GAMERS IN THE STACKS: A BRIEF LOOK AT WHO THE GAMERS ARE,  & WAYS LIBRARIES CAN SERVE THEM Presented for MLA by Beth Galla...
CONTACT, SLIDES & LINKS <ul><li>Beth Gallaway </li></ul><ul><li>603.247.3196 </li></ul><ul><li>informationgoddess29 @gmail...
WHAT IS A GAME? <ul><li>GAME : activity engaged in for diversion or amusement;  synonym: see FUN </li></ul><ul><li>VIDEO G...
DO YOU PLAY GAMES OF ANY KIND? <ul><li>YES </li></ul><ul><li>NO </li></ul>
WHY GAMES AT THE LIBRARY? BECAUSE GAMES … <ul><li>Are just like books, they are just another new format  </li></ul><ul><li...
GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
WHAT IS THE AVERAGE AGE OF A    GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top...
WHAT PERCENT OF PEOPLE OVER 50  PLAY GAMES?*   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/f...
GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS <ul><li>Positive social interaction with adults & peers </li></ul><u...
WHAT DEVELOPMENTAL NEEDS    ARE BEING MET?
WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts....
GAMING = LITERACY <ul><li>Environmental print </li></ul><ul><ul><li>signage </li></ul></ul><ul><ul><li>labels </li></ul></...
GAMING REINFORCES    NEW LITERACIES <ul><li>Exposing knowledge </li></ul><ul><li>Employing information  </li></ul><ul><li>...
1. EXPOSING KNOWLEDGE <ul><li>Find information </li></ul><ul><li>Understand and explain found information regardless of it...
2. EMPLOYING INFORMATION  <ul><li>Computation </li></ul><ul><li>Measurement </li></ul><ul><li>Analysis </li></ul><ul><li>A...
HOW MANY BILLIONS DID COMPUTER & VIDEO GAME SALES GROSS IN THE US IN 2006?*   $7.4 * Entertainment Software Association. T...
3. EXPRESSING IDEAS COMPELLINGLY   <ul><li>Mechanics matter </li></ul><ul><li>Creativity & efficiency highly rated </li></...
WAYS GAMERS EXPRESS  IDEAS COMPELLINGLY <ul><li>Fan Fiction </li></ul><ul><li>Machinima </li></ul><ul><li>Web Comics </li>...
ETHICS ON THE INTERNET <ul><li>Modding – recreating game content </li></ul><ul><li>FanFic – writing stories about characte...
HAVE YOU EVER PLAYED A GAME  RATED “M” FOR MATURE? <ul><li>YES </li></ul><ul><li>NO </li></ul>
WHAT PERCENTAGE OF GAMES    SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.the...
HOW CAN LIBRARIES    SERVE GAMERS? <ul><li>Connect games with “traditional” materials </li></ul><ul><li>Think like a gamer...
USE GAMES IN    READER'S ADVISORY <ul><li>INSTEAD OF:  </li></ul><ul><li>What authors do you like to read? </li></ul><ul><...
THINK LIKE A GAMER <ul><li>Everything is in BETA </li></ul><ul><li>Get a screen name </li></ul><ul><li>It's all about YOU ...
BE A STRATEGY GUIDE...    ...NOT A LEVEL BOSS! <ul><li>Show, don’t tell. </li></ul><ul><li>Make it interactive. </li></ul>...
RESEARCH VIDEO GAME CULTURE <ul><li>Watch  Red  Vs.  Blue </li></ul><ul><li>Read  Penny Acade  or  PvP </li></ul><ul><li>S...
TRY SOME GAMES <ul><li>Set Game </li></ul><ul><li>Penguin Baseball </li></ul><ul><li>Bejeweled </li></ul><ul><li>Chicktion...
DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS? <ul><li>YES </li></ul><ul><li>NO </li></ul>
POLL #9: WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gami...
AND … CREATE A    GAMING EXPERIENCE <ul><li>Programs </li></ul><ul><li>Collections </li></ul>
DOES YOUR LIBRARY HOST  VIDEO GAME PROGRAMS? <ul><li>YES </li></ul><ul><li>NO </li></ul>*Nicholson, Scott. (2007). The Rol...
WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taki...
WHAT MAKES A SUCCESSFUL  GAMING PROGRAM? <ul><li>Do your homework </li></ul><ul><li>Provide variety </li></ul><ul><li>Open...
FOR PROGRAMS, CHOOSE A GAME  THAT IS... <ul><li>Multiplayer </li></ul><ul><li>Short Rounds </li></ul><ul><li>Rated E or T ...
WHAT % OF GAMERS PLAY ON HANDHELDS?   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_...
MODEL GAMING PROGRAMS <ul><li>Santa Monica Public Library, CA  Counterstrike   LAN party </li></ul><ul><ul><li>After hours...
MODEL GAMING PROGRAMS <ul><li>Ann Arbor District Library (MI)  Mario Kart, Super Smash Bros, & DDR </li></ul><ul><ul><li>T...
“ DDR+GUTIART HERO= FUN” <ul><li>“ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething....
DOES YOUR  LIBRARY  CIRCULATE VIDEO GAMES?* *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. ...
WHAT % OF PUBLIC LIBRARIES  CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking...
GAMING COLLECTION DEVELOPMENT <ul><li>Magazines </li></ul><ul><li>Strategy guides </li></ul><ul><li>Nonfiction about gamin...
PRIMA STRATEGY GUIDES <ul><li>eGuides in PDF format </li></ul><ul><li>504 titles </li></ul><ul><li>$12.99 each </li></ul>
COLLECTION POLICY CONSIDERATIONS <ul><li>Formats  </li></ul><ul><ul><li>Console  </li></ul></ul><ul><ul><li>PC </li></ul><...
COLLECTION MANAGEMENT <ul><li>Storage depends on: </li></ul><ul><ul><li>format </li></ul></ul><ul><ul><li>staff </li></ul>...
BEST PRACTICES: COLLECTIONS <ul><li>Rockridge </li></ul><ul><li>Ages 13-18 year olds </li></ul><ul><li>PS2 games  </li></u...
IN CONCLUSION… <ul><li>Libraries are about access to stories, and access to information – in any format.  </li></ul><ul><l...
THANK YOU! <ul><li>Beth Galla </li></ul><ul><li>CONTACT:  </li></ul><ul><li>603.247.3196 </li></ul><ul><li>informationgodd...
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  • Mla08gamers

    1. 1. GAMERS IN THE STACKS: A BRIEF LOOK AT WHO THE GAMERS ARE, & WAYS LIBRARIES CAN SERVE THEM Presented for MLA by Beth Gallaway, http://informationgoddess.info May 2008
    2. 2. CONTACT, SLIDES & LINKS <ul><li>Beth Gallaway </li></ul><ul><li>603.247.3196 </li></ul><ul><li>informationgoddess29 @gmail.com </li></ul><ul><li>http://informationgoddess. info </li></ul><ul><li>http://del.icio.us/informationgoddess29 </li></ul>
    3. 3. WHAT IS A GAME? <ul><li>GAME : activity engaged in for diversion or amusement; synonym: see FUN </li></ul><ul><li>VIDEO GAME : an electronic game played by means of images on a video screen and often emphasizing fast action </li></ul>Merriam-Webster Online. http://www.m-w.com
    4. 4. DO YOU PLAY GAMES OF ANY KIND? <ul><li>YES </li></ul><ul><li>NO </li></ul>
    5. 5. WHY GAMES AT THE LIBRARY? BECAUSE GAMES … <ul><li>Are just like books, they are just another new format </li></ul><ul><li>Are the medium of choice for the millennial generation </li></ul><ul><li>Meet developmental needs of teens </li></ul><ul><li>Are literary </li></ul><ul><li>Reinforce new literacies </li></ul>
    6. 6. GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
    7. 7. GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
    8. 8. WHAT IS THE AVERAGE AGE OF A GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
    9. 9. WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
    10. 10. GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS <ul><li>Positive social interaction with adults & peers </li></ul><ul><li>Structure and clear limits </li></ul><ul><li>Physical activity </li></ul><ul><li>Creative expression </li></ul><ul><li>Competence and achievement </li></ul><ul><li>Meaningful participation in families, school, communities </li></ul><ul><li>Opportunities for self-definition </li></ul>NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)
    11. 11. WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
    12. 12. WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
    13. 13. GAMING = LITERACY <ul><li>Environmental print </li></ul><ul><ul><li>signage </li></ul></ul><ul><ul><li>labels </li></ul></ul><ul><ul><li>maps </li></ul></ul><ul><li>Reading about the game </li></ul><ul><ul><li>instructions </li></ul></ul><ul><ul><li>walkthroughs </li></ul></ul><ul><li>Writing about the game </li></ul><ul><ul><li>forums </li></ul></ul><ul><ul><li>websites </li></ul></ul><ul><li>Chat: </li></ul><ul><ul><li>“ WTS, Mageweave cloth, 15g” </li></ul></ul>
    14. 14. GAMING REINFORCES NEW LITERACIES <ul><li>Exposing knowledge </li></ul><ul><li>Employing information </li></ul><ul><li>Expressing ideas compellingly </li></ul><ul><li>Ethics on the Internet </li></ul>Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
    15. 15. 1. EXPOSING KNOWLEDGE <ul><li>Find information </li></ul><ul><li>Understand and explain found information regardless of its format </li></ul><ul><li>Evaluate information </li></ul><ul><li>Organize information </li></ul>
    16. 16. 2. EMPLOYING INFORMATION <ul><li>Computation </li></ul><ul><li>Measurement </li></ul><ul><li>Analysis </li></ul><ul><li>Application </li></ul>
    17. 17. HOW MANY BILLIONS DID COMPUTER & VIDEO GAME SALES GROSS IN THE US IN 2006?* $7.4 * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
    18. 18. 3. EXPRESSING IDEAS COMPELLINGLY <ul><li>Mechanics matter </li></ul><ul><li>Creativity & efficiency highly rated </li></ul><ul><li>Text, images, audio, and video are used to express ideas in many digital formats </li></ul>
    19. 19. WAYS GAMERS EXPRESS IDEAS COMPELLINGLY <ul><li>Fan Fiction </li></ul><ul><li>Machinima </li></ul><ul><li>Web Comics </li></ul><ul><li>Fan Forums </li></ul><ul><li>Clan Websites </li></ul>
    20. 20. ETHICS ON THE INTERNET <ul><li>Modding – recreating game content </li></ul><ul><li>FanFic – writing stories about characters created/owner by someone else </li></ul><ul><li>Machinima – films/videos created through recording video game play </li></ul>
    21. 21. HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE? <ul><li>YES </li></ul><ul><li>NO </li></ul>
    22. 22. WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
    23. 23. HOW CAN LIBRARIES SERVE GAMERS? <ul><li>Connect games with “traditional” materials </li></ul><ul><li>Think like a gamer </li></ul><ul><li>Become a strategy guide </li></ul><ul><li>Research video game culture </li></ul><ul><li>Support gaming </li></ul><ul><li>Create a gaming experience: </li></ul><ul><ul><li>Game collections </li></ul></ul><ul><ul><li>Gaming programs </li></ul></ul><ul><li>Try some games! </li></ul>
    24. 24. USE GAMES IN READER'S ADVISORY <ul><li>INSTEAD OF: </li></ul><ul><li>What authors do you like to read? </li></ul><ul><li>What are the last 3 books you read? </li></ul><ul><li>What did you like about them? </li></ul><ul><li>ASK: </li></ul><ul><li>What movies do you like? </li></ul><ul><li>What TV shows do you watch? </li></ul><ul><li>What games do you play? </li></ul>
    25. 25. THINK LIKE A GAMER <ul><li>Everything is in BETA </li></ul><ul><li>Get a screen name </li></ul><ul><li>It's all about YOU </li></ul><ul><li>You can’t break it </li></ul><ul><li>Fail early, fail often </li></ul>
    26. 26. BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS! <ul><li>Show, don’t tell. </li></ul><ul><li>Make it interactive. </li></ul><ul><li>Have a free-for-all. </li></ul><ul><li>Ask for a demo of expertise </li></ul>
    27. 27. RESEARCH VIDEO GAME CULTURE <ul><li>Watch Red Vs. Blue </li></ul><ul><li>Read Penny Acade or PvP </li></ul><ul><li>Skim gaming magazines </li></ul><ul><li>Link to gaming sites </li></ul><ul><li>Pay attention to gaming around you </li></ul><ul><li>Attend GLLS2008 </li></ul><ul><li>Join the LibGaming Google group: http://groups.google.com/group/ libgaming </li></ul>
    28. 28. TRY SOME GAMES <ul><li>Set Game </li></ul><ul><li>Penguin Baseball </li></ul><ul><li>Bejeweled </li></ul><ul><li>Chicktionary </li></ul><ul><li>Bob the Blob </li></ul><ul><li>Club Penguin </li></ul><ul><li>Runescape </li></ul><ul><li>Diner Dash </li></ul><ul><li>Snood </li></ul><ul><li>http://del.icio.us/informationgoddess29/games </li></ul>
    29. 29. DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS? <ul><li>YES </li></ul><ul><li>NO </li></ul>
    30. 30. POLL #9: WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    31. 31. AND … CREATE A GAMING EXPERIENCE <ul><li>Programs </li></ul><ul><li>Collections </li></ul>
    32. 32. DOES YOUR LIBRARY HOST VIDEO GAME PROGRAMS? <ul><li>YES </li></ul><ul><li>NO </li></ul>*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    33. 33. WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    34. 34. WHAT MAKES A SUCCESSFUL GAMING PROGRAM? <ul><li>Do your homework </li></ul><ul><li>Provide variety </li></ul><ul><li>Open up to the community </li></ul><ul><li>Spread the word </li></ul><ul><li>Play </li></ul>
    35. 35. FOR PROGRAMS, CHOOSE A GAME THAT IS... <ul><li>Multiplayer </li></ul><ul><li>Short Rounds </li></ul><ul><li>Rated E or T </li></ul><ul><li>Easy to Learn </li></ul><ul><li>Challenging to Master </li></ul><ul><li>Appealing to a wide demographic </li></ul>
    36. 36. WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
    37. 37. MODEL GAMING PROGRAMS <ul><li>Santa Monica Public Library, CA Counterstrike LAN party </li></ul><ul><ul><li>After hours program </li></ul></ul><ul><ul><li>50 teens lined up around the block to play </li></ul></ul><ul><li>After School Zone, Benicia Public Library , CA </li></ul><ul><ul><li>Hanging out, snacks and playing games encourages </li></ul></ul><ul><ul><li>Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; </li></ul></ul><ul><ul><li>Mario Kart and Super Smash Bros. Melee are popular on Gamecube </li></ul></ul>
    38. 38. MODEL GAMING PROGRAMS <ul><li>Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR </li></ul><ul><ul><li>Tournaments for all ages </li></ul></ul><ul><ul><li>Regular programs </li></ul></ul><ul><ul><li>Online community </li></ul></ul><ul><li>North Hunterdon High School (NJ) </li></ul><ul><ul><li>Student-run game night in the cafeteria </li></ul></ul>
    39. 39. “ DDR+GUTIART HERO= FUN” <ul><li>“ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.” </li></ul>“ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
    40. 40. DOES YOUR LIBRARY CIRCULATE VIDEO GAMES?* *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007. YES NO
    41. 41. WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    42. 42. GAMING COLLECTION DEVELOPMENT <ul><li>Magazines </li></ul><ul><li>Strategy guides </li></ul><ul><li>Nonfiction about gaming </li></ul><ul><li>Fiction with gaming as a plot or subplot </li></ul>
    43. 43. PRIMA STRATEGY GUIDES <ul><li>eGuides in PDF format </li></ul><ul><li>504 titles </li></ul><ul><li>$12.99 each </li></ul>
    44. 44. COLLECTION POLICY CONSIDERATIONS <ul><li>Formats </li></ul><ul><ul><li>Console </li></ul></ul><ul><ul><li>PC </li></ul></ul><ul><ul><li>Internet </li></ul></ul><ul><ul><li>Subscription </li></ul></ul><ul><li>Breadth & Depth </li></ul><ul><ul><li>Genres </li></ul></ul><ul><ul><li>Styles </li></ul></ul><ul><ul><li>Age ranges </li></ul></ul><ul><li>Budget </li></ul>
    45. 45. COLLECTION MANAGEMENT <ul><li>Storage depends on: </li></ul><ul><ul><li>format </li></ul></ul><ul><ul><li>staff </li></ul></ul><ul><ul><li>space </li></ul></ul><ul><ul><li>budget </li></ul></ul><ul><li>Theft </li></ul><ul><ul><li>start with programs </li></ul></ul><ul><ul><li>start small </li></ul></ul><ul><li>Issues </li></ul><ul><ul><li>replacement/repair </li></ul></ul><ul><ul><li>resistance </li></ul></ul>
    46. 46. BEST PRACTICES: COLLECTIONS <ul><li>Rockridge </li></ul><ul><li>Ages 13-18 year olds </li></ul><ul><li>PS2 games </li></ul><ul><li>2 games/patron </li></ul><ul><li>No holds/renewals </li></ul><ul><li>7 day free checkout </li></ul><ul><li>$1/day late fee </li></ul><ul><li>$50/replacement fee </li></ul><ul><li>Genres: sports, adventure, racing, fighting, and shooters. </li></ul><ul><li>Helen McGraw </li></ul><ul><li>E, E10+ and T </li></ul><ul><li>PS2 and PC games </li></ul><ul><li>14 day circ </li></ul><ul><li>$.25/day late fee </li></ul><ul><li>game cost+$5/replacement fee </li></ul><ul><li>Genres: compilations, sports, racing games, platformers, unique and quirky titles </li></ul>
    47. 47. IN CONCLUSION… <ul><li>Libraries are about access to stories, and access to information – in any format. </li></ul><ul><li>We have to stop being format snobs! </li></ul>
    48. 48. THANK YOU! <ul><li>Beth Galla </li></ul><ul><li>CONTACT: </li></ul><ul><li>603.247.3196 </li></ul><ul><li>informationgoddess29 @gmail.com </li></ul><ul><li>LINKS: </li></ul><ul><li>http ://del.icio.us/informationgoddess29 </li></ul><ul><li>SLIDES: </li></ul><ul><li>http://informationgoddess.info </li></ul>
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