INCOLSA Get Your Game On presentation
Upcoming SlideShare
Loading in...5
×

Like this? Share it with your network

Share
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
3,867
On Slideshare
3,530
From Embeds
337
Number of Embeds
5

Actions

Shares
Downloads
52
Comments
0
Likes
0

Embeds 337

http://librarygamingtoolkit.org 211
http://www.librarygamingtoolkit.org 114
http://infogdss.wordpress.com 9
http://odie.aadl.org 2
http://gamingtoolkit.org 1

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Get Your Game On: Videogaming @ the Library Instructor: Beth Gallaway [email_address] Fall 2008
  • 2. Contact Info!
    • Contact Info:
    • Beth Gallaway
    • [email_address]
    • 603.247.3196
    • http://informationgoddess.info
  • 3. Introductions
    • Name
    • Library
    • Position
    • What games do you play?
  • 4. Workshop Overview
    • Defining games
    • Benefits of games… at the library!
    • Creating a gaming experience:
      • Ways to serve gamers
      • Collecting games
      • Game programs
    • Let’s play some games!
  • 5. What is a Game?
    • GAME: activity engaged in for diversion or amusement; synonym: see FUN
    • VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action
    Merriam-Webster Online. http://www.m-w.com
  • 6. Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 7. Goals
    • What the Player wants to achieve
      • Main goals
        • Winning!
      • Sub-Goals
        • Shiny things
      • Goals Fit the GAME
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 8. Obstacles
    • Impeding the player’s progress
      • Impeding the player’s path
      • Feeling of Accomplishment
      • Challenging the player
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 9. Tools
    • Tools are what the player use to get to its goal
      • A Sword
      • A Spell
      • A Jump
      • Players need to use them properly
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 10. Second Chances
    • The Player’s ability to fail and try again
      • Only once Chance in reality
      • Try again
      • Extra Lives
      • Health Bar
      • Quest for perfection
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 11. Learning
    • Player’s Skill and Mastery of the tools they use.
      • Player learns the rules of the game and how to rise above them.
        • Spikes = Death
        • Fire Creatures are immune to fire.
      • Increasing Difficulty
        • Levels become harder and more complicated.
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 12. Game Playing Components
    • Console/Playing Device
      • PC, Xbox, Playstation, Nintendo
    • Screen or Monitor
    • Controller
      • mouse, joystick, keyboard, peripheral device
    • Power Source
    • Game
      • CD-Rom, cartridge, digital
  • 13. Game Play Devices
    • Consoles
      • XBox
      • Playstation
      • Nintendo
    • Handhelds
      • PSP
      • DS
    • PC
  • 14. Console Units Sold VG Charts. http://www.vgchartz.com /
  • 15. Game Components
    • Console/Playing Device
      • PC, Xbox, Playstation, Nintendo
    • Screen or Monitor
    • Controller
      • mouse, joystick, keyboard, peripheral device
    • Power Source
    • Game
      • CD-Rom, cartridge, digital
  • 16. Game Screens
    • Monitor
    • Television
    • Projector/Screen
  • 17. RCA Cable Inputs
  • 18. RCA Cable Converters
  • 19. Game Components
    • Console/Playing Device
      • PC, Xbox, Playstation, Nintendo
    • Screen or Monitor
    • Controller
      • mouse, joystick, keyboard, peripheral device
    • Power Source
    • Game
      • CD-Rom, cartridge, digital
  • 20. Game Controllers
    • Keyboard
    • Mouse
    • Mat
    • Guitar
    • Steering Wheel
    • Drum
    • Joystick
    • Camera
    • Controllers
  • 21. Plug ‘n’ Play
    • Plugs into your TV
    • Play begins immediately
  • 22. Handhelds VG Charts. http://www.vgchartz.com/ .
  • 23. Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
  • 24. Exercise #1: Play a Game! Work in pairs to try a game on a handheld device Objective: gain a little more comfort with a mobile or handheld game. Take 5 minutes to try a game--or show one to someone else--right now!
  • 25. For Discussion:
    • What game(s) did you play?
    • Were the games easy or hard?
    • Did you look for instructions, or jump right in?
    • Do you want to play more?
    • Would you play this online? How might it be different?
    • What did you learn from this experience?
    •  
    •  
    •  
    •  
    •  
  • 26. For Discussion: What Are Some Benefits of Games?
  • 27. Does This Sound Like Any Gamers You Know?
    • Social
    • Competitive
    • Wired
    • Self-aware
    • Always On
    • Heroic
    • Multi-taskers
    • Global
    • Collaborative
    • Risk Takers
    Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
  • 28. Learning Principles*
    • Risk –tasking in a “safe” environment
    • Rewards practice
    • Use of affinity groups
    • Probing cycles
    • Situated meaning
    • Self-knowledge
    • Identity formation
    *Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
  • 29. Why Games at the Library?
    • Games provide opportunity for library as third place
    • Games are just like books, they are just another new format
    • Games are the medium of choice for the millennial generation
    • Games meet developmental needs/build developmental assets of teens
    • Games are literary
    • Games reinforce new literacies
    • Other???
  • 30. Third Place
  • 31. Third (Mc)Place
  • 32. Exercise # 2: Games Are Like Books, Part I
  • 33. Gaming is the medium of choice for the millennial generation
  • 34. Developmental Needs of Young Adolescents
    • Positive social interaction with adults & peers
    • Structure and clear limits
    • Physical activity
    • Creative expression
    • Competence and achievement
    • Meaningful participation in families, school, communities
    • Opportunities for self-definition
    NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
  • 35. Developmental Assets of Adolescents
    • Support
    • Empowerment
    • Boundaries & Expectations
    • Constructive Use of Time
    • Commitment to Learning
    • Positive Values
    • Social Competencies
    • Positive Identity
    The Search Institute. http://www.search-institute.org
  • 36. What Developmental Needs or Assets Are Being Met?
  • 37. Gaming = literacy
    • Environmental print
      • Signage
      • Labels
      • Maps
    • Reading about the game
      • Instructions
      • Walkthroughs
    • Writing about the game
      • Forums
      • Websites
    • Chat:
      • “ WTS, Mageweave cloth, 15g”
  • 38. “ Leet” & 4 // 3 I2 5 G A M E R S
  • 39. BREAK
  • 40. Gaming Reinforces New Literacies
    • Exposing knowledge
    • Employing information
    • Expressing ideas compellingly
    • Ethics on the Internet
    Armstrong Sara, and David Warlick. ”The New Literacies.” Scholastic Administrator. Sep15, 2004. http://www.techlearning.com/story/showArticle.php?articleID=47102021 . June 12, 2008.
  • 41. 1. Exposing Knowledge
    • Find information
    • Understand and explain found information regardless of its format
    • Evaluate information
    • Organize information
  • 42. Runescape
  • 43. Ways Games Expose Knowledge
  • 44. 2. Employing Information
    • Computation
    • Measurement
    • Analysis
    • Application
  • 45.
    • Estimating
    • Basic arithmetic
    • Averages
    • Statistics
    Lemonade Stand
  • 46. EXERCISE # 3: Try Set Game http://www.setgame.com
  • 47. 3. Expressing Ideas Compellingly
    • Mechanics matter
    • Creativity & efficiency highly rated
    • Text, images, audio, and video are used to express ideas in many digital formats
  • 48. Ways Gamers Express Ideas Compellingly
    • Fan Fiction
    • Machinima
    • Web Comics
    • Fan Forums
    • Clan Websites
  • 49. FanFiction
  • 50. Warcraft Tutorial
  • 51. Ethics on the Internet
    • Modding – recreating game content
    • FanFic – writing stories about characters created/owner by someone else
    • Machina – films/videos created through recording video game play
  • 52. For Discussion: What Are Some Negatives of Games?
  • 53. Exercise #4: Gaming by the Numbers
  • 54. 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 35
  • 55. 2. What % of teens report playing games online?* *Pew Internet & American Life Project. Teens and Technology, July 2005. http://www.pewinternet.org/pdfs/PIP_Teens_Tech_July2005web.pdf. Accessed June 12, 2008. 81%
  • 56. 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 26%
  • 57. 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 40%
  • 58. 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 32 % 93%
  • 59. 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
  • 60. 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008. 15%
  • 61. Have you ever played a game rated M for Mature?
  • 62. 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 63. 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 64. 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 65. Ways to Serve Gamers
    • Use games to do readers advisory !
    • Be a strategy guide!
    • Embrace your inner technogeek
    • Be flexible … embrace change!
    • Immerse yourself in pop culture … especially video game culture!
    • Try some games!
  • 66. 1. Reader’s Advisory to Gamers
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read and enjoyed?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • 67. If You Like City of Heroes
  • 68. Exercise #5: Reader’s Advisory to Gamers
    • Break into groups and discuss characteristics of each genre
    • Add a few titles and authors to recommend to a gamer
    • Objectives:
      • seek similarities in games and books
      • approach a traditional library skill or service from a new angle
  • 69. Roleplaying (RPG) Games
    • Games:
      • Everquest
      • Runescape
      • World of Warcraft
      • Dark Age of Camelot
      • Ultima
    • Characteristics
      • Epic fantasy setting
      • Good vs. evil theme
    • Suggest?
  • 70. Historical Sim Games
    • Games:
      • Civilization
      • Caesar
      • Age of Empires
      • Oregon Trail
      • America’s Army
    • Characteristics
      • Simulation elements
      • Historical setting
      • Alternative history possibility
    • Suggest?
  • 71. Sports Games
    • Games:
      • Madden Football
      • NBA Street
      • Need for Speed
      • Tiger Woods
      • Golf
    • Characteristics
      • Sports theme
      • Competition
    • Suggest?
  • 72. Strategy & Puzzle Games
    • Games:
      • Myst
      • Tetris
      • Bejeweled
      • Where in the World is Carmen San Diego?
    • Characteristics:
      • Problem to solve
      • Logic, math, reasoning
    • Suggest?
  • 73. First Person Shooters (FPS)
    • Games:
      • Doom
      • Quake
      • Halo
    • Characteristics
      • Warfare
      • Strategy
      • Violent
    • Suggest?
  • 74. Simulations
    • Games:
      • The Sims
      • The Urbz
    • Characteristics:
      • Character driven
    • Suggest?
  • 75. Japanese/Manga tie-in
    • Games:
      • Katamari Damacy
      • Final Fantasy
      • Dragonball Z
      • Pokemon
    • Characteristics
      • Anime style
      • Japanese culture
    • Suggest?
  • 76. Superhero Games
    • Games:
      • Spider-Man
      • Fantastic Four
      • City of Heros
    • Characteristics
      • Heroes/villains setting
      • Good vs. evil theme
      • Film tie-ins
    • Suggest?
  • 77. Print Resources for Gamers
    • Magazines
    • Strategy guides
    • Nonfiction about gaming
    • Fiction with gaming as a plot or subplot
  • 78. Exercise # 6: Games Are Like Books, Part II
  • 79. 2. Be a Strategy Guide
    • Don’t be a level boss
    • Show, don’t tell
    • Make it interactive
    • Get them started with a free-for-all
    • Ask for a demo of expertise
    • Be open-minded
  • 80. 3. Get Your Geek On
    • Upgrade
    • Get a screen name
    • You can’t break it
    • Pilot projects
    • Read tech news
  • 81. 4. Be Flexible… Embrace Change!
    • Change the space
    • Flexible furnishings
    • Say yes
    • Go meta
    • Customize
    • Change yourself
  • 82. Flexible seating
  • 83. It’s a stool It’s a table It’s a storage unit
  • 84. 5. Immerse in Pop Culture…
    • Pop Culture
    • Hot High Tech
    • Crossovers
  • 85. Especially Videogame Culture!
    • Watch machinima
    • Read gaming webcomics
    • Subscribe to a gaming podcast or blog
    • Skim gaming magazines
    • Pay attention to gaming around you
  • 86. More Ways to Immerse!
    • Join the LibGaming Google Group
      • Email discussion for gaming in libraries
    • ALA Gaming News Blog
      • Blog about gaming news of interest to libraries
    • Join YALSA and the Teen Gaming Interest Group
      • YALSA interest group dedicated to gaming
    • Celebrate Teen Tech Week
      • Annual celebration of teens + technology in libraries, March 2008
  • 87. 6. Try Some Games
    • On the Internet
    • On a console
    • On a handheld
  • 88. What Makes a Good Game?
    • Plot
    • Setting
    • Character
    • Graphics
    • Sound track
    • Modification/Customization
    • Support
    • Uniqueness
    • ________________
    • Replayability
  • 89. Exercise #7: W hat Makes a Good Game?   In this group exercise, you will preview video game magazines and look at the articles, advertisements, and reviews for clues about what makes a good game.
  • 90. For Discussion: W hat Makes a Good Game?
    •  
    • Who is this magazine for?
    • What is appealing/unappealing about the magazine?  
    • What can you learn from the articles? The ads? The reviews? Other content?
    • What are some indicators of game quality?
    • What magazine might you want to subscribe to?
  • 91. Asteroids Vector graphics in Asteroids
  • 92. ZORK Text RPG Zork
  • 93. Non-Original Games
    • Authenticity to existing story
    • Retold in a creative way
    • Fan Service
    Text RPG Zork
  • 94. Minigames
    • Bioshock
    • Zelda
    Text RPG Zork
  • 95. Setting
  • 96. Realistic Settings
  • 97. Character Characteristics
    • Customizable
    • Diverse
    • Representation of the player
  • 98. Mii
  • 99. Game Physics
    • Smooth
    • Realistic
    • Appropriate
  • 100. Graphics
    • Fast Loading
    • Seamless
    • Cinematic
  • 101. Sound
    • Music
    • Speech
    • Ambient Noise
  • 102. Customization
    • Calibration
    • Interface
    • Modding
  • 103. Support
  • 104. Katamari Damacy
    • Unique plot
    • Creative gameplay
    • Multiple modes of play
  • 105. Finding Good Games
    • Game Awards
      • Websites
      • Magazines
      • Organizations
      • Networks
    • Game Reviews
      • Magazines
      • Library Journals
      • Websites
  • 106. Game Awards
    • BAFTA - http://www.bafta.org/
    • IGN - http://bestof.ign.com
    • Academy of Interactive Arts and Sciences http://www.interactive.org/
    • GameSpot - http://www.gamespot.com
    • GameSpy - http://goty.gamespy.com
    • Game Developer’s Choice Awards - http://www.gamechoiceawards.com/
    • Game Critics Awards http://www.gamecriticsawards.com/
  • 107. Print Reviews
    • School Library Journal
    • Voice of Youth Advocates
    • Gaming Magazines
    • Tech Magazines
  • 108. Online Reviews
    • Bub, Andrew. Gamer Dad . http://www.gamingwithchildren.com/
    • Scalzo, John. Video Game Librarian. http://www.videogamelibrarian.com/
    • National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/
  • 109. Collection Policy Considerations
    • Formats
      • Console
      • PC
      • Internet
      • Subscription
    • Breadth & Depth
      • Genres
      • Styles
      • Age ranges
    • Budget
  • 110. Collection Management
    • Storage depends on:
      • Format
      • Staff
      • Space
      • Budget
    • Theft
      • Start with programs
      • Start small
    • Issues
      • Replacement/Repair
      • Resistance
  • 111. Model Collections
    • Rockridge
    • Ages 13-18 year olds
    • PS2 games
    • 2 games/patron
    • No holds/renewals
    • 7 day free checkout
    • $1/day late fee
    • $50/replacement fee
    • Genres: sports, adventure, racing, fighting, & shooters
    • Helen McGraw
    • E, E10+ and T
    • PS2 and PC games
    • 14 day circ
    • $.25/day late fee
    • game cost+$5/replacement fee
    • Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • 112. Model Programs: CA
    • Santa Monica Public Library, CA Counterstrike LAN party
      • After hours program
      • 50 teens lined up around the block to play
    • After School Zone, Benicia Public Library , CA
      • Hanging out, snacks and playing games encourages
      • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
      • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • 113. Model Programs: US
    • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
      • Tournaments for all ages
      • Regular programs
      • Online community
    • North Hunterdon High School (NJ)
      • Student-run game night in the cafeteria
  • 114. What Makes a Successful Gaming Program?
    • Research
    • Marketing
    • Variety
    • Play
    • Evaluate
  • 115. Handheld Program
    • Cell phone clinic
    • PSP Gamefest
    • Nintendo DS Gamefest
  • 116. DDR Recipe for Success
    • One console ( $80-$600)
    • 2-4 dance pads ( $20-$300 each)
    • 1 game ( $25-$60)
    • 1 LCD projector ($600-1000) or TV ($100-$2K)
    • 1 one large screen or white wall
    • Activity for waiters
    • Water
  • 117. “ I LOVED DDR”
    • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad”
    “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
  • 118. Now What?
    • Upon your return to the library, what are the next steps?
    • S pecific (detailed! 5W+1H)
    • M easureable (what = success?)
    • A ttainable (what resources do you need to achieve?)
    • R ealistic (benchmarks of progress)
    • T imely! (what’s the time frame?)
  • 119. Evaluations!
    • Contact Info:
    • Beth Gallaway
    • [email_address]
    • 603.247.3196
    • http://informationgoddess.info