHILL PUBLIC LIBRARY HAVERHILL, MA
      •  
      • One PS2 console ($130)
      • 2 dance pads ($160)
      • 1 DDR game ($40)
      • 1 LCD projector and screen/white wall OR
      • TV 
      •  
      • TOTAL: $330.00
    40. AFTER SCHOOL ZONE, BENICIA PUBLIC LIBRARY BENICIA, CA
        • Hanging out, snacks and playing games encouraged
        • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
        • Mario Kart and Super Smash Bros. Melee are popular on Wii
        • Everyone must agree to the gaming policy before playing
    41. SUPER SMASH/DOUBLE DASH TOURNAMENT, ANN ARBOR DISTRICT LIBRARY ANN ARBOR, MI
        • Tournaments for all ages
        • Regular programs
        • Online community
        • SITE: http://www.aadl.org/gt
    42. “ DDR+GUTIART HERO= FUN”
      • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.”
      “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
    43. IN CONCLUSION…
      • Libraries are about access to stories, and access to information – in any format.
      • We have to stop being format snobs!
    44. THANK YOU!
      • Beth Galla
      • CONTACT:
      • 603.247.3196
      • [email_address]
      • LINKS:
      • http://del.icio.us/informationgoddess29
      • SLIDES:
      • http://infogdss.wordpress.com

    + Beth GallawayBeth Gallaway, 2 years ago

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