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AR Library Association Conference, Rogers, AR October 2008

AR Library Association Conference, Rogers, AR October 2008

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AR Library Association AR Library Association Presentation Transcript

  • GET YOUR GAME ON! GAMING AT THE LIBRARY Presented by Beth Gallaway for ARLA October 2008 http://informationgoddess.info
  • WHAT IS A GAME?
    • GAME : activity engaged in for diversion or amusement; synonym: see FUN
    • VIDEO GAME : an electronic game played by means of images on a video screen and often emphasizing fast action
    Merriam-Webster Online. http://www.m-w.com
  • WHY GAMES AT THE LIBRARY? BECAUSE GAMES …
    • Are just like books, they are just another new format
    • Are the medium of choice for the millennial generation
    • Build developmental assets
    • Are literary
    • Reinforce new literacies
    • Bring in new users
    • FUN!
  • GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
  • GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION WHAT IS THE BIRTH YEAR SPAN OF MILLENNIALS? A. 1968-1982 B. 1975-1990 C. 1982-2000 D. 1996-PRESENT
  • WHAT % OF YOUTH AGE 12-17 PLAY VIDEOGAMES? * Pew Internet & American Life Project. “Teens Video Games & Civics.” September 2008. http://pewinternet.org/PPF/r/263/report_display.asp 97%
  • WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 40%
  • GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS
    • Positive social interaction with adults & peers
    • Structure and clear limits
    • Physical activity
    • Creative expression
    • Competence and achievement
    • Meaningful participation in families, school, communities
    • Opportunities for self-definition
    NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)
  • WHAT DEVELOPMENTAL ASSETS ARE BEING BUILT?
  • GAMING = LITERACY
    • Environmental print
      • signage
      • labels
      • maps
    • Reading about the game
      • instructions
      • walkthroughs
    • Writing about the game
      • forums
      • websites
    • Chat:
      • “ WTS, Mageweave cloth, 15g”
  • GAMING REINFORCES NEW LITERACIES
    • Exposing knowledge
    • Employing information
    • Expressing ideas compellingly
    • Ethics on the Internet
    Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
  • 1. EXPOSING KNOWLEDGE
    • Find information
    • Understand and explain found information regardless of its format
    • Evaluate information
    • Organize information
  • 2. EMPLOYING INFORMATION
    • Computation
    • Measurement
    • Analysis
    • Application
  • 3. EXPRESSING IDEAS COMPELLINGLY
    • Mechanics matter
    • Creativity & efficiency highly rated
    • Text, images, audio, and video are used to express ideas in many digital formats
  • WAYS GAMERS EXPRESS IDEAS COMPELLINGLY
    • Fan Fiction
    • Machinima
    • Web Comics
    • Fan Forums
    • Clan Websites
  • ETHICS ON THE INTERNET
    • Modding – recreating game content
    • FanFic – writing stories about characters created/owner by someone else
    • Machinima – films/videos created through recording video game play
  • HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE?
    • YES
    • NO
  • WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
  • HOW CAN LIBRARIES SERVE YOUNG GAMERS?
    • Connect games with “traditional” materials
    • Think like a gamer
    • Become a strategy guide
    • Research video game culture
    • Support gaming
    • Create a gaming experience:
      • Game collections
      • Gaming programs
    • Try some games!
  • USE GAMES IN READER'S ADVISORY
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • THINK LIKE A GAMER
    • Everything is in BETA
    • Get a screen name
    • It's all about YOU
    • You can’t break it
    • Fail early, fail often
  • BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!
    • Show, don’t tell.
    • Make it interactive.
    • Have a free-for-all.
    • Ask for a demo of expertise
  • RESEARCH VIDEO GAME CULTURE
    • Watch Red Vs. Blue
    • Read Penny Acade or PvP
    • Skim gaming magazines
    • Link to gaming sites
    • Pay attention to gaming around you
    • Attend GLLS2008
    • Join the LibGaming Google group: http://groups.google.com/group/ libgaming
  • TRY SOME GAMES
    • Set Game
    • Penguin Baseball
    • Bejeweled
    • Chicktionary
    • Bob the Blob
    • Club Penguin
    • Runescape
    • Diner Dash
    • Snood
    • http://del.icio.us/informationgoddess29/games
  • WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • AND … CREATE A GAMING EXPERIENCE
    • Programs
    • Collections
  • WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • WHAT MAKES A SUCCESSFUL GAMING PROGRAM?
    • Do your homework
    • Provide variety
    • Open up to the community
    • Spread the word
    • Play
  • FOR PROGRAMS, CHOOSE GAMES THAT ARE:
    • Multiplayer
    • Short rounds
    • Rated E or T
    • Easy to learn
    • Challenging to master
    • Appealing to a wide demographic
  • WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/index.asp 32 % 36%
  • HANDHELD PROGRAM
    • Cell phone clinic
    • PSP Gamefest
    • Nintendo DS Gamefest
  • MODEL GAMING PROGRAMS
    • Velma Teague Branch, Glendale Public Library R u nescape LAN party
      • 2 sessions
      • 6-12 teens
  • AFTER SCHOOL ZONE
    • Benicia Public Library , CA
      • Hanging out, snacks and playing games encourages
      • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
      • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • MODEL GAMING PROGRAMS
    • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
      • Tournaments for all ages
      • Regular programs
      • Online community
  • MODEL GAMING PROGRAMS
    • North Hunterdon High School NJ
      • 25 Projectors + white walls
      • Fundraiser
  • G A ME DESIGN!
    • Ben 10 Alien Force Game Creator
    • http://gamecreator.cartoonnetwork.com/
  • DDR RECIPE FOR SUCCESS
    • One console ( $80-$600)
    • 2-4 dance pads ( $20-$300 each)
    • 1 game ( $25-$60)
    • 1 LCD projector ($600-1000) or TV ($100-$2K)
    • 1 one large screen or white wall
    • Activity for waiters
    • Water
  • “ DDR+GUTIART HERO= FUN”
    • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.”
    “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
  • WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • GAMING COLLECTION DEVELOPMENT
    • Magazines
    • Strategy guides
    • Nonfiction about gaming
    • Fiction with gaming as a plot or subplot
  • PRIMA STRATEGY GUIDES
    • eGuides in PDF format
    • 504 titles
    • $12.99 each
  • COLLECTION POLICY CONSIDERATIONS
    • Formats
      • Console
      • PC
      • Internet
      • Subscription
    • Breadth & Depth
      • Genres
      • Styles
      • Age ranges
    • Budget
  • COLLECTION MANAGEMENT
    • Storage depends on:
      • format
      • staff
      • space
      • budget
    • Theft
      • start with programs
      • start small
    • Issues
      • replacement/repair
      • resistance
  • BEST PRACTICES: COLLECTIONS
    • Rockridge
    • Ages 13-18 year olds
    • PS2 games
    • 2 games/patron
    • No holds/renewals
    • 7 day free checkout
    • $1/day late fee
    • $50/replacement fee
    • Genres: sports, adventure, racing, fighting, and shooters.
    • Helen McGraw
    • E, E10+ and T
    • PS2 and PC games
    • 14 day circ
    • $.25/day late fee
    • game cost+$5/replacement fee
    • Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • THANK YOU! BETH GALLAWAY INFORMATION GODDESS CONSULTANT
    • Links: http://www.delicious.com/informationgoddess29/alsc
    • Email: [email_address]
    • Website: http://informationgoddess.info
    • Phone: 603.247.3196