Nela08
Upcoming SlideShare
Loading in...5
×
 

Nela08

on

  • 1,527 views

 

Statistics

Views

Total Views
1,527
Views on SlideShare
1,527
Embed Views
0

Actions

Likes
0
Downloads
0
Comments
0

0 Embeds 0

No embeds

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Nela08 Nela08 Presentation Transcript

  • Get Your Game On: Gaming @ the Library Presented by Beth Gallaway October 2008
  • Contact Info!
    • Contact Info:
    • Beth Gallaway
    • [email_address]
    • 603.247.3196
    • http://informationgoddess.info
    • Slides: Slideshare http://www.slideshare.net/informationgoddess29
    • Links: http://www.delicious.com/informationgoddess29
  • Workshop Overview
    • Why Games at the Library?
    • Creating a Gaming Experience:
      • Ways to serve gamers
      • Game programs
      • Gaming programs
    • Play Games!
  • What is a Game?
    • GAME: activity engaged in for diversion or amusement; synonym: see FUN
    • VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action
    Merriam-Webster Online. http://www.m-w.com
  • Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • Goals
    • What the Player wants to achieve
      • Main goals
        • Winning!
      • Sub-Goals
        • Shiny things
      • Goals Fit the GAME
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • Obstacles
    • Impeding the player’s progress
      • Impeding the player’s path
      • Feeling of Accomplishment
      • Challenging the player
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • Tools
    • Tools are what the player use to get to its goal
      • A Sword
      • A Spell
      • A Jump
      • Players need to use them properly
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • Second Chances
    • The Player’s ability to fail and try again
      • Only once Chance in reality
      • Try again
      • Extra Lives
      • Health Bar
      • Quest for perfection
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • Learning
    • Player’s Skill and Mastery of the tools they use.
      • Player learns the rules of the game and how to rise above them.
        • Spikes = Death
        • Fire Creatures are immune to fire.
      • Increasing Difficulty
        • Levels become harder and more complicated.
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • Game Play Devices
    • Consoles
      • XBox
      • Playstation
      • Nintendo
    • Handhelds
      • PSP
      • DS
    • PC
  • Game Controllers
    • Keyboard
    • Mouse
    • Mat
    • Guitar
    • Steering Wheel
    • Drum
    • Joystick
    • Camera
    • Controllers
  • Plug ‘n’ Play
    • Plugs into your TV
    • Play begins immediately
  • Why Games at the Library?
    • Games provide opportunity for library as third place
    • Games are just like books, they are just another new format
    • Games are the medium of choice for the millennial generation
    • Games incorporate learning
    • Games meet developmental needs/build developmental assets of teens
    • Games are literary
  • Third Place
  • Third (Mc)Place
  • Games are Like Books They are just a new format!
  • Gaming is the medium of choice for the millennial generation A. 1968-1982 B. 1975-1990 C. 1982-2000 D. 1996-present
  • Developmental Assets
    • Support
    • Empowerment
    • Boundaries & Expectations
    • Constructive Use of Time
    • Commitment to Learning
    • Positive Values
    • Social Competencies
    • Positive Identity
    The Search Institute. http://www.search-institute.org
  • What Developmental Assets Are Supported with Gaming?
  • Learning Principles*
    • Risk –tasking in a “safe” environment
    • Rewards practice
    • Use of affinity groups
    • Probing cycles
    • Situated meaning
    • Self-knowledge
    • Identity formation
    *Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
  • Gaming = literacy
    • Environmental print
      • Signage
      • Labels
      • Maps
    • Reading about the game
      • Instructions
      • Walkthroughs
    • Writing about the game
      • Forums
      • Websites
    • Chat:
      • “ WTS, Mageweave cloth, 15g”
  • “ Leet” & 4 // 3 I2 5 G A M E R S
  • Gaming by the Numbers
  • 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 35
  • 2. What % of teens report playing games?* *Pew Internet & American Life Project. Teens, Games and Civics, September 2008. http://pewinternet.org/PPF/r/263/report_display.asp . Accessed September 24, 2008. 97%
  • 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 26%
  • 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 40%
  • 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 32 % 93%
  • 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
  • 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008. 15%
  • Have you ever played a game rated M for Mature?
  • 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • Ways to Serve Gamers
    • Use games to do readers advisory !
    • Be a strategy guide!
    • Embrace your inner technogeek
    • Be flexible … embrace change!
    • Immerse yourself in pop culture … especially video game culture!
    • Support gamers with print materials
    • Try some games!
  • 1. Reader’s Advisory to Gamers
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read and enjoyed?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • If You Like City of Heroes
  • 2. Be a Strategy Guide
    • Don’t be a level boss
    • Say YES!
    • Show, don’t tell
    • Make it interactive
    • Get them started with a free-for-all
    • Ask for a demo of expertise
  • 3. Get Your Geek On
    • Upgrade
    • Get a screen name
    • You can’t break it
    • Pilot projects
    • Read gaming & tech news
  • Resources
    • TECH:
    • Attack of the Show
    • http://www.g4tv.com/attackoftheshow/
    • Boing Boing http://boinbboing.net
    • CNet http://www.cnet.com
    • Wired http://www.wired.com
    • GAMING:
    • ALA Gaming http://gaming.ala.org
    • The Escapist http://www.escapistmagazine.com
    • G4 TV http://g4tv.com
    • JoyStiq http://www.joystiq.com
  • 4. Be Flexible… Embrace Change!
    • Change the space
    • Flexible furnishings
    • Go meta
    • Customize
  • 5. Immerse in Pop Culture…
    • Pop Culture
    • Hot High Tech
    • Crossovers
    • Resources: http ://www.popgoesthelibrary. com
    • http://www.bestweekever.tv/
  • Especially Videogame Culture!
    • Watch machinima
    • http://www.machinima.org
    • Read gaming webcomics http://www.pennyarcade.com
    • Listen to a gaming podcast http://gaminginlibraries.org
    • Skim gaming magazines
    • Pay attention to gaming around you
  • More Ways to Immerse!
    • Read the ALA Gaming News Blog
      • http://gaming.ala.org/news
    • Join ALA!
      • MIG
      • YALSA TGIG
      • TTW
    • Join the LibGaming Google Group
      • http://groups.google.com/group/Libgaming
  • Celebrate National Gaming Day!
    • http://www.ilovelibraries.org/gaming/
  • 6. Try Some Games
    • On the Internet
    • On a console
    • On a handheld
    • AT THIS CONFERENCE!!!
  • What Makes a Successful Gaming Program?
    • Research
    • Marketing
    • Variety
    • Play
    • Evaluate
  • Choose Games That:
    • Are multiplayer
    • Have short rounds
    • Easy to learn
    • Challenging to master
    • Appeal to a wide demographic
    • Rated appropriately for audience
  • Popular Games
    • Wii Sports
    • Mario Kart
    • Guitar Hero
    • Super Smash Bros.
    • Rock Band
    • Pokemon
    • Soul Caliber
    • Rayman Raging Rabbids
  • Handhelds VG Charts. http://www.vgchartz.com/ .
  • Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
  • Handheld Program
    • Cell phone clinic
    • PSP Gamefest
    • Nintendo DS Gamefest
  • Console Units Sold VG Charts. http://www.vgchartz.com /
  • Model Programs
    • Santa Monica Public Library, CA Counterstrike LAN party
      • After hours program
      • 50 teens lined up around the block to play
    • After School Zone, Benicia Public Library , CA
      • Hanging out, snacks and playing games encourages
      • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
      • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • Game Screens
    • Monitor
    • Television
    • Projector/Screen
  • RCA Cable Inputs
  • RCA Cable Converters
  • Game Play Devices
    • Consoles
      • XBox
      • Playstation
      • Nintendo
    • Handhelds
      • PSP
      • DS
    • PC
  • Game Controllers
    • Keyboard
    • Mouse
    • Mat
    • Guitar
    • Steering Wheel
    • Drum
    • Joystick
    • Camera
    • Controllers
  • Plug ‘n’ Play
    • Plugs into your TV
    • Play begins immediately
  • Model Programs
    • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
      • Tournaments for all ages
      • Regular programs
      • Online community
    • North Hunterdon High School (NJ)
      • Student-run game night in the cafeteria
  • Model Programs
    • Senior Bowling League
      • Multigenerational
      • Outreach
    • Guitar Hero Tournament
      • Winners continue, others do free play
      • Prizes from Red Octane
  • Model Programs
    • Wii Bowling
      • Multigenerational
      • Outreach
    • Guitar Hero Tournament
      • Red Octane supported
    • DDR Free Play
      • Wide range of options!
  • Game Design
    • Ben 10 Alien Force Game Creator
    • http://gamecreator.cartoonnetwork.com/
  • DDR Recipe for Success
    • One console ( $80-$600)
    • 2-4 dance pads ( $20-$300 each)
    • 1 game ( $25-$60)
    • 1 LCD projector ($600-1000) or TV ($100-$2K)
    • 1 one large screen or white wall
    • Activity for waiters
    • Water
  • “ I LOVED DDR”
    • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad”
    “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
  • Gaming Collection Development
    • Magazines
    • Strategy guides
    • Nonfiction about gaming
    • Fiction with gaming as a plot/subplot
  • GameTap
    • GameTap is an online arcade of 900+ video games from Turner
    • Platform: PC
    • Cost: $6.95-9.95/month
    • Accounts: 8 logins per location
    • Limit: No public performance
  • GameTap Collection
    • Atari 2600 (104)
    • Commodore 64 (55)
    • Sega Dreamcast (7)‏
    • Sega Genesis (81)
    • Intellivision (12)
    • Windows (377)‏
    • ... and more!
  • Overdrive
    • Overdrive has a collection of productivity and arcade games accessible via library card
    • Platform: PC
    • Titles: 70
    • Cost: ???
    http://www.overdrive.com/products/dlr/mediaformats/games.asp
  • Collection Policy Considerations
    • Formats
      • Console
      • PC
      • Internet
      • Subscription
    • Breadth & Depth
      • Genres
      • Styles
      • Age ranges
    • Budget
  • Collection Management
    • Storage depends on:
      • Format
      • Staff
      • Space
      • Budget
    • Theft
      • Start with programs
      • Start small
    • Issues
      • Replacement/Repair
      • Resistance
  • Model Collections
    • Rockridge
    • Ages 13-18 year olds
    • PS2 games
    • 2 games/patron
    • No holds/renewals
    • 7 day free checkout
    • $1/day late fee
    • $50/replacement fee
    • Genres: sports, adventure, racing, fighting, & shooters
    • Helen McGraw
    • E, E10+ and T
    • PS2 and PC games
    • 14 day circ
    • $.25/day late fee
    • game cost+$5/replacement fee
    • Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • Print Reviews
    • School Library Journal
    • Voice of Youth Advocates
    • Gaming Magazines
    • Tech Magazines
  • Online Reviews
    • Bub, Andrew. Gamer Dad . http://www.gamingwithchildren.com/
    • Scalzo, John. Video Game Librarian. http://www.videogamelibrarian.com/
    • National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/
  • Core Collections
    • http://del.icio.us/informationgoddess29/corecollections
    • Neal Schuman, 2008
  • Now What?
    • Upon your return to the library, what are the next steps?
    • S pecific (detailed! 5W+1H)
    • M easureable (what = success?)
    • A ttainable (what resources do you need to achieve?)
    • R ealistic (benchmarks of progress)
    • T imely! (what’s the time frame?)
  • Thank You!
    • Contact Info:
    • Beth Gallaway
    • [email_address]
    • 603.247.3196
    • http://informationgoddess.info
    • Slides: Slideshare http://www.slideshare.net/informationgoddess29
    • Links: http://www.delicious.com/informationgoddess29