Are just like books, they are just another new format
Are the medium of choice for the millennial generation
Build developmental assets
Reinforce new literacies
Bring in new users
GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION WHAT IS THE BIRTH YEAR SPAN OF MILLENNIALS? A. 1968-1982 B. 1975-1990 C. 1982-2000 D. 1996-PRESENT
WHAT % OF YOUTH AGE 12-17 PLAY VIDEOGAMES? * Pew Internet & American Life Project. “Teens Video Games & Civics.” September 2008. http://pewinternet.org/PPF/r/263/report_display.asp 97%
WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 40%
GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS
Positive social interaction with adults & peers
Structure and clear limits
Competence and achievement
Meaningful participation in families, school, communities
Opportunities for self-definition
NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)
WHAT DEVELOPMENTAL ASSETS ARE BEING BUILT?
GAMING = LITERACY
Reading about the game
Writing about the game
“ WTS, Mageweave cloth, 15g”
GAMING REINFORCES NEW LITERACIES
Expressing ideas compellingly
Ethics on the Internet
Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
1. EXPOSING KNOWLEDGE
Understand and explain found information regardless of its format
2. EMPLOYING INFORMATION
3. EXPRESSING IDEAS COMPELLINGLY
Creativity & efficiency highly rated
Text, images, audio, and video are used to express ideas in many digital formats
WAYS GAMERS EXPRESS IDEAS COMPELLINGLY
ETHICS ON THE INTERNET
Modding – recreating game content
FanFic – writing stories about characters created/owner by someone else
Machinima – films/videos created through recording video game play
HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE?
WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
HOW CAN LIBRARIES SERVE YOUNG GAMERS?
Connect games with “traditional” materials
Think like a gamer
Become a strategy guide
Research video game culture
Create a gaming experience:
Try some games!
USE GAMES IN READER'S ADVISORY
What authors do you like to read?
What are the last 3 books you read?
What did you like about them?
What movies do you like?
What TV shows do you watch?
What games do you play?
THINK LIKE A GAMER
Everything is in BETA
Get a screen name
It's all about YOU
You can’t break it
Fail early, fail often
BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!
Show, don’t tell.
Make it interactive.
Have a free-for-all.
Ask for a demo of expertise
RESEARCH VIDEO GAME CULTURE
Watch Red Vs. Blue
Read Penny Acade or PvP
Skim gaming magazines
Link to gaming sites
Pay attention to gaming around you
Join the LibGaming Google group: http://groups.google.com/group/ libgaming
TRY SOME GAMES
Bob the Blob
WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
AND … CREATE A GAMING EXPERIENCE
WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
WHAT MAKES A SUCCESSFUL GAMING PROGRAM?
Do your homework
Open up to the community
Spread the word
FOR PROGRAMS, CHOOSE GAMES THAT ARE:
Rated E or T
Easy to learn
Challenging to master
Appealing to a wide demographic
WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/index.asp 32 % 36%
Cell phone clinic
Nintendo DS Gamefest
MODEL GAMING PROGRAMS
Velma Teague Branch, Glendale Public Library R u nescape LAN party
AFTER SCHOOL ZONE
Benicia Public Library , CA
Hanging out, snacks and playing games encourages
Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
Mario Kart and Super Smash Bros. Melee are popular on Gamecube
MODEL GAMING PROGRAMS
Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
Tournaments for all ages
MODEL GAMING PROGRAMS
North Hunterdon High School NJ
25 Projectors + white walls
G A ME DESIGN!
Ben 10 Alien Force Game Creator
DDR RECIPE FOR SUCCESS
One console ( $80-$600)
2-4 dance pads ( $20-$300 each)
1 game ( $25-$60)
1 LCD projector ($600-1000) or TV ($100-$2K)
1 one large screen or white wall
Activity for waiters
“ DDR+GUTIART HERO= FUN”
“ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.”
“ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
GAMING COLLECTION DEVELOPMENT
Nonfiction about gaming
Fiction with gaming as a plot or subplot
PRIMA STRATEGY GUIDES
eGuides in PDF format
COLLECTION POLICY CONSIDERATIONS
Breadth & Depth
Storage depends on:
start with programs
BEST PRACTICES: COLLECTIONS
Ages 13-18 year olds
7 day free checkout
$1/day late fee
Genres: sports, adventure, racing, fighting, and shooters.
E, E10+ and T
PS2 and PC games
14 day circ
$.25/day late fee
game cost+$5/replacement fee
Genres: compilations, sports, racing games, platformers, unique and quirky titles
THANK YOU! BETH GALLAWAY INFORMATION GODDESS CONSULTANT