GET YOUR GAME ON!  VIDEOGAMING WITH TEENS IN THE LIBRARY Presented for Delaware County Library System, PA by Beth Gallaway...
CONTACT, SLIDES & LINKS <ul><li>Beth Gallaway </li></ul><ul><li>603.247.3196 </li></ul><ul><li>[email_address] </li></ul><...
WHAT IS A GAME? <ul><li>GAME : activity engaged in for diversion or amusement;  synonym: see FUN </li></ul><ul><li>VIDEO G...
DO YOU PLAY GAMES OF ANY KIND? <ul><li>YES </li></ul><ul><li>NO </li></ul>
WHY GAMES AT THE LIBRARY? BECAUSE GAMES … <ul><li>Are just like books, they are just another new format  </li></ul><ul><li...
GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
WHAT IS THE AVERAGE AGE OF A    GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top...
WHAT PERCENT OF PEOPLE OVER 50  PLAY GAMES?*   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/f...
GAMING BUILDS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS <ul><li>Support </li></ul><ul><li>Empowerment </li></ul><ul><li>Bou...
WHAT DEVELOPMENTAL ASSETS   ARE BEING BUILT?
WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts....
GAMING = LITERACY <ul><li>Environmental print </li></ul><ul><ul><li>signage </li></ul></ul><ul><ul><li>labels </li></ul></...
GAMING REINFORCES    NEW LITERACIES <ul><li>Exposing knowledge </li></ul><ul><li>Employing information  </li></ul><ul><li>...
1. EXPOSING KNOWLEDGE <ul><li>Find information </li></ul><ul><li>Understand and explain found information regardless of it...
2. EMPLOYING INFORMATION  <ul><li>Computation </li></ul><ul><li>Measurement </li></ul><ul><li>Analysis </li></ul><ul><li>A...
HOW MANY BILLIONS DID COMPUTER & VIDEOGAME INDUSTRY GROSS WORLDWIDE in 2007?*   $40 billion * Entertainment Software Assoc...
3. EXPRESSING IDEAS COMPELLINGLY   <ul><li>Mechanics matter </li></ul><ul><li>Creativity & efficiency highly rated </li></...
WAYS GAMERS EXPRESS  IDEAS COMPELLINGLY <ul><li>Fan Fiction </li></ul><ul><li>Machinima </li></ul><ul><li>Web Comics </li>...
ETHICS ON THE INTERNET <ul><li>Modding – recreating game content </li></ul><ul><li>FanFic – writing stories about characte...
HAVE YOU EVER PLAYED A GAME  RATED “M” FOR MATURE? <ul><li>YES </li></ul><ul><li>NO </li></ul>
WHAT PERCENTAGE OF GAMES    SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.the...
GRAND THEFT AUTO  WAS THE #1 GAME  MENTIONED BY BOYS 12-14 IN A STUDY ON VIOLENT VIDEO GAMES COMMISSIONED BY THE US DEPT O...
GTA  WAS THE #2 GAME  MENTIONED BY GIRLS. Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
HOW CAN LIBRARIES    SERVE GAMERS? <ul><li>Connect games with “traditional” materials </li></ul><ul><li>Think like a gamer...
USE GAMES IN    READER'S ADVISORY <ul><li>INSTEAD OF:  </li></ul><ul><li>What authors do you like to read? </li></ul><ul><...
IF YOU LIKE CITY OF HEROES
THINK LIKE A GAMER <ul><li>Everything is in BETA </li></ul><ul><li>Get a screen name </li></ul><ul><li>It's all about YOU ...
BE A STRATEGY GUIDE...    ...NOT A LEVEL BOSS! <ul><li>Show, don’t tell. </li></ul><ul><li>Make it interactive. </li></ul>...
IMMERSE IN VIDEOGAME CULTURE <ul><li>Skim gaming magazines </li></ul><ul><li>Read gaming blogs </li></ul><ul><li>View mach...
RESEARCH VIDEO GAME CULTURE <ul><li>Take research studies with a ROCK of salt </li></ul><ul><li>Pay attention to gaming in...
TRY SOME GAMES <ul><li>Set Game </li></ul><ul><li>Penguin Baseball </li></ul><ul><li>Bejeweled </li></ul><ul><li>Chicktion...
DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS? <ul><li>YES </li></ul><ul><li>NO </li></ul>
WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Lib...
CREATE A GAMING EXPERIENCE! <ul><li>Programs </li></ul><ul><li>Collections </li></ul>
DOES YOUR LIBRARY HOST  VIDEO GAME PROGRAMS? <ul><li>YES </li></ul><ul><li>NO </li></ul>*Nicholson, Scott. (2007). The Rol...
WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taki...
WHAT MAKES A SUCCESSFUL  GAMING PROGRAM? <ul><li>Research </li></ul><ul><li>Schedule </li></ul><ul><li>Promote </li></ul><...
CHOOSE A GAME THAT IS... <ul><li>Multiplayer </li></ul><ul><li>Short Rounds </li></ul><ul><li>Rated E or T </li></ul><ul><...
WHAT % OF GAMERS PLAY ON HANDHELDS?   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_...
EASY, FREE PROGRAMS!   <ul><li>Cell phone clinic </li></ul><ul><li>PSP Gamefest </li></ul><ul><li>Nintendo DS Gamefest </l...
MODEL GAMING PROGRAMS <ul><li>Santa Monica Public Library, CA  Counterstrike   LAN party </li></ul><ul><ul><li>After hours...
MODEL GAMING PROGRAMS <ul><li>Ann Arbor District Library (MI)  Mario Kart, Super Smash Bros, & DDR </li></ul><ul><ul><li>T...
“ DDR+GUTIART HERO= FUN” <ul><li>“ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething....
DOES YOUR  LIBRARY  CIRCULATE VIDEO GAMES?* *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. ...
WHAT % OF PUBLIC LIBRARIES  CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking...
GAMING COLLECTION DEVELOPMENT <ul><li>Magazines </li></ul><ul><li>Strategy guides </li></ul><ul><li>Nonfiction about gamin...
COLLECTION POLICY CONSIDERATIONS <ul><li>Formats  </li></ul><ul><ul><li>Console  </li></ul></ul><ul><ul><li>PC </li></ul><...
COLLECTION MANAGEMENT <ul><li>Storage depends on: </li></ul><ul><ul><li>format </li></ul></ul><ul><ul><li>staff </li></ul>...
WHAT MAKES A GOOD GAME? <ul><li>Replayability   </li></ul><ul><li>Plot </li></ul><ul><li>Setting </li></ul><ul><li>Charact...
GAME AWARDS <ul><li>BAFTA -  http://www.bafta.org/   </li></ul><ul><li>IGN -  http ://bestof.ign.com   </li></ul><ul><li>A...
OTHER RESOURCES <ul><li>Gamer Dad - http://www.gamingwithchildren.com/ </li></ul><ul><li>Video Game Librarian  –   http://...
GAME REVIEWS <ul><li>School Library Journal </li></ul><ul><li>Voice of Youth Advocates “Get Your Game On” column </li></ul...
BEST PRACTICES: COLLECTIONS <ul><li>Rockridge </li></ul><ul><li>Ages 13-18 year olds </li></ul><ul><li>PS2 games  </li></u...
WII GAMES FOR TEENS <ul><li>Legend of Zelda: Twilight Princess (Nintendo 2006)   </li></ul><ul><li>MarioKart (Nintendo, 20...
PLAYSTATION 3 GAMES FOR TEENS <ul><li>American Idol Karaoke Revolution: Encore. (Konami/Blitz, 2008) </li></ul><ul><li>FIF...
XBOX 360 GAMES FOR TEENS <ul><li>Beautiful Katamari.  (Namco, 2007) </li></ul><ul><li>Fight Night Round 3 (EA, 2006) </li>...
CORE COLLECTIONS: <ul><li>http://del.icio.us/informationgoddess29/corecollections </li></ul><ul><li>Neal Schuman, 2008  </...
IN CONCLUSION… <ul><li>Libraries are about access to stories, and access to information – in any format.  </li></ul><ul><l...
THANK YOU! <ul><li>Beth Galla </li></ul><ul><li>CONTACT:  </li></ul><ul><li>603.247.3196 </li></ul><ul><li>[email_address]...
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  • Game On

    1. 1. GET YOUR GAME ON! VIDEOGAMING WITH TEENS IN THE LIBRARY Presented for Delaware County Library System, PA by Beth Gallaway, http://informationgoddess.info May 2008
    2. 2. CONTACT, SLIDES & LINKS <ul><li>Beth Gallaway </li></ul><ul><li>603.247.3196 </li></ul><ul><li>[email_address] </li></ul><ul><li>http://informationgoddess.info </li></ul><ul><li>http://del.icio.us/informationgoddess29 </li></ul>
    3. 3. WHAT IS A GAME? <ul><li>GAME : activity engaged in for diversion or amusement; synonym: see FUN </li></ul><ul><li>VIDEO GAME : an electronic game played by means of images on a video screen and often emphasizing fast action </li></ul>Merriam-Webster Online. http://www.m-w.com
    4. 4. DO YOU PLAY GAMES OF ANY KIND? <ul><li>YES </li></ul><ul><li>NO </li></ul>
    5. 5. WHY GAMES AT THE LIBRARY? BECAUSE GAMES … <ul><li>Are just like books, they are just another new format </li></ul><ul><li>Are the medium of choice for the millennial generation </li></ul><ul><li>Build developmental assets of teens </li></ul><ul><li>Are literary </li></ul><ul><li>Reinforce new literacies </li></ul>
    6. 6. GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
    7. 7. GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
    8. 8. WHAT IS THE AVERAGE AGE OF A GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
    9. 9. WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
    10. 10. GAMING BUILDS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS <ul><li>Support </li></ul><ul><li>Empowerment </li></ul><ul><li>Boundaries & Expectations </li></ul><ul><li>Educational Commitment </li></ul><ul><li>Positive Values </li></ul><ul><li>Social Competencies </li></ul><ul><li>Positive Identity </li></ul>The Search Institute. http://www.search-institute.org
    11. 11. WHAT DEVELOPMENTAL ASSETS ARE BEING BUILT?
    12. 12. WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
    13. 13. GAMING = LITERACY <ul><li>Environmental print </li></ul><ul><ul><li>signage </li></ul></ul><ul><ul><li>labels </li></ul></ul><ul><ul><li>maps </li></ul></ul><ul><li>Reading about the game </li></ul><ul><ul><li>instructions </li></ul></ul><ul><ul><li>walkthroughs </li></ul></ul><ul><li>Writing about the game </li></ul><ul><ul><li>forums </li></ul></ul><ul><ul><li>websites </li></ul></ul><ul><li>Chat: </li></ul><ul><ul><li>“ WTS, Mageweave cloth, 15g” </li></ul></ul>
    14. 14. GAMING REINFORCES NEW LITERACIES <ul><li>Exposing knowledge </li></ul><ul><li>Employing information </li></ul><ul><li>Expressing ideas compellingly </li></ul><ul><li>Ethics on the Internet </li></ul>Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
    15. 15. 1. EXPOSING KNOWLEDGE <ul><li>Find information </li></ul><ul><li>Understand and explain found information regardless of its format </li></ul><ul><li>Evaluate information </li></ul><ul><li>Organize information </li></ul>
    16. 16. 2. EMPLOYING INFORMATION <ul><li>Computation </li></ul><ul><li>Measurement </li></ul><ul><li>Analysis </li></ul><ul><li>Application </li></ul>
    17. 17. HOW MANY BILLIONS DID COMPUTER & VIDEOGAME INDUSTRY GROSS WORLDWIDE in 2007?* $40 billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
    18. 18. 3. EXPRESSING IDEAS COMPELLINGLY <ul><li>Mechanics matter </li></ul><ul><li>Creativity & efficiency highly rated </li></ul><ul><li>Text, images, audio, and video are used to express ideas in many digital formats </li></ul>
    19. 19. WAYS GAMERS EXPRESS IDEAS COMPELLINGLY <ul><li>Fan Fiction </li></ul><ul><li>Machinima </li></ul><ul><li>Web Comics </li></ul><ul><li>Fan Forums </li></ul><ul><li>Clan Websites </li></ul>
    20. 20. ETHICS ON THE INTERNET <ul><li>Modding – recreating game content </li></ul><ul><li>FanFic – writing stories about characters created/owner by someone else </li></ul><ul><li>Machinima – films/videos created through recording video game play </li></ul>
    21. 21. HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE? <ul><li>YES </li></ul><ul><li>NO </li></ul>
    22. 22. WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
    23. 23. GRAND THEFT AUTO WAS THE #1 GAME MENTIONED BY BOYS 12-14 IN A STUDY ON VIOLENT VIDEO GAMES COMMISSIONED BY THE US DEPT OF JUSTICE Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
    24. 24. GTA WAS THE #2 GAME MENTIONED BY GIRLS. Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
    25. 25. HOW CAN LIBRARIES SERVE GAMERS? <ul><li>Connect games with “traditional” materials </li></ul><ul><li>Think like a gamer </li></ul><ul><li>Become a strategy guide </li></ul><ul><li>Research video game culture </li></ul><ul><li>Support gaming </li></ul><ul><li>Create a gaming experience: </li></ul><ul><ul><li>Game collections </li></ul></ul><ul><ul><li>Gaming programs </li></ul></ul><ul><li>Try some games! </li></ul>
    26. 26. USE GAMES IN READER'S ADVISORY <ul><li>INSTEAD OF: </li></ul><ul><li>What authors do you like to read? </li></ul><ul><li>What are the last 3 books you read? </li></ul><ul><li>What did you like about them? </li></ul><ul><li>ASK: </li></ul><ul><li>What movies do you like? </li></ul><ul><li>What TV shows do you watch? </li></ul><ul><li>What games do you play? </li></ul>
    27. 27. IF YOU LIKE CITY OF HEROES
    28. 28. THINK LIKE A GAMER <ul><li>Everything is in BETA </li></ul><ul><li>Get a screen name </li></ul><ul><li>It's all about YOU </li></ul><ul><li>You can’t break it </li></ul><ul><li>Fail early, fail often </li></ul>
    29. 29. BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS! <ul><li>Show, don’t tell. </li></ul><ul><li>Make it interactive. </li></ul><ul><li>Have a free-for-all. </li></ul><ul><li>Ask for a demo of expertise </li></ul>
    30. 30. IMMERSE IN VIDEOGAME CULTURE <ul><li>Skim gaming magazines </li></ul><ul><li>Read gaming blogs </li></ul><ul><li>View machinima </li></ul><ul><li>Read webcomics </li></ul><ul><li>Play some games </li></ul>
    31. 31. RESEARCH VIDEO GAME CULTURE <ul><li>Take research studies with a ROCK of salt </li></ul><ul><li>Pay attention to gaming in public spaces </li></ul><ul><li>Attend GLLS2008 </li></ul><ul><li>Join the LibGaming Google group: http://groups.google.com/group/ libgaming </li></ul>
    32. 32. TRY SOME GAMES <ul><li>Set Game </li></ul><ul><li>Penguin Baseball </li></ul><ul><li>Bejeweled </li></ul><ul><li>Chicktionary </li></ul><ul><li>Bob the Blob </li></ul><ul><li>Club Penguin </li></ul><ul><li>Runescape </li></ul><ul><li>Diner Dash </li></ul><ul><li>Snood </li></ul><ul><li>http://del.icio.us/informationgoddess29/games </li></ul>
    33. 33. DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS? <ul><li>YES </li></ul><ul><li>NO </li></ul>
    34. 34. WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    35. 35. CREATE A GAMING EXPERIENCE! <ul><li>Programs </li></ul><ul><li>Collections </li></ul>
    36. 36. DOES YOUR LIBRARY HOST VIDEO GAME PROGRAMS? <ul><li>YES </li></ul><ul><li>NO </li></ul>*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    37. 37. WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    38. 38. WHAT MAKES A SUCCESSFUL GAMING PROGRAM? <ul><li>Research </li></ul><ul><li>Schedule </li></ul><ul><li>Promote </li></ul><ul><li>Play </li></ul><ul><li>Evaluate </li></ul>
    39. 39. CHOOSE A GAME THAT IS... <ul><li>Multiplayer </li></ul><ul><li>Short Rounds </li></ul><ul><li>Rated E or T </li></ul><ul><li>Easy to Learn </li></ul><ul><li>Challenging to Master </li></ul><ul><li>Appealing to a wide demographic </li></ul>
    40. 40. WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
    41. 41. EASY, FREE PROGRAMS! <ul><li>Cell phone clinic </li></ul><ul><li>PSP Gamefest </li></ul><ul><li>Nintendo DS Gamefest </li></ul>32 %
    42. 42. MODEL GAMING PROGRAMS <ul><li>Santa Monica Public Library, CA Counterstrike LAN party </li></ul><ul><ul><li>After hours program </li></ul></ul><ul><ul><li>50 teens lined up around the block to play </li></ul></ul><ul><li>After School Zone, Benicia Public Library , CA </li></ul><ul><ul><li>Hanging out, snacks and playing games encourages </li></ul></ul><ul><ul><li>Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; </li></ul></ul><ul><ul><li>Mario Kart and Super Smash Bros. Melee are popular on Gamecube </li></ul></ul>
    43. 43. MODEL GAMING PROGRAMS <ul><li>Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR </li></ul><ul><ul><li>Tournaments for all ages </li></ul></ul><ul><ul><li>Regular programs </li></ul></ul><ul><ul><li>Online community </li></ul></ul><ul><li>North Hunterdon High School (NJ) </li></ul><ul><ul><li>Student-run game night in the cafeteria </li></ul></ul>
    44. 44. “ DDR+GUTIART HERO= FUN” <ul><li>“ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.” </li></ul>“ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
    45. 45. DOES YOUR LIBRARY CIRCULATE VIDEO GAMES?* *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007. YES NO
    46. 46. WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
    47. 47. GAMING COLLECTION DEVELOPMENT <ul><li>Magazines </li></ul><ul><li>Strategy guides </li></ul><ul><li>Nonfiction about gaming </li></ul><ul><li>Fiction with gaming as a plot or subplot </li></ul>
    48. 48. COLLECTION POLICY CONSIDERATIONS <ul><li>Formats </li></ul><ul><ul><li>Console </li></ul></ul><ul><ul><li>PC </li></ul></ul><ul><ul><li>Internet </li></ul></ul><ul><ul><li>Subscription </li></ul></ul><ul><li>Breadth & Depth </li></ul><ul><ul><li>Genres </li></ul></ul><ul><ul><li>Styles </li></ul></ul><ul><ul><li>Age ranges </li></ul></ul><ul><li>Budget </li></ul><ul><ul><li>New </li></ul></ul><ul><ul><li>Bestsellers </li></ul></ul><ul><ul><li>Used </li></ul></ul>
    49. 49. COLLECTION MANAGEMENT <ul><li>Storage depends on: </li></ul><ul><ul><li>format </li></ul></ul><ul><ul><li>staff </li></ul></ul><ul><ul><li>space </li></ul></ul><ul><ul><li>budget </li></ul></ul><ul><li>Theft </li></ul><ul><ul><li>start with programs </li></ul></ul><ul><ul><li>start small </li></ul></ul><ul><li>Issues </li></ul><ul><ul><li>replacement/repair </li></ul></ul><ul><ul><li>resistance </li></ul></ul>
    50. 50. WHAT MAKES A GOOD GAME? <ul><li>Replayability </li></ul><ul><li>Plot </li></ul><ul><li>Setting </li></ul><ul><li>Character </li></ul><ul><li>Graphics </li></ul><ul><li>Sound track </li></ul><ul><li>Modification/Customization </li></ul><ul><li>Uniqueness </li></ul>
    51. 51. GAME AWARDS <ul><li>BAFTA - http://www.bafta.org/ </li></ul><ul><li>IGN - http ://bestof.ign.com </li></ul><ul><li>Academy of Interactive Arts and Sciences http://www.interactive.org / </li></ul><ul><li>GameSpot - http://www.gamespot.com </li></ul><ul><li>GameSpy - http://goty.gamespy.com </li></ul><ul><li>Game Developer’s Choice Awards - http ://www.gamechoiceawards.com/ </li></ul><ul><li>Game Critics Awards http://www.gamecriticsawards.com / </li></ul>
    52. 52. OTHER RESOURCES <ul><li>Gamer Dad - http://www.gamingwithchildren.com/ </li></ul><ul><li>Video Game Librarian – http://www.videogamelibrarian.com/ </li></ul><ul><li>Video Game Report Card by National Institute on Media and the Family http://www.mediafamily.org/ </li></ul>
    53. 53. GAME REVIEWS <ul><li>School Library Journal </li></ul><ul><li>Voice of Youth Advocates “Get Your Game On” column </li></ul><ul><li>Gaming Magazines </li></ul><ul><li>Tech Magazines </li></ul>
    54. 54. BEST PRACTICES: COLLECTIONS <ul><li>Rockridge </li></ul><ul><li>Ages 13-18 year olds </li></ul><ul><li>PS2 games </li></ul><ul><li>2 games/patron </li></ul><ul><li>No holds/renewals </li></ul><ul><li>7 day free checkout </li></ul><ul><li>$1/day late fee </li></ul><ul><li>$50/replacement fee </li></ul><ul><li>Genres: sports, adventure, racing, fighting, and shooters. </li></ul><ul><li>Helen McGraw </li></ul><ul><li>E, E10+ and T </li></ul><ul><li>PS2 and PC games </li></ul><ul><li>14 day circ </li></ul><ul><li>$.25/day late fee </li></ul><ul><li>game cost+$5/replacement fee </li></ul><ul><li>Genres: compilations, sports, racing games, platformers, unique and quirky titles </li></ul>
    55. 55. WII GAMES FOR TEENS <ul><li>Legend of Zelda: Twilight Princess (Nintendo 2006)   </li></ul><ul><li>MarioKart (Nintendo, 2008) </li></ul><ul><li>Rayman Raging Rabbids (Ubisoft, 2007) </li></ul><ul><li>Super Paper Mario (Nintendo, 2007)   </li></ul><ul><li>Super Smash Brothers: Brawl (Nintendo, 2008) Fighting.  Tony Hawk’s Downhill Jam (Activision, 2006) </li></ul><ul><li>  </li></ul>
    56. 56. PLAYSTATION 3 GAMES FOR TEENS <ul><li>American Idol Karaoke Revolution: Encore. (Konami/Blitz, 2008) </li></ul><ul><li>FIFA Soccer 08 (EA Games, 2007) </li></ul><ul><li>Lair. (SCEA, 2007) </li></ul><ul><li>Ratchet & Tank: Tools of Destruction (Sony/Insomniac, 2007) </li></ul><ul><li>The Simpsons Game. (EA, 2007) </li></ul>
    57. 57. XBOX 360 GAMES FOR TEENS <ul><li>Beautiful Katamari. (Namco, 2007) </li></ul><ul><li>Fight Night Round 3 (EA, 2006) </li></ul><ul><li>Lego Star Wars: The Complete Saga (Eidos, Traveller’s Tales, 2008) </li></ul><ul><li>Lost Odyssey (Mistwalker/Microsoft Studios, 2007) </li></ul><ul><li>Project Gotham Racing 3 (Microsoft Game Studios/Bizarre Creations, 2005) </li></ul>
    58. 58. CORE COLLECTIONS: <ul><li>http://del.icio.us/informationgoddess29/corecollections </li></ul><ul><li>Neal Schuman, 2008 </li></ul>
    59. 59. IN CONCLUSION… <ul><li>Libraries are about access to stories, and access to information – in any format. </li></ul><ul><li>We have to stop being format snobs! </li></ul>
    60. 60. THANK YOU! <ul><li>Beth Galla </li></ul><ul><li>CONTACT: </li></ul><ul><li>603.247.3196 </li></ul><ul><li>[email_address] </li></ul><ul><li>LINKS: </li></ul><ul><li>http://del.icio.us/informationgoddess29 </li></ul><ul><li>SLIDES: </li></ul><ul><li>http://informationgoddess.info </li></ul>
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