Modern Board Games and the 21st Century Learner


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presented at Simmons College for the MSLA Student Interest Group conference, March 28, 2009

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  • Modern games are an entirely new type of game that has been emerging from Europe over the past 30 years. The focus is strategy, not just luck from rolling dice. Additionally, most are designed to allow players to continue to stay involved and competitive to the very end; nobody is getting eliminated 10 minutes into the game. Most people have never heard of these modern or Euro-style games...but than means fewer people will have pre-conceptions attached to these new types of games.
  • Modern Board Games and the 21st Century Learner

    1. 1. Modern Board Games
    2. 2. Why Board Games? <ul><li>Games are instructional materials that support curriculum. </li></ul><ul><li>Board games have very little stigma associated with them. </li></ul><ul><li>Board games strengthen information literacy skills. </li></ul>
    3. 3. Board Games Offer… <ul><li>Variety of new challenges. </li></ul><ul><li>Opportunity for creative problem solving. </li></ul><ul><li>Support for overcoming failure. </li></ul>
    4. 4. <ul><li>Born with a chip? </li></ul><ul><li>Trophy kids </li></ul><ul><li>Direct </li></ul><ul><li>Smarter </li></ul><ul><li>Healthier </li></ul><ul><li>More liberal </li></ul><ul><li>More conservative </li></ul><ul><li>Well-balanced </li></ul>Millennials
    5. 5. The Gamer Generation <ul><li>Social </li></ul><ul><li>Competitive </li></ul><ul><li>Wired </li></ul><ul><li>Self-aware </li></ul><ul><li>Always On </li></ul><ul><li>Heroic </li></ul><ul><li>Multi-taskers </li></ul><ul><li>Global </li></ul><ul><li>Collaborative </li></ul><ul><li>Risk Takers </li></ul>Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
    6. 6. AASL Learning Standard 1 <ul><li>Inquire, think critically and gain knowledge </li></ul>
    7. 7. AASL Learning Standard 2 <ul><li>Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge </li></ul>
    8. 8. AASL Learning Standard 3 <ul><li>Share knowledge and participate ethically and productively as members of our democratic society </li></ul>
    9. 9. AASL Learning Standard 4 <ul><li>Pursue personal and aesthetic growth. </li></ul>
    10. 10. Choosing Games <ul><li>Authenticity </li></ul><ul><li>Curriculum Alignment </li></ul><ul><li>Time </li></ul><ul><li>Return on Investment </li></ul>
    11. 11. Budget: Start with FREE Stuff <ul><li>Borrow. </li></ul><ul><li>Ask for donations. </li></ul><ul><li>Find a host. </li></ul>
    12. 12. Budget: Start with USED Stuff <ul><li>Purchase games at yard sales. </li></ul><ul><li>Purchase used games online. </li></ul>
    13. 13. Budget: Start SMALL <ul><li>Share. </li></ul><ul><li>Partner. </li></ul><ul><li>Buy just a few titles. </li></ul><ul><li>Purchase multiple copies for instructional sessions. </li></ul>
    14. 14. Budget: Cost <ul><li>For tabletop gaming materials, plan to spend… </li></ul><ul><li>$8-15 for card games </li></ul><ul><li>$15-65 for board games </li></ul>
    15. 15. Budget: Vendors <ul><li>Direct from publisher, like Looney Labs, Fun Again Games, or and Days of Wonder. </li></ul><ul><li>Local toy, game or hobby store. </li></ul><ul><li>Online retailers like </li></ul><ul><li>National retailers like Wal*Mart or Toys ‘R’ Us. </li></ul>
    16. 16. Resources <ul><li>AASL Standards for the 21st Century Learner. </li></ul><ul><li>Board Game Geek </li></ul><ul><li>Board Game News </li></ul><ul><li>Board Game Studies </li></ul>
    17. 17. Resources <ul><li>Board Games with Scott </li></ul><ul><li>Game Finder </li></ul><ul><li>Genesee Valley BOCES. Gaming </li></ul><ul><li>Library Gamer </li></ul>
    18. 18. More Resources <ul><li>Librarian’s Guide to Gaming </li></ul><ul><li>ALA Gaming site </li></ul><ul><li>National Gaming Day </li></ul>
    19. 19. Model Programs
    20. 20. Max
    21. 21. Pictureka! National Gaming Day, 2008
    22. 22. Ancient Civilizations Elba Central School District, Elba, NY
    23. 23. Power Grid Letchworth Central School, Gainesville, NY
    24. 24. 1960: The Making of the President Oakfield-Alabama Middle-High School Media Center, Oakfield, NY
    25. 25. Scrabble Club Woburn Public Library, MA
    26. 26. Monopoly Tournament Public Library of Charlotte & Mecklenberg County, SC
    27. 27. Ace of Games Kellogg-Hubbard Library, Montpelier VT
    28. 28. Thank You! <ul><li>Contact: </li></ul><ul><li>Beth Gallaway </li></ul><ul><li>603-247-3196 </li></ul><ul><li>[email_address] </li></ul><ul><li> </li></ul>