Cmlteens20
Upcoming SlideShare
Loading in...5
×
 

Cmlteens20

on

  • 1,030 views

 

Statistics

Views

Total Views
1,030
Views on SlideShare
976
Embed Views
54

Actions

Likes
0
Downloads
1
Comments
0

1 Embed 54

http://infogdss.wordpress.com 54

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Cmlteens20 Cmlteens20 Presentation Transcript

  • TEEN 2.0 : Serving Teens in the New Millennium Presented by Beth Gallaway for Columbus Metropolitan Library March 2009
  • CONTACT
    • Beth Gallaway
    • 603-247-3196
    • [email_address]
    • http:// informationgoddess.info
  • MILLENNIALS
    • 1977-2000
    • Technology
    • Trophy kids
    • Tolerant
    • Spiritual
    • Civic Minded
  • GAMERS
    • 97% of teens play games online
    • 25% of US homes bought a PlayStation
    • 32% of households own a handheld gaming device
  • GAMER GENERATION
    • Social
    • Competitive
    • Wired
    • Self-aware
    • Always On
    • Heroic
    • Multi-taskers
    • Global
    • Collaborative
    • Risk Takers
    Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
  • RUNESCAPE
    • http:// www.runescape.com
  • IM
    • 35 hours a week
    • 15% logged in 24/7
    • Chat 80 minutes/day
  • CELL PHONE USERS
    • 55% have a cell phone
    • Multimedia/SMS
  • WEB 1.0 vs. WEB 2.0
    • Static
    • Passive
      • Read
      • View
      • Find
    • Text
    • Impersonal
    • Limited
    • Stationary
    • Dynamic
    • Interactive
      • Do
      • Create
      • Remix
    • Multimedia
    • Custom
    • On Demand
    • Mobile
  • WEB 2.0
    • Web as platform
    • Collective intelligence
    • Data driven
    • Everything’s in beta
    • Simple programming
    • Cross platform
    • Rich user experience
  • TEEN CONTENT CREATORS
    • 57%
    • http://www.pewinternet.org/PPF/r/166/report_display.asp
  • PLATFORM AGNOSTIC
  • FAN FIC
  • FAN ART
  • FAN SITES
  • PODCAST
  • Teen Behavior Hasn’t Changed! There are just new ways of doing the same things
  • CROSS-PLATFORM FRANCHISES
    • Buffy the Vampire Slayer
    • Dungeons & Dragons
    • .Hack Sign
    • Lord of the Rings
    • Pokémon
    • Spider-Man
    • Star Wars
  • MICROMEDIA CONSUMERS
    • Ringtones
    • iTunes
    • Podcasts
    • Runescape
    • Twitter
    • YouTube
  • BEST PRACTICES
  • Fan Fiction
    • Stories based on another author’s work
    http:// www.fanfiction.net
  • FAN FICTION CONTEST Milton Public Library, (NH) http:// www.miltonfreepubliclibrary.org /
  • ONLINE SUMMER READING (MA) http:// www.readsinMA.org
  • Online Reading Management
    • Good Reads – http:// goodreads.com
    • Library Thing – http://www.librarything.com
    • Shelfari – http:// www.shelfari.com
  • VIRTUAL VISITS Haverhill Public Library (MA)
    • BeththeLibrarian : What did it take to publish the book? (That's from Brandy & Alex)
    • MBLundgren : Another good question. It took me 2 years to write it, then 6 months to find an agent, then a few days to find an editor, then months of revisions. A Loooooonnnggg process.
                     
  • SKYPE
    • Skype Chat with Ned Vizzini
    • http://ia331321.us.archive.org/1/items/BethGallaway_NedVizziniskypewithned/nedvizzini110606.mp3
  • PODCASTING Cheshire Public Library (CT)
    • http:// www.cheshirelib.org/teens/cplpodcast.htm
  • GABCAST
    • Free podcasting by phone
    • http:// www.gabcast.com /
  • BEN 10: ALIEN FORCE
      • http:// gamecreator.cartoonnetwork.com /
  • RUNESCAPE CLUB Glendale Public Library (AZ)
  • SOCIAL NETWORKERS
  • AVATAR
    • “ bodily representation
    • of the divine”
  • FACE YOUR MANGA Face Your Manga http:// www.faceyourmanga.com
  • LIBRARY 2.0 NIGHT Brewster Ladies Library (MA) http:// blogs.ala.org/yalsa.php?title =teen_tech_week_library_2_0_ community_nig
  • BLOGGER BOOK CLUB, ROSELLE LIBRARY ROSELLE, IL http://www.roselle.lib.il.us/YouthServices/BookClub/Bloggerbookclub.htm
  • GAMING CLUB Carvers Bay Branch Library (SC) http:// www.gclibrary.org/branches/carvers.asp
  • YOUTUBE CONTEST Denver Public Library (CO) http:// teens.denverlibrary.org/media/youtube.html
  • VIDCAST, MANCHESTER PUBLIC LIBRARY MANCHESTER, CT http:// library.ci.manchester.ct.us/teen/podcast /
  • TECH PROGRAMS: Library Loft, ImaginOn (NC) http:// www.libraryloft.org /
  • IM @ THOMAS FORD MEMORIAL LIBRARY WESTERN SPRINGS, IL http:// www.fordlibrary.org/askalibrarian.html
  • AADL-GT Ann Arbor District Library (MI) http:// www.aadl.org/aadlgt
  • TEEN’SCAPE Los Angeles Public Library (CA) http:// www.lapl.org/ya /
  • RAMP Toronto Public Library (ON) http:// ramp.torontopubliclibrary.ca /
  • CML TEENS Columbus Public Library (OH) http:// teens.columbuslibrary.org /
  • WEB 2.0 ISSUES
    • CIPA
    • Privacy
    • Commercialism
    • Copyright
    • Cyberbullying
  • BEHAVIOR STRATEGY
    • Boundary setting is extremely important
    • Address behavior in terms of actions and consequences in a matter of fact, non-threatening manner
  • SET LIMITS
    • State unacceptable behavior
    • (Optional: explain why it’s unacceptable)
    • State consequence of continued unacceptable behavior
    • Ask patron to choose to cease behavior, or find somewhere else to continue behavior
  • REMEMBER!
    • “ Librarians do not kick teens out of the library. Teens get themselves kicked out of the library, because of their behavior.”
    • ~ Nick Buron, NYPL, Queens Branch
  • CORRECTING BEHAVIOR
    • 3 Strikes & You’re Out!
    • Target the Group Leader
    • Good Cop, Bad Cop
    • Invade Personal Space
  • FOLLOW THROUGH
    • Welcome back
    • Introduce
    • Discuss behavior incident
    • Reinforce consequences of actions
    • Start with a clean slate
  • NIP IT IN THE BUD
    • Create raving fans of the library  
    • Develop personal relationships
    • Give them a space of their own 
    • Program them to death
  • CREATE RAVING FANS
    • Brush up your customer service skills 
    • Give them what they want
    • Foster ownership of the library and teen space 
  • RELATIONSHIP BUILDING
    • Reward
    • Introduce
    • Greet
    • Rove
    • Get out!
  • SPACE
    • More than just a shelf and a poster
    • Convert a meeting room to a homework center or program room a few days a week
    • Designate a staff person to serve teens
  • PROGRAM
    • Engage them in meaningful participation
    • Give teens positive ways to expend their energy
      • Offer after school activities
      • Cultivate a volunteer program
  • REMINDERS
    • Stay calm
    • It’s not personal
    • Teens are job security
    • Learn to RAP 
    •  
  • RAP
    • R emember
    • A ccept
    • P roject
  • CONTACT
    • Beth Gallaway
    • 603-247-3196
    • [email_address]
    • http:// informationgoddess.info