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Get Your Game On: Gaming at the Library

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For Widening Circles

For Widening Circles

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    • 1. Get Your Game On: Gaming @ the Library Presented for Widening Circles by Beth Gallaway September 2008
    • 2. Contact Info!
      • Contact Info:
      • Beth Gallaway
      • [email_address]
      • 603.247.3196
      • http://informationgoddess.info
      • Slides: Slideshare http://www.slideshare.net/informationgoddess29
      • Links: http://www.delicious.com/informationgoddess29
    • 3. Workshop Overview
      • Defining games
      • Benefits of games… at the library!
      • Creating a gaming experience:
        • Ways to serve gamers
        • Collecting games
        • Game programs
      • Let’s play some games TONIGHT!
    • 4. What is a Game?
      • GAME: activity engaged in for diversion or amusement; synonym: see FUN
      • VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action
      Merriam-Webster Online. http://www.m-w.com
    • 5. Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 6. Goals
      • What the Player wants to achieve
        • Main goals
          • Winning!
        • Sub-Goals
          • Shiny things
        • Goals Fit the GAME
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 7. Obstacles
      • Impeding the player’s progress
        • Impeding the player’s path
        • Feeling of Accomplishment
        • Challenging the player
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 8. Tools
      • Tools are what the player use to get to its goal
        • A Sword
        • A Spell
        • A Jump
        • Players need to use them properly
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 9. Second Chances
      • The Player’s ability to fail and try again
        • Only once Chance in reality
        • Try again
        • Extra Lives
        • Health Bar
        • Quest for perfection
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 10. Learning
      • Player’s Skill and Mastery of the tools they use.
        • Player learns the rules of the game and how to rise above them.
          • Spikes = Death
          • Fire Creatures are immune to fire.
        • Increasing Difficulty
          • Levels become harder and more complicated.
      Game design slides courtesy of Chris Castaldi http://www.echoshard.com
    • 11. Game Playing Components
      • Console/Playing Device
        • PC, Xbox, Playstation, Nintendo
      • Screen or Monitor
      • Controller
        • mouse, joystick, keyboard, peripheral device
      • Power Source
      • Game
        • CD-Rom, cartridge, digital
    • 12. Game Play Devices
      • Consoles
        • XBox
        • Playstation
        • Nintendo
      • Handhelds
        • PSP
        • DS
      • PC
    • 13. Console Units Sold VG Charts. http://www.vgchartz.com /
    • 14. Game Components
      • Console/Playing Device
        • PC, Xbox, Playstation, Nintendo
      • Screen or Monitor
      • Controller
        • mouse, joystick, keyboard, peripheral device
      • Power Source
      • Game
        • CD-Rom, cartridge, digital
    • 15. Game Screens
      • Monitor
      • Television
      • Projector/Screen
    • 16. RCA Cable Inputs
    • 17. RCA Cable Converters
    • 18. Game Components
      • Console/Playing Device
        • PC, Xbox, Playstation, Nintendo
      • Screen or Monitor
      • Controller
        • mouse, joystick, keyboard, peripheral device
      • Power Source
      • Game
        • CD-Rom, cartridge, digital
    • 19. Game Controllers
      • Keyboard
      • Mouse
      • Mat
      • Guitar
      • Steering Wheel
      • Drum
      • Joystick
      • Camera
      • Controllers
    • 20. Plug ‘n’ Play
      • Plugs into your TV
      • Play begins immediately
    • 21. Handhelds VG Charts. http://www.vgchartz.com/ .
    • 22. Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
    • 23. For Discussion: What Are Some Benefits of Games?
    • 24. Does This Sound Like Any Gamers You Know?
      • Social
      • Competitive
      • Wired
      • Self-aware
      • Always On
      • Heroic
      • Multi-taskers
      • Global
      • Collaborative
      • Risk Takers
      Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
    • 25. Learning Principles*
      • Risk –tasking in a “safe” environment
      • Rewards practice
      • Use of affinity groups
      • Probing cycles
      • Situated meaning
      • Self-knowledge
      • Identity formation
      *Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
    • 26. Why Games at the Library?
      • Games provide opportunity for library as third place
      • Games are just like books, they are just another new format
      • Games are the medium of choice for the millennial generation
      • Games meet developmental needs/build developmental assets of teens
      • Games are literary
      • Games reinforce new literacies
      • Other???
    • 27. Third Place
    • 28. Third (Mc)Place
    • 29. GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
    • 30. GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION A. 1968-1982 B. 1975-1990 C. 1982-2000 D. 1996-PRESENT
    • 31. Gaming is the medium of choice for the millennial generation
    • 32. Developmental Needs of Young Adolescents
      • Positive social interaction with adults & peers
      • Structure and clear limits
      • Physical activity
      • Creative expression
      • Competence and achievement
      • Meaningful participation in families, school, communities
      • Opportunities for self-definition
      NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
    • 33. Developmental Assets
      • Support
      • Empowerment
      • Boundaries & Expectations
      • Constructive Use of Time
      • Commitment to Learning
      • Positive Values
      • Social Competencies
      • Positive Identity
      The Search Institute. http://www.search-institute.org
    • 34. What Developmental Needs or Assets Are Being Met?
    • 35. Gaming = literacy
      • Environmental print
        • Signage
        • Labels
        • Maps
      • Reading about the game
        • Instructions
        • Walkthroughs
      • Writing about the game
        • Forums
        • Websites
      • Chat:
        • “ WTS, Mageweave cloth, 15g”
    • 36. “ Leet” & 4 // 3 I2 5 G A M E R S
    • 37. Gaming Reinforces New Literacies
      • Exposing knowledge
      • Employing information
      • Expressing ideas compellingly
      • Ethics on the Internet
      Armstrong Sara, and David Warlick. ”The New Literacies.” Scholastic Administrator. Sep15, 2004. http://www.techlearning.com/story/showArticle.php?articleID=47102021 . June 12, 2008.
    • 38. 1. Exposing Knowledge
      • Find information
      • Understand and explain found information regardless of its format
      • Evaluate information
      • Organize information
    • 39. Runescape
    • 40. Ways Games Expose Knowledge
    • 41. 2. Employing Information
      • Computation
      • Measurement
      • Analysis
      • Application
    • 42.
      • Estimating
      • Basic arithmetic
      • Averages
      • Statistics
      Lemonade Stand
    • 43. EXERCISE # 3: Try Set Game http://www.setgame.com
    • 44. 3. Expressing Ideas Compellingly
      • Mechanics matter
      • Creativity & efficiency highly rated
      • Text, images, audio, and video are used to express ideas in many digital formats
    • 45. Ways Gamers Express Ideas Compellingly
      • Fan Fiction
      • Machinima
      • Web Comics
      • Fan Forums
      • Clan Websites
    • 46. FanFiction
    • 47. Warcraft Tutorial
    • 48. Ethics on the Internet
      • Modding – recreating game content
      • FanFic – writing stories about characters created/owner by someone else
      • Machina – films/videos created through recording video game play
    • 49. For Discussion: What Are Some Negatives of Games?
    • 50. Gaming by the Numbers
    • 51. 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 35
    • 52. 2. What % of teens report playing games online?* *Pew Internet & American Life Project. Teens, Games and Civics, September 2008. http://pewinternet.org/PPF/r/263/report_display.asp . Accessed September 24, 2008. 97%
    • 53. 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 26%
    • 54. 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 40%
    • 55. 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 32 % 93%
    • 56. 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
    • 57. 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008. 15%
    • 58. Have you ever played a game rated M for Mature?
    • 59. 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
    • 60. 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
    • 61. 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
    • 62. Ways to Serve Gamers
      • Use games to do readers advisory !
      • Be a strategy guide!
      • Embrace your inner technogeek
      • Be flexible … embrace change!
      • Immerse yourself in pop culture … especially video game culture!
      • Try some games!
    • 63. 1. Reader’s Advisory to Gamers
      • INSTEAD OF:
      • What authors do you like to read?
      • What are the last 3 books you read and enjoyed?
      • What did you like about them?
      • ASK:
      • What movies do you like?
      • What TV shows do you watch?
      • What games do you play?
    • 64. If You Like City of Heroes
    • 65. Exercise #5: Reader’s Advisory to Gamers
      • Break into groups and discuss characteristics of each genre
      • Add a few titles and authors to recommend to a gamer
      • Objectives:
        • seek similarities in games and books
        • approach a traditional library skill or service from a new angle
    • 66. Roleplaying (RPG) Games
      • Games:
        • Everquest
        • Runescape
        • World of Warcraft
        • Dark Age of Camelot
        • Ultima
      • Characteristics
        • Epic fantasy setting
        • Good vs. evil theme
      • Suggest?
    • 67. Historical Sim Games
      • Games:
        • Civilization
        • Caesar
        • Age of Empires
        • Oregon Trail
        • America’s Army
      • Characteristics
        • Simulation elements
        • Historical setting
        • Alternative history possibility
      • Suggest?
    • 68. Sports Games
      • Games:
        • Madden Football
        • NBA Street
        • Need for Speed
        • Tiger Woods
        • Golf
      • Characteristics
        • Sports theme
        • Competition
      • Suggest?
    • 69. Strategy & Puzzle Games
      • Games:
        • Myst
        • Tetris
        • Bejeweled
        • Where in the World is Carmen San Diego?
      • Characteristics:
        • Problem to solve
        • Logic, math, reasoning
      • Suggest?
    • 70. First Person Shooters (FPS)
      • Games:
        • Doom
        • Quake
        • Halo
      • Characteristics
        • Warfare
        • Strategy
        • Violent
      • Suggest?
    • 71. Simulations
      • Games:
        • The Sims
        • The Urbz
      • Characteristics:
        • Character driven
      • Suggest?
    • 72. Japanese/Manga tie-in
      • Games:
        • Katamari Damacy
        • Final Fantasy
        • Dragonball Z
        • Pokemon
      • Characteristics
        • Anime style
        • Japanese culture
      • Suggest?
    • 73. Superhero Games
      • Games:
        • Spider-Man
        • Fantastic Four
        • City of Heros
      • Characteristics
        • Heroes/villains setting
        • Good vs. evil theme
        • Film tie-ins
      • Suggest?
    • 74. Print Resources for Gamers
      • Magazines
      • Strategy guides
      • Nonfiction about gaming
      • Fiction with gaming as a plot or subplot
    • 75. 2. Be a Strategy Guide
      • Don’t be a level boss
      • Show, don’t tell
      • Make it interactive
      • Get them started with a free-for-all
      • Ask for a demo of expertise
      • Be open-minded
    • 76. 3. Get Your Geek On
      • Upgrade
      • Get a screen name
      • You can’t break it
      • Pilot projects
      • Read tech news
    • 77. 4. Be Flexible… Embrace Change!
      • Change the space
      • Flexible furnishings
      • Say yes
      • Go meta
      • Customize
      • Change yourself
    • 78. Flexible seating
    • 79. It’s a stool It’s a table It’s a storage unit
    • 80. 5. Immerse in Pop Culture…
      • Pop Culture
      • Hot High Tech
      • Crossovers
    • 81. Especially Videogame Culture!
      • Watch machinima
      • Read gaming webcomics
      • Subscribe to a gaming podcast or blog
      • Skim gaming magazines
      • Pay attention to gaming around you
    • 82. More Ways to Immerse!
      • Join the LibGaming Google Group
        • Email discussion for gaming in libraries
      • ALA Gaming News Blog
        • Blog about gaming news of interest to libraries
      • Join YALSA and the Teen Gaming Interest Group
        • YALSA interest group dedicated to gaming
      • Celebrate Teen Tech Week
        • Annual celebration of teens + technology in libraries, March 2008
    • 83. 6. Try Some Games
      • On the Internet
      • On a console
      • On a handheld
    • 84. What Makes a Good Game?
      • Plot
      • Setting
      • Character
      • Graphics
      • Sound track
      • Modification/Customization
      • Support
      • Uniqueness
      • ________________
      • Replayability
    • 85. For Discussion: W hat Makes a Good Game?
      •  
      • Who is this magazine for?
      • What is appealing/unappealing about the magazine?  
      • What can you learn from the articles? The ads? The reviews? Other content?
      • What are some indicators of game quality?
      • What magazine might you want to subscribe to?
    • 86. Asteroids Vector graphics in Asteroids
    • 87. ZORK Text RPG Zork
    • 88. Non-Original Games
      • Authenticity to existing story
      • Retold in a creative way
      • Fan Service
      Text RPG Zork
    • 89. Minigames
      • Bioshock
      • Zelda
      Text RPG Zork
    • 90. Setting
    • 91. Realistic Settings
    • 92. Character Characteristics
      • Customizable
      • Diverse
      • Representation of the player
    • 93. Mii
    • 94. Game Physics
      • Smooth
      • Realistic
      • Appropriate
    • 95. Graphics
      • Fast Loading
      • Seamless
      • Cinematic
    • 96. Sound
      • Music
      • Speech
      • Ambient Noise
    • 97. Customization
      • Calibration
      • Interface
      • Modding
    • 98. Support
    • 99. Katamari Damacy
      • Unique plot
      • Creative gameplay
      • Multiple modes of play
    • 100. Finding Good Games
      • Game Awards
        • Websites
        • Magazines
        • Organizations
        • Networks
      • Game Reviews
        • Magazines
        • Library Journals
        • Websites
    • 101. Game Awards
      • BAFTA - http://www.bafta.org/
      • IGN - http://bestof.ign.com
      • Academy of Interactive Arts and Sciences http://www.interactive.org/
      • GameSpot - http://www.gamespot.com
      • GameSpy - http://goty.gamespy.com
      • Game Developer’s Choice Awards - http://www.gamechoiceawards.com/
      • Game Critics Awards http://www.gamecriticsawards.com/
    • 102. Print Reviews
      • School Library Journal
      • Voice of Youth Advocates
      • Gaming Magazines
      • Tech Magazines
    • 103. Online Reviews
      • Bub, Andrew. Gamer Dad . http://www.gamingwithchildren.com/
      • Scalzo, John. Video Game Librarian. http://www.videogamelibrarian.com/
      • National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/
    • 104. Collection Policy Considerations
      • Formats
        • Console
        • PC
        • Internet
        • Subscription
      • Breadth & Depth
        • Genres
        • Styles
        • Age ranges
      • Budget
    • 105. Collection Management
      • Storage depends on:
        • Format
        • Staff
        • Space
        • Budget
      • Theft
        • Start with programs
        • Start small
      • Issues
        • Replacement/Repair
        • Resistance
    • 106. Model Collections
      • Rockridge
      • Ages 13-18 year olds
      • PS2 games
      • 2 games/patron
      • No holds/renewals
      • 7 day free checkout
      • $1/day late fee
      • $50/replacement fee
      • Genres: sports, adventure, racing, fighting, & shooters
      • Helen McGraw
      • E, E10+ and T
      • PS2 and PC games
      • 14 day circ
      • $.25/day late fee
      • game cost+$5/replacement fee
      • Genres: compilations, sports, racing games, platformers, unique and quirky titles
    • 107. What Makes a Successful Gaming Program?
      • Research
      • Marketing
      • Variety
      • Play
      • Evaluate
    • 108. Handheld Program
      • Cell phone clinic
      • PSP Gamefest
      • Nintendo DS Gamefest
    • 109. Model Programs
      • Santa Monica Public Library, CA Counterstrike LAN party
        • After hours program
        • 50 teens lined up around the block to play
      • After School Zone, Benicia Public Library , CA
        • Hanging out, snacks and playing games encourages
        • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
        • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
    • 110. Model Programs
      • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
        • Tournaments for all ages
        • Regular programs
        • Online community
      • North Hunterdon High School (NJ)
        • Student-run game night in the cafeteria
    • 111. Model Programs
      • Senior Bowling League
        • Multigenerational
        • Outreach
      • Guitar Hero Tournament
        • Winners continue, others do free play
        • Prizes from Red Octane
    • 112. Game Design
      • Ben 10 Alien Force Game Creator
      • http://gamecreator.cartoonnetwork.com/
    • 113. DDR Recipe for Success
      • One console ( $80-$600)
      • 2-4 dance pads ( $20-$300 each)
      • 1 game ( $25-$60)
      • 1 LCD projector ($600-1000) or TV ($100-$2K)
      • 1 one large screen or white wall
      • Activity for waiters
      • Water
    • 114. “ I LOVED DDR”
      • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad”
      “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
    • 115. Now What?
      • Upon your return to the library, what are the next steps?
      • S pecific (detailed! 5W+1H)
      • M easureable (what = success?)
      • A ttainable (what resources do you need to achieve?)
      • R ealistic (benchmarks of progress)
      • T imely! (what’s the time frame?)
    • 116. Evaluations!
      • Contact Info:
      • Beth Gallaway
      • [email_address]
      • 603.247.3196
      • http://informationgoddess.info
    • 117. Contact Info!
      • Contact Info:
      • Beth Gallaway
      • [email_address]
      • 603.247.3196
      • http://informationgoddess.info
      • Slides: Slideshare http://www.slideshare.net/informationgoddess29
      • Links: http://www.delicious.com/informationgoddess29