Core Collections: Videogames for Libraries

  • 4,138 views
Uploaded on

LILRC presentation, July 2008

LILRC presentation, July 2008

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
  • This is awesome! It presented a point of view that was very interesting and makes you go hmmm... I like the idea that the games actually have a purpose. The tie in with print was especially thought provocing.

    My question, as a teacher-librarian using these ideas when or where does the transference of applying critical thhinking skills to to the real world take place? I find that many children get caught up in the digital as opposed to using it as a tool for learning.
    Are you sure you want to
    Your message goes here
No Downloads

Views

Total Views
4,138
On Slideshare
0
From Embeds
0
Number of Embeds
3

Actions

Shares
Downloads
70
Comments
1
Likes
5

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. C O RE COLLECTIONS: VIDEOGAMES FOR LIBRARIES Presented for LILRC Beth Gallaway, http://informationgoddess.info July 23, 2008
  • 2. AGENDA
    • Introductions
    • Advocating for Videogames
    • Game Ratings
    • Digital & Print Collections
    • Evaluating Games
    • Recommended Titles
    • Game Collection Models
    • Collection Development Policies, Procedures & Issues
    • Play Videogames
    • Evaluations
  • 3. CONTACT, SLIDES & LINKS
    • Beth Gallaway
    • 603.247.3196
    • [email_address]
    • http://infogdss.wordpress.com
    • http://del.icio.us/informationgoddess29
  • 4. INTRODUCTIONS
    • NAME
    • LIBRARY
    • WHAT GAMES DO YOU LIKE TO PLAY?
  • 5. WHAT IS A GAME?
    • GAME : activity engaged in for diversion or amusement; synonym: see FUN
    • VIDEO GAME : an electronic game played by means of images on a video screen and often emphasizing fast action
    Merriam-Webster Online. http://www.m-w.com
  • 6. WHY GAME COLLECTIONS AT THE LIBRARY? BECAUSE …
    • Libraries are about content in many formats
    • Games are the medium of choice for the millennial generation
    • G a mes meet teen developmental needs
    • Games are literary
    • Patrons play games and want games
    • Games bring in new users
    • O t her?
  • 7. GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
  • 8. GAMING MEETS TEEN DEVELOPMENTAL NEEDS
    • Positive social interaction with adults & peers
    • Structure and clear limits
    • Physical activity
    • Creative expression
    • Competence and achievement
    • Meaningful participation in families, school, communities
    • Opportunities for self-definition
    NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
  • 9. WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
  • 10. GAMING = LITERACY
    • Environmental print
      • signage
      • labels
      • maps
    • Reading about the game
      • instructions
      • walkthroughs
    • Writing about the game
      • forums
      • websites
    • Chat:
      • “ WTS, Mageweave cloth, 15g”
  • 11. 3 GREAT BOOKS ABOUT GAMING
  • 12. WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
  • 13. WHAT IS THE ESRB?
    • The Entertainment Software Ratings Board
    • (ESRB) is a self-regulating body established by the Entertainment Software Association (ESA). ESRB applies and enforces game ratings, advertising and online privacy principles. They are primarily know for evaluating games for violence, sex, language, substance abuse and other characteristics
    Gaming, Learning & Libraries July 2007
  • 14. ENTERTAINMENT SOFTWARE RATINGS BOARD (ESRB) http://www.esrb.org
  • 15. PRINT COLLECTIONS FOR GAMERS
  • 16. GAMING COLLECTION DEVELOPMENT
    • Magazines
    • Strategy guides
    • Nonfiction about gaming
    • Fiction with gaming as a plot or subplot
  • 17. BOOKS FOR GAMERS http://gaming.ala.org/resources/index.php?title=Books_for_Gamers
  • 18. USE GAMES IN READER'S ADVISORY
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • 19. IF YOU LIKE CITY OF HEROES
  • 20. SUPERHERO GAMES
    • GAMES:
      • Spider-Man
      • Fantastic Four
      • City of Heros
    • SUGGEST:
      • comic books
      • graphic novels
      • biographies
      • mythology
  • 21. SPORTS GAMES
    • GAMES:
      • Wii Sports
      • Mario Kart
      • Tiger Woods Golf
      • Madden Football
    • SUGGEST:
      • sports
      • adventure
      • biographies
      • Matt Christopher
      • Chris Crutcher
  • 22. HISTORICAL SIM GAMES
    • GAMES:
      • Civilization
      • Caesar
      • Age of Empires
      • Oregon Trail
      • America’s Army
    • SUGGEST:
      • biographies
      • historical fiction
      • mythology
  • 23. STRATEGY & PUZZLE GAMES
    • GAMES:
      • Myst
      • Tetris
      • Bejeweled
      • Where in the World is Carmen San Diego?
    • SUGGEST:
      • mystery
      • thrillers
      • travel
      • puzzle books
  • 24. FIRST PERSON SHOOTERS (FPS)
    • GAMES:
      • Halo
      • Chicken Shoot
      • Haze
    • SUGGEST:
      • military fiction
      • horror
      • apocalyptic fiction
      • science fiction
      • Ender’s Game by Orson Scott Card
  • 25. SIMULATIONS
    • GAMES:
      • The Sims
      • The Urbz
    • SUGGEST:
      • sociology
      • dysfunction
      • relationships
      • romance
      • architecture
  • 26. JAPANESE/MANGA TIE-IN
    • GAMES:
      • Katamari Damacy
      • Final Fantasy
      • Dragonball Z
      • Pokemon
    • SUGGEST:
      • manga
      • Japanese culture
      • graphic novels
      • drawing books
      • anime films
  • 27. DIGITAL COLLECTIONS FOR GAMERS
  • 28. PRIMA STRATEGY GUIDES
    • eGuides in PDF format
    • 500+ titles
    • $14.99 each
    • On sale right now! $3 off during July 2008
    http://www.primagames.com/guides/
  • 29. GAMETAP
    • GameTap is an online arcade of 900+ video games from Turner
    • Platform: PC
    • Cost: $6.95-9.95/month
    • Accounts: 8 logins per location
    • Limit: No public performance
  • 30. GAMETAP COLLECTION
    • Atari 2600 (104)
    • Commodore 64 (55)
    • Sega Dreamcast (7)‏
    • Sega Genesis (81)
    • Intellivision (12)
    • Windows (377)‏
    • ... and more!
  • 31. GAMETAP MEMBERSHIP
  • 32. GAMES ON DEMAND: UNLIMITED
    • Games on demand: Unlimited Play is a monthly subscription service from Comcast
    • Platform: PC
    • Ratings: E 10+ T M
    • 500 titles
    • Cost: $14.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 33. GAMES ON DEMAND: KIDS PLAY
    • Games on Demand: Kids Play is a monthly game subscription service from Comcast
    • Platform: PC
    • Ratings: EC/E
    • 72 Titles
    • Cost: $7.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 34. PLAYFIRST
    • Playfirst is a game site from Viacom with free demos and full versions for sale
    • Platform: Mac/PC
    • Ratings: N/A
    • Cost: $19.95
    http://www.playfirst.com/
  • 35. DIRECT TO DRIVE
    • Direct to Drive provides game downloads from IGN.
    • Platform: PC
    • Titles:
    • Ratings E-M
    • Cost: $20-$49.99
    http://www.direct2drive.com
  • 36. SHOCKWAVE UNLIMITED
    • Shockwave unlimited provides ad-free access to downloadable games from Atom Entertainment
    • Platform: PC
    • Cost: $4.95-$9.95/month
    http://www.shockwave.com
  • 37. OVERDRIVE
    • Overdrive has a collection of productivity and arcade games accessible via library card
    • Platform: PC
    • Titles: 70
    • Cost: ???
    http://www.overdrive.com/products/dlr/mediaformats/games.asp
  • 38. APPLE CORP
    • Mr. Potato Head, but with other fruits & vegetables (kids)
    http://apple-corps.westnet.com/apple_corps.2.html
  • 39. ONLINE GAMES TO LINK TO
  • 40. LIST OF FREE ONLINE GAMES http://gaming.ala.org/resources/index.php?title=List_of_Free_Online_Games
  • 41. FUN BRAIN
    • Educational games with math, science & reading themes (kids)
    http://www.funbrain.com/
  • 42. GIRLS GO TECH
    • Girl Scout website with games related to badgework on codes & communication (kids)
    http://www.girlsgotech.org/games.html
  • 43. BEN 10 GAME MAKER
    • Based on a popular Cartoon Network show, fans can easily create their own games (kids)
    http://gamecreator.cartoonnetwork.com/
  • 44. EDUCATION ARCADE
    • Learning through authentic and engaging play (teen)
    http://www.educationarcade.org
  • 45. FREE RICE
    • In this vocabulary game players earn grains of rice for correct answers; sponsors donate money to buy real rice for communities in need (teen)
    http://freerice.com/
  • 46. GAIA ONLINE
    • 3-D digital community where members play games to earn points to customize their avatar (teen)
    http://www.gaiaonline.com
  • 47. RUNESCAPE
    • Medieval styled MMORGP (teen)
    http://www.runescape.com/
  • 48. SHOCKWAVE
    • Free online games including arcade games, action games, sports games, puzzle games, flash games and more (teen)
    http://www.shockwave.com /
  • 49. DARFUR IS DYING
    • A serious simulation game about genocide; try to keep your refugee camp stable in the face of many threats (adult)
    http://www.darfurisdying.com/
  • 50. GAMES FOR CHANGE
    • The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector; games in education, training, health, and public policy (adult)
    http://www.gamesforchange.org
  • 51. IFICTION
    • Archive of over 250 text adventure games, also called Interactive Fiction (adult)
    http://www.ifiction.org/
  • 52. KINGDOM OF LOATHING
    • Free and funny turn-based RPG with online chat/group option (adult)
    http://www.kingdomofloathing.com
  • 53. SET GAME
    • Goal: locate 6 set from the 12 cells by selecting 3 cells to create a set (adult)
      • http://www.setgame.com
  • 54. EVALUATING GAMES FOR LIBRARY COLLECTIONS
  • 55. WHAT MAKES A GOOD GAME?
    • Replayability
    • Plot
    • Setting
    • Character
    • Graphics
    • Sound track
    • Modification/Customization
    • Uniqueness
  • 56. ASTEROIDS
  • 57. ZORK
  • 58. STAR WARS: KNIGHTS OF THE OLD REPUBLIC
  • 59.  
  • 60. SETTING
  • 61. REALISTIC SETTINGS
  • 62. CHARACTER
  • 63. PHYSICS
  • 64. SUPPORT
  • 65. SOUND
  • 66. GAME AWARDS
    • BAFTA - http://www.bafta.org/
    • IGN - http://bestof.ign.com
    • Academy of Interactive Arts and Sciences http://www.interactive.org/
    • GameSpot - http://www.gamespot.com
    • GameSpy - http://goty.gamespy.com
    • Game Developer’s Choice Awards - http://www.gamechoiceawards.com/
    • Game Critics Awards http://www.gamecriticsawards.com/
  • 67. OTHER RESOURCES
    • Gamer Dad - http://www.gamingwithchildren.com/
    • Video Game Librarian – http://www.videogamelibrarian.com/
    • Video Game Report Card by National Institute on Media and the Family http://www.mediafamily.org/
  • 68. GAME REVIEWS
    • School Library Journal
    • Voice of Youth Advocates “Get Your Game On” column
    • Gaming Magazines
    • Tech Magazines
  • 69. WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed July 21, 2008.
  • 70. WII GAMES FOR CHILDREN
    • Disney Princess: Enchanted Journey (Disney, 2007)
    • EA Playground (EA, 2007)
    • Super Paper Mario (Nintendo, 2007)
    • Wii Play (Nintendo, 2006)
    • Wii Sports (Nintendo 2006)
    •  
  • 71. WII GAMES FOR TEENS
    • High School Musical: Sing It! (Disney, 2007)
    • Legend of Zelda: Ocarina of Time (Nintendo, 2006)
    • Rayman Raving Rabbids (Ubisoft, 2006)
    • Spider-man 3 (Activision)
    • Street Fighter II Turbo (CapCom)
    •  
  • 72. WII GAMES FOR ADULTS
    • Big Brain Academy: Wii Degree (Nintendo, 2006)
    • CSI: Hard Evidence (Ubisoft, 2007)
    • Mortal Kombat: Armageddon (Midway Amusement Games, 2007)
    • Resident Evil 4 (Capcom, 2007)
    • Trauma Center: Second Opinion (Nintendo, 2006)
    •  
  • 73. PLAYSTATION 2 GAMES FOR CHILDREN
    • Crash Bandicoot: The Wrath of Cortex (Universal Interactive Studios, 2002)
    • EyeToy Play (Sony,2005)
    • Gran Turismo 4 (Polyphony, 2005)
    • Harry Potter: Quidditch World Cup (EA/ Griptonite Games, 2005)
    • Katamari Damacy (Namco, 2005)
  • 74. PLAYSTATION 2 GAMES FOR TEENS
    • Call of Duty: Finest Hour (Activision, 2004)
    • DDR Extreme 2 (Konami, 2005)
    • Dragon Ball Z: Budokai 3 (Atari, 2004)
    • The Incredibles ( THQ, Inc, 2004)
    • Need for Speed Underground (EA, 2003)
  • 75. PLAYSTATION 2 GAMES FOR ADULTS
    • Final Fantasy XII (Square Enix, 2006)
    • Metal Gear Solid II: Sons of Liberty (Konami, 2001)
    • Mortal Kombat: Armageddon (Midway, 2006)
    • Namco Museum: 50th Anniversary Arcade Collection (Namco 2006)
    • Prince of Persia: Sands of Time (Ubisoft, 2006)
  • 76. PLAYSTATION 3 GAMES FOR CHILDREN
    • FIFA Soccer 08 (EA Games, 2007)
    • Kung Fu Panda the Game (Activision/Dreamworks, 2008)
    • Ratchet & Tank: Tools of Destruction (Sony/Insomniac, 2007)
    • MX vs ATV: Untamed (THQ, 2007)
    • Spyro: Dawn of the Dragon (Sierra, 2008)
  • 77. PLAYSTATION 3 GAMES FOR TEENS
    • American Idol Karaoke Revolution (Konami/Blitz, 2008)
    • Guitar Hero III (Red Octane, 2008)
    • Lair (SCEA, 2007)
    • The Simpsons Game (EA, 2007)
    • Tiger Woods PGA Tour 07 (EA, 2007)
  • 78. XBOX360 GAMES FOR CHILDREN
    • Cars Mater National (THQ, 2006)
    • FIFA Soccer 08 (Electronic Arts, 2007)
    • Lego Star Wars: The Complete Saga (LucasArts, 2008)
    • Harry Potter and the Goblet of Fire (Electronic Arts, 2005)
    • Viva Pinata (Rare LTD, 2006)
  • 79. XBOX360 GAMES FOR TEENS
    • Lego Star Wars II: The Original Trilogy (LusasArts, 2007)
    • Guitar Hero II (RedOctane, 2007)
    • Madden NFL 2006 (Electronic Arts, 2005)
    • Need for Speed Underground (EA, 2003)
    • Tony Hawk’s Underground THUG (Activision/Neversoft, 2003)
  • 80. XBOX360 GAMES FOR ADULTS
    •   Fable (Microsoft Game Studios, 2004)
    • Call of Duty 2 (Activision/Infinity Ward 2005)
    • Halo 3 (Bungie, 2007)
    • Madden NFL 2007 (EA, 2006)
    • Project Gotham Racing 3 (Microsoft Game Studios, 2005)
  • 81. PC GAMES FOR CHILDREN
    • Cars (THQ Inc, 2006)
    • Fisher Price Little People Discovery Games (Vivendi Universal, 2003)
    • I Spy Spooky Mansion Deluxe (Riverhillsoft, 2005)
    • Nancy Drew: Danger on Deception Island (ValuSoft Inc.)
    • Rollercoaster Tycoon (Hasbro/InfoGrames, 1999)
  • 82. PC GAMES FOR TEENS
    • Guild Wars (NCSoft/ArenaNet, 2006)
    • Lord of the Rings: The Battle for Middle Earth (EA, 2004)
    • Sid Meier’s Pirates! (2K Games, 2005)
    • The Sims 3 (EA, 2008)
    • Spore (EA, 2008)
  • 83. PC GAMES FOR ADULTS
    • Civilization IV (Firaxis/Infogrames, 2005)
    • Medal of Honor: Allied Assault (EA Games, 2002)
    • Space Invaders Anniversary (Empire Interactive, 2003)
    • SWAT 4 (Irrational Games/Vivendi, 2005)
    • Unreal Tournament (Epic/GT Interactive, 1999)
  • 84. CORE COLLECTIONS:
    • Print: Game On! Gaming at the Library (Neal Schuman, 2008)
    • Web:
    • http://del.icio.us/informationgoddess29/corecollections
  • 85. GAME COLLECTION MODELS
  • 86. BEST PRACTICES: COLLECTIONS
    • Rockridge
    • Ages 13-18 year olds
    • PS2 games
    • 2 games/patron
    • No holds/renewals
    • 7 day free checkout
    • $1/day late fee
    • $50/replacement fee
    • Genres: sports, adventure, racing, fighting, and shooters.
    • Helen McGraw
    • E, E10+ and T
    • PS2 and PC games
    • 14 day circ
    • $.25/day late fee
    • game cost+$5/replacement fee
    • Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • 87. COLLECTION DEVELOPMENT : POLICIES, PROCEDURES, & ISSUES Collection Development Policies, Procedures & Issues
  • 88. COLLECTION POLICY CONSIDERATIONS
    • Formats
      • Console
      • PC
      • Internet
      • Subscription
    • Breadth & Depth
      • Genres
      • Styles
      • Age ranges
    • Budget
      • New
      • Bestsellers
      • Used
  • 89. GAME POLICY QUESTIONS
    • Who is the collection for?
    • What formats will you collect?
    • What genres will you collect?
    • What is your selection criteria?
    • What resources will you use to select?
    • Where will you purchase from?
    • Is there a donation policy?
    • How will the collection be classified/cataloged?
    • Where will the collection be stored?
    • How will it be displayed?
    • What security measures need to be taken?
    • What is the procedure for materials challenge?
    July 2007
  • 90. SAMPLE VIDEOGAME POLICY
    • Schwarzwalder, Jami. “Video Game Collection Development Policy.” Super Mario Brothers Memorial Public Library. November 2005. http://www.mbmpl.org/vg/?page_id=6 . July 21, 2008.
    July 2007
  • 91. PURCHASING GAMES
    • From game stores
      • Game Stop, EB Games, Game Crazy
    • From library companies
      • Baker & Taylor, Thomas Kline/Crimson Multimedia, S&S Worldwide
    • From retailers
      • Amazon.com, Comp USA, Best Buy, Circuit City, Wal*Mart
    • Direct from the publisher
      • Red Octane
    • Online
      • Game Tap, PlayFirst, Direct2Drive, Overdrive
  • 92. COLLECTION MANAGEMENT
    • Storage depends on:
      • format
      • staff
      • space
      • budget
    • Theft
      • start with programs
      • start small
    • Issues
      • replacement/repair
      • resistance
  • 93. THEFT
    • Choose secure storage
    • Build community
    • Examine circulation policies
  • 94. STORAGE
    • Choose secure storage
    • Display style shelving
    • Browsing binder or list of all titles
  • 95. SECURE STORAGE
    • Kwik Cases
    • Locking Caps
    • Locking Security Straps
  • 96. TROUBLESHOOTING
    • Clearly label format
    • Collections are self weeding collection
    • Games can be cleaned with rubbing alcohol
    • Scratches can be removed with cleaning devices for use with CDs & DVDs
  • 97. CATALOGING ISSUES
    • Vocabulary
    • Sources for game information
    • System Requirements
    • Extra content (manual, maps, etc)‏
    • Compatibility
    • Bugs
    • Genres
    • Title screen vs. main menu?
    • Credits
    • Updates
    • Mods
    • Unlockable content?
  • 98. GAMES TO PLAY
    • American Idol Karaoke Revolution
    • Big Brain Academy
    • Boom Blox demo
    • Brain Age 2
    • Dance Dance Revolution
    • Guitar Hero III
    • High School Musical Karaoke
    • Katamari Damacy
    • Mario Kart
    • Nintendogs
    • Pac Man
    • Rayman Raving Rabbids
    • Wii Sports
    • Wii Play
  • 99. THANK YOU!
    • Beth Galla
    • CONTACT:
    • 603.247.3196
    • [email_address] com
    • LINKS:
    • http://del.icio.us/ informationgoddess29/lilrc
    • SLIDES:
    • http://infogdss.wordpress.com