MO Library Association Preconference: Get Your Game On
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MO Library Association Preconference: Get Your Game On St Louis, MO, October 2008

MO Library Association Preconference: Get Your Game On St Louis, MO, October 2008

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MO Library Association Preconference: Get Your Game On Presentation Transcript

  • 1. Get Your Game On: Gaming @ the Library Presented at MLA by Beth Gallaway October 2008
  • 2. Contact Info!
    • Contact Info:
    • Beth Gallaway
    • [email_address]
    • 603.247.3196
    • http://informationgoddess.info
    • Slides: Slideshare http://www.slideshare.net/informationgoddess29
    • Links: http://www.delicious.com/informationgoddess29
  • 3. Workshop Overview
    • Why Games at the Library?
    • Creating a Gaming Experience:
      • Ways to serve gamers
      • Game programs
      • Gaming programs
    • Play Games!
  • 4. What is a Game?
    • GAME: activity engaged in for diversion or amusement; synonym: see FUN
    • VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action
    Merriam-Webster Online. http://www.m-w.com
  • 5. Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 6. Goals
    • What the Player wants to achieve
      • Main goals
        • Winning!
      • Sub-Goals
        • Shiny things
      • Goals Fit the GAME
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 7. Obstacles
    • Impeding the player’s progress
      • Impeding the player’s path
      • Feeling of Accomplishment
      • Challenging the player
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 8. Tools
    • Tools are what the player use to get to its goal
      • A Sword
      • A Spell
      • A Jump
      • Players need to use them properly
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 9. Second Chances
    • The Player’s ability to fail and try again
      • Only once Chance in reality
      • Try again
      • Extra Lives
      • Health Bar
      • Quest for perfection
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 10. Learning
    • Player’s Skill and Mastery of the tools they use.
      • Player learns the rules of the game and how to rise above them.
        • Spikes = Death
        • Fire Creatures are immune to fire.
      • Increasing Difficulty
        • Levels become harder and more complicated.
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 11. Game Play Devices
    • Consoles
      • XBox
      • Playstation
      • Nintendo
    • Handhelds
      • PSP
      • DS
    • PC
  • 12. Game Controllers
    • Keyboard
    • Mouse
    • Mat
    • Guitar
    • Steering Wheel
    • Drum
    • Joystick
    • Camera
    • Controllers
  • 13. Plug ‘n’ Play
    • Plugs into your TV
    • Play begins immediately
  • 14. For Discussion: What Are Some Benefits of Games?
  • 15. Does This Sound Like Any Gamers You Know?
    • Social
    • Competitive
    • Wired
    • Self-aware
    • Always On
    • Heroic
    • Multi-taskers
    • Global
    • Collaborative
    • Risk Takers
    Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
  • 16. Learning Principles*
    • Risk –tasking in a “safe” environment
    • Rewards practice
    • Use of affinity groups
    • Probing cycles
    • Situated meaning
    • Self-knowledge
    • Identity formation
    *Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
  • 17. Why Games at the Library?
    • Games provide opportunity for library as third place
    • Games are just like books, they are just another new format
    • Games are the medium of choice for the millennial generation
    • Games meet developmental needs/build developmental assets of teens
    • Games are literary
    • Games reinforce new literacies
    • Other???
  • 18. Games are Like Books They are just a new format!
  • 19. Gaming is the medium of choice for the millennial generation A. 1968-1982 B. 1975-1990 C. 1982-2000 D. 1996-present
  • 20. Developmental Assets
    • Support
    • Empowerment
    • Boundaries & Expectations
    • Constructive Use of Time
    • Commitment to Learning
    • Positive Values
    • Social Competencies
    • Positive Identity
    The Search Institute. http://www.search-institute.org
  • 21. What Developmental Assets Are Supported with Gaming?
  • 22. Gaming = literacy
    • Environmental print
      • Signage
      • Labels
      • Maps
    • Reading about the game
      • Instructions
      • Walkthroughs
    • Writing about the game
      • Forums
      • Websites
    • Chat:
      • “ WTS, Mageweave cloth, 15g”
  • 23. “ Leet” & 4 // 3 I2 5 G A M E R S
  • 24. Gaming Reinforces New Literacies
    • Exposing knowledge
    • Employing information
    • Expressing ideas compellingly
    • Ethics on the Internet
    Armstrong Sara, and David Warlick. ”The New Literacies.” Scholastic Administrator. Sep15, 2004. http://www.techlearning.com/story/showArticle.php?articleID=47102021 . June 12, 2008.
  • 25. 1. Exposing Knowledge
    • Find information
    • Understand and explain found information regardless of its format
    • Evaluate information
    • Organize information
  • 26. Runescape
  • 27. Ways Games Expose Knowledge
  • 28. 2. Employing Information
    • Computation
    • Measurement
    • Analysis
    • Application
  • 29.
    • Estimating
    • Basic arithmetic
    • Averages
    • Statistics
    Lemonade Stand
  • 30. Try Set Game http://www.setgame.com
  • 31. 3. Expressing Ideas Compellingly
    • Mechanics matter
    • Creativity & efficiency highly rated
    • Text, images, audio, and video are used to express ideas in many digital formats
  • 32. Ways Gamers Express Ideas Compellingly
    • Fan Fiction
    • Machinima
    • Web Comics
    • Fan Forums
    • Clan Websites
  • 33. Ethics on the Internet
    • Modding – recreating game content
    • FanFic – writing stories about characters created/owner by someone else
    • Machina – films/videos created through recording video game play
  • 34. Gaming by the Numbers
  • 35. 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 35
  • 36. 2. What % of teens report playing games?* *Pew Internet & American Life Project. Teens, Games and Civics, September 2008. http://pewinternet.org/PPF/r/263/report_display.asp . Accessed September 24, 2008. 97%
  • 37. 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 26%
  • 38. 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 40%
  • 39. 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 32 % 93%
  • 40. 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
  • 41. 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008. 15%
  • 42. Have you ever played a game rated M for Mature?
  • 43. 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 44. 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 45. 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 46. For Discussion: What Are Some Negatives of Games?
  • 47. Ways to Serve Gamers
    • Use games to do readers advisory !
    • Be a strategy guide!
    • Embrace your inner technogeek
    • Be flexible … embrace change!
    • Immerse yourself in pop culture … especially video game culture!
    • Support gamers with print materials
    • Try some games!
  • 48. 1. Reader’s Advisory to Gamers
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read and enjoyed?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • 49. If You Like City of Heroes
  • 50. Roleplaying (RPG) Games
    • Games:
      • Everquest
      • Runescape
      • World of Warcraft
      • Dark Age of Camelot
      • Ultima
    • Characteristics
      • Epic fantasy setting
      • Good vs. evil theme
    • Suggest?
  • 51. Historical Sim Games
    • Games:
      • Civilization
      • Caesar
      • Age of Empires
      • Oregon Trail
      • America’s Army
    • Characteristics
      • Simulation elements
      • Historical setting
      • Alternative history possibility
    • Suggest?
  • 52. Sports Games
    • Games:
      • Madden Football
      • NBA Street
      • Need for Speed
      • Tiger Woods
      • Golf
    • Characteristics
      • Sports theme
      • Competition
    • Suggest?
  • 53. Strategy & Puzzle Games
    • Games:
      • Myst
      • Tetris
      • Bejeweled
      • Where in the World is Carmen San Diego?
    • Characteristics:
      • Problem to solve
      • Logic, math, reasoning
    • Suggest?
  • 54. First Person Shooters (FPS)
    • Games:
      • Doom
      • Quake
      • Halo
    • Characteristics
      • Warfare
      • Strategy
      • Violent
    • Suggest?
  • 55. Simulations
    • Games:
      • The Sims
      • The Urbz
    • Characteristics:
      • Character driven
    • Suggest?
  • 56. Japanese/Manga tie-in
    • Games:
      • Katamari Damacy
      • Final Fantasy
      • Dragonball Z
      • Pokemon
    • Characteristics
      • Anime style
      • Japanese culture
    • Suggest?
  • 57. Superhero Games
    • Games:
      • Spider-Man
      • Fantastic Four
      • City of Heros
    • Characteristics
      • Heroes/villains setting
      • Good vs. evil theme
      • Film tie-ins
    • Suggest?
  • 58. 2. Be a Strategy Guide
    • Don’t be a level boss
    • Show, don’t tell
    • Make it interactive
    • Get them started with a free-for-all
    • Ask for a demo of expertise
    • Be open-minded
  • 59. 3. Get Your Geek On
    • Upgrade
    • Get a screen name
    • You can’t break it
    • Pilot projects
    • Read tech news
  • 60. 4. Be Flexible… Embrace Change!
    • Change the space
    • Flexible furnishings
    • Say yes
    • Go meta
    • Customize
    • Change yourself
  • 61. Flexible seating
  • 62. It’s a stool It’s a table It’s a storage unit
  • 63. 5. Immerse in Pop Culture…
    • Pop Culture
    • Hot High Tech
    • Crossovers
    • http://www.popgoesthelibrary.com/
  • 64. Especially Videogame Culture!
    • Watch machinima
    • Read gaming webcomics
    • Subscribe to a gaming podcast or blog
    • Skim gaming magazines
    • Pay attention to gaming around you
  • 65. More Ways to Immerse!
    • Join the LibGaming Google Group
      • Email discussion for gaming in libraries
    • ALA Gaming News Blog
      • Blog about gaming news of interest to libraries
    • Join YALSA and the Teen Gaming Interest Group
      • YALSA interest group dedicated to gaming
    • Celebrate Teen Tech Week
      • Annual celebration of teens + technology in libraries, March 2008
  • 66. 6. Try Some Games
    • On the Internet
    • On a console
    • On a handheld
  • 67. Third Place
  • 68. Third (Mc)Place
  • 69. Console Units Sold VG Charts. http://www.vgchartz.com /
  • 70. What Makes a Successful Gaming Program?
    • Research
    • Marketing
    • Variety
    • Play
    • Evaluate
  • 71. Handheld Program
    • Cell phone clinic
    • PSP Gamefest
    • Nintendo DS Gamefest
  • 72. Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
  • 73. Handhelds VG Charts. http://www.vgchartz.com/ .
  • 74. Model Programs
    • Santa Monica Public Library, CA Counterstrike LAN party
      • After hours program
      • 50 teens lined up around the block to play
    • After School Zone, Benicia Public Library , CA
      • Hanging out, snacks and playing games encourages
      • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
      • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • 75. Model Programs
    • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
      • Tournaments for all ages
      • Regular programs
      • Online community
    • North Hunterdon High School (NJ)
      • Student-run game night in the cafeteria
  • 76. Model Programs
    • Wi Bowling
      • Multigenerational
      • Outreach
    • Guitar Hero Tournament
      • Red Octane supported
    • DDR Free Play
      • Wide range of options!
  • 77. DDR Recipe for Success
    • One console ( $80-$600)
    • 2-4 dance pads ( $20-$300 each)
    • 1 game ( $25-$60)
    • 1 LCD projector ($600-1000) or TV ($100-$2K)
    • 1 one large screen or white wall
    • Activity for waiters
    • Water
  • 78. “ I LOVED DDR”
    • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad”
    “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
  • 79. Game Screens
    • Monitor
    • Television
    • Projector/Screen
  • 80. RCA Cable Inputs
  • 81. RCA Cable Converters
  • 82. Model Programs
    • Senior Bowling League
      • Multigenerational
      • Outreach
    • Guitar Hero Tournament
      • Winners continue, others do free play
      • Prizes from Red Octane
  • 83. Game Design
    • Ben 10 Alien Force Game Creator
    • http://gamecreator.cartoonnetwork.com/
  • 84. What Makes a Good Game?
    • Plot
    • Setting
    • Character
    • Graphics
    • Sound track
    • Modification/Customization
    • Support
    • Uniqueness
    • ________________
    • Replayability
  • 85. For Discussion: W hat Makes a Good Game?
    •  
    • Who is this magazine for?
    • What is appealing/unappealing about the magazine?  
    • What can you learn from the articles? The ads? The reviews? Other content?
    • What are some indicators of game quality?
    • What magazine might you want to subscribe to?
  • 86. Asteroids Vector graphics in Asteroids
  • 87. ZORK Text RPG Zork
  • 88. Setting
  • 89. Realistic Settings
  • 90. Character Characteristics
    • Customizable
    • Diverse
    • Representation of the player
  • 91. Mii
  • 92. Game Physics
    • Smooth
    • Realistic
    • Appropriate
  • 93. Graphics
    • Fast Loading
    • Seamless
    • Cinematic
  • 94. Sound
    • Music
    • Speech
    • Ambient Noise
  • 95. Customization
    • Calibration
    • Interface
    • Modding
  • 96. Support
  • 97. Katamari Damacy
    • Unique plot
    • Creative gameplay
    • Multiple modes of play
  • 98. Non-Original Games
    • Authenticity to existing story
    • Retold in a creative way
    • Fan Service
    Text RPG Zork
  • 99. Minigames
    • Bioshock
    • Zelda
    Text RPG Zork
  • 100. Finding Good Games
    • Game Awards
      • Websites
      • Magazines
      • Organizations
      • Networks
    • Game Reviews
      • Magazines
      • Library Journals
      • Websites
  • 101. Game Awards
    • BAFTA - http://www.bafta.org/
    • IGN - http://bestof.ign.com
    • Academy of Interactive Arts and Sciences http://www.interactive.org/
    • GameSpot - http://www.gamespot.com
    • GameSpy - http://goty.gamespy.com
    • Game Developer’s Choice Awards - http://www.gamechoiceawards.com/
    • Game Critics Awards http://www.gamecriticsawards.com/
  • 102. Print Reviews
    • School Library Journal
    • Voice of Youth Advocates
    • Gaming Magazines
    • Tech Magazines
  • 103. Online Reviews
    • Bub, Andrew. Gamer Dad . http://www.gamingwithchildren.com/
    • Scalzo, John. Video Game Librarian. http://www.videogamelibrarian.com/
    • National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/
  • 104. Collection Policy Considerations
    • Formats
      • Console
      • PC
      • Internet
      • Subscription
    • Breadth & Depth
      • Genres
      • Styles
      • Age ranges
    • Budget
  • 105. Collection Management
    • Storage depends on:
      • Format
      • Staff
      • Space
      • Budget
    • Theft
      • Start with programs
      • Start small
    • Issues
      • Replacement/Repair
      • Resistance
  • 106. Model Collections
    • Rockridge
    • Ages 13-18 year olds
    • PS2 games
    • 2 games/patron
    • No holds/renewals
    • 7 day free checkout
    • $1/day late fee
    • $50/replacement fee
    • Genres: sports, adventure, racing, fighting, & shooters
    • Helen McGraw
    • E, E10+ and T
    • PS2 and PC games
    • 14 day circ
    • $.25/day late fee
    • game cost+$5/replacement fee
    • Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • 107. Core Collections
    • http://del.icio.us/informationgoddess29/corecollections
    • Neal Schuman, 2008
  • 108. Theft
    • Choose secure storage
    • Build community
    • Examine circulation policies
  • 109. Storage
    • Choose secure storage
    • Display style shelving
    • Browsing binder or list of all titles
  • 110. Secure Storage
    • Kwik Cases
    • Locking Caps
    • Locking Security Straps
  • 111. Troubleshooting
    • Clearly label format
    • Collections are self weeding collection
    • Games can be cleaned with rubbing alcohol
    • Scratches can be removed with cleaning devices for use with CDs & DVDs
  • 112. Cataloging Issues
    • Vocabulary
    • Sources for game information
    • System Requirements
    • Extra content (manual, maps, etc)‏
    • Compatibility
    • Bugs
    • Genres
    • Title screen vs. main menu?
    • Credits
    • Updates
    • Mods
    • Unlockable content?
  • 113. Gaming Collection Development
    • Magazines
    • Strategy guides
    • Nonfiction about gaming
    • Fiction with gaming as a plot or subplot
  • 114. Prima Strategy Guides
    • eGuides in PDF format
    • 500+ titles
    • $14.99 each
    http://www.primagames.com/guides/
  • 115. Online Subscriptions
    • GameTap
    • Playfirst
    • Direct to Drve
    • Games OnDemand
    • Shockwave Unlimited
    • OverDrive
  • 116. GameTap
    • GameTap is an online arcade of 900+ video games from Turner
    • Platform: PC
    • Cost: $6.95-9.95/month
    • Accounts: 8 logins per location
    • Limit: No public performance
  • 117. GameTap Collection
    • Atari 2600 (104)
    • Commodore 64 (55)
    • Sega Dreamcast (7)‏
    • Sega Genesis (81)
    • Intellivision (12)
    • Windows (377)‏
    • ... and more!
  • 118. GameTap Membership
  • 119. Games On Demand: Unlimited
    • Games on Demand: Unlimited Play is a monthly subscription service from Comcast
    • Platform: PC
    • Ratings: E10+ T M
    • 500 titles
    • $14.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 120. Games On Demand: Kids Play
    • Games on Demand: Kids Play is a monthly game subscription service from Comcast
    • Platform: PC
    • Ratings: EC/E
    • 72 Titles
    • $7.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 121. PlayFirst
    • Playfirst is a game site from Viacom with free demos and full versions for sale
    • Platform: Mac/PC
    • Ratings: N/A
    • Cost: $19.95
    http://www.playfirst.com/
  • 122. Direct To Drive
    • Direct to Drive provides game downloads from IGN.
    • Platform: PC
    • Titles:
    • Ratings E-M
    • Cost: $20-$49.99
    http://www.direct2drive.com
  • 123. Shockwave Unlimited
    • Shockwave unlimited provides ad-free access to downloadable games from Atom Entertainment
    • Platform: PC
    • Cost: $4.95-$9.95/month
    http://www.shockwave.com
  • 124. Overdrive
    • Overdrive has a collection of productivity and arcade games accessible via library card
    • Platform: PC
    • Titles: 70
    • Cost: ???
    http://www.overdrive.com/products/dlr/mediaformats/games.asp
  • 125. Now What?
    • Upon your return to the library, what are the next steps?
    • S pecific (detailed! 5W+1H)
    • M easureable (what = success?)
    • A ttainable (what resources do you need to achieve?)
    • R ealistic (benchmarks of progress)
    • T imely! (what’s the time frame?)
  • 126. Evaluations!
    • Contact Info:
    • Beth Gallaway
    • [email_address]
    • 603.247.3196
    • http://informationgoddess.info
    • Slides: Slideshare http://www.slideshare.net/informationgoddess29
    • Links: http://www.delicious.com/informationgoddess29