On October 23rd, 2014, we updated our
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Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
Exercise #1: Play a Game! Work in pairs to try a game on a handheld device Objective: gain a little more comfort with a mobile or handheld game. Take 5 minutes to try a game--or show one to someone else--right now!
What game(s) did you play?
Were the games easy or hard?
Did you look for instructions, or jump right in?
Do you want to play more?
Would you play this online? How might it be different?
What did you learn from this experience?
For Discussion: What Are Some Benefits of Games?
Does This Sound Like Any Gamers You Know?
Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
Risk –tasking in a “safe” environment
Use of affinity groups
*Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
Why Games at the Library?
Games provide opportunity for library as third place
Games are just like books, they are just another new format
Games are the medium of choice for the millennial generation
Games meet developmental needs/build developmental assets of teens
Games are literary
Games reinforce new literacies
Exercise # 2: Games Are Like Books, Part I
Gaming is the medium of choice for the millennial generation
Developmental Needs of Young Adolescents
Positive social interaction with adults & peers
Structure and clear limits
Competence and achievement
Meaningful participation in families, school, communities
Opportunities for self-definition
NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
Developmental Assets of Adolescents
Boundaries & Expectations
Constructive Use of Time
Commitment to Learning
The Search Institute. http://www.search-institute.org
What Developmental Needs or Assets Are Being Met?
Gaming = literacy
Reading about the game
Writing about the game
“ WTS, Mageweave cloth, 15g”
“ Leet” & 4 // 3 I2 5 G A M E R S
Gaming Reinforces New Literacies
Expressing ideas compellingly
Ethics on the Internet
Armstrong Sara, and David Warlick. ”The New Literacies.” Scholastic Administrator. Sep15, 2004. http://www.techlearning.com/story/showArticle.php?articleID=47102021 . June 12, 2008.
1. Exposing Knowledge
Understand and explain found information regardless of its format
Ways Games Expose Knowledge
2. Employing Information
EXERCISE # 3: Try Set Game http://www.setgame.com
3. Expressing Ideas Compellingly
Creativity & efficiency highly rated
Text, images, audio, and video are used to express ideas in many digital formats
Ways Gamers Express Ideas Compellingly
Ethics on the Internet
Modding – recreating game content
FanFic – writing stories about characters created/owner by someone else
Machina – films/videos created through recording video game play
For Discussion: What Are Some Negatives of Games?
Exercise #4: Gaming by the Numbers
1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 35
2. What % of teens report playing games online?* *Pew Internet & American Life Project. Teens and Technology, July 2005. http://www.pewinternet.org/pdfs/PIP_Teens_Tech_July2005web.pdf. Accessed June 12, 2008. 81%
3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 26%
4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 40%
5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 32 % 93%
6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008. 15%
Have you ever played a game rated M for Mature?
8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
Ways to Serve Gamers
Use games to do readers advisory !
Be a strategy guide!
Embrace your inner technogeek
Be flexible … embrace change!
Immerse yourself in pop culture … especially video game culture!
Try some games!
1. Reader’s Advisory to Gamers
What authors do you like to read?
What are the last 3 books you read and enjoyed?
What did you like about them?
What movies do you like?
What TV shows do you watch?
What games do you play?
If You Like City of Heroes
Exercise #5: Reader’s Advisory to Gamers
Break into groups and discuss characteristics of each genre
Add a few titles and authors to recommend to a gamer
seek similarities in games and books
approach a traditional library skill or service from a new angle
Roleplaying (RPG) Games
World of Warcraft
Dark Age of Camelot
Epic fantasy setting
Good vs. evil theme
Historical Sim Games
Age of Empires
Alternative history possibility
Need for Speed
Strategy & Puzzle Games
Where in the World is Carmen San Diego?
Problem to solve
Logic, math, reasoning
First Person Shooters (FPS)
City of Heros
Good vs. evil theme
Print Resources for Gamers
Nonfiction about gaming
Fiction with gaming as a plot or subplot
Exercise # 6: Games Are Like Books, Part II
2. Be a Strategy Guide
Don’t be a level boss
Show, don’t tell
Make it interactive
Get them started with a free-for-all
Ask for a demo of expertise
3. Get Your Geek On
Get a screen name
You can’t break it
Read tech news
4. Be Flexible… Embrace Change!
Change the space
It’s a stool It’s a table It’s a storage unit
5. Immerse in Pop Culture…
Hot High Tech
Especially Videogame Culture!
Read gaming webcomics
Subscribe to a gaming podcast or blog
Skim gaming magazines
Pay attention to gaming around you
More Ways to Immerse!
Join the LibGaming Google Group
Email discussion for gaming in libraries
ALA Gaming News Blog
Blog about gaming news of interest to libraries
Join YALSA and the Teen Gaming Interest Group
YALSA interest group dedicated to gaming
Celebrate Teen Tech Week
Annual celebration of teens + technology in libraries, March 2008
6. Try Some Games
On the Internet
On a console
On a handheld
What Makes a Good Game?
Exercise #7: W hat Makes a Good Game? In this group exercise, you will preview video game magazines and look at the articles, advertisements, and reviews for clues about what makes a good game.
For Discussion: W hat Makes a Good Game?
Who is this magazine for?
What is appealing/unappealing about the magazine?
What can you learn from the articles? The ads? The reviews? Other content?
What are some indicators of game quality?
What magazine might you want to subscribe to?
Asteroids Vector graphics in Asteroids
ZORK Text RPG Zork
Authenticity to existing story
Retold in a creative way
Text RPG Zork
Text RPG Zork
Representation of the player
Multiple modes of play
Finding Good Games
BAFTA - http://www.bafta.org/
IGN - http://bestof.ign.com
Academy of Interactive Arts and Sciences http://www.interactive.org/
GameSpot - http://www.gamespot.com
GameSpy - http://goty.gamespy.com
Game Developer’s Choice Awards - http://www.gamechoiceawards.com/
Game Critics Awards http://www.gamecriticsawards.com/
School Library Journal
Voice of Youth Advocates
Bub, Andrew. Gamer Dad . http://www.gamingwithchildren.com/
Scalzo, John. Video Game Librarian. http://www.videogamelibrarian.com/
National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/