Gaming & Literacy

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Notes on slide 1

    Tools and toys in new technologies have burgeoned over the last 20 years, and so has our understanding of what literacy is and can be. Awareness of what it takes to be an active and engaged participant in society has changed; so libraries have changed the way they understand, promote and support literacy. Libraries have provided collections, programs and services in support of traditional literacy skills for centuries. Today, ideas of what literacy is include digital, information and communication technology (ICT), media, programming, and visual. Reading and understanding information is vital. In all these literacies, users are required to produce new knowledge from their informed conclusions and to share that new knowledge with their communities. Libraries of all types promote the development of literacy skills in numerous ways: information literacy classes in colleges and universities, gaming programs to promote problem solving and the development of higher order thinking skills in public libraries, and other services that improve technical and literary fluency. Regardless of the type of service libraries may provide, they are all important in strengthening these multiple literacies. There is no doubt that gaming and literacy go hand-in-hand. If you can’t read, you can’t play. Games come with instructions, menus, and more. Learning the language and mechanics of any game, from chess to Little Big Planet, involves acquiring a new vocabulary.

    Favorites, Groups & Events

    Gaming & Literacy - Presentation Transcript

    1. Gaming & Literacy Aa B b Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz X 01000001 &4 // 3 I2 5
    2. What is Literacy?
    3. Print
      • read and write proficiently
    4. 21st Century
      • use a range of tools and skills
      • To communicate and participate
    5. Visual
      • interpret , assess , and process visual images
    6. Media
      • critically assess messages
      • presented by media outlets
    7. Programming
      • understand and apply programming principles to create change in technology
    8. ICT
      • learn and use software and hardware to communicate knowledge and ideas
    9. Technology
      • use creation and communication tools
    10. Multimodal
      • “Integration of multiple modes of communication and expression can enhance or transform the meaning of the work beyond illustration or decoration.”
      • ~NCTE

    + Beth GallawayBeth Gallaway, 6 months ago

    custom

    298 views, 0 favs, 1 embeds more stats

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 298
      • 269 on SlideShare
      • 29 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 3
    Most viewed embeds
    • 29 views on http://infogdss.wordpress.com

    more

    All embeds
    • 29 views on http://infogdss.wordpress.com

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories