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CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
CYPD 2010 Keynote
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CYPD 2010 Keynote
CYPD 2010 Keynote
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CYPD 2010 Keynote
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CYPD 2010 Keynote

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  1. Get Your Game On:  Gaming   at the   Library
 Presented by Beth Gallaway for  CYPD,
Indianapolis,
IN
 August
30,
2010

  2. Beth
Gallaway,
Consultant
 •  Email:
informa7ongoddess29@gmail.com
 •  Website:
hAp://informa7ongoddess.info
 •  Links:
hAp://delicious.com/informa7ongoddess29/cypd


  3. AaBbCcDdEeFfGgHhIiJjKkLlMm
 NnOoPp QqRrSs TtUuVv WwXx
YyZz Gaming
=
Literacy
 01000001
 &4 // 3 I2 5 X!
  4. What
is
Literacy?

  5. Print
Literacy
 read
and
write
proficiently

  6. 
21st
Century
 use
a
range
of
tools
and
skills

 To
communicate
and
parJcipate

  7. Visual
 interpret,
assess,
and
process
visual
images

  8. Media
 criJcally
assess
messages
 
presented
by
media
outlets

  9. Science
 
The
ability
to
understand
and
be
fluent
in
the
 nature
of
science
and
scienJfic
methods.

  10. Technology
 use
creaJon
and
communicaJon
tools

  11. Programming
 understand
and
apply
programming
principles
 to
create
change
in
technology

  12. InformaJon,
CommunicaJon,
 Technology
(ICT)

 learn
and
use
soJware
and
hardware
to
 communicate
knowledge
and
ideas

  13. MulJmodal
 “Integra7on
of
mulJple
modes
of
 communica7on
and
expression
can
enhance
 or
transform
the
meaning
of
the
work
 beyond
illustra7on
or
decora7on.”
 ~NCTE 
  14. The
Research
 http://website.education.wisc.edu/steinkuehler/mmogresearch.html
  15. Playing
=
Learning
 “When
gamers
interact
with
 these
[video
game]
 environments,
they
are
 learning
the
basic
principles
 of
the
scien7fic
method.”
 

 
 
 
 
 
 
 
 
 
 
~Steven
Johnson

  16. Game
Design
Elements*
 *
Slides
provided
courtesy
of
Chris
Castaldi
chris.castaldi@gmail.com


  17. The
Setup
 *
Slides
provided
courtesy
of
Chris
Castaldi
chris.castaldi@gmail.com


  18. What
should
happen
 *
Slides
provided
courtesy
of
Chris
Castaldi
chris.castaldi@gmail.com


  19. What
Usually
Happens
 *
Slides
provided
courtesy
of
Chris
Castaldi
chris.castaldi@gmail.com


  20. Another
chance
 *
Slides
provided
courtesy
of
Chris
Castaldi
chris.castaldi@gmail.com


  21. A
touch
of
insight
 *
Slides
provided
courtesy
of
Chris
Castaldi
chris.castaldi@gmail.com


  22. Learning
 *
Slides
provided
courtesy
of
Chris
Castaldi
chris.castaldi@gmail.com


  23. Success
Loop
 *
Slides
provided
courtesy
of
Chris
Castaldi
chris.castaldi@gmail.com


  24. Failure
Loop
 *
Slides
provided
courtesy
of
Chris
Castaldi
chris.castaldi@gmail.com


  25. Probe,
Hypothesize,
Reprobe,
Rethink

  26. Games,
Learning
&
Society
 http://www.gameslearningsociety.org/research.php
  27. Playing
to
Learn:

 Video
Games
in
the
Classroom
 hAp://www.playingtolearn.org/


  28. Best
PracJces
 http://librarygamingtoolkit.org
  29. Board
Game
Library
 http://sls.gvboces.org/gaming/
  30. Scrabble
Club
 Woburn
Public
Library,
MA
 http://librarygamingtoolkit.org/scrabbleclub.html
  31. Monopoly
Tournament
 Public
Library
of
CharloAe
&
Mecklenberg
County,
SC
 http://librarygamingtoolkit.org/plcmcmonopoly.html
  32. Ace
of
Games
 Kellogg‐Hubbard
Library,
Montpelier
VT
 http://librarygamingtoolkit.org/montpelier.html
  33. In‐House
DS
CirculaJon
 Pierce
County
Library
System

South
Hill,
OR
 hAp://librarygamingtoolkit.org/pierceds.html


  34. DS
Games
for

 CirculaJon
 hAp://www.delicious.com/informa7ongoddess29/ds


  35. Link
to
Serious
Games
 http://www.gamesforchange.org
  36. Ayi<: The Cost of Life  hAp://costoflife.ning.com/


  37. Darfur is Dying  www.darfurisdying.com


  38. MarioKart/Super Smash Tournament  Ann
Arbor
District
Library,
Ann
Arbor,
MI
 hAp://librarygamingtoolkit.org/aadlssbbkart.html


  39. Madden NFL Tournament
  PLCMC,
CharloAe
NC
 hAp://librarygamingtoolkit.org/plcmcmadden.html


  40. LAN
Party
 University
of
Alabama,
Huntsville
AL
 hAp://lib.uah.edu/lanparty/


  41. Golfing
in
the
Stacks
 University
of
Hardord
Library,
West
Hardord,
Connec7cut
 hAp://libraryminigolf.org/


  42. Rocket Boys Big
Game
 Reidland
High
School

Paduach,
KY
 hAp://librarygamingtoolkit.org/rhsbiggame.html


  43. Wii
for
Seniors
 Old
Bridge
(NJ)
Public
Library
 hAp://librarygamingtoolkit.org/oldbridge.html


  44. RuneScape Club
 Glendale
Public
Library

Glendale,
AZ
 hAp://librarygamingtoolkit.org/glendalevt.html


  45. Library WoW  CALS
LiAle
Rock,
AR
 hAp://librarygamingtoolkit.org/calswow.html


  46. Civiliza<on IV  University
of
Urbana‐Champaign,
IL
 hAp://librarygamingtoolkit.org/uiucciv.html


  47. Civiliza<on III
 “The
experience
of
playing
 Civiliza,on III is
a
cerebral
 blend
of
planning,
building,
 managing,
and
compe7ng
 with
other
civiliza7ons;
in
this
 study,
that
experience
 appealed
to
students
who
 were
interested
in
geography
 or
enjoyed
building
and
 managing
virtual
socie7es
and
 using
mathema7cs
in
game
 play.”
 Squire,
K..
2005.
“Changing
the
game:
What
happens
when
video
games
enter
the
classroom?”
 Innovate 1
(6).
hAp://www.innovateonline.info/index.php?view=ar7cle&id=82

(accessed
 September
29,
2009).

  48. Ben
10
Alien
Force
Game
Creator
 Centennial
Hills
Library

Las
Vegas,
NV
 hAp://gamecreator.cartoonnetwork.com/


  49. Career Night
 Phoenix
Community
College

Phoenix,
AZ
 hAp://librarygamingtoolkit.org/pcl.html


  50. Game
Design
 Glendale
Public
Library

Glendale,
AZ
 hAp://gamecreator.cartoonnetwork.com/


  51. Library
D&D
 www.acrl.org/ala/mgrps/divs/yalsa/teentechweek/Aw08/resourcesabcd/techguide_dnd.pdf


  52. Recipe
for
Success
 1.  Advocacy
 2.  Goal
Sesng
 3.  Research
 4.  Marke7ng
 5.  Play
 6.  Evalua7on

  53. SelecJng
Games
 Choose
games
that
are:
 •  Easy
to
learn
 •  Challenging
to
master

 •  Short
rounds
 •  Widely
appealing

 •  Age‐appropriate

  54. Become
a
Strategy
Guide
 •  Don’t
be
a
level
boss
 •  Show,
don’t
tell
 •  Make
it
interac7ve
 •  Get
them
started
with
a
free‐for‐all
 •  Ask
for
a
demo
of
exper7se

  55. InformaJon
Literacy
InstrucJon
Using
 Gaming
Strategies
 •  Safe
to
Fail
 •  Mo7va7on
 •  Just
in
Time
Learning
 •  Interac7vity
 •  Teamwork
 •  Customize
 •  Leveling
Up


 •  Show
Their
Exper7se
 •  Feedback
 •  Update/Expand
 hAp://librarygamingtoolkit.org/uodinfolit.html


  56. InformaJon
Literacy
InstrucJon
Using
 Fantasy
Football
 hAp://librarygamingtoolkit.org/uodfantasyfootball.html


  57. Game
Design:
College
Students
CreaJng
 Games
with
Middle
School
Students
 ManhaAanville
College,
NY
 hAp://librarygamingtoolkit.org/manhaAanville.html


  58. Research
 hAp://gamelab.syr.edu/publica7ons/


  59. Research
 hAp://researchquest.blogspot.com/


  60. Research
 hAp://cms.mit.edu/research/index.php


  61. ALA
Connect
 http://connect.ala.org/gaming
  62. NaJonal
Gaming
Day

11/13/10
 hAp://ngd.ala.org


  63. Thank
You!

 Contact:
 •  Beth
Gallaway
 •  603‐247‐3196
 •  informa7ongoddess29@gmail.com
 •  hAp://informa7ongoddess.info

 •  Slides,
Links,
Handouts:
 •  hAp://infogdss.wordpress.com/ 2010/08/24/cypd2010/



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