Central AR Library System
Upcoming SlideShare
Loading in...5
×

Like this? Share it with your network

Share

Central AR Library System

  • 2,608 views
Uploaded on

Central AR Library System, Little Rock AR October 2008

Central AR Library System, Little Rock AR October 2008

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
2,608
On Slideshare
2,587
From Embeds
21
Number of Embeds
1

Actions

Shares
Downloads
5
Comments
0
Likes
1

Embeds 21

http://infogdss.wordpress.com 21

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Get Your Game On: Gaming @ the Library Presented by Beth Gallaway October 2008
  • 2. Contact Info!
    • Contact Info:
    • Beth Gallaway
    • [email_address]
    • 603.247.3196
    • http://informationgoddess.info
    • Slides: Slideshare http://www.slideshare.net/informationgoddess29
    • Links: http://www.delicious.com/informationgoddess29
  • 3. Workshop Overview
    • Why Games at the Library?
    • Creating a Gaming Experience:
      • Ways to serve gamers
      • Game programs
      • Gaming programs
    • Play Games!
  • 4. What is a Game?
    • GAME: activity engaged in for diversion or amusement; synonym: see FUN
    • VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action
    Merriam-Webster Online. http://www.m-w.com
  • 5. Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 6. Goals
    • What the Player wants to achieve
      • Main goals
        • Winning!
      • Sub-Goals
        • Shiny things
      • Goals Fit the GAME
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 7. Obstacles
    • Impeding the player’s progress
      • Impeding the player’s path
      • Feeling of Accomplishment
      • Challenging the player
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 8. Tools
    • Tools are what the player use to get to its goal
      • A Sword
      • A Spell
      • A Jump
      • Players need to use them properly
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 9. Second Chances
    • The Player’s ability to fail and try again
      • Only once Chance in reality
      • Try again
      • Extra Lives
      • Health Bar
      • Quest for perfection
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 10. Learning
    • Player’s Skill and Mastery of the tools they use.
      • Player learns the rules of the game and how to rise above them.
        • Spikes = Death
        • Fire Creatures are immune to fire.
      • Increasing Difficulty
        • Levels become harder and more complicated.
    Game design slides courtesy of Chris Castaldi http://www.echoshard.com
  • 11. Game Play Devices
    • Consoles
      • XBox
      • Playstation
      • Nintendo
    • Handhelds
      • PSP
      • DS
    • PC
  • 12. Game Controllers
    • Keyboard
    • Mouse
    • Mat
    • Guitar
    • Steering Wheel
    • Drum
    • Joystick
    • Camera
    • Controllers
  • 13. Plug ‘n’ Play
    • Plugs into your TV
    • Play begins immediately
  • 14. For Discussion: What Are Some Benefits of Games?
  • 15. Does This Sound Like Any Gamers You Know?
    • Social
    • Competitive
    • Wired
    • Self-aware
    • Always On
    • Heroic
    • Multi-taskers
    • Global
    • Collaborative
    • Risk Takers
    Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
  • 16. Learning Principles*
    • Risk –tasking in a “safe” environment
    • Rewards practice
    • Use of affinity groups
    • Probing cycles
    • Situated meaning
    • Self-knowledge
    • Identity formation
    *Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
  • 17. Why Games at the Library?
    • Games provide opportunity for library as third place
    • Games are just like books, they are just another new format
    • Games are the medium of choice for the millennial generation
    • Games meet developmental needs/build developmental assets of teens
    • Games are literary
    • Games reinforce new literacies
    • Other???
  • 18. Games are Like Books They are just a new format!
  • 19. Gaming is the medium of choice for the millennial generation A. 1968-1982 B. 1975-1990 C. 1982-2000 D. 1996-present
  • 20. Developmental Assets
    • Support
    • Empowerment
    • Boundaries & Expectations
    • Constructive Use of Time
    • Commitment to Learning
    • Positive Values
    • Social Competencies
    • Positive Identity
    The Search Institute. http://www.search-institute.org
  • 21. What Developmental Assets Are Supported with Gaming?
  • 22. Gaming = literacy
    • Environmental print
      • Signage
      • Labels
      • Maps
    • Reading about the game
      • Instructions
      • Walkthroughs
    • Writing about the game
      • Forums
      • Websites
    • Chat:
      • “ WTS, Mageweave cloth, 15g”
  • 23. “ Leet” & 4 // 3 I2 5 G A M E R S
  • 24. Gaming Reinforces New Literacies
    • Exposing knowledge
    • Employing information
    • Expressing ideas compellingly
    • Ethics on the Internet
    Armstrong Sara, and David Warlick. ”The New Literacies.” Scholastic Administrator. Sep15, 2004. http://www.techlearning.com/story/showArticle.php?articleID=47102021 . June 12, 2008.
  • 25. 1. Exposing Knowledge
    • Find information
    • Understand and explain found information regardless of its format
    • Evaluate information
    • Organize information
  • 26. Runescape
  • 27. Ways Games Expose Knowledge
  • 28. 2. Employing Information
    • Computation
    • Measurement
    • Analysis
    • Application
  • 29.
    • Estimating
    • Basic arithmetic
    • Averages
    • Statistics
    Lemonade Stand
  • 30. Try Set Game http://www.setgame.com
  • 31. 3. Expressing Ideas Compellingly
    • Mechanics matter
    • Creativity & efficiency highly rated
    • Text, images, audio, and video are used to express ideas in many digital formats
  • 32. Ways Gamers Express Ideas Compellingly
    • Fan Fiction
    • Machinima
    • Web Comics
    • Fan Forums
    • Clan Websites
  • 33. Ethics on the Internet
    • Modding – recreating game content
    • FanFic – writing stories about characters created/owner by someone else
    • Machina – films/videos created through recording video game play
  • 34. Gaming by the Numbers
  • 35. 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 35
  • 36. 2. What % of teens report playing games?* *Pew Internet & American Life Project. Teens, Games and Civics, September 2008. http://pewinternet.org/PPF/r/263/report_display.asp . Accessed September 24, 2008. 97%
  • 37. 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 26%
  • 38. 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 40%
  • 39. 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 32 % 93%
  • 40. 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
  • 41. 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008. 15%
  • 42. Have you ever played a game rated M for Mature?
  • 43. 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 44. 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 45. 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 46. For Discussion: What Are Some Negatives of Games?
  • 47. Ways to Serve Gamers
    • Use games to do readers advisory !
    • Be a strategy guide!
    • Embrace your inner technogeek
    • Be flexible … embrace change!
    • Immerse yourself in pop culture … especially video game culture!
    • Support gamers with print materials
    • Try some games!
  • 48. 1. Reader’s Advisory to Gamers
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read and enjoyed?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • 49. If You Like City of Heroes
  • 50. Roleplaying (RPG) Games
    • Games:
      • Everquest
      • Runescape
      • World of Warcraft
      • Dark Age of Camelot
      • Ultima
    • Characteristics
      • Epic fantasy setting
      • Good vs. evil theme
    • Suggest?
  • 51. Historical Sim Games
    • Games:
      • Civilization
      • Caesar
      • Age of Empires
      • Oregon Trail
    • Characteristics
      • Simulation elements
      • Historical setting
      • Alternative history possibility
    • Suggest?
  • 52. Sports Games
    • Games:
      • Madden Football
      • NBA Street
      • Need for Speed
      • Tiger Woods
      • Golf
    • Characteristics
      • Sports theme
      • Competition
    • Suggest?
  • 53. Strategy & Puzzle Games
    • Games:
      • Myst
      • Tetris
      • Bejeweled
      • Where in the World is Carmen San Diego?
    • Characteristics:
      • Problem to solve
      • Logic, math, reasoning
    • Suggest?
  • 54. First Person Shooters (FPS)
    • Games:
      • Doom
      • Quake
      • Halo
    • Characteristics
      • Warfare
      • Strategy
      • Violent
    • Suggest?
  • 55. Simulations
    • Games:
      • The Sims
      • The Urbz
    • Characteristics:
      • Character driven
    • Suggest?
  • 56. Japanese/Manga tie-in
    • Games:
      • Katamari Damacy
      • Final Fantasy
      • Dragonball Z
      • Pokemon
    • Characteristics
      • Anime style
      • Japanese culture
    • Suggest?
  • 57. Superhero Games
    • Games:
      • Spider-Man
      • Fantastic Four
      • City of Heros
    • Characteristics
      • Heroes/villains setting
      • Good vs. evil theme
      • Film tie-ins
    • Suggest?
  • 58. 2. Be a Strategy Guide
    • Don’t be a level boss
    • Show, don’t tell
    • Make it interactive
    • Get them started with a free-for-all
    • Ask for a demo of expertise
    • Be open-minded
  • 59. 3. Get Your Geek On
    • Upgrade
    • Get a screen name
    • You can’t break it
    • Pilot projects
    • Read tech news
  • 60. 4. Be Flexible… Embrace Change!
    • Change the space
    • Flexible furnishings
    • Say yes
    • Go meta
    • Customize
    • Change yourself
  • 61. Flexible seating
  • 62. It’s a stool It’s a table It’s a storage unit
  • 63. 5. Immerse in Pop Culture…
    • Pop Culture
    • Hot High Tech
    • Crossovers
    • http://www.popgoesthelibrary.com/
  • 64. Especially Videogame Culture!
    • Watch machinima
    • Read gaming webcomics
    • Subscribe to a gaming podcast or blog
    • Skim gaming magazines
    • Pay attention to gaming around you
  • 65. More Ways to Immerse!
    • Join the LibGaming Google Group
      • Email discussion for gaming in libraries
    • ALA Gaming News Blog
      • Blog about gaming news of interest to libraries
    • Join YALSA and the Teen Gaming Interest Group
      • YALSA interest group dedicated to gaming
    • Celebrate Teen Tech Week
      • Annual celebration of teens + technology in libraries, March 2008
  • 66. 6. Try Some Games
    • On the Internet
    • On a console
    • On a handheld
  • 67. Third Place
  • 68. Third (Mc)Place
  • 69. Console Units Sold VG Charts. http://www.vgchartz.com /
  • 70. What Makes a Successful Gaming Program?
    • Research
    • Marketing
    • Variety
    • Play
    • Evaluate
  • 71. Handheld Program
    • Cell phone clinic
    • PSP Gamefest
    • Nintendo DS Gamefest
  • 72. Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
  • 73. Handhelds VG Charts. http://www.vgchartz.com/ .
  • 74. Model Programs
    • Santa Monica Public Library, CA Counterstrike LAN party
      • After hours program
      • 50 teens lined up around the block to play
    • After School Zone, Benicia Public Library , CA
      • Hanging out, snacks and playing games encourages
      • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
      • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • 75. Model Programs
    • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
      • Tournaments for all ages
      • Regular programs
      • Online community
    • North Hunterdon High School (NJ)
      • Student-run game night in the cafeteria
  • 76. Model Programs
    • Wii Bowling
      • Multigenerational
      • Outreach
    • Guitar Hero Tournament
      • Red Octane supported
    • DDR Free Play
      • Wide range of options!
  • 77. DDR Recipe for Success
    • One console ( $80-$600)
    • 2-4 dance pads ( $20-$300 each)
    • 1 game ( $25-$60)
    • 1 LCD projector ($600-1000) or TV ($100-$2K)
    • 1 one large screen or white wall
    • Activity for waiters
    • Water
  • 78. “ I LOVED DDR”
    • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad”
    “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
  • 79. Game Screens
    • Monitor
    • Television
    • Projector/Screen
  • 80. RCA Cable Inputs
  • 81. RCA Cable Converters
  • 82. Model Programs
    • Senior Bowling League
      • Multigenerational
      • Outreach
    • Guitar Hero Tournament
      • Winners continue, others do free play
      • Prizes from Red Octane
  • 83. Game Design
    • Ben 10 Alien Force Game Creator
    • http://gamecreator.cartoonnetwork.com/
  • 84. What Makes a Good Game?
    • Plot
    • Setting
    • Character
    • Graphics
    • Sound track
    • Modification/Customization
    • Support
    • Uniqueness
    • ________________
    • Replayability
  • 85. For Discussion: W hat Makes a Good Game?
    •  
    • Who is this magazine for?
    • What is appealing/unappealing about the magazine?  
    • What can you learn from the articles? The ads? The reviews? Other content?
    • What are some indicators of game quality?
    • What magazine might you want to subscribe to?
  • 86. Asteroids Vector graphics in Asteroids
  • 87. ZORK Text RPG Zork
  • 88. Setting
  • 89. Realistic Settings
  • 90. Character Characteristics
    • Customizable
    • Diverse
    • Representation of the player
  • 91. Mii
  • 92. Game Physics
    • Smooth
    • Realistic
    • Appropriate
  • 93. Graphics
    • Fast Loading
    • Seamless
    • Cinematic
  • 94. Sound
    • Music
    • Speech
    • Ambient Noise
  • 95. Customization
    • Calibration
    • Interface
    • Modding
  • 96. Support
  • 97. Katamari Damacy
    • Unique plot
    • Creative gameplay
    • Multiple modes of play
  • 98. Non-Original Games
    • Authenticity to existing story
    • Retold in a creative way
    • Fan Service
    Text RPG Zork
  • 99. Minigames
    • Bioshock
    • Zelda
    Text RPG Zork
  • 100. Finding Good Games
    • Game Awards
      • Websites
      • Magazines
      • Organizations
      • Networks
    • Game Reviews
      • Magazines
      • Library Journals
      • Websites
  • 101. Game Awards
    • BAFTA - http://www.bafta.org/
    • IGN - http://bestof.ign.com
    • Academy of Interactive Arts and Sciences http://www.interactive.org/
    • GameSpot - http://www.gamespot.com
    • GameSpy - http://goty.gamespy.com
    • Game Developer’s Choice Awards - http://www.gamechoiceawards.com/
    • Game Critics Awards http://www.gamecriticsawards.com/
  • 102. Print Reviews
    • School Library Journal
    • Voice of Youth Advocates
    • Gaming Magazines
    • Tech Magazines
  • 103. Online Reviews
    • Bub, Andrew. Gamer Dad . http://www.gamingwithchildren.com/
    • Scalzo, John. Video Game Librarian. http://www.videogamelibrarian.com/
    • National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/
  • 104. Collection Policy Considerations
    • Formats
      • Console
      • PC
      • Internet
      • Subscription
    • Breadth & Depth
      • Genres
      • Styles
      • Age ranges
    • Budget
  • 105. Collection Management
    • Storage depends on:
      • Format
      • Staff
      • Space
      • Budget
    • Theft
      • Start with programs
      • Start small
    • Issues
      • Replacement/Repair
      • Resistance
  • 106. Model Collections
    • Rockridge
    • Ages 13-18 year olds
    • PS2 games
    • 2 games/patron
    • No holds/renewals
    • 7 day free checkout
    • $1/day late fee
    • $50/replacement fee
    • Genres: sports, adventure, racing, fighting, & shooters
    • Helen McGraw
    • E, E10+ and T
    • PS2 and PC games
    • 14 day circ
    • $.25/day late fee
    • game cost+$5/replacement fee
    • Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • 107. Core Collections
    • http://del.icio.us/informationgoddess29/corecollections
    • Neal Schuman, 2008
  • 108. Theft
    • Choose secure storage
    • Build community
    • Examine circulation policies
  • 109. Storage
    • Choose secure storage
    • Display style shelving
    • Browsing binder or list of all titles
  • 110. Secure Storage
    • Kwik Cases
    • Locking Caps
    • Locking Security Straps
  • 111. Troubleshooting
    • Clearly label format
    • Collections are self weeding collection
    • Games can be cleaned with rubbing alcohol
    • Scratches can be removed with cleaning devices for use with CDs & DVDs
  • 112. Cataloging Issues
    • Vocabulary
    • Sources for game information
    • System Requirements
    • Extra content (manual, maps, etc)‏
    • Compatibility
    • Bugs
    • Genres
    • Title screen vs. main menu?
    • Credits
    • Updates
    • Mods
    • Unlockable content?
  • 113. Gaming Collection Development
    • Magazines
    • Strategy guides
    • Nonfiction about gaming
    • Fiction with gaming as a plot/subplot
  • 114. Prima Strategy Guides
    • eGuides in PDF format
    • 500+ titles
    • $14.99 each
    http://www.primagames.com/guides/
  • 115. GameTap
    • GameTap is an online arcade of 900+ video games from Turner
    • Platform: PC
    • Cost: $6.95-9.95/month
    • Accounts: 8 logins per location
    • Limit: No public performance
  • 116. GameTap Collection
    • Atari 2600 (104)
    • Commodore 64 (55)
    • Sega Dreamcast (7)‏
    • Sega Genesis (81)
    • Intellivision (12)
    • Windows (377)‏
    • ... and more!
  • 117. GameTap Membership
  • 118. Games On Demand: Unlimited
    • Games on Demand: Unlimited Play is a monthly subscription service from Comcast
    • Platform: PC
    • Ratings: E10+ T M
    • 500 titles
    • $14.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 119. Games On Demand: Kids Play
    • Games on Demand: Kids Play is a monthly game subscription service from Comcast
    • Platform: PC
    • Ratings: EC/E
    • 72 Titles
    • $7.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 120. PlayFirst
    • Playfirst is a game site from Viacom with free demos and full versions for sale
    • Platform: Mac/PC
    • Ratings: N/A
    • Cost: $19.95
    http://www.playfirst.com/
  • 121. Direct To Drive
    • Direct to Drive provides game downloads from IGN.
    • Platform: PC
    • Titles:
    • Ratings E-M
    • Cost: $20-$49.99
    http://www.direct2drive.com
  • 122. Shockwave Unlimited
    • Shockwave unlimited provides ad-free access to downloadable games from Atom Entertainment
    • Platform: PC
    • Cost: $4.95-$9.95/month
    http://www.shockwave.com
  • 123. Overdrive
    • Overdrive has a collection of productivity and arcade games accessible via library card
    • Platform: PC
    • Titles: 70
    • Cost: ???
    http://www.overdrive.com/products/dlr/mediaformats/games.asp
  • 124. Now What?
    • Upon your return to the library, what are the next steps?
    • S pecific (detailed! 5W+1H)
    • M easureable (what = success?)
    • A ttainable (what resources do you need to achieve?)
    • R ealistic (benchmarks of progress)
    • T imely! (what’s the time frame?)
  • 125. Evaluations!
    • Contact Info:
    • Beth Gallaway
    • [email_address]
    • 603.247.3196
    • http://informationgoddess.info
    • Slides: Slideshare http://www.slideshare.net/informationgoddess29
    • Links: http://www.delicious.com/informationgoddess29