NHLA Get Your Game On
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NHLA Get Your Game On NHLA Get Your Game On Presentation Transcript

  • GET YOUR GAME ON! GAMING AT THE LIBRARY Presented for NHLA by Beth Gallaway, http://informationgoddess.info May 2008
  • SLIDES & LINKS will be posted on my BLOG: http://infogdss.wordpress.com
    • Beth Gallaway
    • CONTACT:
    • 603.247.3196
    • [email_address]
    • http://informationgoddess.info
    • http://del.icio.us/informationgoddess29
  • WHAT IS A GAME?
    • GAME : activity engaged in for diversion or amusement; synonym: see FUN
    • VIDEO GAME : an electronic game played by means of images on a video screen and often emphasizing fast action
    Merriam-Webster Online. http://www.m-w.com
  • DO YOU PLAY GAMES OF ANY KIND?
    • YES
    • NO
  • WHY GAMES AT THE LIBRARY? BECAUSE GAMES …
    • Are just like books, they are just another new format
    • Are the medium of choice for the millennial generation
    • Meet developmental needs of teens
    • Are literary
    • Reinforce new literacies
  • GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
  • GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
  • WHAT IS THE AVERAGE AGE OF A GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
  • WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
  • GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS
    • Positive social interaction with adults & peers
    • Structure and clear limits
    • Physical activity
    • Creative expression
    • Competence and achievement
    • Meaningful participation in families, school, communities
    • Opportunities for self-definition
    NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)
  • WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
  • WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
  • GAMING = LITERACY
    • Environmental print
      • signage
      • labels
      • maps
    • Reading about the game
      • instructions
      • walkthroughs
    • Writing about the game
      • forums
      • websites
    • Chat:
      • “ WTS, Mageweave cloth, 15g”
  • GAMING REINFORCES NEW LITERACIES
    • Exposing knowledge
    • Employing information
    • Expressing ideas compellingly
    • Ethics on the Internet
    Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
  • 1. EXPOSING KNOWLEDGE
    • Find information
    • Understand and explain found information regardless of its format
    • Evaluate information
    • Organize information
  • 2. EMPLOYING INFORMATION
    • Computation
    • Measurement
    • Analysis
    • Application
  • HOW MANY BILLIONS DID COMPUTER & VIDEO GAME SALES GROSS IN THE US IN 2006?* $7.4 * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
  • 3. EXPRESSING IDEAS COMPELLINGLY
    • Mechanics matter
    • Creativity & efficiency highly rated
    • Text, images, audio, and video are used to express ideas in many digital formats
  • WAYS GAMERS EXPRESS IDEAS COMPELLINGLY
    • Fan Fiction
    • Machinima
    • Web Comics
    • Fan Forums
    • Clan Websites
  • ETHICS ON THE INTERNET
    • Modding – recreating game content
    • FanFic – writing stories about characters created/owner by someone else
    • Machinima – films/videos created through recording video game play
  • HOW CAN LIBRARIES SERVE GAMERS?
    • Connect games with “traditional” materials
    • Think like a gamer
    • Become a strategy guide
    • Research video game culture
    • Support gaming
    • Try some games!
    • Create a gaming experience:
      • Gaming programs
      • Game collections
  • USE GAMES IN READER'S ADVISORY
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • IF YOU LIKE CITY OF HEROES
  • THINK LIKE A GAMER
    • Get a screen name
    • It's all about YOU
    • You can’t break it
    • Everything is in BETA
    • Fail early, fail often
  • BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!
    • Show, don’t tell
    • Make learning interactive
    • Have a free-for-all
    • Ask for a demo of expertise
  • RESEARCH VIDEO GAME CULTURE
    • Watch Red Vs. Blue
    • Read Penny Acade or PvP
    • Skim gaming magazines
    • Link to gaming sites
    • Pay attention to gaming around you
    • Attend GLLS2008
    • Join the LibGaming Google group: http://groups.google.com/group/ libgaming
  • TRY SOME GAMES
    • Set Game
    • Penguin Baseball
    • Bejeweled
    • Chicktionary
    • Bob the Blob
    • Club Penguin
    • Runescape
    • Diner Dash
    • Snood
    • http://del.icio.us/informationgoddess29/games
  • DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS?
    • YES
    • NO
  • POLL #9: WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • AND … CREATE A GAMING EXPERIENCE
    • Programs
    • Collections
  • DOES YOUR LIBRARY HOST VIDEO GAME PROGRAMS?
    • YES
    • NO
    *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • WHAT MAKES A SUCCESSFUL GAMING PROGRAM?
    • Do your homework
    • Provide variety
    • Open up to the community
    • Spread the word
    • Play
  • FOR PROGRAMS, CHOOSE A GAME THAT IS...
    • Multiplayer
    • Short Rounds
    • Rated E or T
    • Easy to Learn
    • Challenging to Master
    • Appealing to a wide demographic
  • WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
  • EASY, FREE PROGRAMS!
    • Cell phone clinic
    • PSP Gamefest
    • Nintendo DS Gamefest
    32 %
  • RUNESCAPE DISCUSSION GROUP, LACKMAN BRANCH LIBRARY JOHNSON COUNTY, KS
      • Runescape discussion group after hours
      • 14 attendees
      • Discussion focused on character levels, quests completed, items obtained, play style, enemies defeated
      • Group more excited about individual challenges than tournament or competitive play
      • Program concluded with playing Runescape
      • SITE: http://www.ckls.org/gaming/runelackman.html
  • GAME NIGHT, NORTH HUNTERDON HIGH SCHOOL NORTH HUNTERDON, NJ
      • Student-run game night in the cafeteria
      • Fundraiser
  • DANCE DANCE REVOLUTION, HAVERHILL PUBLIC LIBRARY HAVERHILL, MA
    •  
    • One PS2 console ($130)
    • 2 dance pads ($160)
    • 1 DDR game ($40)
    • 1 LCD projector and screen/white wall OR
    • TV 
    •  
    • TOTAL: $330.00
  • AFTER SCHOOL ZONE, BENICIA PUBLIC LIBRARY BENICIA, CA
      • Hanging out, snacks and playing games encouraged
      • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
      • Mario Kart and Super Smash Bros. Melee are popular on Wii
      • Everyone must agree to the gaming policy before playing
  • SUPER SMASH/DOUBLE DASH TOURNAMENT, ANN ARBOR DISTRICT LIBRARY ANN ARBOR, MI
      • Tournaments for all ages
      • Regular programs
      • Online community
      • SITE: http://www.aadl.org/gt
  • “ DDR+GUTIART HERO= FUN”
    • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.”
    “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
  • IN CONCLUSION…
    • Libraries are about access to stories, and access to information – in any format.
    • We have to stop being format snobs!
  • THANK YOU!
    • Beth Galla
    • CONTACT:
    • 603.247.3196
    • [email_address]
    • LINKS:
    • http://del.icio.us/informationgoddess29
    • SLIDES:
    • http://infogdss.wordpress.com