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Nela08

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  • Transcript

    • 1. Get Your Game On: Gaming @ the Library Presented by Beth Gallaway October 2008
    • 2. Contact Info!
      • Contact Info:
      • Beth Gallaway
      • [email_address]
      • 603.247.3196
      • http://informationgoddess.info
      • Slides: Slideshare http://www.slideshare.net/informationgoddess29
      • Links: http://www.delicious.com/informationgoddess29
    • 3. Workshop Overview
      • Why Games at the Library?
      • Creating a Gaming Experience:
        • Ways to serve gamers
        • Game programs
        • Gaming programs
      • Play Games!
    • 4. What is a Game?
      • GAME: activity engaged in for diversion or amusement; synonym: see FUN
      • VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action
      Merriam-Webster Online. http://www.m-w.com
    • 5. Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 6. Goals
      • What the Player wants to achieve
        • Main goals
          • Winning!
        • Sub-Goals
          • Shiny things
        • Goals Fit the GAME
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 7. Obstacles
      • Impeding the player’s progress
        • Impeding the player’s path
        • Feeling of Accomplishment
        • Challenging the player
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 8. Tools
      • Tools are what the player use to get to its goal
        • A Sword
        • A Spell
        • A Jump
        • Players need to use them properly
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 9. Second Chances
      • The Player’s ability to fail and try again
        • Only once Chance in reality
        • Try again
        • Extra Lives
        • Health Bar
        • Quest for perfection
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 10. Learning
      • Player’s Skill and Mastery of the tools they use.
        • Player learns the rules of the game and how to rise above them.
          • Spikes = Death
          • Fire Creatures are immune to fire.
        • Increasing Difficulty
          • Levels become harder and more complicated.
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 11. Game Play Devices
      • Consoles
        • XBox
        • Playstation
        • Nintendo
      • Handhelds
        • PSP
        • DS
      • PC
    • 12. Game Controllers
      • Keyboard
      • Mouse
      • Mat
      • Guitar
      • Steering Wheel
      • Drum
      • Joystick
      • Camera
      • Controllers
    • 13. Plug ‘n’ Play
      • Plugs into your TV
      • Play begins immediately
    • 14. Why Games at the Library?
      • Games provide opportunity for library as third place
      • Games are just like books, they are just another new format
      • Games are the medium of choice for the millennial generation
      • Games incorporate learning
      • Games meet developmental needs/build developmental assets of teens
      • Games are literary
    • 15. Third Place
    • 16. Third (Mc)Place
    • 17. Games are Like Books They are just a new format!
    • 18. Gaming is the medium of choice for the millennial generation A. 1968-1982 B. 1975-1990 C. 1982-2000 D. 1996-present
    • 19. Developmental Assets
      • Support
      • Empowerment
      • Boundaries & Expectations
      • Constructive Use of Time
      • Commitment to Learning
      • Positive Values
      • Social Competencies
      • Positive Identity
      The Search Institute. http://www.search-institute.org
    • 20. What Developmental Assets Are Supported with Gaming?
    • 21. Learning Principles*
      • Risk –tasking in a “safe” environment
      • Rewards practice
      • Use of affinity groups
      • Probing cycles
      • Situated meaning
      • Self-knowledge
      • Identity formation
      *Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
    • 22. Gaming = literacy
      • Environmental print
        • Signage
        • Labels
        • Maps
      • Reading about the game
        • Instructions
        • Walkthroughs
      • Writing about the game
        • Forums
        • Websites
      • Chat:
        • “ WTS, Mageweave cloth, 15g”
    • 23. “ Leet” & 4 // 3 I2 5 G A M E R S
    • 24. Gaming by the Numbers
    • 25. 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 35
    • 26. 2. What % of teens report playing games?* *Pew Internet & American Life Project. Teens, Games and Civics, September 2008. http://pewinternet.org/PPF/r/263/report_display.asp . Accessed September 24, 2008. 97%
    • 27. 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 26%
    • 28. 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 40%
    • 29. 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 32 % 93%
    • 30. 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
    • 31. 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008. 15%
    • 32. Have you ever played a game rated M for Mature?
    • 33. 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
    • 34. 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
    • 35. 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
    • 36. Ways to Serve Gamers
      • Use games to do readers advisory !
      • Be a strategy guide!
      • Embrace your inner technogeek
      • Be flexible … embrace change!
      • Immerse yourself in pop culture … especially video game culture!
      • Support gamers with print materials
      • Try some games!
    • 37. 1. Reader’s Advisory to Gamers
      • INSTEAD OF:
      • What authors do you like to read?
      • What are the last 3 books you read and enjoyed?
      • What did you like about them?
      • ASK:
      • What movies do you like?
      • What TV shows do you watch?
      • What games do you play?
    • 38. If You Like City of Heroes
    • 39. 2. Be a Strategy Guide
      • Don’t be a level boss
      • Say YES!
      • Show, don’t tell
      • Make it interactive
      • Get them started with a free-for-all
      • Ask for a demo of expertise
    • 40. 3. Get Your Geek On
      • Upgrade
      • Get a screen name
      • You can’t break it
      • Pilot projects
      • Read gaming & tech news
    • 41. Resources
      • TECH:
      • Attack of the Show
      • http://www.g4tv.com/attackoftheshow/
      • Boing Boing http://boinbboing.net
      • CNet http://www.cnet.com
      • Wired http://www.wired.com
      • GAMING:
      • ALA Gaming http://gaming.ala.org
      • The Escapist http://www.escapistmagazine.com
      • G4 TV http://g4tv.com
      • JoyStiq http://www.joystiq.com
    • 42. 4. Be Flexible… Embrace Change!
      • Change the space
      • Flexible furnishings
      • Go meta
      • Customize
    • 43. 5. Immerse in Pop Culture…
      • Pop Culture
      • Hot High Tech
      • Crossovers
      • Resources: http ://www.popgoesthelibrary. com
      • http://www.bestweekever.tv/
    • 44. Especially Videogame Culture!
      • Watch machinima
      • http://www.machinima.org
      • Read gaming webcomics http://www.pennyarcade.com
      • Listen to a gaming podcast http://gaminginlibraries.org
      • Skim gaming magazines
      • Pay attention to gaming around you
    • 45. More Ways to Immerse!
      • Read the ALA Gaming News Blog
        • http://gaming.ala.org/news
      • Join ALA!
        • MIG
        • YALSA TGIG
        • TTW
      • Join the LibGaming Google Group
        • http://groups.google.com/group/Libgaming
    • 46. Celebrate National Gaming Day!
      • http://www.ilovelibraries.org/gaming/
    • 47. 6. Try Some Games
      • On the Internet
      • On a console
      • On a handheld
      • AT THIS CONFERENCE!!!
    • 48. What Makes a Successful Gaming Program?
      • Research
      • Marketing
      • Variety
      • Play
      • Evaluate
    • 49. Choose Games That:
      • Are multiplayer
      • Have short rounds
      • Easy to learn
      • Challenging to master
      • Appeal to a wide demographic
      • Rated appropriately for audience
    • 50. Popular Games
      • Wii Sports
      • Mario Kart
      • Guitar Hero
      • Super Smash Bros.
      • Rock Band
      • Pokemon
      • Soul Caliber
      • Rayman Raging Rabbids
    • 51. Handhelds VG Charts. http://www.vgchartz.com/ .
    • 52. Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
    • 53. Handheld Program
      • Cell phone clinic
      • PSP Gamefest
      • Nintendo DS Gamefest
    • 54. Console Units Sold VG Charts. http://www.vgchartz.com /
    • 55. Model Programs
      • Santa Monica Public Library, CA Counterstrike LAN party
        • After hours program
        • 50 teens lined up around the block to play
      • After School Zone, Benicia Public Library , CA
        • Hanging out, snacks and playing games encourages
        • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
        • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
    • 56. Game Screens
      • Monitor
      • Television
      • Projector/Screen
    • 57. RCA Cable Inputs
    • 58. RCA Cable Converters
    • 59. Game Play Devices
      • Consoles
        • XBox
        • Playstation
        • Nintendo
      • Handhelds
        • PSP
        • DS
      • PC
    • 60. Game Controllers
      • Keyboard
      • Mouse
      • Mat
      • Guitar
      • Steering Wheel
      • Drum
      • Joystick
      • Camera
      • Controllers
    • 61. Plug ‘n’ Play
      • Plugs into your TV
      • Play begins immediately
    • 62. Model Programs
      • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
        • Tournaments for all ages
        • Regular programs
        • Online community
      • North Hunterdon High School (NJ)
        • Student-run game night in the cafeteria
    • 63. Model Programs
      • Senior Bowling League
        • Multigenerational
        • Outreach
      • Guitar Hero Tournament
        • Winners continue, others do free play
        • Prizes from Red Octane
    • 64. Model Programs
      • Wii Bowling
        • Multigenerational
        • Outreach
      • Guitar Hero Tournament
        • Red Octane supported
      • DDR Free Play
        • Wide range of options!
    • 65. Game Design
      • Ben 10 Alien Force Game Creator
      • http://gamecreator.cartoonnetwork.com/
    • 66. DDR Recipe for Success
      • One console ( $80-$600)
      • 2-4 dance pads ( $20-$300 each)
      • 1 game ( $25-$60)
      • 1 LCD projector ($600-1000) or TV ($100-$2K)
      • 1 one large screen or white wall
      • Activity for waiters
      • Water
    • 67. “ I LOVED DDR”
      • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad”
      “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
    • 68. Gaming Collection Development
      • Magazines
      • Strategy guides
      • Nonfiction about gaming
      • Fiction with gaming as a plot/subplot
    • 69. GameTap
      • GameTap is an online arcade of 900+ video games from Turner
      • Platform: PC
      • Cost: $6.95-9.95/month
      • Accounts: 8 logins per location
      • Limit: No public performance
    • 70. GameTap Collection
      • Atari 2600 (104)
      • Commodore 64 (55)
      • Sega Dreamcast (7)‏
      • Sega Genesis (81)
      • Intellivision (12)
      • Windows (377)‏
      • ... and more!
    • 71. Overdrive
      • Overdrive has a collection of productivity and arcade games accessible via library card
      • Platform: PC
      • Titles: 70
      • Cost: ???
      http://www.overdrive.com/products/dlr/mediaformats/games.asp
    • 72. Collection Policy Considerations
      • Formats
        • Console
        • PC
        • Internet
        • Subscription
      • Breadth & Depth
        • Genres
        • Styles
        • Age ranges
      • Budget
    • 73. Collection Management
      • Storage depends on:
        • Format
        • Staff
        • Space
        • Budget
      • Theft
        • Start with programs
        • Start small
      • Issues
        • Replacement/Repair
        • Resistance
    • 74. Model Collections
      • Rockridge
      • Ages 13-18 year olds
      • PS2 games
      • 2 games/patron
      • No holds/renewals
      • 7 day free checkout
      • $1/day late fee
      • $50/replacement fee
      • Genres: sports, adventure, racing, fighting, & shooters
      • Helen McGraw
      • E, E10+ and T
      • PS2 and PC games
      • 14 day circ
      • $.25/day late fee
      • game cost+$5/replacement fee
      • Genres: compilations, sports, racing games, platformers, unique and quirky titles
    • 75. Print Reviews
      • School Library Journal
      • Voice of Youth Advocates
      • Gaming Magazines
      • Tech Magazines
    • 76. Online Reviews
      • Bub, Andrew. Gamer Dad . http://www.gamingwithchildren.com/
      • Scalzo, John. Video Game Librarian. http://www.videogamelibrarian.com/
      • National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/
    • 77. Core Collections
      • http://del.icio.us/informationgoddess29/corecollections
      • Neal Schuman, 2008
    • 78. Now What?
      • Upon your return to the library, what are the next steps?
      • S pecific (detailed! 5W+1H)
      • M easureable (what = success?)
      • A ttainable (what resources do you need to achieve?)
      • R ealistic (benchmarks of progress)
      • T imely! (what’s the time frame?)
    • 79. Thank You!
      • Contact Info:
      • Beth Gallaway
      • [email_address]
      • 603.247.3196
      • http://informationgoddess.info
      • Slides: Slideshare http://www.slideshare.net/informationgoddess29
      • Links: http://www.delicious.com/informationgoddess29

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