Get Your Game On!

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    Get Your Game On! - Presentation Transcript

    1. GET YOUR GAME ON! VIDEOGAMING AT THE LIBRARY Presented for Youth Services Cooperative, Brantford Ontario Canada Beth Gallaway, http://informationgoddess.info May 16, 2008
    2. CONTACT, SLIDES & LINKS
      • Beth Gallaway
      • 603.247.3196
      • [email_address]
      • http://informationgoddess.info
      • http://del.icio.us/informationgoddess29
    3. WHAT IS A GAME?
      • GAME : activity engaged in for diversion or amusement; synonym: see FUN
      • VIDEO GAME : an electronic game played by means of images on a video screen and often emphasizing fast action
      Merriam-Webster Online. http://www.m-w.com
    4. DO YOU PLAY GAMES OF ANY KIND?
      • YES
      • NO
    5. GAME COMPONENTS
      • Console/Playing Device
      • Screen or Monitor
      • Controller (mouse, joystick, etc)
      • Power Source (plug or battery)
      • Game (CD, cartridge, disk, digital)
    6. GAME CONTROLLERS
    7. PLAYING VIDEO GAMES
      • Arcade
      • PC
      • Console
      • Handheld
      • Mobile
      • Plug ‘n’ Play
    8. ARCADES
    9. HOLO-DEK 8 MERRILL INDUSTRIAL DRIVE, HAMPTON NH “ HoloDek is all about Gaming. A unique virtual venue that offers customers the opportunity to play the games they love in a pleasant and comfortable social setting.” http://www.holo-dek.com
    10. PC GAMING
    11. Microsoft http://www.microsoft.com/xbox/
    12. SONY 1 2 3 http://playstation.com/
    13. NINTENDO http://www.nintendo.com
    14. PLUG ‘N’ PLAY
    15. WHY GAMES AT THE LIBRARY? BECAUSE GAMES …
      • Are just like books, they are just another new format
      • Are the medium of choice for the millennial generation
      • Build developmental assets of teens
      • Are literary
      • Reinforce new literacies
    16. GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
    17. GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
    18. WHAT IS THE AVERAGE AGE OF A GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
    19. WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
    20. GAMING BUILDS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS
      • Support
      • Empowerment
      • Boundaries & Expectations
      • Educational Commitment
      • Positive Values
      • Social Competencies
      • Positive Identity
      The Search Institute. http://www.search-institute.org
    21. GAMING MEETS DEVELOPMENTAL NEEDS OF TEENS
      • positive social interaction with adults & peers
      • structure and clear limits
      • physical activity
      • creative expression
      • competence and achievement
      • meaningful participation in families, school, communities
      • opportunities for self-definition
      NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
    22. WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
    23. WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
    24. GAMING = LITERACY
      • Environmental print
        • signage
        • labels
        • maps
      • Reading about the game
        • instructions
        • walkthroughs
      • Writing about the game
        • forums
        • websites
      • Chat:
        • “ WTS, Mageweave cloth, 15g”
    25. GAMING REINFORCES NEW LITERACIES
      • Exposing knowledge
      • Employing information
      • Expressing ideas compellingly
      • Ethics on the Internet
      Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
    26. 1. EXPOSING KNOWLEDGE
      • Find information
      • Understand and explain found information regardless of its format
      • Evaluate information
      • Organize information
    27. 2. EMPLOYING INFORMATION
      • Computation
      • Measurement
      • Analysis
      • Application
    28. HOW MANY BILLIONS DID COMPUTER & VIDEOGAME INDUSTRY GROSS WORLDWIDE in 2007?* $40 billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
    29. 3. EXPRESSING IDEAS COMPELLINGLY
      • Mechanics matter
      • Creativity & efficiency highly rated
      • Text, images, audio, and video are used to express ideas in many digital formats
    30. WAYS GAMERS EXPRESS IDEAS COMPELLINGLY
      • Fan Fiction
      • Machinima
      • Web Comics
      • Fan Forums
      • Clan Websites
    31. ETHICS ON THE INTERNET
      • Modding – recreating game content
      • FanFic – writing stories about characters created/owner by someone else
      • Machinima – films/videos created through recording video game play
    32. GAMER GENERATION TM CHARACTERISTICS
      • Social
      • Competitive
      • Wired
      • Self-aware
      • Always On
      • Heroic
      • Multi-taskers
      • Global
      • Collaborative
      • Risk Takers
      Beck, John & Mitchell Wade. Got Game? Harvard Business School Press, 2004
    33. LEARNING PRINCIPLES IN GAMES***
      • Risk –tasking in a “safe” environment
      • Rewarding of practice
      • Use of affinity groups
      • Probing cycles
      • Situated meaning
      • Self-knowledge
      • Identity formation
      *** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
    34. HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE?
      • YES
      • NO
    35. WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
    36. GRAND THEFT AUTO WAS THE #1 GAME MENTIONED BY BOYS 12-14 IN A STUDY ON VIOLENT VIDEO GAMES COMMISSIONED BY THE US DEPT OF JUSTICE Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
    37. GTA WAS THE #2 GAME MENTIONED BY GIRLS. Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
    38. HOW CAN LIBRARIES SERVE GAMERS?
      • Connect games with “traditional” materials
      • Think like a gamer
      • Become a strategy guide
      • Research video game culture
      • Support gaming
      • Create a gaming experience:
        • Game collections
        • Gaming programs
      • Try some games!
    39. USE GAMES IN READER'S ADVISORY
      • INSTEAD OF:
      • What authors do you like to read?
      • What are the last 3 books you read?
      • What did you like about them?
      • ASK:
      • What movies do you like?
      • What TV shows do you watch?
      • What games do you play?
    40. IF YOU LIKE CITY OF HEROES
    41. ROLEPLAYING/MMORPG GAMES
      • GAMES:
        • Everquest
        • Runescape
        • World of Warcraft
        • Dark Age of Camelot
        • Ultima
      • SUGGEST:
        • epic fantasy
        • historical
        • war
        • Authurian legend
        • fractured fairy tales
    42. HISTORICAL SIM GAMES
      • GAMES:
        • Civilization
        • Caesar
        • Age of Empires
        • Oregon Trail
        • America’s Army
      • SUGGEST:
        • biographies
        • historical fiction
        • mythology
    43. SPORTS GAMES
      • GAMES:
        • Madden Football
        • NBA Street
        • Need for Speed
        • Tiger Woods
        • Golf
        • WWF
      • SUGGEST:
        • sports
        • adventure
        • biographies
    44. STRATEGY & PUZZLE GAMES
      • GAMES:
        • Myst
        • Tetris
        • Bejeweled
        • Where in the World is Carmen San Diego?
      • SUGGEST:
        • mystery
        • thrillers
        • travel
        • puzzle books
    45. FIRST PERSON SHOOTERS (FPS)
      • GAMES:
        • Doom
        • Quake
        • Halo
      • SUGGEST:
        • military fiction
        • horror
        • apocalyptic fiction
        • science fiction
    46. SIMULATIONS
      • GAMES:
        • The Sims
        • The Urbz
      • SUGGEST:
        • sociology
        • dysfunction
        • relationships
        • romance
        • architecture
    47. JAPANESE/MANGA TIE-IN
      • GAMES:
        • Katamari Damacy
        • Final Fantasy
        • Dragonball Z
        • Pokemon
      • SUGGEST:
        • manga
        • Japanese culture
        • graphic novels
        • drawing books
        • anime films
    48. SUPERHERO GAMES
      • GAMES:
        • Spider-Man
        • Fantastic Four
        • City of Heros
      • SUGGEST:
        • comic books
        • graphic novels
        • biographies
        • mythology
    49. THINK LIKE A GAMER
      • Everything is in BETA
      • Get a screen name
      • It's all about YOU
      • You can’t break it
      • Fail early, fail often
    50. BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!
      • Show, don’t tell.
      • Make it interactive.
      • Have a free-for-all.
      • Ask for a demo of expertise
    51. IMMERSE IN VIDEOGAME CULTURE
      • Skim gaming magazines
      • Read gaming blogs
      • View machinima
      • Read webcomics
      • Play some games
    52. RESEARCH VIDEO GAME CULTURE
      • Take research studies with a ROCK of salt
      • Pay attention to gaming in public spaces
      • Attend GLLS2008
      • Join the LibGaming Google group: http://groups.google.com/group/ libgaming
    53. TRY SOME GAMES
      • Set Game
      • Penguin Baseball
      • Bejeweled
      • Chicktionary
      • Bob the Blob
      • Club Penguin
      • Runescape
      • Diner Dash
      • Snood
      • http://del.icio.us/informationgoddess29/games
    54. DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS?
      • YES
      • NO
    55. WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    56. CREATE A GAMING EXPERIENCE!
      • Programs
      • Collections
    57. DOES YOUR LIBRARY HOST VIDEO GAME PROGRAMS?
      • YES
      • NO
      *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    58. WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    59. WHAT MAKES A SUCCESSFUL GAMING PROGRAM?
      • Research
      • Schedule
      • Promote
      • Play
      • Evaluate
    60. CHOOSE A GAME THAT IS...
      • Multiplayer
      • Short Rounds
      • Rated E or T
      • Easy to Learn
      • Challenging to Master
      • Appealing to a wide demographic
    61. WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
    62. EASY, FREE PROGRAMS!
      • Cell phone clinic
      • PSP Gamefest
      • Nintendo DS Gamefest
      32 %
    63. MODEL GAMING PROGRAMS
      • Santa Monica Public Library, CA Counterstrike LAN party
        • After hours program
        • 50 teens lined up around the block to play
      • After School Zone, Benicia Public Library , CA
        • Hanging out, snacks and playing games encourages
        • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
        • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
    64. MODEL GAMING PROGRAMS
      • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
        • Tournaments for all ages
        • Regular programs
        • Online community
      • North Hunterdon High School (NJ)
        • Student-run game night in the cafeteria
    65. DDR RECIPE FOR SUCCESS
      • One console ( $80-$600)
      • 2-4 dance pads ( $20-$300 each)
      • 1 game ( $25-$60)
      • 1 LCD projector ($600-1000) or TV ($100-$2K)
      • 1 one large screen or white wall
      • Activity for waiters
      • Water
    66. “ DDR+GUTIART HERO= FUN”
      • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.”
      “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
    67. DOES YOUR LIBRARY CIRCULATE VIDEO GAMES?* *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007. YES NO
    68. WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    69. GAMING COLLECTION DEVELOPMENT
      • Magazines
      • Strategy guides
      • Nonfiction about gaming
      • Fiction with gaming as a plot or subplot
    70. COLLECTION POLICY CONSIDERATIONS
      • Formats
        • Console
        • PC
        • Internet
        • Subscription
      • Breadth & Depth
        • Genres
        • Styles
        • Age ranges
      • Budget
        • New
        • Bestsellers
        • Used
    71. COLLECTION MANAGEMENT
      • Storage depends on:
        • format
        • staff
        • space
        • budget
      • Theft
        • start with programs
        • start small
      • Issues
        • replacement/repair
        • resistance
    72. WHAT MAKES A GOOD GAME?
      • Replayability
      • Plot
      • Setting
      • Character
      • Graphics
      • Sound track
      • Modification/Customization
      • Uniqueness
    73. ASTEROIDS
    74. ZORK
    75. STAR WARS: KNIGHTS OF THE OLD REPUBLIC
    76.  
    77. SETTING
    78. REALISTIC SETTINGS
    79. CHARACTER
    80. PHYSICS
    81. SUPPORT
    82. SOUND
    83. GAME AWARDS
      • BAFTA - http://www.bafta.org/
      • IGN - http://bestof.ign.com
      • Academy of Interactive Arts and Sciences http://www.interactive.org/
      • GameSpot - http://www.gamespot.com
      • GameSpy - http://goty.gamespy.com
      • Game Developer’s Choice Awards - http://www.gamechoiceawards.com/
      • Game Critics Awards http://www.gamecriticsawards.com/
    84. OTHER RESOURCES
      • Gamer Dad - http://www.gamingwithchildren.com/
      • Video Game Librarian – http://www.videogamelibrarian.com/
      • Video Game Report Card by National Institute on Media and the Family http://www.mediafamily.org/
    85. GAME REVIEWS
      • School Library Journal
      • Voice of Youth Advocates “Get Your Game On” column
      • Gaming Magazines
      • Tech Magazines
    86. EXERCISE #3 WHAT MAKES A GOOD GAME?
    87. BEST PRACTICES: COLLECTIONS
      • Rockridge
      • Ages 13-18 year olds
      • PS2 games
      • 2 games/patron
      • No holds/renewals
      • 7 day free checkout
      • $1/day late fee
      • $50/replacement fee
      • Genres: sports, adventure, racing, fighting, and shooters.
      • Helen McGraw
      • E, E10+ and T
      • PS2 and PC games
      • 14 day circ
      • $.25/day late fee
      • game cost+$5/replacement fee
      • Genres: compilations, sports, racing games, platformers, unique and quirky titles
    88. WII GAMES FOR CHILDREN
      • Legend of Zelda: Twilight Princess (Nintendo 2006)  
      • Super Paper Mario (Nintendo, 2007)
      • Rayman Raging Rabbids (Ubisoft, 2007)
      • Super Paper Mario (Nintendo, 2007)  
      • Super Smash Brothers: Brawl (Nintendo, 2008) Fighting.  Tony Hawk’s Downhill Jam (Activision, 2006)
      •  
    89. WII GAMES FOR TEENS
      • Legend of Zelda: Twilight Princess (Nintendo 2006)  
      • MarioKart (Nintendo, 2008)
      • Rayman Raging Rabbids (Ubisoft, 2007)
      • Super Smash Brothers: Brawl (Nintendo, 2008) Fighting.  Tony Hawk’s Downhill Jam (Activision, 2006)
      • Trauma Center: Second Opinion
      •  
    90. PLAYSTATION 3 GAMES FOR CHILDREN
      • FIFA Soccer 08 (EA Games, 2007)
      • Kung Fu Panda the Game (Activision/Dreamworks, 2008)
      • Ratchet & Tank: Tools of Destruction (Sony/Insomniac, 2007)
      • MX vs ATV: Untamed (THQ, 2007)
      • Spyro: Dawn of the Dragon (Sierra, 2008)
    91. PLAYSTATION 3 GAMES FOR TEENS
      • American Idol Karaoke Revolution: Encore. (Konami/Blitz, 2008)
      • Guitar Hero III (Red Octane, 2008)
      • Lair. (SCEA, 2007)
      • The Simpsons Game. (EA, 2007)
      • Tiger Woods PGA Tour 07 (EA, 2007)
    92. XBOX 360 GAMES FOR CHILDREN
      • Beijing 2008: The Official Video Game of the Olympic Games (Sega, 2008)
      • Bionicle Heroes (TT Games, Inc, 2006)
      • Harry Potter and the Order of the Phoenix (EA, 2007)
      • Robo Blitz (Naked Sky, 2006)
      • Viva Pinata
    93. XBOX 360 GAMES FOR TEENS
      • Beautiful Katamari. (Namco, 2007)
      • Fight Night Round 3 (EA, 2006)
      • Lego Star Wars: The Complete Saga (Eidos, Traveller’s Tales, 2008)
      • Lost Odyssey (Mistwalker/Microsoft Studios, 2007)
      • Project Gotham Racing 3 (Microsoft Game Studios/Bizarre Creations, 2005)
    94. CORE COLLECTIONS:
      • http://del.icio.us/informationgoddess29/corecollections
      • Neal Schuman, 2008
    95. IN CONCLUSION…
      • Libraries are about access to stories, and access to information – in any format.
      • We have to stop being format snobs!
    96. THANK YOU!
      • Beth Galla
      • CONTACT:
      • 603.247.3196
      • [email_address]
      • LINKS:
      • http://del.icio.us/informationgoddess29
      • SLIDES:
      • http://informationgoddess.info

    + Beth GallawayBeth Gallaway, 2 years ago

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